/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LIBS_UTILS_THREAD_H #define _LIBS_UTILS_THREAD_H #include <stdint.h> #include <sys/types.h> #include <time.h> #if !defined(_WIN32) # include <pthread.h> #endif #include <utils/Condition.h> #include <utils/Errors.h> #include <utils/Mutex.h> #include <utils/RefBase.h> #include <utils/Timers.h> #include <utils/ThreadDefs.h> // --------------------------------------------------------------------------- namespace android { // --------------------------------------------------------------------------- class Thread : virtual public RefBase { public: // Create a Thread object, but doesn't create or start the associated // thread. See the run() method. Thread(bool canCallJava = true); virtual ~Thread(); // Start the thread in threadLoop() which needs to be implemented. virtual status_t run( const char* name = 0, int32_t priority = PRIORITY_DEFAULT, size_t stack = 0); // Ask this object's thread to exit. This function is asynchronous, when the // function returns the thread might still be running. Of course, this // function can be called from a different thread. virtual void requestExit(); // Good place to do one-time initializations virtual status_t readyToRun(); // Call requestExit() and wait until this object's thread exits. // BE VERY CAREFUL of deadlocks. In particular, it would be silly to call // this function from this object's thread. Will return WOULD_BLOCK in // that case. status_t requestExitAndWait(); // Wait until this object's thread exits. Returns immediately if not yet running. // Do not call from this object's thread; will return WOULD_BLOCK in that case. status_t join(); // Indicates whether this thread is running or not. bool isRunning() const; #ifdef HAVE_ANDROID_OS // Return the thread's kernel ID, same as the thread itself calling gettid(), // or -1 if the thread is not running. pid_t getTid() const; #endif protected: // exitPending() returns true if requestExit() has been called. bool exitPending() const; private: // Derived class must implement threadLoop(). The thread starts its life // here. There are two ways of using the Thread object: // 1) loop: if threadLoop() returns true, it will be called again if // requestExit() wasn't called. // 2) once: if threadLoop() returns false, the thread will exit upon return. virtual bool threadLoop() = 0; private: Thread& operator=(const Thread&); static int _threadLoop(void* user); const bool mCanCallJava; // always hold mLock when reading or writing thread_id_t mThread; mutable Mutex mLock; Condition mThreadExitedCondition; status_t mStatus; // note that all accesses of mExitPending and mRunning need to hold mLock volatile bool mExitPending; volatile bool mRunning; sp<Thread> mHoldSelf; #ifdef HAVE_ANDROID_OS // legacy for debugging, not used by getTid() as it is set by the child thread // and so is not initialized until the child reaches that point pid_t mTid; #endif }; }; // namespace android // --------------------------------------------------------------------------- #endif // _LIBS_UTILS_THREAD_H // ---------------------------------------------------------------------------