#include <_mingw_unicode.h> /* * Copyright (C) 2008 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include <d3dx9.h> #ifndef __WINE_D3DX9TEX_H #define __WINE_D3DX9TEX_H /********************************************** ***************** Definitions **************** **********************************************/ #define D3DX_FILTER_NONE 0x00000001 #define D3DX_FILTER_POINT 0x00000002 #define D3DX_FILTER_LINEAR 0x00000003 #define D3DX_FILTER_TRIANGLE 0x00000004 #define D3DX_FILTER_BOX 0x00000005 #define D3DX_FILTER_MIRROR_U 0x00010000 #define D3DX_FILTER_MIRROR_V 0x00020000 #define D3DX_FILTER_MIRROR_W 0x00040000 #define D3DX_FILTER_MIRROR 0x00070000 #define D3DX_FILTER_DITHER 0x00080000 #define D3DX_FILTER_DITHER_DIFFUSION 0x00100000 #define D3DX_FILTER_SRGB_IN 0x00200000 #define D3DX_FILTER_SRGB_OUT 0x00400000 #define D3DX_FILTER_SRGB 0x00600000 #define D3DX_NORMALMAP_MIRROR_U 0x00010000 #define D3DX_NORMALMAP_MIRROR_V 0x00020000 #define D3DX_NORMALMAP_MIRROR 0x00030000 #define D3DX_NORMALMAP_INVERTSIGN 0x00080000 #define D3DX_NORMALMAP_COMPUTE_OCCLUSION 0x00100000 #define D3DX_CHANNEL_RED 0x00000001 #define D3DX_CHANNEL_BLUE 0x00000002 #define D3DX_CHANNEL_GREEN 0x00000004 #define D3DX_CHANNEL_ALPHA 0x00000008 #define D3DX_CHANNEL_LUMINANCE 0x00000010 /********************************************** ****************** Typedefs ****************** **********************************************/ typedef enum _D3DXIMAGE_FILEFORMAT { D3DXIFF_BMP, D3DXIFF_JPG, D3DXIFF_TGA, D3DXIFF_PNG, D3DXIFF_DDS, D3DXIFF_PPM, D3DXIFF_DIB, D3DXIFF_HDR, D3DXIFF_PFM, D3DXIFF_FORCE_DWORD = 0x7fffffff } D3DXIMAGE_FILEFORMAT; typedef struct _D3DXIMAGE_INFO { UINT Width; UINT Height; UINT Depth; UINT MipLevels; D3DFORMAT Format; D3DRESOURCETYPE ResourceType; D3DXIMAGE_FILEFORMAT ImageFileFormat; } D3DXIMAGE_INFO; /********************************************** ****************** Functions ***************** **********************************************/ /* Typedefs for callback functions */ typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data); typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data); #ifdef __cplusplus extern "C" { #endif /* Image Information */ HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file, D3DXIMAGE_INFO *info); HRESULT WINAPI D3DXGetImageInfoFromFileW(LPCWSTR file, D3DXIMAGE_INFO *info); #define D3DXGetImageInfoFromFile __MINGW_NAME_AW(D3DXGetImageInfoFromFile) HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, LPCSTR resource, D3DXIMAGE_INFO *info); HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, LPCWSTR resource, D3DXIMAGE_INFO *info); #define D3DXGetImageInfoFromResource __MINGW_NAME_AW(D3DXGetImageInfoFromResource) HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(LPCVOID data, UINT datasize, D3DXIMAGE_INFO *info); /* Surface Loading/Saving */ HRESULT WINAPI D3DXLoadSurfaceFromFileA(struct IDirect3DSurface9 *destsurface, const PALETTEENTRY *destpalette, const RECT *destrect, const char *srcfile, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); HRESULT WINAPI D3DXLoadSurfaceFromFileW(struct IDirect3DSurface9 *destsurface, const PALETTEENTRY *destpalette, const RECT *destrect, const WCHAR *srcfile, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); #define D3DXLoadSurfaceFromFile __MINGW_NAME_AW(D3DXLoadSurfaceFromFile) HRESULT WINAPI D3DXLoadSurfaceFromResourceA(struct IDirect3DSurface9 *destsurface, const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const char *resource, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); HRESULT WINAPI D3DXLoadSurfaceFromResourceW(struct IDirect3DSurface9 *destsurface, const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const WCHAR *resource, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); #define D3DXLoadSurfaceFromResource __MINGW_NAME_AW(D3DXLoadSurfaceFromResource) HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(struct IDirect3DSurface9 *destsurface, const PALETTEENTRY *destpalette, const RECT *destrect, const void *srcdata, UINT srcdatasize, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); HRESULT WINAPI D3DXLoadSurfaceFromSurface(struct IDirect3DSurface9 *destsurface, const PALETTEENTRY *destpalette, const RECT *destrect, struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey); HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface, const PALETTEENTRY *dst_palette, const RECT *dst_rect, const void *src_memory, D3DFORMAT src_format, UINT src_pitch, const PALETTEENTRY *src_palette, const RECT *src_rect, DWORD filter, D3DCOLOR color_key); HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(struct ID3DXBuffer **destbuffer, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect); HRESULT WINAPI D3DXSaveSurfaceToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect); HRESULT WINAPI D3DXSaveSurfaceToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect); #define D3DXSaveSurfaceToFile __MINGW_NAME_AW(D3DXSaveSurfaceToFile) /* Volume Loading/Saving */ HRESULT WINAPI D3DXLoadVolumeFromFileA(struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, const char *srcfile, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); HRESULT WINAPI D3DXLoadVolumeFromFileW( struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, const WCHAR *srcfile, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); #define D3DXLoadVolumeFromFile __MINGW_NAME_AW(D3DXLoadVolumeFromFile) HRESULT WINAPI D3DXLoadVolumeFromResourceA(struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const char *resource, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); HRESULT WINAPI D3DXLoadVolumeFromResourceW(struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const WCHAR *resource, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); #define D3DXLoadVolumeFromResource __MINGW_NAME_AW(D3DXLoadVolumeFromResource) HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcdata, UINT srcdatasize, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); HRESULT WINAPI D3DXLoadVolumeFromVolume(struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey); HRESULT WINAPI D3DXLoadVolumeFromMemory(struct IDirect3DVolume9 *destvolume, const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcmemory, D3DFORMAT srcformat, UINT srcrowpitch, UINT srcslicepitch, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey); HRESULT WINAPI D3DXSaveVolumeToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox); HRESULT WINAPI D3DXSaveVolumeToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox); #define D3DXSaveVolumeToFile __MINGW_NAME_AW(D3DXSaveVolumeToFile) /* Texture, cube texture and volume texture creation */ HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture); HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **cube); HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **volume); HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, struct IDirect3DTexture9 **texture); HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, struct IDirect3DTexture9 **texture); #define D3DXCreateTextureFromFile __MINGW_NAME_AW(D3DXCreateTextureFromFile) HRESULT WINAPI D3DXCreateCubeTextureFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, struct IDirect3DCubeTexture9 **cube); HRESULT WINAPI D3DXCreateCubeTextureFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, struct IDirect3DCubeTexture9 **cube); #define D3DXCreateCubeTextureFromFile __MINGW_NAME_AW(D3DXCreateCubeTextureFromFile) HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, struct IDirect3DVolumeTexture9 **volume); HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, struct IDirect3DVolumeTexture9 **volume); #define D3DXCreateVolumeTextureFromFile __MINGW_NAME_AW(D3DXCreateVolumeTextureFromFile) HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture); HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture); #define D3DXCreateTextureFromResource __MINGW_NAME_AW(D3DXCreateTextureFromResource) HRESULT WINAPI D3DXCreateCubeTextureFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, struct IDirect3DCubeTexture9 **cube); HRESULT WINAPI D3DXCreateCubeTextureFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, struct IDirect3DCubeTexture9 **cube); #define D3DXCreateCubeTextureFromResource __MINGW_NAME_AW(D3DXCreateCubeTextureFromResource) HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, struct IDirect3DVolumeTexture9 **volume); HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, struct IDirect3DVolumeTexture9 **volume); #define D3DXCreateVolumeTextureFromResource __MINGW_NAME_AW(D3DXCreateVolumeTextureFromResource) HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); #define D3DXCreateTextureFromFileEx __MINGW_NAME_AW(D3DXCreateTextureFromFileEx) HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); #define D3DXCreateCubeTextureFromFileEx __MINGW_NAME_AW(D3DXCreateCubeTextureFromFileEx) HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); #define D3DXCreateVolumeTextureFromFileEx __MINGW_NAME_AW(D3DXCreateVolumeTextureFromFileEx) HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); #define D3DXCreateTextureFromResourceEx __MINGW_NAME_AW(D3DXCreateTextureFromResourceEx) HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); #define D3DXCreateCubeTextureFromResourceEx __MINGW_NAME_AW(D3DXCreateCubeTextureFromResourceEx) HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); #define D3DXCreateVolumeTextureFromResourceEx __MINGW_NAME_AW(D3DXCreateVolumeTextureFromResourceEx) HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture); HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, struct IDirect3DCubeTexture9 **cube); HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, struct IDirect3DVolumeTexture9 **volume); HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DTexture9 **texture); HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube); HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatasize, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume); HRESULT WINAPI D3DXSaveTextureToFileInMemory(struct ID3DXBuffer **destbuffer, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette); HRESULT WINAPI D3DXSaveTextureToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette); HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette); #define D3DXSaveTextureToFile __MINGW_NAME_AW(D3DXSaveTextureToFile) /* Other functions */ HRESULT WINAPI D3DXFilterTexture(struct IDirect3DBaseTexture9 *texture, const PALETTEENTRY *palette, UINT srclevel, DWORD filter); #define D3DXFilterCubeTexture D3DXFilterTexture #define D3DXFilterVolumeTexture D3DXFilterTexture HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *data); HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *cube, LPD3DXFILL3D function, void *data); HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *volume, LPD3DXFILL3D function, void *data); HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, const DWORD *function, const D3DXVECTOR4 *constants, UINT numconstants); HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *cube, const DWORD *function, const D3DXVECTOR4 *constants, UINT numconstants); HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *volume, const DWORD *function, const D3DXVECTOR4 *constants, UINT numconstants); HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *srctexture, const PALETTEENTRY *srcpalette, DWORD flags, DWORD channel, float amplitude); #ifdef __cplusplus } #endif #endif /* __WINE_D3DX9TEX_H */