C++程序  |  50行  |  1.41 KB

/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL Utilities
 * ---------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Function table initialization.
 *//*--------------------------------------------------------------------*/

#include "glwInitES30Direct.hpp"

#include <stdexcept>

#if defined(DEQP_SUPPORT_GLES3) && !defined(DEQP_GLES3_RUNTIME_LOAD)
#	if (DE_OS == DE_OS_IOS)
#		include <OpenGLES/ES3/gl.h>
#	else
#		include <GLES3/gl3.h>
#	endif
#endif

namespace glw
{

void initES30Direct (Functions* gl)
{
#if defined(DEQP_SUPPORT_GLES3) && !defined(DEQP_GLES3_RUNTIME_LOAD)
#	include "glwInitES30Direct.inl"
#else
	DE_UNREF(gl);
	throw std::runtime_error("Binaries were compiled without ES3 direct loading support");
#endif
}

} // glw