/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL Utilities
* ---------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Function table initialization.
*//*--------------------------------------------------------------------*/
#include "glwInitES30Direct.hpp"
#include <stdexcept>
#if defined(DEQP_SUPPORT_GLES3) && !defined(DEQP_GLES3_RUNTIME_LOAD)
# if (DE_OS == DE_OS_IOS)
# include <OpenGLES/ES3/gl.h>
# else
# include <GLES3/gl3.h>
# endif
#endif
namespace glw
{
void initES30Direct (Functions* gl)
{
#if defined(DEQP_SUPPORT_GLES3) && !defined(DEQP_GLES3_RUNTIME_LOAD)
# include "glwInitES30Direct.inl"
#else
DE_UNREF(gl);
throw std::runtime_error("Binaries were compiled without ES3 direct loading support");
#endif
}
} // glw