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drawElements Quality Program Test Specification
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Copyright 2014 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
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GLSL discard statement
Tests:
+ dEQP-GLES2.functional.shaders.discard.*
Includes:
+ Unconditional discard
+ Conditional discard with compile-time false condition
+ Conditional discard based on uniform value
+ Conditional discard based on varying value
+ Conditional discard based on texture lookup result
+ Discard in main()
+ Discard in user-defined function
+ Discard inside static for loop
+ Discard inside uniform for loop
+ Discard inside static loop in user-defined function
Excludes:
+ Effects on depth buffer values
+ Discard when rendering lines and points
Description:
Two triangles forming a quad is rendered with a fragment shader that
exercises the GLSL discard statement. A reference image is rendered
using a simple C function that implements the same discard condition.
Results are checked by reading the pixels and comparing image against
the reference.