/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
public class Main {
public static void main(String[] args) {
// Create a few local variables to make sure some get spilled, and we get
// a conflict of swapping a single entry stack slot (float) with a double entry
// stack slot (double).
double a = 0.0;
double b = 1.0;
double c = 2.0;
double d = 3.0;
double e = 4.0;
double f = 5.0;
double g = 6.0;
double h = 7.0;
double i = 8.0;
double j = 9.0;
float aa = 0;
float bb = 1;
float cc = 2;
float dd = 3;
float ee = 4;
float ff = 5;
float gg = 6;
float hh = 7;
float ii = 8;
float jj = 9;
float kk = 10;
float ll = 10;
float mm = 10;
float nn = 10;
for (int count = 0; count < 2; count++) {
System.out.println(aa + bb + cc + dd + ee + ff + gg + hh + ii + jj + kk + ll + mm + nn);
System.out.println(a + b + c + d + e + f + g + h + i + j);
a = computeDouble();
b = computeDouble();
c = computeDouble();
d = computeDouble();
e = computeDouble();
f = computeDouble();
g = computeDouble();
h = computeDouble();
i = computeDouble();
j = computeDouble();
System.out.println(a + b + c + d + e + f + g + h + i + j);
aa = computeFloat();
bb = computeFloat();
cc = computeFloat();
dd = computeFloat();
ee = computeFloat();
ff = computeFloat();
gg = computeFloat();
hh = computeFloat();
ii = computeFloat();
jj = computeFloat();
kk = computeFloat();
ll = computeFloat();
mm = computeFloat();
nn = computeFloat();
}
}
static boolean doThrow = false;
public static double computeDouble() {
if (doThrow) {
// Try defeating inlining.
throw new Error();
}
return 2.0;
}
public static float computeFloat() {
if (doThrow) {
// Try defeating inlining.
throw new Error();
}
return 4.0f;
}
}