C++程序  |  236行  |  7.87 KB

/*-------------------------------------------------------------------------
 * drawElements Quality Program Tester Core
 * ----------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Bilinear image comparison.
 *//*--------------------------------------------------------------------*/

#include "tcuBilinearImageCompare.hpp"
#include "tcuTexture.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuRGBA.hpp"

namespace tcu
{

namespace
{

enum
{
	NUM_SUBPIXEL_BITS	= 8	//!< Number of subpixel bits used when doing bilinear interpolation.
};

// \note Algorithm assumes that colors are packed to 32-bit values as dictated by
//		 tcu::RGBA::*_SHIFT values.

template<int Channel>
static inline deUint8 getChannel (deUint32 color)
{
	return (deUint8)((color >> (Channel*8)) & 0xff);
}

#if (DE_ENDIANNESS == DE_LITTLE_ENDIAN)
inline deUint32 readRGBA8Raw (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y)
{
	return *(const deUint32*)((const deUint8*)src.getDataPtr() + y*src.getRowPitch() + x*4);
}
#else
inline deUint32 readRGBA8Raw (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y)
{
	return deReverseBytes32(*(const deUint32*)((const deUint8*)src.getDataPtr() + y*src.getRowPitch() + x*4));
}
#endif

inline RGBA readRGBA8 (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y)
{
	deUint32 raw = readRGBA8Raw(src, x, y);
	deUint32 res = 0;

	res |= getChannel<0>(raw) << RGBA::RED_SHIFT;
	res |= getChannel<1>(raw) << RGBA::GREEN_SHIFT;
	res |= getChannel<2>(raw) << RGBA::BLUE_SHIFT;
	res |= getChannel<3>(raw) << RGBA::ALPHA_SHIFT;

	return RGBA(res);
}

inline deUint8 interpolateChannel (deUint32 fx1, deUint32 fy1, deUint8 p00, deUint8 p01, deUint8 p10, deUint8 p11)
{
	const deUint32 fx0		= (1u<<NUM_SUBPIXEL_BITS) - fx1;
	const deUint32 fy0		= (1u<<NUM_SUBPIXEL_BITS) - fy1;
	const deUint32 half		= 1u<<(NUM_SUBPIXEL_BITS*2 - 1);
	const deUint32 sum		= fx0*fy0*p00 + fx1*fy0*p10 + fx0*fy1*p01 + fx1*fy1*p11;
	const deUint32 rounded	= (sum + half) >> (NUM_SUBPIXEL_BITS*2);

	DE_ASSERT(de::inRange<deUint32>(rounded, 0, 0xff));
	return (deUint8)rounded;
}

RGBA bilinearSampleRGBA8 (const ConstPixelBufferAccess& access, deUint32 u, deUint32 v)
{
	deUint32	x0		= u>>NUM_SUBPIXEL_BITS;
	deUint32	y0		= v>>NUM_SUBPIXEL_BITS;
	deUint32	x1		= x0+1; //de::min(x0+1, (deUint32)(access.getWidth()-1));
	deUint32	y1		= y0+1; //de::min(y0+1, (deUint32)(access.getHeight()-1));

	DE_ASSERT(x1 < (deUint32)access.getWidth());
	DE_ASSERT(y1 < (deUint32)access.getHeight());

	deUint32	fx1		= u-(x0<<NUM_SUBPIXEL_BITS);
	deUint32	fy1		= v-(y0<<NUM_SUBPIXEL_BITS);

	deUint32	p00		= readRGBA8Raw(access, x0, y0);
	deUint32	p10		= readRGBA8Raw(access, x1, y0);
	deUint32	p01		= readRGBA8Raw(access, x0, y1);
	deUint32	p11		= readRGBA8Raw(access, x1, y1);

	deUint32	res		= 0;

	res |= interpolateChannel(fx1, fy1, getChannel<0>(p00), getChannel<0>(p01), getChannel<0>(p10), getChannel<0>(p11)) << RGBA::RED_SHIFT;
	res |= interpolateChannel(fx1, fy1, getChannel<1>(p00), getChannel<1>(p01), getChannel<1>(p10), getChannel<1>(p11)) << RGBA::GREEN_SHIFT;
	res |= interpolateChannel(fx1, fy1, getChannel<2>(p00), getChannel<2>(p01), getChannel<2>(p10), getChannel<2>(p11)) << RGBA::BLUE_SHIFT;
	res |= interpolateChannel(fx1, fy1, getChannel<3>(p00), getChannel<3>(p01), getChannel<3>(p10), getChannel<3>(p11)) << RGBA::ALPHA_SHIFT;

	return RGBA(res);
}

bool comparePixelRGBA8 (const ConstPixelBufferAccess& reference, const ConstPixelBufferAccess& result, const RGBA threshold, int x, int y)
{
	const RGBA resPix = readRGBA8(result, (deUint32)x, (deUint32)y);

	// Step 1: Compare result pixel to 3x3 neighborhood pixels in reference.
	{
		const deUint32	x0		= (deUint32)de::max(x-1, 0);
		const deUint32	x1		= (deUint32)x;
		const deUint32	x2		= (deUint32)de::min(x+1, reference.getWidth()-1);
		const deUint32	y0		= (deUint32)de::max(y-1, 0);
		const deUint32	y1		= (deUint32)y;
		const deUint32	y2		= (deUint32)de::min(y+1, reference.getHeight()-1);

		if (compareThreshold(resPix, readRGBA8(reference, x1, y1), threshold) ||
			compareThreshold(resPix, readRGBA8(reference, x0, y1), threshold) ||
			compareThreshold(resPix, readRGBA8(reference, x2, y1), threshold) ||
			compareThreshold(resPix, readRGBA8(reference, x0, y0), threshold) ||
			compareThreshold(resPix, readRGBA8(reference, x1, y0), threshold) ||
			compareThreshold(resPix, readRGBA8(reference, x2, y0), threshold) ||
			compareThreshold(resPix, readRGBA8(reference, x0, y2), threshold) ||
			compareThreshold(resPix, readRGBA8(reference, x1, y2), threshold) ||
			compareThreshold(resPix, readRGBA8(reference, x2, y2), threshold))
			return true;
	}

	// Step 2: Compare using bilinear sampling.
	{
		// \todo [pyry] Optimize sample positions!
		static const deUint32 s_offsets[][2] =
		{
			{ 226, 186 },
			{ 335, 235 },
			{ 279, 334 },
			{ 178, 272 },
			{ 112, 202 },
			{ 306, 117 },
			{ 396, 299 },
			{ 206, 382 },
			{ 146,  96 },
			{ 423, 155 },
			{ 361, 412 },
			{  84, 339 },
			{  48, 130 },
			{ 367,  43 },
			{ 455, 367 },
			{ 105, 439 },
			{  83,  46 },
			{ 217,  24 },
			{ 461,  71 },
			{ 450, 459 },
			{ 239, 469 },
			{  67, 267 },
			{ 459, 255 },
			{  13, 416 },
			{  10, 192 },
			{ 141, 502 },
			{ 503, 304 },
			{ 380, 506 }
		};

		for (int sampleNdx = 0; sampleNdx < DE_LENGTH_OF_ARRAY(s_offsets); sampleNdx++)
		{
			const int u = ((x-1)<<NUM_SUBPIXEL_BITS) + (int)s_offsets[sampleNdx][0];
			const int v = ((y-1)<<NUM_SUBPIXEL_BITS) + (int)s_offsets[sampleNdx][1];

			if (!de::inBounds(u, 0, (reference.getWidth()-1)<<NUM_SUBPIXEL_BITS) ||
				!de::inBounds(v, 0, (reference.getHeight()-1)<<NUM_SUBPIXEL_BITS))
				continue;

			if (compareThreshold(resPix, bilinearSampleRGBA8(reference, (deUint32)u, (deUint32)v), threshold))
				return true;
		}
	}

	return false;
}

bool bilinearCompareRGBA8 (const ConstPixelBufferAccess& reference, const ConstPixelBufferAccess& result, const PixelBufferAccess& errorMask, const RGBA threshold)
{
	DE_ASSERT(reference.getFormat() == TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8) &&
			  result.getFormat()	== TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8));

	// Clear error mask first to green (faster this way).
	clear(errorMask, Vec4(0.0f, 1.0f, 0.0f, 1.0f));

	bool allOk = true;

	for (int y = 0; y < reference.getHeight(); y++)
	{
		for (int x = 0; x < reference.getWidth(); x++)
		{
			if (!comparePixelRGBA8(reference, result, threshold, x, y) &&
				!comparePixelRGBA8(result, reference, threshold, x, y))
			{
				allOk = false;
				errorMask.setPixel(Vec4(1.0f, 0.0f, 0.0f, 1.0f), x, y);
			}
		}
	}

	return allOk;
}

} // anonymous

bool bilinearCompare (const ConstPixelBufferAccess& reference, const ConstPixelBufferAccess& result, const PixelBufferAccess& errorMask, const RGBA threshold)
{
	DE_ASSERT(reference.getWidth()	== result.getWidth()	&&
			  reference.getHeight()	== result.getHeight()	&&
			  reference.getDepth()	== result.getDepth()	&&
			  reference.getFormat()	== result.getFormat());
	DE_ASSERT(reference.getWidth()	== errorMask.getWidth()		&&
			  reference.getHeight()	== errorMask.getHeight()	&&
			  reference.getDepth()	== errorMask.getDepth());

	if (reference.getFormat() == TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8))
		return bilinearCompareRGBA8(reference, result, errorMask, threshold);
	else
		throw InternalError("Unsupported format for bilinear comparison");
}

} // tcu