/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* $Id: NodeSet.java 468655 2006-10-28 07:12:06Z minchau $
*/
package org.apache.xpath;
import org.apache.xalan.res.XSLMessages;
import org.apache.xml.utils.DOM2Helper;
import org.apache.xpath.axes.ContextNodeList;
import org.apache.xpath.res.XPATHErrorResources;
import org.w3c.dom.DOMException;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;
import org.w3c.dom.traversal.NodeFilter;
import org.w3c.dom.traversal.NodeIterator;
/**
* <p>The NodeSet class can act as either a NodeVector,
* NodeList, or NodeIterator. However, in order for it to
* act as a NodeVector or NodeList, it's required that
* setShouldCacheNodes(true) be called before the first
* nextNode() is called, in order that nodes can be added
* as they are fetched. Derived classes that implement iterators
* must override runTo(int index), in order that they may
* run the iteration to the given index. </p>
*
* <p>Note that we directly implement the DOM's NodeIterator
* interface. We do not emulate all the behavior of the
* standard NodeIterator. In particular, we do not guarantee
* to present a "live view" of the document ... but in XSLT,
* the source document should never be mutated, so this should
* never be an issue.</p>
*
* <p>Thought: Should NodeSet really implement NodeList and NodeIterator,
* or should there be specific subclasses of it which do so? The
* advantage of doing it all here is that all NodeSets will respond
* to the same calls; the disadvantage is that some of them may return
* less-than-enlightening results when you do so.</p>
* @xsl.usage advanced
*/
public class NodeSet
implements NodeList, NodeIterator, Cloneable, ContextNodeList
{
/**
* Create an empty nodelist.
*/
public NodeSet()
{
m_blocksize = 32;
m_mapSize = 0;
}
/**
* Create an empty, using the given block size.
*
* @param blocksize Size of blocks to allocate
*/
public NodeSet(int blocksize)
{
m_blocksize = blocksize;
m_mapSize = 0;
}
/**
* Create a NodeSet, and copy the members of the
* given nodelist into it.
*
* @param nodelist List of Nodes to be made members of the new set.
*/
public NodeSet(NodeList nodelist)
{
this(32);
addNodes(nodelist);
}
/**
* Create a NodeSet, and copy the members of the
* given NodeSet into it.
*
* @param nodelist Set of Nodes to be made members of the new set.
*/
public NodeSet(NodeSet nodelist)
{
this(32);
addNodes((NodeIterator) nodelist);
}
/**
* Create a NodeSet, and copy the members of the
* given NodeIterator into it.
*
* @param ni Iterator which yields Nodes to be made members of the new set.
*/
public NodeSet(NodeIterator ni)
{
this(32);
addNodes(ni);
}
/**
* Create a NodeSet which contains the given Node.
*
* @param node Single node to be added to the new set.
*/
public NodeSet(Node node)
{
this(32);
addNode(node);
}
/**
* @return The root node of the Iterator, as specified when it was created.
* For non-Iterator NodeSets, this will be null.
*/
public Node getRoot()
{
return null;
}
/**
* Get a cloned Iterator, and reset its state to the beginning of the
* iteration.
*
* @return a new NodeSet of the same type, having the same state...
* except that the reset() operation has been called.
*
* @throws CloneNotSupportedException if this subclass of NodeSet
* does not support the clone() operation.
*/
public NodeIterator cloneWithReset() throws CloneNotSupportedException
{
NodeSet clone = (NodeSet) clone();
clone.reset();
return clone;
}
/**
* Reset the iterator. May have no effect on non-iterator Nodesets.
*/
public void reset()
{
m_next = 0;
}
/**
* This attribute determines which node types are presented via the
* iterator. The available set of constants is defined in the
* <code>NodeFilter</code> interface. For NodeSets, the mask has been
* hardcoded to show all nodes except EntityReference nodes, which have
* no equivalent in the XPath data model.
*
* @return integer used as a bit-array, containing flags defined in
* the DOM's NodeFilter class. The value will be
* <code>SHOW_ALL & ~SHOW_ENTITY_REFERENCE</code>, meaning that
* only entity references are suppressed.
*/
public int getWhatToShow()
{
return NodeFilter.SHOW_ALL & ~NodeFilter.SHOW_ENTITY_REFERENCE;
}
/**
* The filter object used to screen nodes. Filters are applied to
* further reduce (and restructure) the NodeIterator's view of the
* document. In our case, we will be using hardcoded filters built
* into our iterators... but getFilter() is part of the DOM's
* NodeIterator interface, so we have to support it.
*
* @return null, which is slightly misleading. True, there is no
* user-written filter object, but in fact we are doing some very
* sophisticated custom filtering. A DOM purist might suggest
* returning a placeholder object just to indicate that this is
* not going to return all nodes selected by whatToShow.
*/
public NodeFilter getFilter()
{
return null;
}
/**
* The value of this flag determines whether the children of entity
* reference nodes are visible to the iterator. If false, they will be
* skipped over.
* <br> To produce a view of the document that has entity references
* expanded and does not expose the entity reference node itself, use the
* whatToShow flags to hide the entity reference node and set
* expandEntityReferences to true when creating the iterator. To produce
* a view of the document that has entity reference nodes but no entity
* expansion, use the whatToShow flags to show the entity reference node
* and set expandEntityReferences to false.
*
* @return true for all iterators based on NodeSet, meaning that the
* contents of EntityRefrence nodes may be returned (though whatToShow
* says that the EntityReferences themselves are not shown.)
*/
public boolean getExpandEntityReferences()
{
return true;
}
/**
* Returns the next node in the set and advances the position of the
* iterator in the set. After a NodeIterator is created, the first call
* to nextNode() returns the first node in the set.
* @return The next <code>Node</code> in the set being iterated over, or
* <code>null</code> if there are no more members in that set.
* @throws DOMException
* INVALID_STATE_ERR: Raised if this method is called after the
* <code>detach</code> method was invoked.
*/
public Node nextNode() throws DOMException
{
if ((m_next) < this.size())
{
Node next = this.elementAt(m_next);
m_next++;
return next;
}
else
return null;
}
/**
* Returns the previous node in the set and moves the position of the
* iterator backwards in the set.
* @return The previous <code>Node</code> in the set being iterated over,
* or<code>null</code> if there are no more members in that set.
* @throws DOMException
* INVALID_STATE_ERR: Raised if this method is called after the
* <code>detach</code> method was invoked.
* @throws RuntimeException thrown if this NodeSet is not of
* a cached type, and hence doesn't know what the previous node was.
*/
public Node previousNode() throws DOMException
{
if (!m_cacheNodes)
throw new RuntimeException(
XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_CANNOT_ITERATE, null)); //"This NodeSet can not iterate to a previous node!");
if ((m_next - 1) > 0)
{
m_next--;
return this.elementAt(m_next);
}
else
return null;
}
/**
* Detaches the iterator from the set which it iterated over, releasing
* any computational resources and placing the iterator in the INVALID
* state. After<code>detach</code> has been invoked, calls to
* <code>nextNode</code> or<code>previousNode</code> will raise the
* exception INVALID_STATE_ERR.
* <p>
* This operation is a no-op in NodeSet, and will not cause
* INVALID_STATE_ERR to be raised by later operations.
* </p>
*/
public void detach(){}
/**
* Tells if this NodeSet is "fresh", in other words, if
* the first nextNode() that is called will return the
* first node in the set.
*
* @return true if nextNode() would return the first node in the set,
* false if it would return a later one.
*/
public boolean isFresh()
{
return (m_next == 0);
}
/**
* If an index is requested, NodeSet will call this method
* to run the iterator to the index. By default this sets
* m_next to the index. If the index argument is -1, this
* signals that the iterator should be run to the end.
*
* @param index Position to advance (or retreat) to, with
* 0 requesting the reset ("fresh") position and -1 (or indeed
* any out-of-bounds value) requesting the final position.
* @throws RuntimeException thrown if this NodeSet is not
* one of the types which supports indexing/counting.
*/
public void runTo(int index)
{
if (!m_cacheNodes)
throw new RuntimeException(
XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_CANNOT_INDEX, null)); //"This NodeSet can not do indexing or counting functions!");
if ((index >= 0) && (m_next < m_firstFree))
m_next = index;
else
m_next = m_firstFree - 1;
}
/**
* Returns the <code>index</code>th item in the collection. If
* <code>index</code> is greater than or equal to the number of nodes in
* the list, this returns <code>null</code>.
*
* TODO: What happens if index is out of range?
*
* @param index Index into the collection.
* @return The node at the <code>index</code>th position in the
* <code>NodeList</code>, or <code>null</code> if that is not a valid
* index.
*/
public Node item(int index)
{
runTo(index);
return (Node) this.elementAt(index);
}
/**
* The number of nodes in the list. The range of valid child node indices is
* 0 to <code>length-1</code> inclusive. Note that this operation requires
* finding all the matching nodes, which may defeat attempts to defer
* that work.
*
* @return integer indicating how many nodes are represented by this list.
*/
public int getLength()
{
runTo(-1);
return this.size();
}
/**
* Add a node to the NodeSet. Not all types of NodeSets support this
* operation
*
* @param n Node to be added
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void addNode(Node n)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
this.addElement(n);
}
/**
* Insert a node at a given position.
*
* @param n Node to be added
* @param pos Offset at which the node is to be inserted,
* with 0 being the first position.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void insertNode(Node n, int pos)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
insertElementAt(n, pos);
}
/**
* Remove a node.
*
* @param n Node to be added
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void removeNode(Node n)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
this.removeElement(n);
}
/**
* Copy NodeList members into this nodelist, adding in
* document order. If a node is null, don't add it.
*
* @param nodelist List of nodes which should now be referenced by
* this NodeSet.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void addNodes(NodeList nodelist)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
if (null != nodelist) // defensive to fix a bug that Sanjiva reported.
{
int nChildren = nodelist.getLength();
for (int i = 0; i < nChildren; i++)
{
Node obj = nodelist.item(i);
if (null != obj)
{
addElement(obj);
}
}
}
// checkDups();
}
/**
* <p>Copy NodeList members into this nodelist, adding in
* document order. Only genuine node references will be copied;
* nulls appearing in the source NodeSet will
* not be added to this one. </p>
*
* <p> In case you're wondering why this function is needed: NodeSet
* implements both NodeIterator and NodeList. If this method isn't
* provided, Java can't decide which of those to use when addNodes()
* is invoked. Providing the more-explicit match avoids that
* ambiguity.)</p>
*
* @param ns NodeSet whose members should be merged into this NodeSet.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void addNodes(NodeSet ns)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
addNodes((NodeIterator) ns);
}
/**
* Copy NodeList members into this nodelist, adding in
* document order. Null references are not added.
*
* @param iterator NodeIterator which yields the nodes to be added.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void addNodes(NodeIterator iterator)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
if (null != iterator) // defensive to fix a bug that Sanjiva reported.
{
Node obj;
while (null != (obj = iterator.nextNode()))
{
addElement(obj);
}
}
// checkDups();
}
/**
* Copy NodeList members into this nodelist, adding in
* document order. If a node is null, don't add it.
*
* @param nodelist List of nodes to be added
* @param support The XPath runtime context.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void addNodesInDocOrder(NodeList nodelist, XPathContext support)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
int nChildren = nodelist.getLength();
for (int i = 0; i < nChildren; i++)
{
Node node = nodelist.item(i);
if (null != node)
{
addNodeInDocOrder(node, support);
}
}
}
/**
* Copy NodeList members into this nodelist, adding in
* document order. If a node is null, don't add it.
*
* @param iterator NodeIterator which yields the nodes to be added.
* @param support The XPath runtime context.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void addNodesInDocOrder(NodeIterator iterator, XPathContext support)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
Node node;
while (null != (node = iterator.nextNode()))
{
addNodeInDocOrder(node, support);
}
}
/**
* Add the node list to this node set in document order.
*
* @param start index.
* @param end index.
* @param testIndex index.
* @param nodelist The nodelist to add.
* @param support The XPath runtime context.
*
* @return false always.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
private boolean addNodesInDocOrder(int start, int end, int testIndex,
NodeList nodelist, XPathContext support)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
boolean foundit = false;
int i;
Node node = nodelist.item(testIndex);
for (i = end; i >= start; i--)
{
Node child = (Node) elementAt(i);
if (child == node)
{
i = -2; // Duplicate, suppress insert
break;
}
if (!DOM2Helper.isNodeAfter(node, child))
{
insertElementAt(node, i + 1);
testIndex--;
if (testIndex > 0)
{
boolean foundPrev = addNodesInDocOrder(0, i, testIndex, nodelist,
support);
if (!foundPrev)
{
addNodesInDocOrder(i, size() - 1, testIndex, nodelist, support);
}
}
break;
}
}
if (i == -1)
{
insertElementAt(node, 0);
}
return foundit;
}
/**
* Add the node into a vector of nodes where it should occur in
* document order.
* @param node The node to be added.
* @param test true if we should test for doc order
* @param support The XPath runtime context.
* @return insertIndex.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public int addNodeInDocOrder(Node node, boolean test, XPathContext support)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
int insertIndex = -1;
if (test)
{
// This needs to do a binary search, but a binary search
// is somewhat tough because the sequence test involves
// two nodes.
int size = size(), i;
for (i = size - 1; i >= 0; i--)
{
Node child = (Node) elementAt(i);
if (child == node)
{
i = -2; // Duplicate, suppress insert
break;
}
if (!DOM2Helper.isNodeAfter(node, child))
{
break;
}
}
if (i != -2)
{
insertIndex = i + 1;
insertElementAt(node, insertIndex);
}
}
else
{
insertIndex = this.size();
boolean foundit = false;
for (int i = 0; i < insertIndex; i++)
{
if (this.item(i).equals(node))
{
foundit = true;
break;
}
}
if (!foundit)
addElement(node);
}
// checkDups();
return insertIndex;
} // end addNodeInDocOrder(Vector v, Object obj)
/**
* Add the node into a vector of nodes where it should occur in
* document order.
* @param node The node to be added.
* @param support The XPath runtime context.
*
* @return The index where it was inserted.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public int addNodeInDocOrder(Node node, XPathContext support)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
return addNodeInDocOrder(node, true, support);
} // end addNodeInDocOrder(Vector v, Object obj)
/** If this node is being used as an iterator, the next index that nextNode()
* will return. */
transient protected int m_next = 0;
/**
* Get the current position, which is one less than
* the next nextNode() call will retrieve. i.e. if
* you call getCurrentPos() and the return is 0, the next
* fetch will take place at index 1.
*
* @return The the current position index.
*/
public int getCurrentPos()
{
return m_next;
}
/**
* Set the current position in the node set.
* @param i Must be a valid index.
* @throws RuntimeException thrown if this NodeSet is not of
* a cached type, and thus doesn't permit indexed access.
*/
public void setCurrentPos(int i)
{
if (!m_cacheNodes)
throw new RuntimeException(
XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_CANNOT_INDEX, null)); //"This NodeSet can not do indexing or counting functions!");
m_next = i;
}
/**
* Return the last fetched node. Needed to support the UnionPathIterator.
*
* @return the last fetched node.
* @throws RuntimeException thrown if this NodeSet is not of
* a cached type, and thus doesn't permit indexed access.
*/
public Node getCurrentNode()
{
if (!m_cacheNodes)
throw new RuntimeException(
XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_CANNOT_INDEX, null)); //"This NodeSet can not do indexing or counting functions!");
int saved = m_next;
Node n = (m_next < m_firstFree) ? elementAt(m_next) : null;
m_next = saved; // HACK: I think this is a bit of a hack. -sb
return n;
}
/** True if this list can be mutated. */
transient protected boolean m_mutable = true;
/** True if this list is cached.
* @serial */
transient protected boolean m_cacheNodes = true;
/**
* Get whether or not this is a cached node set.
*
*
* @return True if this list is cached.
*/
public boolean getShouldCacheNodes()
{
return m_cacheNodes;
}
/**
* If setShouldCacheNodes(true) is called, then nodes will
* be cached. They are not cached by default. This switch must
* be set before the first call to nextNode is made, to ensure
* that all nodes are cached.
*
* @param b true if this node set should be cached.
* @throws RuntimeException thrown if an attempt is made to
* request caching after we've already begun stepping through the
* nodes in this set.
*/
public void setShouldCacheNodes(boolean b)
{
if (!isFresh())
throw new RuntimeException(
XSLMessages.createXPATHMessage(XPATHErrorResources.ER_CANNOT_CALL_SETSHOULDCACHENODE, null)); //"Can not call setShouldCacheNodes after nextNode has been called!");
m_cacheNodes = b;
m_mutable = true;
}
transient private int m_last = 0;
public int getLast()
{
return m_last;
}
public void setLast(int last)
{
m_last = last;
}
/** Size of blocks to allocate.
* @serial */
private int m_blocksize;
/** Array of nodes this points to.
* @serial */
Node m_map[];
/** Number of nodes in this NodeVector.
* @serial */
protected int m_firstFree = 0;
/** Size of the array this points to.
* @serial */
private int m_mapSize; // lazy initialization
/**
* Get a cloned LocPathIterator.
*
* @return A clone of this
*
* @throws CloneNotSupportedException
*/
public Object clone() throws CloneNotSupportedException
{
NodeSet clone = (NodeSet) super.clone();
if ((null != this.m_map) && (this.m_map == clone.m_map))
{
clone.m_map = new Node[this.m_map.length];
System.arraycopy(this.m_map, 0, clone.m_map, 0, this.m_map.length);
}
return clone;
}
/**
* Get the length of the list.
*
* @return Number of nodes in this NodeVector
*/
public int size()
{
return m_firstFree;
}
/**
* Append a Node onto the vector.
*
* @param value Node to add to the vector
*/
public void addElement(Node value)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
if ((m_firstFree + 1) >= m_mapSize)
{
if (null == m_map)
{
m_map = new Node[m_blocksize];
m_mapSize = m_blocksize;
}
else
{
m_mapSize += m_blocksize;
Node newMap[] = new Node[m_mapSize];
System.arraycopy(m_map, 0, newMap, 0, m_firstFree + 1);
m_map = newMap;
}
}
m_map[m_firstFree] = value;
m_firstFree++;
}
/**
* Append a Node onto the vector.
*
* @param value Node to add to the vector
*/
public final void push(Node value)
{
int ff = m_firstFree;
if ((ff + 1) >= m_mapSize)
{
if (null == m_map)
{
m_map = new Node[m_blocksize];
m_mapSize = m_blocksize;
}
else
{
m_mapSize += m_blocksize;
Node newMap[] = new Node[m_mapSize];
System.arraycopy(m_map, 0, newMap, 0, ff + 1);
m_map = newMap;
}
}
m_map[ff] = value;
ff++;
m_firstFree = ff;
}
/**
* Pop a node from the tail of the vector and return the result.
*
* @return the node at the tail of the vector
*/
public final Node pop()
{
m_firstFree--;
Node n = m_map[m_firstFree];
m_map[m_firstFree] = null;
return n;
}
/**
* Pop a node from the tail of the vector and return the
* top of the stack after the pop.
*
* @return The top of the stack after it's been popped
*/
public final Node popAndTop()
{
m_firstFree--;
m_map[m_firstFree] = null;
return (m_firstFree == 0) ? null : m_map[m_firstFree - 1];
}
/**
* Pop a node from the tail of the vector.
*/
public final void popQuick()
{
m_firstFree--;
m_map[m_firstFree] = null;
}
/**
* Return the node at the top of the stack without popping the stack.
* Special purpose method for TransformerImpl, pushElemTemplateElement.
* Performance critical.
*
* @return Node at the top of the stack or null if stack is empty.
*/
public final Node peepOrNull()
{
return ((null != m_map) && (m_firstFree > 0))
? m_map[m_firstFree - 1] : null;
}
/**
* Push a pair of nodes into the stack.
* Special purpose method for TransformerImpl, pushElemTemplateElement.
* Performance critical.
*
* @param v1 First node to add to vector
* @param v2 Second node to add to vector
*/
public final void pushPair(Node v1, Node v2)
{
if (null == m_map)
{
m_map = new Node[m_blocksize];
m_mapSize = m_blocksize;
}
else
{
if ((m_firstFree + 2) >= m_mapSize)
{
m_mapSize += m_blocksize;
Node newMap[] = new Node[m_mapSize];
System.arraycopy(m_map, 0, newMap, 0, m_firstFree);
m_map = newMap;
}
}
m_map[m_firstFree] = v1;
m_map[m_firstFree + 1] = v2;
m_firstFree += 2;
}
/**
* Pop a pair of nodes from the tail of the stack.
* Special purpose method for TransformerImpl, pushElemTemplateElement.
* Performance critical.
*/
public final void popPair()
{
m_firstFree -= 2;
m_map[m_firstFree] = null;
m_map[m_firstFree + 1] = null;
}
/**
* Set the tail of the stack to the given node.
* Special purpose method for TransformerImpl, pushElemTemplateElement.
* Performance critical.
*
* @param n Node to set at the tail of vector
*/
public final void setTail(Node n)
{
m_map[m_firstFree - 1] = n;
}
/**
* Set the given node one position from the tail.
* Special purpose method for TransformerImpl, pushElemTemplateElement.
* Performance critical.
*
* @param n Node to set
*/
public final void setTailSub1(Node n)
{
m_map[m_firstFree - 2] = n;
}
/**
* Return the node at the tail of the vector without popping
* Special purpose method for TransformerImpl, pushElemTemplateElement.
* Performance critical.
*
* @return Node at the tail of the vector
*/
public final Node peepTail()
{
return m_map[m_firstFree - 1];
}
/**
* Return the node one position from the tail without popping.
* Special purpose method for TransformerImpl, pushElemTemplateElement.
* Performance critical.
*
* @return Node one away from the tail
*/
public final Node peepTailSub1()
{
return m_map[m_firstFree - 2];
}
/**
* Inserts the specified node in this vector at the specified index.
* Each component in this vector with an index greater or equal to
* the specified index is shifted upward to have an index one greater
* than the value it had previously.
*
* @param value Node to insert
* @param at Position where to insert
*/
public void insertElementAt(Node value, int at)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
if (null == m_map)
{
m_map = new Node[m_blocksize];
m_mapSize = m_blocksize;
}
else if ((m_firstFree + 1) >= m_mapSize)
{
m_mapSize += m_blocksize;
Node newMap[] = new Node[m_mapSize];
System.arraycopy(m_map, 0, newMap, 0, m_firstFree + 1);
m_map = newMap;
}
if (at <= (m_firstFree - 1))
{
System.arraycopy(m_map, at, m_map, at + 1, m_firstFree - at);
}
m_map[at] = value;
m_firstFree++;
}
/**
* Append the nodes to the list.
*
* @param nodes NodeVector to append to this list
*/
public void appendNodes(NodeSet nodes)
{
int nNodes = nodes.size();
if (null == m_map)
{
m_mapSize = nNodes + m_blocksize;
m_map = new Node[m_mapSize];
}
else if ((m_firstFree + nNodes) >= m_mapSize)
{
m_mapSize += (nNodes + m_blocksize);
Node newMap[] = new Node[m_mapSize];
System.arraycopy(m_map, 0, newMap, 0, m_firstFree + nNodes);
m_map = newMap;
}
System.arraycopy(nodes.m_map, 0, m_map, m_firstFree, nNodes);
m_firstFree += nNodes;
}
/**
* Inserts the specified node in this vector at the specified index.
* Each component in this vector with an index greater or equal to
* the specified index is shifted upward to have an index one greater
* than the value it had previously.
*/
public void removeAllElements()
{
if (null == m_map)
return;
for (int i = 0; i < m_firstFree; i++)
{
m_map[i] = null;
}
m_firstFree = 0;
}
/**
* Removes the first occurrence of the argument from this vector.
* If the object is found in this vector, each component in the vector
* with an index greater or equal to the object's index is shifted
* downward to have an index one smaller than the value it had
* previously.
*
* @param s Node to remove from the list
*
* @return True if the node was successfully removed
*/
public boolean removeElement(Node s)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
if (null == m_map)
return false;
for (int i = 0; i < m_firstFree; i++)
{
Node node = m_map[i];
if ((null != node) && node.equals(s))
{
if (i < m_firstFree - 1)
System.arraycopy(m_map, i + 1, m_map, i, m_firstFree - i - 1);
m_firstFree--;
m_map[m_firstFree] = null;
return true;
}
}
return false;
}
/**
* Deletes the component at the specified index. Each component in
* this vector with an index greater or equal to the specified
* index is shifted downward to have an index one smaller than
* the value it had previously.
*
* @param i Index of node to remove
*/
public void removeElementAt(int i)
{
if (null == m_map)
return;
if (i >= m_firstFree)
throw new ArrayIndexOutOfBoundsException(i + " >= " + m_firstFree);
else if (i < 0)
throw new ArrayIndexOutOfBoundsException(i);
if (i < m_firstFree - 1)
System.arraycopy(m_map, i + 1, m_map, i, m_firstFree - i - 1);
m_firstFree--;
m_map[m_firstFree] = null;
}
/**
* Sets the component at the specified index of this vector to be the
* specified object. The previous component at that position is discarded.
*
* The index must be a value greater than or equal to 0 and less
* than the current size of the vector.
*
* @param node Node to set
* @param index Index of where to set the node
*/
public void setElementAt(Node node, int index)
{
if (!m_mutable)
throw new RuntimeException(XSLMessages.createXPATHMessage(XPATHErrorResources.ER_NODESET_NOT_MUTABLE, null)); //"This NodeSet is not mutable!");
if (null == m_map)
{
m_map = new Node[m_blocksize];
m_mapSize = m_blocksize;
}
m_map[index] = node;
}
/**
* Get the nth element.
*
* @param i Index of node to get
*
* @return Node at specified index
*/
public Node elementAt(int i)
{
if (null == m_map)
return null;
return m_map[i];
}
/**
* Tell if the table contains the given node.
*
* @param s Node to look for
*
* @return True if the given node was found.
*/
public boolean contains(Node s)
{
runTo(-1);
if (null == m_map)
return false;
for (int i = 0; i < m_firstFree; i++)
{
Node node = m_map[i];
if ((null != node) && node.equals(s))
return true;
}
return false;
}
/**
* Searches for the first occurence of the given argument,
* beginning the search at index, and testing for equality
* using the equals method.
*
* @param elem Node to look for
* @param index Index of where to start the search
* @return the index of the first occurrence of the object
* argument in this vector at position index or later in the
* vector; returns -1 if the object is not found.
*/
public int indexOf(Node elem, int index)
{
runTo(-1);
if (null == m_map)
return -1;
for (int i = index; i < m_firstFree; i++)
{
Node node = m_map[i];
if ((null != node) && node.equals(elem))
return i;
}
return -1;
}
/**
* Searches for the first occurence of the given argument,
* beginning the search at index, and testing for equality
* using the equals method.
*
* @param elem Node to look for
* @return the index of the first occurrence of the object
* argument in this vector at position index or later in the
* vector; returns -1 if the object is not found.
*/
public int indexOf(Node elem)
{
runTo(-1);
if (null == m_map)
return -1;
for (int i = 0; i < m_firstFree; i++)
{
Node node = m_map[i];
if ((null != node) && node.equals(elem))
return i;
}
return -1;
}
}