#include <_mingw_unicode.h> #undef INTERFACE /* * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include <d3dx9.h> #ifndef __D3DX9EFFECT_H__ #define __D3DX9EFFECT_H__ #define D3DXFX_DONOTSAVESTATE (1 << 0) #define D3DXFX_DONOTSAVESHADERSTATE (1 << 1) #define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2) #define D3DXFX_NOT_CLONEABLE (1 << 11) #define D3DXFX_LARGEADDRESSAWARE (1 << 17) #define D3DX_PARAMETER_SHARED 1 #define D3DX_PARAMETER_LITERAL 2 #define D3DX_PARAMETER_ANNOTATION 4 typedef struct _D3DXEFFECT_DESC { LPCSTR Creator; UINT Parameters; UINT Techniques; UINT Functions; } D3DXEFFECT_DESC; typedef struct _D3DXPARAMETER_DESC { LPCSTR Name; LPCSTR Semantic; D3DXPARAMETER_CLASS Class; D3DXPARAMETER_TYPE Type; UINT Rows; UINT Columns; UINT Elements; UINT Annotations; UINT StructMembers; DWORD Flags; UINT Bytes; } D3DXPARAMETER_DESC; typedef struct _D3DXTECHNIQUE_DESC { LPCSTR Name; UINT Passes; UINT Annotations; } D3DXTECHNIQUE_DESC; typedef struct _D3DXPASS_DESC { LPCSTR Name; UINT Annotations; CONST DWORD *pVertexShaderFunction; CONST DWORD *pPixelShaderFunction; } D3DXPASS_DESC; typedef struct _D3DXFUNCTION_DESC { LPCSTR Name; UINT Annotations; } D3DXFUNCTION_DESC; typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL; DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); #undef INTERFACE #define INTERFACE ID3DXEffectPool DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; }; #undef INTERFACE typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT; DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe); #define INTERFACE ID3DXBaseEffect DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXBaseEffect methods ***/ STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE; STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE; STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE; STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name); STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE; STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE; STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE; STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST WINBOOL* b, UINT count) PURE; STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE; STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE; STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE; STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE; STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE; STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE; STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; }; #undef INTERFACE typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER; DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce); #define INTERFACE ID3DXEffectStateManager DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXEffectStateManager methods ***/ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX* matrix) PURE; STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* material) PURE; STDMETHOD(SetLight)(THIS_ DWORD index, CONST D3DLIGHT9* light) PURE; STDMETHOD(LightEnable)(THIS_ DWORD index, WINBOOL enable) PURE; STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE; STDMETHOD(SetTexture)(THIS_ DWORD stage, struct IDirect3DBaseTexture9 *texture) PURE; STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE; STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE; STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE; STDMETHOD(SetFVF)(THIS_ DWORD format) PURE; STDMETHOD(SetVertexShader)(THIS_ struct IDirect3DVertexShader9 *shader) PURE; STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE; STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, CONST INT* constant_data, UINT register_count) PURE; STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, CONST WINBOOL* constant_data, UINT register_count) PURE; STDMETHOD(SetPixelShader)(THIS_ struct IDirect3DPixelShader9 *shader) PURE; STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE; STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, CONST INT * constant_data, UINT register_count) PURE; STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, CONST WINBOOL* constant_data, UINT register_count) PURE; }; #undef INTERFACE typedef struct ID3DXEffect *LPD3DXEFFECT; DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0xc, 0xd5); #define INTERFACE ID3DXEffect DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXBaseEffect methods ***/ STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE; STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE; STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE; STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name); STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE; STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE; STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE; STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST WINBOOL* b, UINT count) PURE; STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE; STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE; STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE; STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE; STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE; STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE; STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; /*** ID3DXEffect methods ***/ STDMETHOD(GetPool)(THIS_ ID3DXEffectPool **pool) PURE; STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE; STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE; STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE; STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE; STDMETHOD_(WINBOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE; STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE; STDMETHOD(BeginPass)(THIS_ UINT pass) PURE; STDMETHOD(CommitChanges)(THIS) PURE; STDMETHOD(EndPass)(THIS) PURE; STDMETHOD(End)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; STDMETHOD(SetStateManager)(THIS_ ID3DXEffectStateManager *manager) PURE; STDMETHOD(GetStateManager)(THIS_ ID3DXEffectStateManager **manager) PURE; STDMETHOD(BeginParameterBlock)(THIS) PURE; STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE; STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE; STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) PURE; }; #undef INTERFACE typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER; DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0); #define INTERFACE ID3DXEffectCompiler DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXBaseEffect methods ***/ STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE; STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE; STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE; STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name); STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE; STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE; STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE; STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST WINBOOL* b, UINT count) PURE; STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE; STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE; STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE; STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE; STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE; STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE; STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE; STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE; STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE; STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; /*** ID3DXEffectCompiler methods ***/ STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL literal) PURE; STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL* literal) PURE; STDMETHOD(CompileEffect)(THIS_ DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) PURE; STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) PURE; }; #undef INTERFACE #ifdef __cplusplus extern "C" { #endif HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool); HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors); HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); #define D3DXCreateEffectFromFileEx __MINGW_NAME_AW(D3DXCreateEffectFromFileEx) HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); #define D3DXCreateEffectFromFile __MINGW_NAME_AW(D3DXCreateEffectFromFile) HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); #define D3DXCreateEffectFromResourceEx __MINGW_NAME_AW(D3DXCreateEffectFromResourceEx) HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); #define D3DXCreateEffectFromResource __MINGW_NAME_AW(D3DXCreateEffectFromResource) HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); #define D3DXCreateEffectCompilerFromFile __MINGW_NAME_AW(D3DXCreateEffectCompilerFromFile) HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); #define D3DXCreateEffectCompilerFromResource __MINGW_NAME_AW(D3DXCreateEffectCompilerFromResource) #ifdef __cplusplus } #endif #endif /* __D3DX9EFFECT_H__ */