/*-------------------------------------------------------------------------
* drawElements Quality Program EGL Module
* ---------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Common utilities for EGL images.
*//*--------------------------------------------------------------------*/
#include "teglImageUtil.hpp"
#include "tcuTexture.hpp"
#include "tcuTextureUtil.hpp"
#include "egluGLUtil.hpp"
#include "egluNativeWindow.hpp"
#include "egluNativePixmap.hpp"
#include "eglwLibrary.hpp"
#include "eglwEnums.hpp"
#include "glwEnums.hpp"
#include "gluObjectWrapper.hpp"
#include "gluTextureUtil.hpp"
namespace deqp
{
namespace egl
{
namespace Image
{
using std::string;
using std::vector;
using de::UniquePtr;
using de::MovePtr;
using tcu::TextureFormat;
using tcu::Texture2D;
using tcu::Vec4;
using glu::Framebuffer;
using glu::Texture;
using eglu::AttribMap;
using eglu::UniqueSurface;
using eglu::NativeDisplay;
using eglu::NativeWindow;
using eglu::NativePixmap;
using eglu::NativeDisplayFactory;
using eglu::NativeWindowFactory;
using eglu::NativePixmapFactory;
using eglu::WindowParams;
using namespace glw;
using namespace eglw;
enum {
IMAGE_WIDTH = 64,
IMAGE_HEIGHT = 64,
};
template <typename T>
struct NativeSurface : public ManagedSurface
{
public:
explicit NativeSurface (MovePtr<UniqueSurface> surface,
MovePtr<T> native)
: ManagedSurface (surface)
, m_native (native) {}
private:
UniquePtr<T> m_native;
};
typedef NativeSurface<NativeWindow> NativeWindowSurface;
typedef NativeSurface<NativePixmap> NativePixmapSurface;
MovePtr<ManagedSurface> createSurface (EglTestContext& eglTestCtx, EGLDisplay dpy, EGLConfig config, int width, int height)
{
const Library& egl = eglTestCtx.getLibrary();
EGLint surfaceTypeBits = eglu::getConfigAttribInt(egl, dpy, config, EGL_SURFACE_TYPE);
const NativeDisplayFactory& displayFactory = eglTestCtx.getNativeDisplayFactory();
NativeDisplay& nativeDisplay = eglTestCtx.getNativeDisplay();
if (surfaceTypeBits & EGL_PBUFFER_BIT)
{
static const EGLint attribs[] = { EGL_WIDTH, width, EGL_HEIGHT, height, EGL_NONE };
const EGLSurface surface = egl.createPbufferSurface(dpy, config, attribs);
EGLU_CHECK_MSG(egl, "eglCreatePbufferSurface()");
return de::newMovePtr<ManagedSurface>(MovePtr<UniqueSurface>(new UniqueSurface(egl, dpy, surface)));
}
else if (surfaceTypeBits & EGL_WINDOW_BIT)
{
const NativeWindowFactory& windowFactory = selectNativeWindowFactory(displayFactory, eglTestCtx.getTestContext().getCommandLine());
MovePtr<NativeWindow> window (windowFactory.createWindow(&nativeDisplay, dpy, config, DE_NULL, WindowParams(width, height, WindowParams::VISIBILITY_DONT_CARE)));
const EGLSurface surface = eglu::createWindowSurface(nativeDisplay, *window, dpy, config, DE_NULL);
return MovePtr<ManagedSurface>(new NativeWindowSurface(MovePtr<UniqueSurface>(new UniqueSurface(egl, dpy, surface)), window));
}
else if (surfaceTypeBits & EGL_PIXMAP_BIT)
{
const NativePixmapFactory& pixmapFactory = selectNativePixmapFactory(displayFactory, eglTestCtx.getTestContext().getCommandLine());
MovePtr<NativePixmap> pixmap (pixmapFactory.createPixmap(&nativeDisplay, dpy, config, DE_NULL, width, height));
const EGLSurface surface = eglu::createPixmapSurface(eglTestCtx.getNativeDisplay(), *pixmap, dpy, config, DE_NULL);
return MovePtr<ManagedSurface>(new NativePixmapSurface(MovePtr<UniqueSurface>(new UniqueSurface(egl, dpy, surface)), pixmap));
}
else
TCU_FAIL("No valid surface types supported in config");
}
class GLClientBuffer : public ClientBuffer
{
EGLClientBuffer get (void) const { return reinterpret_cast<EGLClientBuffer>(static_cast<deUintptr>(getName())); }
protected:
virtual GLuint getName (void) const = 0;
};
class TextureClientBuffer : public GLClientBuffer
{
public:
TextureClientBuffer (const glw::Functions& gl) : m_texture (gl) {}
GLuint getName (void) const { return *m_texture; }
private:
glu::Texture m_texture;
};
class GLImageSource : public ImageSource
{
public:
EGLImageKHR createImage (const Library& egl, EGLDisplay dpy, EGLContext ctx, EGLClientBuffer clientBuffer) const;
protected:
virtual AttribMap getCreateAttribs (void) const = 0;
virtual EGLenum getSource (void) const = 0;
};
EGLImageKHR GLImageSource::createImage (const Library& egl, EGLDisplay dpy, EGLContext ctx, EGLClientBuffer clientBuffer) const
{
AttribMap attribMap = getCreateAttribs();
attribMap[EGL_IMAGE_PRESERVED_KHR] = EGL_TRUE;
{
const vector<EGLint> attribs = eglu::attribMapToList(attribMap);
const EGLImageKHR image = egl.createImageKHR(dpy, ctx, getSource(),
clientBuffer, &attribs.front());
EGLU_CHECK_MSG(egl, "eglCreateImageKHR()");
return image;
}
}
class TextureImageSource : public GLImageSource
{
public:
TextureImageSource (GLenum format, GLenum type, bool useTexLevel0) : m_format(format), m_type(type), m_useTexLevel0(useTexLevel0) {}
MovePtr<ClientBuffer> createBuffer (const glw::Functions& gl, Texture2D* reference) const;
GLenum getFormat (void) const { return m_format; }
protected:
AttribMap getCreateAttribs (void) const;
virtual void initTexture (const glw::Functions& gl) const = 0;
virtual GLenum getGLTarget (void) const = 0;
GLenum m_format;
GLenum m_type;
bool m_useTexLevel0;
};
AttribMap TextureImageSource::getCreateAttribs (void) const
{
AttribMap ret;
ret[EGL_GL_TEXTURE_LEVEL_KHR] = 0;
return ret;
}
MovePtr<ClientBuffer> TextureImageSource::createBuffer (const glw::Functions& gl, Texture2D* ref) const
{
MovePtr<TextureClientBuffer> clientBuffer (new TextureClientBuffer(gl));
const GLuint texture = clientBuffer->getName();
const GLenum target = getGLTarget();
GLU_CHECK_GLW_CALL(gl, bindTexture(target, texture));
initTexture(gl);
if (!m_useTexLevel0)
{
// Set minification filter to linear. This makes the texture complete.
GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
}
if (ref != DE_NULL)
{
GLenum imgTarget = eglu::getImageGLTarget(getSource());
*ref = Texture2D(glu::mapGLTransferFormat(m_format, m_type), IMAGE_WIDTH, IMAGE_HEIGHT);
ref->allocLevel(0);
tcu::fillWithComponentGradients(ref->getLevel(0),
tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f),
tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
GLU_CHECK_GLW_CALL(gl, texImage2D(imgTarget, 0, m_format, IMAGE_WIDTH, IMAGE_HEIGHT,
0, m_format, m_type, ref->getLevel(0).getDataPtr()));
}
GLU_CHECK_GLW_CALL(gl, bindTexture(target, 0));
return MovePtr<ClientBuffer>(clientBuffer);
}
class Texture2DImageSource : public TextureImageSource
{
public:
Texture2DImageSource (GLenum format, GLenum type, bool useTexLevel0) : TextureImageSource(format, type, useTexLevel0) {}
EGLenum getSource (void) const { return EGL_GL_TEXTURE_2D_KHR; }
string getRequiredExtension (void) const { return "EGL_KHR_gl_texture_2D_image"; }
GLenum getGLTarget (void) const { return GL_TEXTURE_2D; }
protected:
void initTexture (const glw::Functions& gl) const;
};
void Texture2DImageSource::initTexture (const glw::Functions& gl) const
{
// Specify mipmap level 0
GLU_CHECK_CALL_ERROR(gl.texImage2D(GL_TEXTURE_2D, 0, m_format, IMAGE_WIDTH, IMAGE_HEIGHT, 0, m_format, m_type, DE_NULL),
gl.getError());
}
class TextureCubeMapImageSource : public TextureImageSource
{
public:
TextureCubeMapImageSource (EGLenum source, GLenum format, GLenum type, bool useTexLevel0) : TextureImageSource(format, type, useTexLevel0), m_source(source) {}
EGLenum getSource (void) const { return m_source; }
string getRequiredExtension (void) const { return "EGL_KHR_gl_texture_cubemap_image"; }
GLenum getGLTarget (void) const { return GL_TEXTURE_CUBE_MAP; }
protected:
void initTexture (const glw::Functions& gl) const;
EGLenum m_source;
};
void TextureCubeMapImageSource::initTexture (const glw::Functions& gl) const
{
// Specify mipmap level 0 for all faces
static const GLenum faces[] =
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
};
for (int faceNdx = 0; faceNdx < DE_LENGTH_OF_ARRAY(faces); faceNdx++)
GLU_CHECK_GLW_CALL(gl, texImage2D(faces[faceNdx], 0, m_format, IMAGE_WIDTH, IMAGE_HEIGHT, 0, m_format, m_type, DE_NULL));
}
class RenderbufferClientBuffer : public GLClientBuffer
{
public:
RenderbufferClientBuffer (const glw::Functions& gl) : m_rbo (gl) {}
GLuint getName (void) const { return *m_rbo; }
private:
glu::Renderbuffer m_rbo;
};
class RenderbufferImageSource : public GLImageSource
{
public:
RenderbufferImageSource (GLenum format) : m_format(format) {}
string getRequiredExtension (void) const { return "EGL_KHR_gl_renderbuffer_image"; }
MovePtr<ClientBuffer> createBuffer (const glw::Functions& gl, Texture2D* reference) const;
GLenum getFormat (void) const { return m_format; }
protected:
EGLenum getSource (void) const { return EGL_GL_RENDERBUFFER_KHR; }
AttribMap getCreateAttribs (void) const { return AttribMap(); }
GLenum m_format;
};
void initializeStencilRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
{
static const deUint32 stencilValues[] =
{
0xBF688C11u,
0xB43D2922u,
0x055D5FFBu,
0x9300655Eu,
0x63BE0DF2u,
0x0345C13Bu,
0x1C184832u,
0xD107040Fu,
0x9B91569Fu,
0x0F0CFDC7u,
};
const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(ref.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x();
const deUint32 stencilMask = deBitMask32(0, numStencilBits);
GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, rbo));
GLU_CHECK_GLW_CALL(gl, clearStencil(0));
GLU_CHECK_GLW_CALL(gl, clear(GL_STENCIL_BUFFER_BIT));
tcu::clearStencil(ref.getLevel(0), 0);
// create a pattern
GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(stencilValues); ++ndx)
{
const deUint32 stencil = stencilValues[ndx] & stencilMask;
const tcu::IVec2 size = tcu::IVec2((int)((DE_LENGTH_OF_ARRAY(stencilValues) - ndx) * (ref.getWidth() / float(DE_LENGTH_OF_ARRAY(stencilValues)))),
(int)((DE_LENGTH_OF_ARRAY(stencilValues) - ndx) * (ref.getHeight() / float(DE_LENGTH_OF_ARRAY(stencilValues) + 4)))); // not symmetric
if (size.x() == 0 || size.y() == 0)
break;
GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y()));
GLU_CHECK_GLW_CALL(gl, clearStencil(stencil));
GLU_CHECK_GLW_CALL(gl, clear(GL_STENCIL_BUFFER_BIT));
tcu::clearStencil(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), stencil);
}
GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST));
GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, 0));
}
void initializeDepthRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
{
const int NUM_STEPS = 13;
GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, rbo));
GLU_CHECK_GLW_CALL(gl, clearDepthf(0.0f));
GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT));
tcu::clearDepth(ref.getLevel(0), 0.0f);
// create a pattern
GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
for (int ndx = 0; ndx < NUM_STEPS; ++ndx)
{
const float depth = ndx / float(NUM_STEPS);
const tcu::IVec2 size = tcu::IVec2((int)((NUM_STEPS - ndx) * (ref.getWidth() / float(NUM_STEPS))),
(int)((NUM_STEPS - ndx) * (ref.getHeight() / float(NUM_STEPS + 4)))); // not symmetric
if (size.x() == 0 || size.y() == 0)
break;
GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y()));
GLU_CHECK_GLW_CALL(gl, clearDepthf(depth));
GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT));
tcu::clearDepth(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), depth);
}
GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST));
GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, 0));
}
void initializeColorRbo(const glw::Functions& gl, GLuint rbo, Texture2D& ref)
{
static const tcu::Vec4 colorValues[] =
{
tcu::Vec4(0.9f, 0.5f, 0.65f, 1.0f),
tcu::Vec4(0.5f, 0.7f, 0.65f, 1.0f),
tcu::Vec4(0.2f, 0.5f, 0.65f, 1.0f),
tcu::Vec4(0.3f, 0.1f, 0.5f, 1.0f),
tcu::Vec4(0.8f, 0.2f, 0.3f, 1.0f),
tcu::Vec4(0.9f, 0.4f, 0.8f, 1.0f),
};
GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, rbo));
GLU_CHECK_GLW_CALL(gl, clearColor(1.0f, 1.0f, 0.0f, 1.0f));
GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT));
tcu::clear(ref.getLevel(0), Vec4(1.0f, 1.0f, 0.0f, 1.0f));
// create a pattern
GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(colorValues); ++ndx)
{
const tcu::IVec2 size = tcu::IVec2((int)((DE_LENGTH_OF_ARRAY(colorValues) - ndx) * (ref.getWidth() / float(DE_LENGTH_OF_ARRAY(colorValues)))),
(int)((DE_LENGTH_OF_ARRAY(colorValues) - ndx) * (ref.getHeight() / float(DE_LENGTH_OF_ARRAY(colorValues) + 4)))); // not symmetric
if (size.x() == 0 || size.y() == 0)
break;
GLU_CHECK_GLW_CALL(gl, scissor(0, 0, size.x(), size.y()));
GLU_CHECK_GLW_CALL(gl, clearColor(colorValues[ndx].x(), colorValues[ndx].y(), colorValues[ndx].z(), colorValues[ndx].w()));
GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT));
tcu::clear(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), colorValues[ndx]);
}
GLU_CHECK_GLW_CALL(gl, disable(GL_SCISSOR_TEST));
GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, 0));
}
MovePtr<ClientBuffer> RenderbufferImageSource::createBuffer (const glw::Functions& gl, Texture2D* ref) const
{
MovePtr<RenderbufferClientBuffer> buffer (new RenderbufferClientBuffer(gl));
const GLuint rbo = buffer->getName();
GLU_CHECK_CALL_ERROR(gl.bindRenderbuffer(GL_RENDERBUFFER, rbo), gl.getError());
// Specify storage.
GLU_CHECK_CALL_ERROR(gl.renderbufferStorage(GL_RENDERBUFFER, m_format, 64, 64), gl.getError());
if (ref != DE_NULL)
{
Framebuffer fbo (gl);
const TextureFormat texFormat = glu::mapGLInternalFormat(m_format);
*ref = tcu::Texture2D(texFormat, 64, 64);
ref->allocLevel(0);
gl.bindFramebuffer(GL_FRAMEBUFFER, *fbo);
switch (m_format)
{
case GL_STENCIL_INDEX8:
initializeStencilRbo(gl, rbo, *ref);
break;
case GL_DEPTH_COMPONENT16:
initializeDepthRbo(gl, rbo, *ref);
break;
case GL_RGBA4:
initializeColorRbo(gl, rbo, *ref);
break;
case GL_RGB5_A1:
initializeColorRbo(gl, rbo, *ref);
break;
case GL_RGB565:
initializeColorRbo(gl, rbo, *ref);
break;
default:
DE_ASSERT(!"Impossible");
}
gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
}
return MovePtr<ClientBuffer>(buffer);
}
class UnsupportedImageSource : public ImageSource
{
public:
UnsupportedImageSource (const string& message, GLenum format) : m_message(message), m_format(format) {}
string getRequiredExtension (void) const { fail(); return ""; }
MovePtr<ClientBuffer> createBuffer (const glw::Functions&, tcu::Texture2D*) const { fail(); return de::MovePtr<ClientBuffer>(); }
EGLImageKHR createImage (const Library& egl, EGLDisplay dpy, EGLContext ctx, EGLClientBuffer clientBuffer) const;
GLenum getFormat (void) const { return m_format; }
private:
const string m_message;
GLenum m_format;
void fail (void) const { TCU_THROW(NotSupportedError, m_message.c_str()); }
};
EGLImageKHR UnsupportedImageSource::createImage (const Library&, EGLDisplay, EGLContext, EGLClientBuffer) const
{
fail();
return EGL_NO_IMAGE_KHR;
}
MovePtr<ImageSource> createTextureImageSource (EGLenum source, GLenum format, GLenum type, bool useTexLevel0)
{
if (source == EGL_GL_TEXTURE_2D_KHR)
return MovePtr<ImageSource>(new Texture2DImageSource(format, type, useTexLevel0));
else
return MovePtr<ImageSource>(new TextureCubeMapImageSource(source, format, type, useTexLevel0));
}
MovePtr<ImageSource> createRenderbufferImageSource (GLenum format)
{
return MovePtr<ImageSource>(new RenderbufferImageSource(format));
}
MovePtr<ImageSource> createUnsupportedImageSource (const string& message, GLenum format)
{
return MovePtr<ImageSource>(new UnsupportedImageSource(message, format));
}
} // Image
} // egl
} // deqp