/*** Autogenerated by WIDL 1.5.25 from direct-x/include/d3d11.idl - Do not edit ***/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif #include <rpc.h> #include <rpcndr.h> #ifndef COM_NO_WINDOWS_H #include <windows.h> #include <ole2.h> #endif #ifndef __d3d11_h__ #define __d3d11_h__ /* Forward declarations */ #ifndef __ID3D11DeviceChild_FWD_DEFINED__ #define __ID3D11DeviceChild_FWD_DEFINED__ typedef interface ID3D11DeviceChild ID3D11DeviceChild; #endif #ifndef __ID3D11Asynchronous_FWD_DEFINED__ #define __ID3D11Asynchronous_FWD_DEFINED__ typedef interface ID3D11Asynchronous ID3D11Asynchronous; #endif #ifndef __ID3D11Query_FWD_DEFINED__ #define __ID3D11Query_FWD_DEFINED__ typedef interface ID3D11Query ID3D11Query; #endif #ifndef __ID3D11Resource_FWD_DEFINED__ #define __ID3D11Resource_FWD_DEFINED__ typedef interface ID3D11Resource ID3D11Resource; #endif #ifndef __ID3D11View_FWD_DEFINED__ #define __ID3D11View_FWD_DEFINED__ typedef interface ID3D11View ID3D11View; #endif #ifndef __ID3D11BlendState_FWD_DEFINED__ #define __ID3D11BlendState_FWD_DEFINED__ typedef interface ID3D11BlendState ID3D11BlendState; #endif #ifndef __ID3D11Buffer_FWD_DEFINED__ #define __ID3D11Buffer_FWD_DEFINED__ typedef interface ID3D11Buffer ID3D11Buffer; #endif #ifndef __ID3D11ClassInstance_FWD_DEFINED__ #define __ID3D11ClassInstance_FWD_DEFINED__ typedef interface ID3D11ClassInstance ID3D11ClassInstance; #endif #ifndef __ID3D11ClassLinkage_FWD_DEFINED__ #define __ID3D11ClassLinkage_FWD_DEFINED__ typedef interface ID3D11ClassLinkage ID3D11ClassLinkage; #endif #ifndef __ID3D11CommandList_FWD_DEFINED__ #define __ID3D11CommandList_FWD_DEFINED__ typedef interface ID3D11CommandList ID3D11CommandList; #endif #ifndef __ID3D11ComputeShader_FWD_DEFINED__ #define __ID3D11ComputeShader_FWD_DEFINED__ typedef interface ID3D11ComputeShader ID3D11ComputeShader; #endif #ifndef __ID3D11Counter_FWD_DEFINED__ #define __ID3D11Counter_FWD_DEFINED__ typedef interface ID3D11Counter ID3D11Counter; #endif #ifndef __ID3D11DepthStencilState_FWD_DEFINED__ #define __ID3D11DepthStencilState_FWD_DEFINED__ typedef interface ID3D11DepthStencilState ID3D11DepthStencilState; #endif #ifndef __ID3D11DepthStencilView_FWD_DEFINED__ #define __ID3D11DepthStencilView_FWD_DEFINED__ typedef interface ID3D11DepthStencilView ID3D11DepthStencilView; #endif #ifndef __ID3D11DomainShader_FWD_DEFINED__ #define __ID3D11DomainShader_FWD_DEFINED__ typedef interface ID3D11DomainShader ID3D11DomainShader; #endif #ifndef __ID3D11GeometryShader_FWD_DEFINED__ #define __ID3D11GeometryShader_FWD_DEFINED__ typedef interface ID3D11GeometryShader ID3D11GeometryShader; #endif #ifndef __ID3D11HullShader_FWD_DEFINED__ #define __ID3D11HullShader_FWD_DEFINED__ typedef interface ID3D11HullShader ID3D11HullShader; #endif #ifndef __ID3D11InputLayout_FWD_DEFINED__ #define __ID3D11InputLayout_FWD_DEFINED__ typedef interface ID3D11InputLayout ID3D11InputLayout; #endif #ifndef __ID3D11PixelShader_FWD_DEFINED__ #define __ID3D11PixelShader_FWD_DEFINED__ typedef interface ID3D11PixelShader ID3D11PixelShader; #endif #ifndef __ID3D11Predicate_FWD_DEFINED__ #define __ID3D11Predicate_FWD_DEFINED__ typedef interface ID3D11Predicate ID3D11Predicate; #endif #ifndef __ID3D11RasterizerState_FWD_DEFINED__ #define __ID3D11RasterizerState_FWD_DEFINED__ typedef interface ID3D11RasterizerState ID3D11RasterizerState; #endif #ifndef __ID3D11RenderTargetView_FWD_DEFINED__ #define __ID3D11RenderTargetView_FWD_DEFINED__ typedef interface ID3D11RenderTargetView ID3D11RenderTargetView; #endif #ifndef __ID3D11SamplerState_FWD_DEFINED__ #define __ID3D11SamplerState_FWD_DEFINED__ typedef interface ID3D11SamplerState ID3D11SamplerState; #endif #ifndef __ID3D11ShaderResourceView_FWD_DEFINED__ #define __ID3D11ShaderResourceView_FWD_DEFINED__ typedef interface ID3D11ShaderResourceView ID3D11ShaderResourceView; #endif #ifndef __ID3D11Texture1D_FWD_DEFINED__ #define __ID3D11Texture1D_FWD_DEFINED__ typedef interface ID3D11Texture1D ID3D11Texture1D; #endif #ifndef __ID3D11Texture2D_FWD_DEFINED__ #define __ID3D11Texture2D_FWD_DEFINED__ typedef interface ID3D11Texture2D ID3D11Texture2D; #endif #ifndef __ID3D11Texture3D_FWD_DEFINED__ #define __ID3D11Texture3D_FWD_DEFINED__ typedef interface ID3D11Texture3D ID3D11Texture3D; #endif #ifndef __ID3D11UnorderedAccessView_FWD_DEFINED__ #define __ID3D11UnorderedAccessView_FWD_DEFINED__ typedef interface ID3D11UnorderedAccessView ID3D11UnorderedAccessView; #endif #ifndef __ID3D11VertexShader_FWD_DEFINED__ #define __ID3D11VertexShader_FWD_DEFINED__ typedef interface ID3D11VertexShader ID3D11VertexShader; #endif #ifndef __ID3D11DeviceContext_FWD_DEFINED__ #define __ID3D11DeviceContext_FWD_DEFINED__ typedef interface ID3D11DeviceContext ID3D11DeviceContext; #endif #ifndef __ID3D11Device_FWD_DEFINED__ #define __ID3D11Device_FWD_DEFINED__ typedef interface ID3D11Device ID3D11Device; #endif /* Headers for imported files */ #include <oaidl.h> #include <ocidl.h> #include <dxgi.h> #include <d3dcommon.h> #ifdef __cplusplus extern "C" { #endif typedef D3D_PRIMITIVE D3D11_PRIMITIVE; typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; typedef RECT D3D11_RECT; #define D3D11_DEFAULT_DEPTH_BIAS (0) #define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f #define D3D11_DEFAULT_MAX_ANISOTROPY (16) #define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f #define D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) #define D3D11_DEFAULT_SAMPLE_MASK (0xffffffff) #define D3D11_DEFAULT_SCISSOR_ENDX (0) #define D3D11_DEFAULT_SCISSOR_ENDY (0) #define D3D11_DEFAULT_SCISSOR_STARTX (0) #define D3D11_DEFAULT_SCISSOR_STARTY (0) #define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f #define D3D11_DEFAULT_STENCIL_READ_MASK (0xff) #define D3D11_DEFAULT_STENCIL_REFERENCE (0) #define D3D11_DEFAULT_STENCIL_WRITE_MASK (0xff) #define D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) #define D3D11_DEFAULT_VIEWPORT_HEIGHT (0) #define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f #define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f #define D3D11_DEFAULT_VIEWPORT_TOPLEFTX (0) #define D3D11_DEFAULT_VIEWPORT_TOPLEFTY (0) #define D3D11_DEFAULT_VIEWPORT_WIDTH (0) #define D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT (8) #define D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION (16384) #if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) struct CD3D11_DEFAULT {}; extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT; #endif typedef enum D3D11_BLEND { D3D11_BLEND_ZERO = 1, D3D11_BLEND_ONE = 2, D3D11_BLEND_SRC_COLOR = 3, D3D11_BLEND_INV_SRC_COLOR = 4, D3D11_BLEND_SRC_ALPHA = 5, D3D11_BLEND_INV_SRC_ALPHA = 6, D3D11_BLEND_DEST_ALPHA = 7, D3D11_BLEND_INV_DEST_ALPHA = 8, D3D11_BLEND_DEST_COLOR = 9, D3D11_BLEND_INV_DEST_COLOR = 10, D3D11_BLEND_SRC_ALPHA_SAT = 11, D3D11_BLEND_BLEND_FACTOR = 14, D3D11_BLEND_INV_BLEND_FACTOR = 15, D3D11_BLEND_SRC1_COLOR = 16, D3D11_BLEND_INV_SRC1_COLOR = 17, D3D11_BLEND_SRC1_ALPHA = 18, D3D11_BLEND_INV_SRC1_ALPHA = 19 } D3D11_BLEND; typedef enum D3D11_BLEND_OP { D3D11_BLEND_OP_ADD = 1, D3D11_BLEND_OP_SUBTRACT = 2, D3D11_BLEND_OP_REV_SUBTRACT = 3, D3D11_BLEND_OP_MIN = 4, D3D11_BLEND_OP_MAX = 5 } D3D11_BLEND_OP; typedef struct D3D11_BOX { UINT left; UINT top; UINT front; UINT right; UINT bottom; UINT back; } D3D11_BOX; typedef struct D3D11_BUFFER_RTV { __C89_NAMELESS union { UINT FirstElement; UINT ElementOffset; } __C89_NAMELESSUNIONNAME1; __C89_NAMELESS union { UINT NumElements; UINT ElementWidth; } __C89_NAMELESSUNIONNAME2; } D3D11_BUFFER_RTV; typedef struct D3D11_BUFFER_SRV { __C89_NAMELESS union { UINT FirstElement; UINT ElementOffset; } __C89_NAMELESSUNIONNAME1; __C89_NAMELESS union { UINT NumElements; UINT ElementWidth; } __C89_NAMELESSUNIONNAME2; } D3D11_BUFFER_SRV; typedef struct D3D11_BUFFER_UAV { UINT FirstElement; UINT NumElements; UINT Flags; } D3D11_BUFFER_UAV; typedef struct D3D11_BUFFEREX_SRV { UINT FirstElement; UINT NumElements; UINT Flags; } D3D11_BUFFEREX_SRV; typedef struct D3D11_CLASS_INSTANCE_DESC { UINT InstanceId; UINT InstanceIndex; UINT TypeId; UINT ConstantBuffer; UINT BaseConstantBufferOffset; UINT BaseTexture; UINT BaseSampler; WINBOOL Created; } D3D11_CLASS_INSTANCE_DESC; typedef enum D3D11_COMPARISON_FUNC { D3D11_COMPARISON_NEVER = 1, D3D11_COMPARISON_LESS = 2, D3D11_COMPARISON_EQUAL = 3, D3D11_COMPARISON_LESS_EQUAL = 4, D3D11_COMPARISON_GREATER = 5, D3D11_COMPARISON_NOT_EQUAL = 6, D3D11_COMPARISON_GREATER_EQUAL = 7, D3D11_COMPARISON_ALWAYS = 8 } D3D11_COMPARISON_FUNC; typedef enum D3D11_COUNTER { D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 } D3D11_COUNTER; typedef struct D3D11_COUNTER_DESC { D3D11_COUNTER Counter; UINT MiscFlags; } D3D11_COUNTER_DESC; typedef struct D3D11_COUNTER_INFO { D3D11_COUNTER LastDeviceDependentCounter; UINT NumSimultaneousCounters; UINT8 NumDetectableParallelUnits; } D3D11_COUNTER_INFO; typedef enum D3D11_COUNTER_TYPE { D3D11_COUNTER_TYPE_FLOAT32 = 0, D3D11_COUNTER_TYPE_UINT16 = 1, D3D11_COUNTER_TYPE_UINT32 = 2, D3D11_COUNTER_TYPE_UINT64 = 3 } D3D11_COUNTER_TYPE; typedef enum D3D11_CULL_MODE { D3D11_CULL_NONE = 1, D3D11_CULL_FRONT = 2, D3D11_CULL_BACK = 3 } D3D11_CULL_MODE; typedef enum D3D11_DEPTH_WRITE_MASK { D3D11_DEPTH_WRITE_MASK_ZERO = 0, D3D11_DEPTH_WRITE_MASK_ALL = 1 } D3D11_DEPTH_WRITE_MASK; typedef enum D3D11_DEVICE_CONTEXT_TYPE { D3D11_DEVICE_CONTEXT_IMMEDIATE = 0, D3D11_DEVICE_CONTEXT_DEFERRED = 1 } D3D11_DEVICE_CONTEXT_TYPE; typedef enum D3D11_DSV_DIMENSION { D3D11_DSV_DIMENSION_UNKNOWN = 0, D3D11_DSV_DIMENSION_TEXTURE1D = 1, D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D11_DSV_DIMENSION_TEXTURE2D = 3, D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D11_DSV_DIMENSION_TEXTURE2DMS = 5, D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 } D3D11_DSV_DIMENSION; typedef enum D3D11_FEATURE { D3D11_FEATURE_THREADING = 0, D3D11_FEATURE_DOUBLES = 1, D3D11_FEATURE_FORMAT_SUPPORT = 2, D3D11_FEATURE_FORMAT_SUPPORT2 = 3, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = 4 } D3D11_FEATURE; typedef enum D3D11_FILL_MODE { D3D11_FILL_WIREFRAME = 2, D3D11_FILL_SOLID = 3 } D3D11_FILL_MODE; typedef enum D3D11_FILTER { D3D11_FILTER_MIN_MAG_MIP_POINT = 0x0, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, D3D11_FILTER_ANISOTROPIC = 0x55, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5 } D3D11_FILTER; typedef enum D3D11_DSV_FLAG { D3D11_DSV_READ_ONLY_DEPTH = 0x1, D3D11_DSV_READ_ONLY_STENCIL = 0x2 } D3D11_DSV_FLAG; typedef enum D3D11_INPUT_CLASSIFICATION { D3D11_INPUT_PER_VERTEX_DATA = 0, D3D11_INPUT_PER_INSTANCE_DATA = 1 } D3D11_INPUT_CLASSIFICATION; typedef struct D3D11_INPUT_ELEMENT_DESC { LPCSTR SemanticName; UINT SemanticIndex; DXGI_FORMAT Format; UINT InputSlot; UINT AlignedByteOffset; D3D11_INPUT_CLASSIFICATION InputSlotClass; UINT InstanceDataStepRate; } D3D11_INPUT_ELEMENT_DESC; typedef enum D3D11_MAP { D3D11_MAP_READ = 1, D3D11_MAP_WRITE = 2, D3D11_MAP_READ_WRITE = 3, D3D11_MAP_WRITE_DISCARD = 4, D3D11_MAP_WRITE_NO_OVERWRITE = 5 } D3D11_MAP; typedef struct D3D11_MAPPED_SUBRESOURCE { void *pData; UINT RowPitch; UINT DepthPitch; } D3D11_MAPPED_SUBRESOURCE; typedef enum D3D11_QUERY { D3D11_QUERY_EVENT = 0, D3D11_QUERY_OCCLUSION = 1, D3D11_QUERY_TIMESTAMP = 2, D3D11_QUERY_TIMESTAMP_DISJOINT = 3, D3D11_QUERY_PIPELINE_STATISTICS = 4, D3D11_QUERY_OCCLUSION_PREDICATE = 5, D3D11_QUERY_SO_STATISTICS = 6, D3D11_QUERY_SO_OVERFLOW_PREDICATE = 7, D3D11_QUERY_SO_STATISTICS_STREAM0 = 8, D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = 9, D3D11_QUERY_SO_STATISTICS_STREAM1 = 10, D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = 11, D3D11_QUERY_SO_STATISTICS_STREAM2 = 12, D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = 13, D3D11_QUERY_SO_STATISTICS_STREAM3 = 14, D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = 15 } D3D11_QUERY; typedef struct D3D11_QUERY_DESC { D3D11_QUERY Query; UINT MiscFlags; } D3D11_QUERY_DESC; typedef struct D3D11_RASTERIZER_DESC { D3D11_FILL_MODE FillMode; D3D11_CULL_MODE CullMode; WINBOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; WINBOOL DepthClipEnable; WINBOOL ScissorEnable; WINBOOL MultisampleEnable; WINBOOL AntialiasedLineEnable; } D3D11_RASTERIZER_DESC; #if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC { CD3D11_RASTERIZER_DESC() {} explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {} explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) { FillMode = D3D11_FILL_SOLID; CullMode = D3D11_CULL_BACK; FrontCounterClockwise = FALSE; DepthBias = D3D11_DEFAULT_DEPTH_BIAS; DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP; SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; DepthClipEnable = TRUE; ScissorEnable = FALSE; MultisampleEnable = FALSE; AntialiasedLineEnable = FALSE; } explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode, WINBOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, BOOL depthClipEnable, WINBOOL scissorEnable, WINBOOL multisampleEnable, WINBOOL antialiasedLineEnable) { FillMode = fillMode; CullMode = cullMode; FrontCounterClockwise = frontCounterClockwise; DepthBias = depthBias; DepthBiasClamp = depthBiasClamp; SlopeScaledDepthBias = slopeScaledDepthBias; DepthClipEnable = depthClipEnable; ScissorEnable = scissorEnable; MultisampleEnable = multisampleEnable; AntialiasedLineEnable = antialiasedLineEnable; } ~CD3D11_RASTERIZER_DESC() {} operator const D3D11_RASTERIZER_DESC&() const { return *this; } }; #endif typedef enum D3D11_RESOURCE_DIMENSION { D3D11_RESOURCE_DIMENSION_UNKNOWN = 0, D3D11_RESOURCE_DIMENSION_BUFFER = 1, D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2, D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3, D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4 } D3D11_RESOURCE_DIMENSION; typedef enum D3D11_RTV_DIMENSION { D3D11_RTV_DIMENSION_UNKNOWN = 0, D3D11_RTV_DIMENSION_BUFFER = 1, D3D11_RTV_DIMENSION_TEXTURE1D = 2, D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3, D3D11_RTV_DIMENSION_TEXTURE2D = 4, D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5, D3D11_RTV_DIMENSION_TEXTURE2DMS = 6, D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D11_RTV_DIMENSION_TEXTURE3D = 8 } D3D11_RTV_DIMENSION; typedef struct D3D11_SO_DECLARATION_ENTRY { UINT Stream; LPCSTR SemanticName; UINT SemanticIndex; BYTE StartComponent; BYTE ComponentCount; BYTE OutputSlot; } D3D11_SO_DECLARATION_ENTRY; typedef enum D3D11_STENCIL_OP { D3D11_STENCIL_OP_KEEP = 1, D3D11_STENCIL_OP_ZERO = 2, D3D11_STENCIL_OP_REPLACE = 3, D3D11_STENCIL_OP_INCR_SAT = 4, D3D11_STENCIL_OP_DECR_SAT = 5, D3D11_STENCIL_OP_INVERT = 6, D3D11_STENCIL_OP_INCR = 7, D3D11_STENCIL_OP_DECR = 8 } D3D11_STENCIL_OP; typedef struct D3D11_SUBRESOURCE_DATA { const void *pSysMem; UINT SysMemPitch; UINT SysMemSlicePitch; } D3D11_SUBRESOURCE_DATA; typedef struct D3D11_TEX1D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_DSV; typedef struct D3D11_TEX1D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_RTV; typedef struct D3D11_TEX1D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_SRV; typedef struct D3D11_TEX1D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_UAV; typedef struct D3D11_TEX1D_DSV { UINT MipSlice; } D3D11_TEX1D_DSV; typedef struct D3D11_TEX1D_RTV { UINT MipSlice; } D3D11_TEX1D_RTV; typedef struct D3D11_TEX1D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX1D_SRV; typedef struct D3D11_TEX1D_UAV { UINT MipSlice; } D3D11_TEX1D_UAV; typedef struct D3D11_TEX2D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_DSV; typedef struct D3D11_TEX2D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_RTV; typedef struct D3D11_TEX2D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_SRV; typedef struct D3D11_TEX2D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_UAV; typedef struct D3D11_TEX2D_DSV { UINT MipSlice; } D3D11_TEX2D_DSV; typedef struct D3D11_TEX2D_RTV { UINT MipSlice; } D3D11_TEX2D_RTV; typedef struct D3D11_TEX2D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX2D_SRV; typedef struct D3D11_TEX2D_UAV { UINT MipSlice; } D3D11_TEX2D_UAV; typedef struct D3D11_TEX2DMS_ARRAY_DSV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_DSV; typedef struct D3D11_TEX2DMS_ARRAY_RTV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_RTV; typedef struct D3D11_TEX2DMS_ARRAY_SRV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_SRV; typedef struct D3D11_TEX2DMS_DSV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_DSV; typedef struct D3D11_TEX2DMS_RTV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_RTV; typedef struct D3D11_TEX2DMS_SRV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_SRV; typedef struct D3D11_TEX3D_RTV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D11_TEX3D_RTV; typedef struct D3D11_TEX3D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX3D_SRV; typedef struct D3D11_TEX3D_UAV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D11_TEX3D_UAV; typedef struct D3D11_TEXCUBE_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT First2DArrayFace; UINT NumCubes; } D3D11_TEXCUBE_ARRAY_SRV; typedef struct D3D11_TEXCUBE_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEXCUBE_SRV; typedef enum D3D11_TEXTURE_ADDRESS_MODE { D3D11_TEXTURE_ADDRESS_WRAP = 1, D3D11_TEXTURE_ADDRESS_MIRROR = 2, D3D11_TEXTURE_ADDRESS_CLAMP = 3, D3D11_TEXTURE_ADDRESS_BORDER = 4, D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5 } D3D11_TEXTURE_ADDRESS_MODE; typedef enum D3D11_UAV_DIMENSION { D3D11_UAV_DIMENSION_UNKNOWN = 0, D3D11_UAV_DIMENSION_BUFFER = 1, D3D11_UAV_DIMENSION_TEXTURE1D = 2, D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3, D3D11_UAV_DIMENSION_TEXTURE2D = 4, D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5, D3D11_UAV_DIMENSION_TEXTURE3D = 8 } D3D11_UAV_DIMENSION; typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC { DXGI_FORMAT Format; D3D11_UAV_DIMENSION ViewDimension; __C89_NAMELESS union { D3D11_BUFFER_UAV Buffer; D3D11_TEX1D_UAV Texture1D; D3D11_TEX1D_ARRAY_UAV Texture1DArray; D3D11_TEX2D_UAV Texture2D; D3D11_TEX2D_ARRAY_UAV Texture2DArray; D3D11_TEX3D_UAV Texture3D; } __C89_NAMELESSUNIONNAME; } D3D11_UNORDERED_ACCESS_VIEW_DESC; typedef enum D3D11_USAGE { D3D11_USAGE_DEFAULT = 0, D3D11_USAGE_IMMUTABLE = 1, D3D11_USAGE_DYNAMIC = 2, D3D11_USAGE_STAGING = 3 } D3D11_USAGE; typedef enum D3D11_BIND_FLAG { D3D11_BIND_VERTEX_BUFFER = 0x1, D3D11_BIND_INDEX_BUFFER = 0x2, D3D11_BIND_CONSTANT_BUFFER = 0x4, D3D11_BIND_SHADER_RESOURCE = 0x8, D3D11_BIND_STREAM_OUTPUT = 0x10, D3D11_BIND_RENDER_TARGET = 0x20, D3D11_BIND_DEPTH_STENCIL = 0x40, D3D11_BIND_UNORDERED_ACCESS = 0x80, D3D11_BIND_DECODER = 0x200, D3D11_BIND_VIDEO_ENCODER = 0x400 } D3D11_BIND_FLAG; typedef enum D3D11_CPU_ACCESS_FLAG { D3D11_CPU_ACCESS_WRITE = 0x10000, D3D11_CPU_ACCESS_READ = 0x20000 } D3D11_CPU_ACCESS_FLAG; typedef struct D3D11_VIEWPORT { FLOAT TopLeftX; FLOAT TopLeftY; FLOAT Width; FLOAT Height; FLOAT MinDepth; FLOAT MaxDepth; } D3D11_VIEWPORT; typedef enum D3D11_COLOR_WRITE_ENABLE { D3D11_COLOR_WRITE_ENABLE_RED = 1, D3D11_COLOR_WRITE_ENABLE_GREEN = 2, D3D11_COLOR_WRITE_ENABLE_BLUE = 4, D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, D3D11_COLOR_WRITE_ENABLE_ALL = ((D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN) | D3D11_COLOR_WRITE_ENABLE_BLUE) | D3D11_COLOR_WRITE_ENABLE_ALPHA } D3D11_COLOR_WRITE_ENABLE; typedef struct D3D11_RENDER_TARGET_BLEND_DESC { WINBOOL BlendEnable; D3D11_BLEND SrcBlend; D3D11_BLEND DestBlend; D3D11_BLEND_OP BlendOp; D3D11_BLEND SrcBlendAlpha; D3D11_BLEND DestBlendAlpha; D3D11_BLEND_OP BlendOpAlpha; UINT8 RenderTargetWriteMask; } D3D11_RENDER_TARGET_BLEND_DESC; typedef struct D3D11_BLEND_DESC { WINBOOL AlphaToCoverageEnable; WINBOOL IndependentBlendEnable; D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8]; } D3D11_BLEND_DESC; #if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC { CD3D11_BLEND_DESC() {} explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {} explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) { AlphaToCoverageEnable = FALSE; IndependentBlendEnable = FALSE; for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) { target->BlendEnable = FALSE; target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE; target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO; target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD; target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; } } ~CD3D11_BLEND_DESC() {} operator const D3D11_BLEND_DESC&() const { return *this; } }; #endif typedef struct D3D11_BUFFER_DESC { UINT ByteWidth; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; UINT StructureByteStride; } D3D11_BUFFER_DESC; #if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC { CD3D11_BUFFER_DESC() {} explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {} explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags, D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0, UINT structureByteStride = 0 ) { ByteWidth = byteWidth; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags; MiscFlags = miscFlags; StructureByteStride = structureByteStride; } ~CD3D11_BUFFER_DESC() {} operator const D3D11_BUFFER_DESC&() const { return *this; } }; #endif typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC { DXGI_FORMAT Format; D3D11_DSV_DIMENSION ViewDimension; UINT Flags; __C89_NAMELESS union { D3D11_TEX1D_DSV Texture1D; D3D11_TEX1D_ARRAY_DSV Texture1DArray; D3D11_TEX2D_DSV Texture2D; D3D11_TEX2D_ARRAY_DSV Texture2DArray; D3D11_TEX2DMS_DSV Texture2DMS; D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; } __C89_NAMELESSUNIONNAME; } D3D11_DEPTH_STENCIL_VIEW_DESC; typedef struct D3D11_DEPTH_STENCILOP_DESC { D3D11_STENCIL_OP StencilFailOp; D3D11_STENCIL_OP StencilDepthFailOp; D3D11_STENCIL_OP StencilPassOp; D3D11_COMPARISON_FUNC StencilFunc; } D3D11_DEPTH_STENCILOP_DESC; typedef struct D3D11_DEPTH_STENCIL_DESC { WINBOOL DepthEnable; D3D11_DEPTH_WRITE_MASK DepthWriteMask; D3D11_COMPARISON_FUNC DepthFunc; WINBOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D11_DEPTH_STENCILOP_DESC FrontFace; D3D11_DEPTH_STENCILOP_DESC BackFace; } D3D11_DEPTH_STENCIL_DESC; typedef struct D3D11_RENDER_TARGET_VIEW_DESC { DXGI_FORMAT Format; D3D11_RTV_DIMENSION ViewDimension; __C89_NAMELESS union { D3D11_BUFFER_RTV Buffer; D3D11_TEX1D_RTV Texture1D; D3D11_TEX1D_ARRAY_RTV Texture1DArray; D3D11_TEX2D_RTV Texture2D; D3D11_TEX2D_ARRAY_RTV Texture2DArray; D3D11_TEX2DMS_RTV Texture2DMS; D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D11_TEX3D_RTV Texture3D; } __C89_NAMELESSUNIONNAME; } D3D11_RENDER_TARGET_VIEW_DESC; typedef struct D3D11_SAMPLER_DESC { D3D11_FILTER Filter; D3D11_TEXTURE_ADDRESS_MODE AddressU; D3D11_TEXTURE_ADDRESS_MODE AddressV; D3D11_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D11_COMPARISON_FUNC ComparisonFunc; FLOAT BorderColor[4]; FLOAT MinLOD; FLOAT MaxLOD; } D3D11_SAMPLER_DESC; #if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC { CD3D11_SAMPLER_DESC() {} explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {} explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) { Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; MipLODBias = 0; MaxAnisotropy = 1; ComparisonFunc = D3D11_COMPARISON_NEVER; BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f; MinLOD = -3.402823466e+38f; MaxLOD = 3.402823466e+38f; } explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU, D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW, FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc, const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) { Filter = filter; AddressU = addressU; AddressV = addressV; AddressW = addressW; MipLODBias = mipLODBias; MaxAnisotropy = maxAnisotropy; ComparisonFunc = comparisonFunc; if(borderColor) { BorderColor[0] = borderColor[0]; BorderColor[1] = borderColor[1]; BorderColor[2] = borderColor[2]; BorderColor[3] = borderColor[3]; }else { BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f; } MinLOD = minLOD; MaxLOD = maxLOD; } ~CD3D11_SAMPLER_DESC() {} operator const D3D11_SAMPLER_DESC&() const { return *this; } }; #endif typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D11_SRV_DIMENSION ViewDimension; __C89_NAMELESS union { D3D11_BUFFER_SRV Buffer; D3D11_TEX1D_SRV Texture1D; D3D11_TEX1D_ARRAY_SRV Texture1DArray; D3D11_TEX2D_SRV Texture2D; D3D11_TEX2D_ARRAY_SRV Texture2DArray; D3D11_TEX2DMS_SRV Texture2DMS; D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D11_TEX3D_SRV Texture3D; D3D11_TEXCUBE_SRV TextureCube; D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; D3D11_BUFFEREX_SRV BufferEx; } __C89_NAMELESSUNIONNAME; } D3D11_SHADER_RESOURCE_VIEW_DESC; typedef struct D3D11_TEXTURE1D_DESC { UINT Width; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE1D_DESC; typedef struct D3D11_TEXTURE2D_DESC { UINT Width; UINT Height; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE2D_DESC; #if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC { CD3D11_TEXTURE2D_DESC() {} explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {} explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1, UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1, UINT sampleQuality = 0, UINT miscFlags = 0) { Width = width; Height = height; MipLevels = mipLevels; ArraySize = arraySize; Format = format; SampleDesc.Count = sampleCount; SampleDesc.Quality = sampleQuality; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags; MiscFlags = miscFlags; } ~CD3D11_TEXTURE2D_DESC() {} operator const D3D11_TEXTURE2D_DESC&() const { return *this; } }; #endif typedef struct D3D11_TEXTURE3D_DESC { UINT Width; UINT Height; UINT Depth; UINT MipLevels; DXGI_FORMAT Format; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE3D_DESC; #ifndef __ID3D11Device_FWD_DEFINED__ #define __ID3D11Device_FWD_DEFINED__ typedef interface ID3D11Device ID3D11Device; #endif #ifndef __ID3D11ClassLinkage_FWD_DEFINED__ #define __ID3D11ClassLinkage_FWD_DEFINED__ typedef interface ID3D11ClassLinkage ID3D11ClassLinkage; #endif /***************************************************************************** * ID3D11DeviceChild interface */ #ifndef __ID3D11DeviceChild_INTERFACE_DEFINED__ #define __ID3D11DeviceChild_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11DeviceChild, 0x1841e5c8, 0x16b0, 0x489b, 0xbc,0xc8, 0x44,0xcf,0xb0,0xd5,0xde,0xae); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("1841e5c8-16b0-489b-bcc8-44cfb0d5deae") ID3D11DeviceChild : public IUnknown { virtual void STDMETHODCALLTYPE GetDevice( ID3D11Device **ppDevice) = 0; virtual HRESULT STDMETHODCALLTYPE GetPrivateData( REFGUID guid, UINT *pDataSize, void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateData( REFGUID guid, UINT DataSize, const void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( REFGUID guid, const IUnknown *pData) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11DeviceChild, 0x1841e5c8, 0x16b0, 0x489b, 0xbc,0xc8, 0x44,0xcf,0xb0,0xd5,0xde,0xae) #endif #else typedef struct ID3D11DeviceChildVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11DeviceChild* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11DeviceChild* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11DeviceChild* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11DeviceChild* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11DeviceChild* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11DeviceChild* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11DeviceChild* This, REFGUID guid, const IUnknown *pData); END_INTERFACE } ID3D11DeviceChildVtbl; interface ID3D11DeviceChild { CONST_VTBL ID3D11DeviceChildVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11DeviceChild_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11DeviceChild_QueryInterface(ID3D11DeviceChild* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11DeviceChild_AddRef(ID3D11DeviceChild* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11DeviceChild_Release(ID3D11DeviceChild* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11DeviceChild_GetDevice(ID3D11DeviceChild* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11DeviceChild_GetPrivateData(ID3D11DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11DeviceChild_SetPrivateData(ID3D11DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11DeviceChild_SetPrivateDataInterface(ID3D11DeviceChild* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11DeviceChild_GetDevice_Proxy( ID3D11DeviceChild* This, ID3D11Device **ppDevice); void __RPC_STUB ID3D11DeviceChild_GetDevice_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11DeviceChild_GetPrivateData_Proxy( ID3D11DeviceChild* This, REFGUID guid, UINT *pDataSize, void *pData); void __RPC_STUB ID3D11DeviceChild_GetPrivateData_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11DeviceChild_SetPrivateData_Proxy( ID3D11DeviceChild* This, REFGUID guid, UINT DataSize, const void *pData); void __RPC_STUB ID3D11DeviceChild_SetPrivateData_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11DeviceChild_SetPrivateDataInterface_Proxy( ID3D11DeviceChild* This, REFGUID guid, const IUnknown *pData); void __RPC_STUB ID3D11DeviceChild_SetPrivateDataInterface_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11DeviceChild_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11Asynchronous interface */ #ifndef __ID3D11Asynchronous_INTERFACE_DEFINED__ #define __ID3D11Asynchronous_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11Asynchronous, 0x4b35d0cd, 0x1e15, 0x4258, 0x9c,0x98, 0x1b,0x13,0x33,0xf6,0xdd,0x3b); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b") ID3D11Asynchronous : public ID3D11DeviceChild { virtual UINT STDMETHODCALLTYPE GetDataSize( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11Asynchronous, 0x4b35d0cd, 0x1e15, 0x4258, 0x9c,0x98, 0x1b,0x13,0x33,0xf6,0xdd,0x3b) #endif #else typedef struct ID3D11AsynchronousVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11Asynchronous* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11Asynchronous* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11Asynchronous* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11Asynchronous* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11Asynchronous* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11Asynchronous* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11Asynchronous* This, REFGUID guid, const IUnknown *pData); /*** ID3D11Asynchronous methods ***/ UINT (STDMETHODCALLTYPE *GetDataSize)( ID3D11Asynchronous* This); END_INTERFACE } ID3D11AsynchronousVtbl; interface ID3D11Asynchronous { CONST_VTBL ID3D11AsynchronousVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11Asynchronous_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11Asynchronous methods ***/ #define ID3D11Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11Asynchronous_QueryInterface(ID3D11Asynchronous* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11Asynchronous_AddRef(ID3D11Asynchronous* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11Asynchronous_Release(ID3D11Asynchronous* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11Asynchronous_GetDevice(ID3D11Asynchronous* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11Asynchronous_GetPrivateData(ID3D11Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11Asynchronous_SetPrivateData(ID3D11Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11Asynchronous_SetPrivateDataInterface(ID3D11Asynchronous* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11Asynchronous methods ***/ static FORCEINLINE UINT ID3D11Asynchronous_GetDataSize(ID3D11Asynchronous* This) { return This->lpVtbl->GetDataSize(This); } #endif #endif #endif UINT STDMETHODCALLTYPE ID3D11Asynchronous_GetDataSize_Proxy( ID3D11Asynchronous* This); void __RPC_STUB ID3D11Asynchronous_GetDataSize_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11Asynchronous_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11Query interface */ #ifndef __ID3D11Query_INTERFACE_DEFINED__ #define __ID3D11Query_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11Query, 0xd6c00747, 0x87b7, 0x425e, 0xb8,0x4d, 0x44,0xd1,0x08,0x56,0x0a,0xfd); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("d6c00747-87b7-425e-b84d-44d108560afd") ID3D11Query : public ID3D11Asynchronous { virtual void STDMETHODCALLTYPE GetDesc( D3D11_QUERY_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11Query, 0xd6c00747, 0x87b7, 0x425e, 0xb8,0x4d, 0x44,0xd1,0x08,0x56,0x0a,0xfd) #endif #else typedef struct ID3D11QueryVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11Query* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11Query* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11Query* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11Query* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11Query* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11Query* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11Query* This, REFGUID guid, const IUnknown *pData); /*** ID3D11Asynchronous methods ***/ UINT (STDMETHODCALLTYPE *GetDataSize)( ID3D11Query* This); /*** ID3D11Query methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11Query* This, D3D11_QUERY_DESC *pDesc); END_INTERFACE } ID3D11QueryVtbl; interface ID3D11Query { CONST_VTBL ID3D11QueryVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11Query_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11Query_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11Asynchronous methods ***/ #define ID3D11Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) /*** ID3D11Query methods ***/ #define ID3D11Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11Query_QueryInterface(ID3D11Query* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11Query_AddRef(ID3D11Query* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11Query_Release(ID3D11Query* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11Query_GetDevice(ID3D11Query* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11Query_GetPrivateData(ID3D11Query* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11Query_SetPrivateData(ID3D11Query* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11Query_SetPrivateDataInterface(ID3D11Query* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11Asynchronous methods ***/ static FORCEINLINE UINT ID3D11Query_GetDataSize(ID3D11Query* This) { return This->lpVtbl->GetDataSize(This); } /*** ID3D11Query methods ***/ static FORCEINLINE void ID3D11Query_GetDesc(ID3D11Query* This,D3D11_QUERY_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11Query_GetDesc_Proxy( ID3D11Query* This, D3D11_QUERY_DESC *pDesc); void __RPC_STUB ID3D11Query_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11Query_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11Resource interface */ #ifndef __ID3D11Resource_INTERFACE_DEFINED__ #define __ID3D11Resource_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11Resource, 0xdc8e63f3, 0xd12b, 0x4952, 0xb4,0x7b, 0x5e,0x45,0x02,0x6a,0x86,0x2d); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("dc8e63f3-d12b-4952-b47b-5e45026a862d") ID3D11Resource : public ID3D11DeviceChild { virtual void STDMETHODCALLTYPE GetType( D3D11_RESOURCE_DIMENSION *pResourceDimension) = 0; virtual void STDMETHODCALLTYPE SetEvictionPriority( UINT EvictionPriority) = 0; virtual UINT STDMETHODCALLTYPE GetEvictionPriority( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11Resource, 0xdc8e63f3, 0xd12b, 0x4952, 0xb4,0x7b, 0x5e,0x45,0x02,0x6a,0x86,0x2d) #endif #else typedef struct ID3D11ResourceVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11Resource* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11Resource* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11Resource* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11Resource* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11Resource* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11Resource* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11Resource* This, REFGUID guid, const IUnknown *pData); /*** ID3D11Resource methods ***/ void (STDMETHODCALLTYPE *GetType)( ID3D11Resource* This, D3D11_RESOURCE_DIMENSION *pResourceDimension); void (STDMETHODCALLTYPE *SetEvictionPriority)( ID3D11Resource* This, UINT EvictionPriority); UINT (STDMETHODCALLTYPE *GetEvictionPriority)( ID3D11Resource* This); END_INTERFACE } ID3D11ResourceVtbl; interface ID3D11Resource { CONST_VTBL ID3D11ResourceVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11Resource_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11Resource_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11Resource methods ***/ #define ID3D11Resource_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) #define ID3D11Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) #define ID3D11Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11Resource_QueryInterface(ID3D11Resource* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11Resource_AddRef(ID3D11Resource* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11Resource_Release(ID3D11Resource* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11Resource_GetDevice(ID3D11Resource* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11Resource_GetPrivateData(ID3D11Resource* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11Resource_SetPrivateData(ID3D11Resource* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11Resource_SetPrivateDataInterface(ID3D11Resource* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11Resource methods ***/ static FORCEINLINE void ID3D11Resource_GetType(ID3D11Resource* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { This->lpVtbl->GetType(This,pResourceDimension); } static FORCEINLINE void ID3D11Resource_SetEvictionPriority(ID3D11Resource* This,UINT EvictionPriority) { This->lpVtbl->SetEvictionPriority(This,EvictionPriority); } static FORCEINLINE UINT ID3D11Resource_GetEvictionPriority(ID3D11Resource* This) { return This->lpVtbl->GetEvictionPriority(This); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11Resource_GetType_Proxy( ID3D11Resource* This, D3D11_RESOURCE_DIMENSION *pResourceDimension); void __RPC_STUB ID3D11Resource_GetType_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11Resource_SetEvictionPriority_Proxy( ID3D11Resource* This, UINT EvictionPriority); void __RPC_STUB ID3D11Resource_SetEvictionPriority_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); UINT STDMETHODCALLTYPE ID3D11Resource_GetEvictionPriority_Proxy( ID3D11Resource* This); void __RPC_STUB ID3D11Resource_GetEvictionPriority_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11Resource_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11View interface */ #ifndef __ID3D11View_INTERFACE_DEFINED__ #define __ID3D11View_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11View, 0x839d1216, 0xbb2e, 0x412b, 0xb7,0xf4, 0xa9,0xdb,0xeb,0xe0,0x8e,0xd1); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("839d1216-bb2e-412b-b7f4-a9dbebe08ed1") ID3D11View : public ID3D11DeviceChild { virtual void STDMETHODCALLTYPE GetResource( ID3D11Resource **ppResource) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11View, 0x839d1216, 0xbb2e, 0x412b, 0xb7,0xf4, 0xa9,0xdb,0xeb,0xe0,0x8e,0xd1) #endif #else typedef struct ID3D11ViewVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11View* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11View* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11View* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11View* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11View* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11View* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11View* This, REFGUID guid, const IUnknown *pData); /*** ID3D11View methods ***/ void (STDMETHODCALLTYPE *GetResource)( ID3D11View* This, ID3D11Resource **ppResource); END_INTERFACE } ID3D11ViewVtbl; interface ID3D11View { CONST_VTBL ID3D11ViewVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11View_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11View_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11View methods ***/ #define ID3D11View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11View_QueryInterface(ID3D11View* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11View_AddRef(ID3D11View* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11View_Release(ID3D11View* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11View_GetDevice(ID3D11View* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11View_GetPrivateData(ID3D11View* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11View_SetPrivateData(ID3D11View* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11View_SetPrivateDataInterface(ID3D11View* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11View methods ***/ static FORCEINLINE void ID3D11View_GetResource(ID3D11View* This,ID3D11Resource **ppResource) { This->lpVtbl->GetResource(This,ppResource); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11View_GetResource_Proxy( ID3D11View* This, ID3D11Resource **ppResource); void __RPC_STUB ID3D11View_GetResource_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11View_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11BlendState interface */ #ifndef __ID3D11BlendState_INTERFACE_DEFINED__ #define __ID3D11BlendState_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11BlendState, 0x75b68faa, 0x347d, 0x4159, 0x8f,0x45, 0xa0,0x64,0x0f,0x01,0xcd,0x9a); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("75b68faa-347d-4159-8f45-a0640f01cd9a") ID3D11BlendState : public ID3D11DeviceChild { virtual void STDMETHODCALLTYPE GetDesc( D3D11_BLEND_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11BlendState, 0x75b68faa, 0x347d, 0x4159, 0x8f,0x45, 0xa0,0x64,0x0f,0x01,0xcd,0x9a) #endif #else typedef struct ID3D11BlendStateVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11BlendState* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11BlendState* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11BlendState* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11BlendState* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11BlendState* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11BlendState* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11BlendState* This, REFGUID guid, const IUnknown *pData); /*** ID3D11BlendState methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11BlendState* This, D3D11_BLEND_DESC *pDesc); END_INTERFACE } ID3D11BlendStateVtbl; interface ID3D11BlendState { CONST_VTBL ID3D11BlendStateVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11BlendState_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11BlendState_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11BlendState methods ***/ #define ID3D11BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11BlendState_QueryInterface(ID3D11BlendState* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11BlendState_AddRef(ID3D11BlendState* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11BlendState_Release(ID3D11BlendState* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11BlendState_GetDevice(ID3D11BlendState* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11BlendState_GetPrivateData(ID3D11BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11BlendState_SetPrivateData(ID3D11BlendState* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11BlendState_SetPrivateDataInterface(ID3D11BlendState* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11BlendState methods ***/ static FORCEINLINE void ID3D11BlendState_GetDesc(ID3D11BlendState* This,D3D11_BLEND_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11BlendState_GetDesc_Proxy( ID3D11BlendState* This, D3D11_BLEND_DESC *pDesc); void __RPC_STUB ID3D11BlendState_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11BlendState_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11Buffer interface */ #ifndef __ID3D11Buffer_INTERFACE_DEFINED__ #define __ID3D11Buffer_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11Buffer, 0x48570b85, 0xd1ee, 0x4fcd, 0xa2,0x50, 0xeb,0x35,0x07,0x22,0xb0,0x37); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("48570b85-d1ee-4fcd-a250-eb350722b037") ID3D11Buffer : public ID3D11Resource { virtual void STDMETHODCALLTYPE GetDesc( D3D11_BUFFER_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11Buffer, 0x48570b85, 0xd1ee, 0x4fcd, 0xa2,0x50, 0xeb,0x35,0x07,0x22,0xb0,0x37) #endif #else typedef struct ID3D11BufferVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11Buffer* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11Buffer* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11Buffer* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11Buffer* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11Buffer* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11Buffer* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11Buffer* This, REFGUID guid, const IUnknown *pData); /*** ID3D11Resource methods ***/ void (STDMETHODCALLTYPE *GetType)( ID3D11Buffer* This, D3D11_RESOURCE_DIMENSION *pResourceDimension); void (STDMETHODCALLTYPE *SetEvictionPriority)( ID3D11Buffer* This, UINT EvictionPriority); UINT (STDMETHODCALLTYPE *GetEvictionPriority)( ID3D11Buffer* This); /*** ID3D11Buffer methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11Buffer* This, D3D11_BUFFER_DESC *pDesc); END_INTERFACE } ID3D11BufferVtbl; interface ID3D11Buffer { CONST_VTBL ID3D11BufferVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11Buffer_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11Buffer_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11Resource methods ***/ #define ID3D11Buffer_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) #define ID3D11Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) #define ID3D11Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) /*** ID3D11Buffer methods ***/ #define ID3D11Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11Buffer_QueryInterface(ID3D11Buffer* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11Buffer_AddRef(ID3D11Buffer* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11Buffer_Release(ID3D11Buffer* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11Buffer_GetDevice(ID3D11Buffer* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11Buffer_GetPrivateData(ID3D11Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11Buffer_SetPrivateData(ID3D11Buffer* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11Buffer_SetPrivateDataInterface(ID3D11Buffer* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11Resource methods ***/ static FORCEINLINE void ID3D11Buffer_GetType(ID3D11Buffer* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { This->lpVtbl->GetType(This,pResourceDimension); } static FORCEINLINE void ID3D11Buffer_SetEvictionPriority(ID3D11Buffer* This,UINT EvictionPriority) { This->lpVtbl->SetEvictionPriority(This,EvictionPriority); } static FORCEINLINE UINT ID3D11Buffer_GetEvictionPriority(ID3D11Buffer* This) { return This->lpVtbl->GetEvictionPriority(This); } /*** ID3D11Buffer methods ***/ static FORCEINLINE void ID3D11Buffer_GetDesc(ID3D11Buffer* This,D3D11_BUFFER_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11Buffer_GetDesc_Proxy( ID3D11Buffer* This, D3D11_BUFFER_DESC *pDesc); void __RPC_STUB ID3D11Buffer_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11Buffer_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11ClassInstance interface */ #ifndef __ID3D11ClassInstance_INTERFACE_DEFINED__ #define __ID3D11ClassInstance_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11ClassInstance, 0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94,0x36, 0x86,0x62,0xa6,0x57,0x97,0xcb); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("a6cd7faa-b0b7-4a2f-9436-8662a65797cb") ID3D11ClassInstance : public ID3D11DeviceChild { virtual void STDMETHODCALLTYPE GetClassLinkage( ID3D11ClassLinkage **ppLinkage) = 0; virtual void STDMETHODCALLTYPE GetDesc( D3D11_CLASS_INSTANCE_DESC *pDesc) = 0; virtual void STDMETHODCALLTYPE GetInstanceName( LPSTR pInstanceName, SIZE_T *pBufferLength) = 0; virtual void STDMETHODCALLTYPE GetTypeName( LPSTR pTypeName, SIZE_T *pBufferLength) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11ClassInstance, 0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94,0x36, 0x86,0x62,0xa6,0x57,0x97,0xcb) #endif #else typedef struct ID3D11ClassInstanceVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11ClassInstance* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11ClassInstance* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11ClassInstance* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11ClassInstance* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11ClassInstance* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11ClassInstance* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11ClassInstance* This, REFGUID guid, const IUnknown *pData); /*** ID3D11ClassInstance methods ***/ void (STDMETHODCALLTYPE *GetClassLinkage)( ID3D11ClassInstance* This, ID3D11ClassLinkage **ppLinkage); void (STDMETHODCALLTYPE *GetDesc)( ID3D11ClassInstance* This, D3D11_CLASS_INSTANCE_DESC *pDesc); void (STDMETHODCALLTYPE *GetInstanceName)( ID3D11ClassInstance* This, LPSTR pInstanceName, SIZE_T *pBufferLength); void (STDMETHODCALLTYPE *GetTypeName)( ID3D11ClassInstance* This, LPSTR pTypeName, SIZE_T *pBufferLength); END_INTERFACE } ID3D11ClassInstanceVtbl; interface ID3D11ClassInstance { CONST_VTBL ID3D11ClassInstanceVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11ClassInstance_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11ClassInstance_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11ClassInstance_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11ClassInstance_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11ClassInstance_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11ClassInstance_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11ClassInstance_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11ClassInstance methods ***/ #define ID3D11ClassInstance_GetClassLinkage(This,ppLinkage) (This)->lpVtbl->GetClassLinkage(This,ppLinkage) #define ID3D11ClassInstance_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #define ID3D11ClassInstance_GetInstanceName(This,pInstanceName,pBufferLength) (This)->lpVtbl->GetInstanceName(This,pInstanceName,pBufferLength) #define ID3D11ClassInstance_GetTypeName(This,pTypeName,pBufferLength) (This)->lpVtbl->GetTypeName(This,pTypeName,pBufferLength) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11ClassInstance_QueryInterface(ID3D11ClassInstance* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11ClassInstance_AddRef(ID3D11ClassInstance* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11ClassInstance_Release(ID3D11ClassInstance* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11ClassInstance_GetDevice(ID3D11ClassInstance* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11ClassInstance_GetPrivateData(ID3D11ClassInstance* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11ClassInstance_SetPrivateData(ID3D11ClassInstance* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11ClassInstance_SetPrivateDataInterface(ID3D11ClassInstance* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11ClassInstance methods ***/ static FORCEINLINE void ID3D11ClassInstance_GetClassLinkage(ID3D11ClassInstance* This,ID3D11ClassLinkage **ppLinkage) { This->lpVtbl->GetClassLinkage(This,ppLinkage); } static FORCEINLINE void ID3D11ClassInstance_GetDesc(ID3D11ClassInstance* This,D3D11_CLASS_INSTANCE_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } static FORCEINLINE void ID3D11ClassInstance_GetInstanceName(ID3D11ClassInstance* This,LPSTR pInstanceName,SIZE_T *pBufferLength) { This->lpVtbl->GetInstanceName(This,pInstanceName,pBufferLength); } static FORCEINLINE void ID3D11ClassInstance_GetTypeName(ID3D11ClassInstance* This,LPSTR pTypeName,SIZE_T *pBufferLength) { This->lpVtbl->GetTypeName(This,pTypeName,pBufferLength); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11ClassInstance_GetClassLinkage_Proxy( ID3D11ClassInstance* This, ID3D11ClassLinkage **ppLinkage); void __RPC_STUB ID3D11ClassInstance_GetClassLinkage_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11ClassInstance_GetDesc_Proxy( ID3D11ClassInstance* This, D3D11_CLASS_INSTANCE_DESC *pDesc); void __RPC_STUB ID3D11ClassInstance_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11ClassInstance_GetInstanceName_Proxy( ID3D11ClassInstance* This, LPSTR pInstanceName, SIZE_T *pBufferLength); void __RPC_STUB ID3D11ClassInstance_GetInstanceName_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11ClassInstance_GetTypeName_Proxy( ID3D11ClassInstance* This, LPSTR pTypeName, SIZE_T *pBufferLength); void __RPC_STUB ID3D11ClassInstance_GetTypeName_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11ClassInstance_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11ClassLinkage interface */ #ifndef __ID3D11ClassLinkage_INTERFACE_DEFINED__ #define __ID3D11ClassLinkage_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11ClassLinkage, 0xddf57cba, 0x9543, 0x46e4, 0xa1,0x2b, 0xf2,0x07,0xa0,0xfe,0x7f,0xed); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("ddf57cba-9543-46e4-a12b-f207a0fe7fed") ID3D11ClassLinkage : public ID3D11DeviceChild { virtual HRESULT STDMETHODCALLTYPE GetClassInstance( LPCSTR pClassInstanceName, UINT InstanceIndex, ID3D11ClassInstance **ppInstance) = 0; virtual HRESULT STDMETHODCALLTYPE CreateClassInstance( LPCSTR pClassTypeName, UINT ConstantBufferOffset, UINT ConstantVectorOffset, UINT TextureOffset, UINT SamplerOffset, ID3D11ClassInstance **ppInstance) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11ClassLinkage, 0xddf57cba, 0x9543, 0x46e4, 0xa1,0x2b, 0xf2,0x07,0xa0,0xfe,0x7f,0xed) #endif #else typedef struct ID3D11ClassLinkageVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11ClassLinkage* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11ClassLinkage* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11ClassLinkage* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11ClassLinkage* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11ClassLinkage* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11ClassLinkage* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11ClassLinkage* This, REFGUID guid, const IUnknown *pData); /*** ID3D11ClassLinkage methods ***/ HRESULT (STDMETHODCALLTYPE *GetClassInstance)( ID3D11ClassLinkage* This, LPCSTR pClassInstanceName, UINT InstanceIndex, ID3D11ClassInstance **ppInstance); HRESULT (STDMETHODCALLTYPE *CreateClassInstance)( ID3D11ClassLinkage* This, LPCSTR pClassTypeName, UINT ConstantBufferOffset, UINT ConstantVectorOffset, UINT TextureOffset, UINT SamplerOffset, ID3D11ClassInstance **ppInstance); END_INTERFACE } ID3D11ClassLinkageVtbl; interface ID3D11ClassLinkage { CONST_VTBL ID3D11ClassLinkageVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11ClassLinkage_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11ClassLinkage_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11ClassLinkage_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11ClassLinkage_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11ClassLinkage_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11ClassLinkage_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11ClassLinkage_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11ClassLinkage methods ***/ #define ID3D11ClassLinkage_GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) (This)->lpVtbl->GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) #define ID3D11ClassLinkage_CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) (This)->lpVtbl->CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11ClassLinkage_QueryInterface(ID3D11ClassLinkage* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11ClassLinkage_AddRef(ID3D11ClassLinkage* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11ClassLinkage_Release(ID3D11ClassLinkage* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11ClassLinkage_GetDevice(ID3D11ClassLinkage* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11ClassLinkage_GetPrivateData(ID3D11ClassLinkage* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11ClassLinkage_SetPrivateData(ID3D11ClassLinkage* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11ClassLinkage_SetPrivateDataInterface(ID3D11ClassLinkage* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11ClassLinkage methods ***/ static FORCEINLINE HRESULT ID3D11ClassLinkage_GetClassInstance(ID3D11ClassLinkage* This,LPCSTR pClassInstanceName,UINT InstanceIndex,ID3D11ClassInstance **ppInstance) { return This->lpVtbl->GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance); } static FORCEINLINE HRESULT ID3D11ClassLinkage_CreateClassInstance(ID3D11ClassLinkage* This,LPCSTR pClassTypeName,UINT ConstantBufferOffset,UINT ConstantVectorOffset,UINT TextureOffset,UINT SamplerOffset,ID3D11ClassInstance **ppInstance) { return This->lpVtbl->CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance); } #endif #endif #endif HRESULT STDMETHODCALLTYPE ID3D11ClassLinkage_GetClassInstance_Proxy( ID3D11ClassLinkage* This, LPCSTR pClassInstanceName, UINT InstanceIndex, ID3D11ClassInstance **ppInstance); void __RPC_STUB ID3D11ClassLinkage_GetClassInstance_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11ClassLinkage_CreateClassInstance_Proxy( ID3D11ClassLinkage* This, LPCSTR pClassTypeName, UINT ConstantBufferOffset, UINT ConstantVectorOffset, UINT TextureOffset, UINT SamplerOffset, ID3D11ClassInstance **ppInstance); void __RPC_STUB ID3D11ClassLinkage_CreateClassInstance_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11ClassLinkage_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11CommandList interface */ #ifndef __ID3D11CommandList_INTERFACE_DEFINED__ #define __ID3D11CommandList_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11CommandList, 0xa24bc4d1, 0x769e, 0x43f7, 0x80,0x13, 0x98,0xff,0x56,0x6c,0x18,0xe2); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("a24bc4d1-769e-43f7-8013-98ff566c18e2") ID3D11CommandList : public ID3D11DeviceChild { virtual UINT STDMETHODCALLTYPE GetContextFlags( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11CommandList, 0xa24bc4d1, 0x769e, 0x43f7, 0x80,0x13, 0x98,0xff,0x56,0x6c,0x18,0xe2) #endif #else typedef struct ID3D11CommandListVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11CommandList* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11CommandList* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11CommandList* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11CommandList* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11CommandList* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11CommandList* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11CommandList* This, REFGUID guid, const IUnknown *pData); /*** ID3D11CommandList methods ***/ UINT (STDMETHODCALLTYPE *GetContextFlags)( ID3D11CommandList* This); END_INTERFACE } ID3D11CommandListVtbl; interface ID3D11CommandList { CONST_VTBL ID3D11CommandListVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11CommandList_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11CommandList_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11CommandList_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11CommandList_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11CommandList_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11CommandList_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11CommandList_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11CommandList methods ***/ #define ID3D11CommandList_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11CommandList_QueryInterface(ID3D11CommandList* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11CommandList_AddRef(ID3D11CommandList* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11CommandList_Release(ID3D11CommandList* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11CommandList_GetDevice(ID3D11CommandList* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11CommandList_GetPrivateData(ID3D11CommandList* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11CommandList_SetPrivateData(ID3D11CommandList* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11CommandList_SetPrivateDataInterface(ID3D11CommandList* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11CommandList methods ***/ static FORCEINLINE UINT ID3D11CommandList_GetContextFlags(ID3D11CommandList* This) { return This->lpVtbl->GetContextFlags(This); } #endif #endif #endif UINT STDMETHODCALLTYPE ID3D11CommandList_GetContextFlags_Proxy( ID3D11CommandList* This); void __RPC_STUB ID3D11CommandList_GetContextFlags_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11CommandList_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11ComputeShader interface */ #ifndef __ID3D11ComputeShader_INTERFACE_DEFINED__ #define __ID3D11ComputeShader_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11ComputeShader, 0x4f5b196e, 0xc2bd, 0x495e, 0xbd,0x01, 0x1f,0xde,0xd3,0x8e,0x49,0x69); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("4f5b196e-c2bd-495e-bd01-1fded38e4969") ID3D11ComputeShader : public ID3D11DeviceChild { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11ComputeShader, 0x4f5b196e, 0xc2bd, 0x495e, 0xbd,0x01, 0x1f,0xde,0xd3,0x8e,0x49,0x69) #endif #else typedef struct ID3D11ComputeShaderVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11ComputeShader* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11ComputeShader* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11ComputeShader* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11ComputeShader* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11ComputeShader* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11ComputeShader* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11ComputeShader* This, REFGUID guid, const IUnknown *pData); END_INTERFACE } ID3D11ComputeShaderVtbl; interface ID3D11ComputeShader { CONST_VTBL ID3D11ComputeShaderVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11ComputeShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11ComputeShader_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11ComputeShader_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11ComputeShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11ComputeShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11ComputeShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11ComputeShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11ComputeShader_QueryInterface(ID3D11ComputeShader* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11ComputeShader_AddRef(ID3D11ComputeShader* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11ComputeShader_Release(ID3D11ComputeShader* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11ComputeShader_GetDevice(ID3D11ComputeShader* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11ComputeShader_GetPrivateData(ID3D11ComputeShader* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11ComputeShader_SetPrivateData(ID3D11ComputeShader* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11ComputeShader_SetPrivateDataInterface(ID3D11ComputeShader* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } #endif #endif #endif #endif /* __ID3D11ComputeShader_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11Counter interface */ #ifndef __ID3D11Counter_INTERFACE_DEFINED__ #define __ID3D11Counter_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11Counter, 0x6e8c49fb, 0xa371, 0x4770, 0xb4,0x40, 0x29,0x08,0x60,0x22,0xb7,0x41); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6e8c49fb-a371-4770-b440-29086022b741") ID3D11Counter : public ID3D11Asynchronous { virtual void STDMETHODCALLTYPE GetDesc( D3D11_COUNTER_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11Counter, 0x6e8c49fb, 0xa371, 0x4770, 0xb4,0x40, 0x29,0x08,0x60,0x22,0xb7,0x41) #endif #else typedef struct ID3D11CounterVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11Counter* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11Counter* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11Counter* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11Counter* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11Counter* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11Counter* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11Counter* This, REFGUID guid, const IUnknown *pData); /*** ID3D11Asynchronous methods ***/ UINT (STDMETHODCALLTYPE *GetDataSize)( ID3D11Counter* This); /*** ID3D11Counter methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11Counter* This, D3D11_COUNTER_DESC *pDesc); END_INTERFACE } ID3D11CounterVtbl; interface ID3D11Counter { CONST_VTBL ID3D11CounterVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11Counter_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11Counter_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11Asynchronous methods ***/ #define ID3D11Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) /*** ID3D11Counter methods ***/ #define ID3D11Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11Counter_QueryInterface(ID3D11Counter* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11Counter_AddRef(ID3D11Counter* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11Counter_Release(ID3D11Counter* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11Counter_GetDevice(ID3D11Counter* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11Counter_GetPrivateData(ID3D11Counter* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11Counter_SetPrivateData(ID3D11Counter* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11Counter_SetPrivateDataInterface(ID3D11Counter* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11Asynchronous methods ***/ static FORCEINLINE UINT ID3D11Counter_GetDataSize(ID3D11Counter* This) { return This->lpVtbl->GetDataSize(This); } /*** ID3D11Counter methods ***/ static FORCEINLINE void ID3D11Counter_GetDesc(ID3D11Counter* This,D3D11_COUNTER_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11Counter_GetDesc_Proxy( ID3D11Counter* This, D3D11_COUNTER_DESC *pDesc); void __RPC_STUB ID3D11Counter_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11Counter_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11DepthStencilState interface */ #ifndef __ID3D11DepthStencilState_INTERFACE_DEFINED__ #define __ID3D11DepthStencilState_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11DepthStencilState, 0x03823efb, 0x8d8f, 0x4e1c, 0x9a,0xa2, 0xf6,0x4b,0xb2,0xcb,0xfd,0xf1); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1") ID3D11DepthStencilState : public ID3D11DeviceChild { virtual void STDMETHODCALLTYPE GetDesc( D3D11_DEPTH_STENCIL_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11DepthStencilState, 0x03823efb, 0x8d8f, 0x4e1c, 0x9a,0xa2, 0xf6,0x4b,0xb2,0xcb,0xfd,0xf1) #endif #else typedef struct ID3D11DepthStencilStateVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11DepthStencilState* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11DepthStencilState* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11DepthStencilState* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11DepthStencilState* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11DepthStencilState* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11DepthStencilState* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11DepthStencilState* This, REFGUID guid, const IUnknown *pData); /*** ID3D11DepthStencilState methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11DepthStencilState* This, D3D11_DEPTH_STENCIL_DESC *pDesc); END_INTERFACE } ID3D11DepthStencilStateVtbl; interface ID3D11DepthStencilState { CONST_VTBL ID3D11DepthStencilStateVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11DepthStencilState_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11DepthStencilState methods ***/ #define ID3D11DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11DepthStencilState_QueryInterface(ID3D11DepthStencilState* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11DepthStencilState_AddRef(ID3D11DepthStencilState* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11DepthStencilState_Release(ID3D11DepthStencilState* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11DepthStencilState_GetDevice(ID3D11DepthStencilState* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11DepthStencilState_GetPrivateData(ID3D11DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11DepthStencilState_SetPrivateData(ID3D11DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11DepthStencilState_SetPrivateDataInterface(ID3D11DepthStencilState* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11DepthStencilState methods ***/ static FORCEINLINE void ID3D11DepthStencilState_GetDesc(ID3D11DepthStencilState* This,D3D11_DEPTH_STENCIL_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11DepthStencilState_GetDesc_Proxy( ID3D11DepthStencilState* This, D3D11_DEPTH_STENCIL_DESC *pDesc); void __RPC_STUB ID3D11DepthStencilState_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11DepthStencilState_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11DepthStencilView interface */ #ifndef __ID3D11DepthStencilView_INTERFACE_DEFINED__ #define __ID3D11DepthStencilView_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11DepthStencilView, 0x9fdac92a, 0x1876, 0x48c3, 0xaf,0xad, 0x25,0xb9,0x4f,0x84,0xa9,0xb6); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("9fdac92a-1876-48c3-afad-25b94f84a9b6") ID3D11DepthStencilView : public ID3D11View { virtual void STDMETHODCALLTYPE GetDesc( D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11DepthStencilView, 0x9fdac92a, 0x1876, 0x48c3, 0xaf,0xad, 0x25,0xb9,0x4f,0x84,0xa9,0xb6) #endif #else typedef struct ID3D11DepthStencilViewVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11DepthStencilView* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11DepthStencilView* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11DepthStencilView* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11DepthStencilView* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11DepthStencilView* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11DepthStencilView* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11DepthStencilView* This, REFGUID guid, const IUnknown *pData); /*** ID3D11View methods ***/ void (STDMETHODCALLTYPE *GetResource)( ID3D11DepthStencilView* This, ID3D11Resource **ppResource); /*** ID3D11DepthStencilView methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11DepthStencilView* This, D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc); END_INTERFACE } ID3D11DepthStencilViewVtbl; interface ID3D11DepthStencilView { CONST_VTBL ID3D11DepthStencilViewVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11DepthStencilView_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11View methods ***/ #define ID3D11DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) /*** ID3D11DepthStencilView methods ***/ #define ID3D11DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11DepthStencilView_QueryInterface(ID3D11DepthStencilView* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11DepthStencilView_AddRef(ID3D11DepthStencilView* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11DepthStencilView_Release(ID3D11DepthStencilView* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11DepthStencilView_GetDevice(ID3D11DepthStencilView* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11DepthStencilView_GetPrivateData(ID3D11DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11DepthStencilView_SetPrivateData(ID3D11DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11DepthStencilView_SetPrivateDataInterface(ID3D11DepthStencilView* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11View methods ***/ static FORCEINLINE void ID3D11DepthStencilView_GetResource(ID3D11DepthStencilView* This,ID3D11Resource **ppResource) { This->lpVtbl->GetResource(This,ppResource); } /*** ID3D11DepthStencilView methods ***/ static FORCEINLINE void ID3D11DepthStencilView_GetDesc(ID3D11DepthStencilView* This,D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11DepthStencilView_GetDesc_Proxy( ID3D11DepthStencilView* This, D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc); void __RPC_STUB ID3D11DepthStencilView_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11DepthStencilView_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11DomainShader interface */ #ifndef __ID3D11DomainShader_INTERFACE_DEFINED__ #define __ID3D11DomainShader_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11DomainShader, 0xf582c508, 0x0f36, 0x490c, 0x99,0x77, 0x31,0xee,0xce,0x26,0x8c,0xfa); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("f582c508-0f36-490c-9977-31eece268cfa") ID3D11DomainShader : public ID3D11DeviceChild { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11DomainShader, 0xf582c508, 0x0f36, 0x490c, 0x99,0x77, 0x31,0xee,0xce,0x26,0x8c,0xfa) #endif #else typedef struct ID3D11DomainShaderVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11DomainShader* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11DomainShader* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11DomainShader* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11DomainShader* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11DomainShader* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11DomainShader* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11DomainShader* This, REFGUID guid, const IUnknown *pData); END_INTERFACE } ID3D11DomainShaderVtbl; interface ID3D11DomainShader { CONST_VTBL ID3D11DomainShaderVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11DomainShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11DomainShader_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11DomainShader_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11DomainShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11DomainShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11DomainShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11DomainShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11DomainShader_QueryInterface(ID3D11DomainShader* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11DomainShader_AddRef(ID3D11DomainShader* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11DomainShader_Release(ID3D11DomainShader* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11DomainShader_GetDevice(ID3D11DomainShader* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11DomainShader_GetPrivateData(ID3D11DomainShader* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11DomainShader_SetPrivateData(ID3D11DomainShader* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11DomainShader_SetPrivateDataInterface(ID3D11DomainShader* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } #endif #endif #endif #endif /* __ID3D11DomainShader_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11GeometryShader interface */ #ifndef __ID3D11GeometryShader_INTERFACE_DEFINED__ #define __ID3D11GeometryShader_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11GeometryShader, 0x38325b96, 0xeffb, 0x4022, 0xba,0x02, 0x2e,0x79,0x5b,0x70,0x27,0x5c); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("38325b96-effb-4022-ba02-2e795b70275c") ID3D11GeometryShader : public ID3D11DeviceChild { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11GeometryShader, 0x38325b96, 0xeffb, 0x4022, 0xba,0x02, 0x2e,0x79,0x5b,0x70,0x27,0x5c) #endif #else typedef struct ID3D11GeometryShaderVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11GeometryShader* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11GeometryShader* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11GeometryShader* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11GeometryShader* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11GeometryShader* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11GeometryShader* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11GeometryShader* This, REFGUID guid, const IUnknown *pData); END_INTERFACE } ID3D11GeometryShaderVtbl; interface ID3D11GeometryShader { CONST_VTBL ID3D11GeometryShaderVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11GeometryShader_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11GeometryShader_QueryInterface(ID3D11GeometryShader* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11GeometryShader_AddRef(ID3D11GeometryShader* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11GeometryShader_Release(ID3D11GeometryShader* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11GeometryShader_GetDevice(ID3D11GeometryShader* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11GeometryShader_GetPrivateData(ID3D11GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11GeometryShader_SetPrivateData(ID3D11GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11GeometryShader_SetPrivateDataInterface(ID3D11GeometryShader* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } #endif #endif #endif #endif /* __ID3D11GeometryShader_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11HullShader interface */ #ifndef __ID3D11HullShader_INTERFACE_DEFINED__ #define __ID3D11HullShader_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11HullShader, 0x8e5c6061, 0x628a, 0x4c8e, 0x82,0x64, 0xbb,0xe4,0x5c,0xb3,0xd5,0xdd); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd") ID3D11HullShader : public ID3D11DeviceChild { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11HullShader, 0x8e5c6061, 0x628a, 0x4c8e, 0x82,0x64, 0xbb,0xe4,0x5c,0xb3,0xd5,0xdd) #endif #else typedef struct ID3D11HullShaderVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11HullShader* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11HullShader* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11HullShader* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11HullShader* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11HullShader* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11HullShader* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11HullShader* This, REFGUID guid, const IUnknown *pData); END_INTERFACE } ID3D11HullShaderVtbl; interface ID3D11HullShader { CONST_VTBL ID3D11HullShaderVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11HullShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11HullShader_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11HullShader_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11HullShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11HullShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11HullShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11HullShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11HullShader_QueryInterface(ID3D11HullShader* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11HullShader_AddRef(ID3D11HullShader* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11HullShader_Release(ID3D11HullShader* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11HullShader_GetDevice(ID3D11HullShader* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11HullShader_GetPrivateData(ID3D11HullShader* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11HullShader_SetPrivateData(ID3D11HullShader* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11HullShader_SetPrivateDataInterface(ID3D11HullShader* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } #endif #endif #endif #endif /* __ID3D11HullShader_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11InputLayout interface */ #ifndef __ID3D11InputLayout_INTERFACE_DEFINED__ #define __ID3D11InputLayout_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11InputLayout, 0xe4819ddc, 0x4cf0, 0x4025, 0xbd,0x26, 0x5d,0xe8,0x2a,0x3e,0x07,0xb7); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("e4819ddc-4cf0-4025-bd26-5de82a3e07b7") ID3D11InputLayout : public ID3D11DeviceChild { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11InputLayout, 0xe4819ddc, 0x4cf0, 0x4025, 0xbd,0x26, 0x5d,0xe8,0x2a,0x3e,0x07,0xb7) #endif #else typedef struct ID3D11InputLayoutVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11InputLayout* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11InputLayout* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11InputLayout* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11InputLayout* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11InputLayout* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11InputLayout* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11InputLayout* This, REFGUID guid, const IUnknown *pData); END_INTERFACE } ID3D11InputLayoutVtbl; interface ID3D11InputLayout { CONST_VTBL ID3D11InputLayoutVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11InputLayout_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11InputLayout_QueryInterface(ID3D11InputLayout* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11InputLayout_AddRef(ID3D11InputLayout* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11InputLayout_Release(ID3D11InputLayout* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11InputLayout_GetDevice(ID3D11InputLayout* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11InputLayout_GetPrivateData(ID3D11InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11InputLayout_SetPrivateData(ID3D11InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11InputLayout_SetPrivateDataInterface(ID3D11InputLayout* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } #endif #endif #endif #endif /* __ID3D11InputLayout_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11PixelShader interface */ #ifndef __ID3D11PixelShader_INTERFACE_DEFINED__ #define __ID3D11PixelShader_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11PixelShader, 0xea82e40d, 0x51dc, 0x4f33, 0x93,0xd4, 0xdb,0x7c,0x91,0x25,0xae,0x8c); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("ea82e40d-51dc-4f33-93d4-db7c9125ae8c") ID3D11PixelShader : public ID3D11DeviceChild { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11PixelShader, 0xea82e40d, 0x51dc, 0x4f33, 0x93,0xd4, 0xdb,0x7c,0x91,0x25,0xae,0x8c) #endif #else typedef struct ID3D11PixelShaderVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11PixelShader* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11PixelShader* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11PixelShader* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11PixelShader* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11PixelShader* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11PixelShader* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11PixelShader* This, REFGUID guid, const IUnknown *pData); END_INTERFACE } ID3D11PixelShaderVtbl; interface ID3D11PixelShader { CONST_VTBL ID3D11PixelShaderVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11PixelShader_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11PixelShader_QueryInterface(ID3D11PixelShader* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11PixelShader_AddRef(ID3D11PixelShader* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11PixelShader_Release(ID3D11PixelShader* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11PixelShader_GetDevice(ID3D11PixelShader* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11PixelShader_GetPrivateData(ID3D11PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11PixelShader_SetPrivateData(ID3D11PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11PixelShader_SetPrivateDataInterface(ID3D11PixelShader* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } #endif #endif #endif #endif /* __ID3D11PixelShader_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11Predicate interface */ #ifndef __ID3D11Predicate_INTERFACE_DEFINED__ #define __ID3D11Predicate_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11Predicate, 0x9eb576dd, 0x9f77, 0x4d86, 0x81,0xaa, 0x8b,0xab,0x5f,0xe4,0x90,0xe2); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("9eb576dd-9f77-4d86-81aa-8bab5fe490e2") ID3D11Predicate : public ID3D11Query { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11Predicate, 0x9eb576dd, 0x9f77, 0x4d86, 0x81,0xaa, 0x8b,0xab,0x5f,0xe4,0x90,0xe2) #endif #else typedef struct ID3D11PredicateVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11Predicate* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11Predicate* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11Predicate* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11Predicate* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11Predicate* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11Predicate* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11Predicate* This, REFGUID guid, const IUnknown *pData); /*** ID3D11Asynchronous methods ***/ UINT (STDMETHODCALLTYPE *GetDataSize)( ID3D11Predicate* This); /*** ID3D11Query methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11Predicate* This, D3D11_QUERY_DESC *pDesc); END_INTERFACE } ID3D11PredicateVtbl; interface ID3D11Predicate { CONST_VTBL ID3D11PredicateVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11Predicate_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11Predicate_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11Asynchronous methods ***/ #define ID3D11Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) /*** ID3D11Query methods ***/ #define ID3D11Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11Predicate_QueryInterface(ID3D11Predicate* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11Predicate_AddRef(ID3D11Predicate* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11Predicate_Release(ID3D11Predicate* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11Predicate_GetDevice(ID3D11Predicate* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11Predicate_GetPrivateData(ID3D11Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11Predicate_SetPrivateData(ID3D11Predicate* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11Predicate_SetPrivateDataInterface(ID3D11Predicate* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11Asynchronous methods ***/ static FORCEINLINE UINT ID3D11Predicate_GetDataSize(ID3D11Predicate* This) { return This->lpVtbl->GetDataSize(This); } /*** ID3D11Query methods ***/ static FORCEINLINE void ID3D11Predicate_GetDesc(ID3D11Predicate* This,D3D11_QUERY_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif #endif /* __ID3D11Predicate_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11RasterizerState interface */ #ifndef __ID3D11RasterizerState_INTERFACE_DEFINED__ #define __ID3D11RasterizerState_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11RasterizerState, 0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5,0x06, 0xfc,0x04,0x20,0x0b,0x6e,0xe7); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7") ID3D11RasterizerState : public ID3D11DeviceChild { virtual void STDMETHODCALLTYPE GetDesc( D3D11_RASTERIZER_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11RasterizerState, 0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5,0x06, 0xfc,0x04,0x20,0x0b,0x6e,0xe7) #endif #else typedef struct ID3D11RasterizerStateVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11RasterizerState* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11RasterizerState* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11RasterizerState* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11RasterizerState* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11RasterizerState* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11RasterizerState* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11RasterizerState* This, REFGUID guid, const IUnknown *pData); /*** ID3D11RasterizerState methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11RasterizerState* This, D3D11_RASTERIZER_DESC *pDesc); END_INTERFACE } ID3D11RasterizerStateVtbl; interface ID3D11RasterizerState { CONST_VTBL ID3D11RasterizerStateVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11RasterizerState_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11RasterizerState methods ***/ #define ID3D11RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11RasterizerState_QueryInterface(ID3D11RasterizerState* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11RasterizerState_AddRef(ID3D11RasterizerState* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11RasterizerState_Release(ID3D11RasterizerState* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11RasterizerState_GetDevice(ID3D11RasterizerState* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11RasterizerState_GetPrivateData(ID3D11RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11RasterizerState_SetPrivateData(ID3D11RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11RasterizerState_SetPrivateDataInterface(ID3D11RasterizerState* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11RasterizerState methods ***/ static FORCEINLINE void ID3D11RasterizerState_GetDesc(ID3D11RasterizerState* This,D3D11_RASTERIZER_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11RasterizerState_GetDesc_Proxy( ID3D11RasterizerState* This, D3D11_RASTERIZER_DESC *pDesc); void __RPC_STUB ID3D11RasterizerState_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11RasterizerState_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11RenderTargetView interface */ #ifndef __ID3D11RenderTargetView_INTERFACE_DEFINED__ #define __ID3D11RenderTargetView_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11RenderTargetView, 0xdfdba067, 0x0b8d, 0x4865, 0x87,0x5b, 0xd7,0xb4,0x51,0x6c,0xc1,0x64); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("dfdba067-0b8d-4865-875b-d7b4516cc164") ID3D11RenderTargetView : public ID3D11View { virtual void STDMETHODCALLTYPE GetDesc( D3D11_RENDER_TARGET_VIEW_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11RenderTargetView, 0xdfdba067, 0x0b8d, 0x4865, 0x87,0x5b, 0xd7,0xb4,0x51,0x6c,0xc1,0x64) #endif #else typedef struct ID3D11RenderTargetViewVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11RenderTargetView* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11RenderTargetView* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11RenderTargetView* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11RenderTargetView* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11RenderTargetView* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11RenderTargetView* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11RenderTargetView* This, REFGUID guid, const IUnknown *pData); /*** ID3D11View methods ***/ void (STDMETHODCALLTYPE *GetResource)( ID3D11RenderTargetView* This, ID3D11Resource **ppResource); /*** ID3D11RenderTargetView methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11RenderTargetView* This, D3D11_RENDER_TARGET_VIEW_DESC *pDesc); END_INTERFACE } ID3D11RenderTargetViewVtbl; interface ID3D11RenderTargetView { CONST_VTBL ID3D11RenderTargetViewVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11RenderTargetView_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11View methods ***/ #define ID3D11RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) /*** ID3D11RenderTargetView methods ***/ #define ID3D11RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11RenderTargetView_QueryInterface(ID3D11RenderTargetView* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11RenderTargetView_AddRef(ID3D11RenderTargetView* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11RenderTargetView_Release(ID3D11RenderTargetView* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11RenderTargetView_GetDevice(ID3D11RenderTargetView* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11RenderTargetView_GetPrivateData(ID3D11RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11RenderTargetView_SetPrivateData(ID3D11RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11RenderTargetView_SetPrivateDataInterface(ID3D11RenderTargetView* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11View methods ***/ static FORCEINLINE void ID3D11RenderTargetView_GetResource(ID3D11RenderTargetView* This,ID3D11Resource **ppResource) { This->lpVtbl->GetResource(This,ppResource); } /*** ID3D11RenderTargetView methods ***/ static FORCEINLINE void ID3D11RenderTargetView_GetDesc(ID3D11RenderTargetView* This,D3D11_RENDER_TARGET_VIEW_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11RenderTargetView_GetDesc_Proxy( ID3D11RenderTargetView* This, D3D11_RENDER_TARGET_VIEW_DESC *pDesc); void __RPC_STUB ID3D11RenderTargetView_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11RenderTargetView_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11SamplerState interface */ #ifndef __ID3D11SamplerState_INTERFACE_DEFINED__ #define __ID3D11SamplerState_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11SamplerState, 0xda6fea51, 0x564c, 0x4487, 0x98,0x10, 0xf0,0xd0,0xf9,0xb4,0xe3,0xa5); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("da6fea51-564c-4487-9810-f0d0f9b4e3a5") ID3D11SamplerState : public ID3D11DeviceChild { virtual void STDMETHODCALLTYPE GetDesc( D3D11_SAMPLER_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11SamplerState, 0xda6fea51, 0x564c, 0x4487, 0x98,0x10, 0xf0,0xd0,0xf9,0xb4,0xe3,0xa5) #endif #else typedef struct ID3D11SamplerStateVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11SamplerState* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11SamplerState* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11SamplerState* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11SamplerState* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11SamplerState* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11SamplerState* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11SamplerState* This, REFGUID guid, const IUnknown *pData); /*** ID3D11SamplerState methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11SamplerState* This, D3D11_SAMPLER_DESC *pDesc); END_INTERFACE } ID3D11SamplerStateVtbl; interface ID3D11SamplerState { CONST_VTBL ID3D11SamplerStateVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11SamplerState_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11SamplerState methods ***/ #define ID3D11SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11SamplerState_QueryInterface(ID3D11SamplerState* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11SamplerState_AddRef(ID3D11SamplerState* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11SamplerState_Release(ID3D11SamplerState* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11SamplerState_GetDevice(ID3D11SamplerState* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11SamplerState_GetPrivateData(ID3D11SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11SamplerState_SetPrivateData(ID3D11SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11SamplerState_SetPrivateDataInterface(ID3D11SamplerState* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11SamplerState methods ***/ static FORCEINLINE void ID3D11SamplerState_GetDesc(ID3D11SamplerState* This,D3D11_SAMPLER_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11SamplerState_GetDesc_Proxy( ID3D11SamplerState* This, D3D11_SAMPLER_DESC *pDesc); void __RPC_STUB ID3D11SamplerState_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11SamplerState_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11ShaderResourceView interface */ #ifndef __ID3D11ShaderResourceView_INTERFACE_DEFINED__ #define __ID3D11ShaderResourceView_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11ShaderResourceView, 0xb0e06fe0, 0x8192, 0x4e1a, 0xb1,0xca, 0x36,0xd7,0x41,0x47,0x10,0xb2); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("b0e06fe0-8192-4e1a-b1ca-36d7414710b2") ID3D11ShaderResourceView : public ID3D11View { virtual void STDMETHODCALLTYPE GetDesc( D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11ShaderResourceView, 0xb0e06fe0, 0x8192, 0x4e1a, 0xb1,0xca, 0x36,0xd7,0x41,0x47,0x10,0xb2) #endif #else typedef struct ID3D11ShaderResourceViewVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11ShaderResourceView* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11ShaderResourceView* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11ShaderResourceView* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11ShaderResourceView* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11ShaderResourceView* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11ShaderResourceView* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11ShaderResourceView* This, REFGUID guid, const IUnknown *pData); /*** ID3D11View methods ***/ void (STDMETHODCALLTYPE *GetResource)( ID3D11ShaderResourceView* This, ID3D11Resource **ppResource); /*** ID3D11ShaderResourceView methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11ShaderResourceView* This, D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); END_INTERFACE } ID3D11ShaderResourceViewVtbl; interface ID3D11ShaderResourceView { CONST_VTBL ID3D11ShaderResourceViewVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11ShaderResourceView_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11View methods ***/ #define ID3D11ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) /*** ID3D11ShaderResourceView methods ***/ #define ID3D11ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11ShaderResourceView_QueryInterface(ID3D11ShaderResourceView* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11ShaderResourceView_AddRef(ID3D11ShaderResourceView* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11ShaderResourceView_Release(ID3D11ShaderResourceView* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11ShaderResourceView_GetDevice(ID3D11ShaderResourceView* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11ShaderResourceView_GetPrivateData(ID3D11ShaderResourceView* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11ShaderResourceView_SetPrivateData(ID3D11ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11ShaderResourceView_SetPrivateDataInterface(ID3D11ShaderResourceView* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11View methods ***/ static FORCEINLINE void ID3D11ShaderResourceView_GetResource(ID3D11ShaderResourceView* This,ID3D11Resource **ppResource) { This->lpVtbl->GetResource(This,ppResource); } /*** ID3D11ShaderResourceView methods ***/ static FORCEINLINE void ID3D11ShaderResourceView_GetDesc(ID3D11ShaderResourceView* This,D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11ShaderResourceView_GetDesc_Proxy( ID3D11ShaderResourceView* This, D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); void __RPC_STUB ID3D11ShaderResourceView_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11ShaderResourceView_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11Texture1D interface */ #ifndef __ID3D11Texture1D_INTERFACE_DEFINED__ #define __ID3D11Texture1D_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11Texture1D, 0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4,0xc8, 0x43,0x9a,0xf2,0xef,0x56,0x4c); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c") ID3D11Texture1D : public ID3D11Resource { virtual void STDMETHODCALLTYPE GetDesc( D3D11_TEXTURE1D_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11Texture1D, 0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4,0xc8, 0x43,0x9a,0xf2,0xef,0x56,0x4c) #endif #else typedef struct ID3D11Texture1DVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11Texture1D* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11Texture1D* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11Texture1D* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11Texture1D* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11Texture1D* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11Texture1D* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11Texture1D* This, REFGUID guid, const IUnknown *pData); /*** ID3D11Resource methods ***/ void (STDMETHODCALLTYPE *GetType)( ID3D11Texture1D* This, D3D11_RESOURCE_DIMENSION *pResourceDimension); void (STDMETHODCALLTYPE *SetEvictionPriority)( ID3D11Texture1D* This, UINT EvictionPriority); UINT (STDMETHODCALLTYPE *GetEvictionPriority)( ID3D11Texture1D* This); /*** ID3D11Texture1D methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11Texture1D* This, D3D11_TEXTURE1D_DESC *pDesc); END_INTERFACE } ID3D11Texture1DVtbl; interface ID3D11Texture1D { CONST_VTBL ID3D11Texture1DVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11Texture1D_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11Resource methods ***/ #define ID3D11Texture1D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) #define ID3D11Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) #define ID3D11Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) /*** ID3D11Texture1D methods ***/ #define ID3D11Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11Texture1D_QueryInterface(ID3D11Texture1D* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11Texture1D_AddRef(ID3D11Texture1D* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11Texture1D_Release(ID3D11Texture1D* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11Texture1D_GetDevice(ID3D11Texture1D* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11Texture1D_GetPrivateData(ID3D11Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11Texture1D_SetPrivateData(ID3D11Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11Texture1D_SetPrivateDataInterface(ID3D11Texture1D* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11Resource methods ***/ static FORCEINLINE void ID3D11Texture1D_GetType(ID3D11Texture1D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { This->lpVtbl->GetType(This,pResourceDimension); } static FORCEINLINE void ID3D11Texture1D_SetEvictionPriority(ID3D11Texture1D* This,UINT EvictionPriority) { This->lpVtbl->SetEvictionPriority(This,EvictionPriority); } static FORCEINLINE UINT ID3D11Texture1D_GetEvictionPriority(ID3D11Texture1D* This) { return This->lpVtbl->GetEvictionPriority(This); } /*** ID3D11Texture1D methods ***/ static FORCEINLINE void ID3D11Texture1D_GetDesc(ID3D11Texture1D* This,D3D11_TEXTURE1D_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11Texture1D_GetDesc_Proxy( ID3D11Texture1D* This, D3D11_TEXTURE1D_DESC *pDesc); void __RPC_STUB ID3D11Texture1D_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11Texture1D_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11Texture2D interface */ #ifndef __ID3D11Texture2D_INTERFACE_DEFINED__ #define __ID3D11Texture2D_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11Texture2D, 0x6f15aaf2, 0xd208, 0x4e89, 0x9a,0xb4, 0x48,0x95,0x35,0xd3,0x4f,0x9c); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6f15aaf2-d208-4e89-9ab4-489535d34f9c") ID3D11Texture2D : public ID3D11Resource { virtual void STDMETHODCALLTYPE GetDesc( D3D11_TEXTURE2D_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11Texture2D, 0x6f15aaf2, 0xd208, 0x4e89, 0x9a,0xb4, 0x48,0x95,0x35,0xd3,0x4f,0x9c) #endif #else typedef struct ID3D11Texture2DVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11Texture2D* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11Texture2D* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11Texture2D* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11Texture2D* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11Texture2D* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11Texture2D* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11Texture2D* This, REFGUID guid, const IUnknown *pData); /*** ID3D11Resource methods ***/ void (STDMETHODCALLTYPE *GetType)( ID3D11Texture2D* This, D3D11_RESOURCE_DIMENSION *pResourceDimension); void (STDMETHODCALLTYPE *SetEvictionPriority)( ID3D11Texture2D* This, UINT EvictionPriority); UINT (STDMETHODCALLTYPE *GetEvictionPriority)( ID3D11Texture2D* This); /*** ID3D11Texture2D methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11Texture2D* This, D3D11_TEXTURE2D_DESC *pDesc); END_INTERFACE } ID3D11Texture2DVtbl; interface ID3D11Texture2D { CONST_VTBL ID3D11Texture2DVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11Texture2D_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11Resource methods ***/ #define ID3D11Texture2D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) #define ID3D11Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) #define ID3D11Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) /*** ID3D11Texture2D methods ***/ #define ID3D11Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11Texture2D_QueryInterface(ID3D11Texture2D* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11Texture2D_AddRef(ID3D11Texture2D* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11Texture2D_Release(ID3D11Texture2D* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11Texture2D_GetDevice(ID3D11Texture2D* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11Texture2D_GetPrivateData(ID3D11Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11Texture2D_SetPrivateData(ID3D11Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11Texture2D_SetPrivateDataInterface(ID3D11Texture2D* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11Resource methods ***/ static FORCEINLINE void ID3D11Texture2D_GetType(ID3D11Texture2D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { This->lpVtbl->GetType(This,pResourceDimension); } static FORCEINLINE void ID3D11Texture2D_SetEvictionPriority(ID3D11Texture2D* This,UINT EvictionPriority) { This->lpVtbl->SetEvictionPriority(This,EvictionPriority); } static FORCEINLINE UINT ID3D11Texture2D_GetEvictionPriority(ID3D11Texture2D* This) { return This->lpVtbl->GetEvictionPriority(This); } /*** ID3D11Texture2D methods ***/ static FORCEINLINE void ID3D11Texture2D_GetDesc(ID3D11Texture2D* This,D3D11_TEXTURE2D_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11Texture2D_GetDesc_Proxy( ID3D11Texture2D* This, D3D11_TEXTURE2D_DESC *pDesc); void __RPC_STUB ID3D11Texture2D_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11Texture2D_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11Texture3D interface */ #ifndef __ID3D11Texture3D_INTERFACE_DEFINED__ #define __ID3D11Texture3D_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11Texture3D, 0x037e866e, 0xf56d, 0x4357, 0xa8,0xaf, 0x9d,0xab,0xbe,0x6e,0x25,0x0e); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("037e866e-f56d-4357-a8af-9dabbe6e250e") ID3D11Texture3D : public ID3D11Resource { virtual void STDMETHODCALLTYPE GetDesc( D3D11_TEXTURE3D_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11Texture3D, 0x037e866e, 0xf56d, 0x4357, 0xa8,0xaf, 0x9d,0xab,0xbe,0x6e,0x25,0x0e) #endif #else typedef struct ID3D11Texture3DVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11Texture3D* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11Texture3D* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11Texture3D* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11Texture3D* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11Texture3D* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11Texture3D* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11Texture3D* This, REFGUID guid, const IUnknown *pData); /*** ID3D11Resource methods ***/ void (STDMETHODCALLTYPE *GetType)( ID3D11Texture3D* This, D3D11_RESOURCE_DIMENSION *pResourceDimension); void (STDMETHODCALLTYPE *SetEvictionPriority)( ID3D11Texture3D* This, UINT EvictionPriority); UINT (STDMETHODCALLTYPE *GetEvictionPriority)( ID3D11Texture3D* This); /*** ID3D11Texture3D methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11Texture3D* This, D3D11_TEXTURE3D_DESC *pDesc); END_INTERFACE } ID3D11Texture3DVtbl; interface ID3D11Texture3D { CONST_VTBL ID3D11Texture3DVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11Texture3D_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11Resource methods ***/ #define ID3D11Texture3D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) #define ID3D11Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) #define ID3D11Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) /*** ID3D11Texture3D methods ***/ #define ID3D11Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11Texture3D_QueryInterface(ID3D11Texture3D* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11Texture3D_AddRef(ID3D11Texture3D* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11Texture3D_Release(ID3D11Texture3D* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11Texture3D_GetDevice(ID3D11Texture3D* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11Texture3D_GetPrivateData(ID3D11Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11Texture3D_SetPrivateData(ID3D11Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11Texture3D_SetPrivateDataInterface(ID3D11Texture3D* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11Resource methods ***/ static FORCEINLINE void ID3D11Texture3D_GetType(ID3D11Texture3D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { This->lpVtbl->GetType(This,pResourceDimension); } static FORCEINLINE void ID3D11Texture3D_SetEvictionPriority(ID3D11Texture3D* This,UINT EvictionPriority) { This->lpVtbl->SetEvictionPriority(This,EvictionPriority); } static FORCEINLINE UINT ID3D11Texture3D_GetEvictionPriority(ID3D11Texture3D* This) { return This->lpVtbl->GetEvictionPriority(This); } /*** ID3D11Texture3D methods ***/ static FORCEINLINE void ID3D11Texture3D_GetDesc(ID3D11Texture3D* This,D3D11_TEXTURE3D_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11Texture3D_GetDesc_Proxy( ID3D11Texture3D* This, D3D11_TEXTURE3D_DESC *pDesc); void __RPC_STUB ID3D11Texture3D_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11Texture3D_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11UnorderedAccessView interface */ #ifndef __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ #define __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11UnorderedAccessView, 0x28acf509, 0x7f5c, 0x48f6, 0x86,0x11, 0xf3,0x16,0x01,0x0a,0x63,0x80); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("28acf509-7f5c-48f6-8611-f316010a6380") ID3D11UnorderedAccessView : public ID3D11View { virtual void STDMETHODCALLTYPE GetDesc( D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11UnorderedAccessView, 0x28acf509, 0x7f5c, 0x48f6, 0x86,0x11, 0xf3,0x16,0x01,0x0a,0x63,0x80) #endif #else typedef struct ID3D11UnorderedAccessViewVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11UnorderedAccessView* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11UnorderedAccessView* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11UnorderedAccessView* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11UnorderedAccessView* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11UnorderedAccessView* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11UnorderedAccessView* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11UnorderedAccessView* This, REFGUID guid, const IUnknown *pData); /*** ID3D11View methods ***/ void (STDMETHODCALLTYPE *GetResource)( ID3D11UnorderedAccessView* This, ID3D11Resource **ppResource); /*** ID3D11UnorderedAccessView methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11UnorderedAccessView* This, D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); END_INTERFACE } ID3D11UnorderedAccessViewVtbl; interface ID3D11UnorderedAccessView { CONST_VTBL ID3D11UnorderedAccessViewVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11UnorderedAccessView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11UnorderedAccessView_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11UnorderedAccessView_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11UnorderedAccessView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11UnorderedAccessView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11UnorderedAccessView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11UnorderedAccessView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11View methods ***/ #define ID3D11UnorderedAccessView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) /*** ID3D11UnorderedAccessView methods ***/ #define ID3D11UnorderedAccessView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11UnorderedAccessView_QueryInterface(ID3D11UnorderedAccessView* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11UnorderedAccessView_AddRef(ID3D11UnorderedAccessView* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11UnorderedAccessView_Release(ID3D11UnorderedAccessView* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11UnorderedAccessView_GetDevice(ID3D11UnorderedAccessView* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11UnorderedAccessView_GetPrivateData(ID3D11UnorderedAccessView* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11UnorderedAccessView_SetPrivateData(ID3D11UnorderedAccessView* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11UnorderedAccessView_SetPrivateDataInterface(ID3D11UnorderedAccessView* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11View methods ***/ static FORCEINLINE void ID3D11UnorderedAccessView_GetResource(ID3D11UnorderedAccessView* This,ID3D11Resource **ppResource) { This->lpVtbl->GetResource(This,ppResource); } /*** ID3D11UnorderedAccessView methods ***/ static FORCEINLINE void ID3D11UnorderedAccessView_GetDesc(ID3D11UnorderedAccessView* This,D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11UnorderedAccessView_GetDesc_Proxy( ID3D11UnorderedAccessView* This, D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); void __RPC_STUB ID3D11UnorderedAccessView_GetDesc_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11VertexShader interface */ #ifndef __ID3D11VertexShader_INTERFACE_DEFINED__ #define __ID3D11VertexShader_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11VertexShader, 0x3b301d64, 0xd678, 0x4289, 0x88,0x97, 0x22,0xf8,0x92,0x8b,0x72,0xf3); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("3b301d64-d678-4289-8897-22f8928b72f3") ID3D11VertexShader : public ID3D11DeviceChild { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11VertexShader, 0x3b301d64, 0xd678, 0x4289, 0x88,0x97, 0x22,0xf8,0x92,0x8b,0x72,0xf3) #endif #else typedef struct ID3D11VertexShaderVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11VertexShader* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11VertexShader* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11VertexShader* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11VertexShader* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11VertexShader* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11VertexShader* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11VertexShader* This, REFGUID guid, const IUnknown *pData); END_INTERFACE } ID3D11VertexShaderVtbl; interface ID3D11VertexShader { CONST_VTBL ID3D11VertexShaderVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11VertexShader_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11VertexShader_QueryInterface(ID3D11VertexShader* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11VertexShader_AddRef(ID3D11VertexShader* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11VertexShader_Release(ID3D11VertexShader* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11VertexShader_GetDevice(ID3D11VertexShader* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11VertexShader_GetPrivateData(ID3D11VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11VertexShader_SetPrivateData(ID3D11VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11VertexShader_SetPrivateDataInterface(ID3D11VertexShader* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } #endif #endif #endif #endif /* __ID3D11VertexShader_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11DeviceContext interface */ #ifndef __ID3D11DeviceContext_INTERFACE_DEFINED__ #define __ID3D11DeviceContext_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11DeviceContext, 0xc0bfa96c, 0xe089, 0x44fb, 0x8e,0xaf, 0x26,0xf8,0x79,0x61,0x90,0xda); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c0bfa96c-e089-44fb-8eaf-26f8796190da") ID3D11DeviceContext : public ID3D11DeviceChild { virtual void STDMETHODCALLTYPE VSSetConstantBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE PSSetShaderResources( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE PSSetShader( ID3D11PixelShader *pPixelShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances) = 0; virtual void STDMETHODCALLTYPE PSSetSamplers( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE VSSetShader( ID3D11VertexShader *pVertexShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances) = 0; virtual void STDMETHODCALLTYPE DrawIndexed( UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation) = 0; virtual void STDMETHODCALLTYPE Draw( UINT VertexCount, UINT StartVertexLocation) = 0; virtual HRESULT STDMETHODCALLTYPE Map( ID3D11Resource *pResource, UINT Subresource, D3D11_MAP MapType, UINT MapFlags, D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0; virtual void STDMETHODCALLTYPE Unmap( ID3D11Resource *pResource, UINT Subresource) = 0; virtual void STDMETHODCALLTYPE PSSetConstantBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE IASetInputLayout( ID3D11InputLayout *pInputLayout) = 0; virtual void STDMETHODCALLTYPE IASetVertexBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppVertexBuffers, const UINT *pStrides, const UINT *pOffsets) = 0; virtual void STDMETHODCALLTYPE IASetIndexBuffer( ID3D11Buffer *pIndexBuffer, DXGI_FORMAT Format, UINT Offset) = 0; virtual void STDMETHODCALLTYPE DrawIndexedInstanced( UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation) = 0; virtual void STDMETHODCALLTYPE DrawInstanced( UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation) = 0; virtual void STDMETHODCALLTYPE GSSetConstantBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE GSSetShader( ID3D11GeometryShader *pShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances) = 0; virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( D3D11_PRIMITIVE_TOPOLOGY Topology) = 0; virtual void STDMETHODCALLTYPE VSSetShaderResources( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE VSSetSamplers( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE Begin( ID3D11Asynchronous *pAsync) = 0; virtual void STDMETHODCALLTYPE End( ID3D11Asynchronous *pAsync) = 0; virtual HRESULT STDMETHODCALLTYPE GetData( ID3D11Asynchronous *pAsync, void *pData, UINT DataSize, UINT GetDataFlags) = 0; virtual void STDMETHODCALLTYPE SetPredication( ID3D11Predicate *pPredicate, WINBOOL PredicateValue) = 0; virtual void STDMETHODCALLTYPE GSSetShaderResources( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE GSSetSamplers( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE OMSetRenderTargets( UINT NumViews, ID3D11RenderTargetView *const *ppRenderTargetViews, ID3D11DepthStencilView *pDepthStencilView) = 0; virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews( UINT NumRTVs, ID3D11RenderTargetView *const *ppRenderTargetViews, ID3D11DepthStencilView *pDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, const UINT *pUAVInitialCounts) = 0; virtual void STDMETHODCALLTYPE OMSetBlendState( ID3D11BlendState *pBlendState, const FLOAT BlendFactor[4], UINT SampleMask) = 0; virtual void STDMETHODCALLTYPE OMSetDepthStencilState( ID3D11DepthStencilState *pDepthStencilState, UINT StencilRef) = 0; virtual void STDMETHODCALLTYPE SOSetTargets( UINT NumBuffers, ID3D11Buffer *const *ppSOTargets, const UINT *pOffsets) = 0; virtual void STDMETHODCALLTYPE DrawAuto( ) = 0; virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect( ID3D11Buffer *pBufferForArgs, UINT AlignedByteOffsetForArgs) = 0; virtual void STDMETHODCALLTYPE DrawInstancedIndirect( ID3D11Buffer *pBufferForArgs, UINT AlignedByteOffsetForArgs) = 0; virtual void STDMETHODCALLTYPE Dispatch( UINT ThreadGroupCountX, UINT ThreadGroupCountY, UINT ThreadGroupCountZ) = 0; virtual void STDMETHODCALLTYPE DispatchIndirect( ID3D11Buffer *pBufferForArgs, UINT AlignedByteOffsetForArgs) = 0; virtual void STDMETHODCALLTYPE RSSetState( ID3D11RasterizerState *pRasterizerState) = 0; virtual void STDMETHODCALLTYPE RSSetViewports( UINT NumViewports, const D3D11_VIEWPORT *pViewports) = 0; virtual void STDMETHODCALLTYPE RSSetScissorRects( UINT NumRects, const D3D11_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE CopySubresourceRegion( ID3D11Resource *pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D11Resource *pSrcResource, UINT SrcSubresource, const D3D11_BOX *pSrcBox) = 0; virtual void STDMETHODCALLTYPE CopyResource( ID3D11Resource *pDstResource, ID3D11Resource *pSrcResource) = 0; virtual void STDMETHODCALLTYPE UpdateSubresource( ID3D11Resource *pDstResource, UINT DstSubresource, const D3D11_BOX *pDstBox, const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch) = 0; virtual void STDMETHODCALLTYPE CopyStructureCount( ID3D11Buffer *pDstBuffer, UINT DstAlignedByteOffset, ID3D11UnorderedAccessView *pSrcView) = 0; virtual void STDMETHODCALLTYPE ClearRenderTargetView( ID3D11RenderTargetView *pRenderTargetView, const FLOAT ColorRGBA[4]) = 0; virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( ID3D11UnorderedAccessView *pUnorderedAccessView, const UINT Values[4]) = 0; virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( ID3D11UnorderedAccessView *pUnorderedAccessView, const FLOAT Values[4]) = 0; virtual void STDMETHODCALLTYPE ClearDepthStencilView( ID3D11DepthStencilView *pDepthStencilView, UINT ClearFlags, FLOAT Depth, UINT8 Stencil) = 0; virtual void STDMETHODCALLTYPE GenerateMips( ID3D11ShaderResourceView *pShaderResourceView) = 0; virtual void STDMETHODCALLTYPE SetResourceMinLOD( ID3D11Resource *pResource, FLOAT MinLOD) = 0; virtual FLOAT STDMETHODCALLTYPE GetResourceMinLOD( ID3D11Resource *pResource) = 0; virtual void STDMETHODCALLTYPE ResolveSubresource( ID3D11Resource *pDstResource, UINT DstSubresource, ID3D11Resource *pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format) = 0; virtual void STDMETHODCALLTYPE ExecuteCommandList( ID3D11CommandList *pCommandList, WINBOOL RestoreContextState) = 0; virtual void STDMETHODCALLTYPE HSSetShaderResources( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE HSSetShader( ID3D11HullShader *pHullShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances) = 0; virtual void STDMETHODCALLTYPE HSSetSamplers( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE HSSetConstantBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE DSSetShaderResources( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE DSSetShader( ID3D11DomainShader *pDomainShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances) = 0; virtual void STDMETHODCALLTYPE DSSetSamplers( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE DSSetConstantBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE CSSetShaderResources( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews( UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, const UINT *pUAVInitialCounts) = 0; virtual void STDMETHODCALLTYPE CSSetShader( ID3D11ComputeShader *pComputeShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances) = 0; virtual void STDMETHODCALLTYPE CSSetSamplers( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE CSSetConstantBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE VSGetConstantBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE PSGetShaderResources( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE PSGetShader( ID3D11PixelShader **ppPixelShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances) = 0; virtual void STDMETHODCALLTYPE PSGetSamplers( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE VSGetShader( ID3D11VertexShader **ppVertexShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances) = 0; virtual void STDMETHODCALLTYPE PSGetConstantBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE IAGetInputLayout( ID3D11InputLayout **ppInputLayout) = 0; virtual void STDMETHODCALLTYPE IAGetVertexBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppVertexBuffers, UINT *pStrides, UINT *pOffsets) = 0; virtual void STDMETHODCALLTYPE IAGetIndexBuffer( ID3D11Buffer **pIndexBuffer, DXGI_FORMAT *Format, UINT *Offset) = 0; virtual void STDMETHODCALLTYPE GSGetConstantBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE GSGetShader( ID3D11GeometryShader **ppGeometryShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances) = 0; virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( D3D11_PRIMITIVE_TOPOLOGY *pTopology) = 0; virtual void STDMETHODCALLTYPE VSGetShaderResources( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE VSGetSamplers( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE GetPredication( ID3D11Predicate **ppPredicate, WINBOOL *pPredicateValue) = 0; virtual void STDMETHODCALLTYPE GSGetShaderResources( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE GSGetSamplers( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE OMGetRenderTargets( UINT NumViews, ID3D11RenderTargetView **ppRenderTargetViews, ID3D11DepthStencilView **ppDepthStencilView) = 0; virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews( UINT NumRTVs, ID3D11RenderTargetView **ppRenderTargetViews, ID3D11DepthStencilView **ppDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0; virtual void STDMETHODCALLTYPE OMGetBlendState( ID3D11BlendState **ppBlendState, FLOAT BlendFactor[4], UINT *pSampleMask) = 0; virtual void STDMETHODCALLTYPE OMGetDepthStencilState( ID3D11DepthStencilState **ppDepthStencilState, UINT *pStencilRef) = 0; virtual void STDMETHODCALLTYPE SOGetTargets( UINT NumBuffers, ID3D11Buffer **ppSOTargets) = 0; virtual void STDMETHODCALLTYPE RSGetState( ID3D11RasterizerState **ppRasterizerState) = 0; virtual void STDMETHODCALLTYPE RSGetViewports( UINT *pNumViewports, D3D11_VIEWPORT *pViewports) = 0; virtual void STDMETHODCALLTYPE RSGetScissorRects( UINT *pNumRects, D3D11_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE HSGetShaderResources( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE HSGetShader( ID3D11HullShader **ppHullShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances) = 0; virtual void STDMETHODCALLTYPE HSGetSamplers( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE HSGetConstantBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE DSGetShaderResources( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE DSGetShader( ID3D11DomainShader **ppDomainShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances) = 0; virtual void STDMETHODCALLTYPE DSGetSamplers( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE DSGetConstantBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE CSGetShaderResources( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews( UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0; virtual void STDMETHODCALLTYPE CSGetShader( ID3D11ComputeShader **ppComputeShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances) = 0; virtual void STDMETHODCALLTYPE CSGetSamplers( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE CSGetConstantBuffers( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE ClearState( ) = 0; virtual void STDMETHODCALLTYPE Flush( ) = 0; virtual D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType( ) = 0; virtual UINT STDMETHODCALLTYPE GetContextFlags( ) = 0; virtual HRESULT STDMETHODCALLTYPE FinishCommandList( WINBOOL RestoreDeferredContextState, ID3D11CommandList **ppCommandList) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11DeviceContext, 0xc0bfa96c, 0xe089, 0x44fb, 0x8e,0xaf, 0x26,0xf8,0x79,0x61,0x90,0xda) #endif #else typedef struct ID3D11DeviceContextVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11DeviceContext* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11DeviceContext* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11DeviceContext* This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11DeviceContext* This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11DeviceContext* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11DeviceContext* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11DeviceContext* This, REFGUID guid, const IUnknown *pData); /*** ID3D11DeviceContext methods ***/ void (STDMETHODCALLTYPE *VSSetConstantBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void (STDMETHODCALLTYPE *PSSetShaderResources)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void (STDMETHODCALLTYPE *PSSetShader)( ID3D11DeviceContext* This, ID3D11PixelShader *pPixelShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void (STDMETHODCALLTYPE *PSSetSamplers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void (STDMETHODCALLTYPE *VSSetShader)( ID3D11DeviceContext* This, ID3D11VertexShader *pVertexShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void (STDMETHODCALLTYPE *DrawIndexed)( ID3D11DeviceContext* This, UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation); void (STDMETHODCALLTYPE *Draw)( ID3D11DeviceContext* This, UINT VertexCount, UINT StartVertexLocation); HRESULT (STDMETHODCALLTYPE *Map)( ID3D11DeviceContext* This, ID3D11Resource *pResource, UINT Subresource, D3D11_MAP MapType, UINT MapFlags, D3D11_MAPPED_SUBRESOURCE *pMappedResource); void (STDMETHODCALLTYPE *Unmap)( ID3D11DeviceContext* This, ID3D11Resource *pResource, UINT Subresource); void (STDMETHODCALLTYPE *PSSetConstantBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void (STDMETHODCALLTYPE *IASetInputLayout)( ID3D11DeviceContext* This, ID3D11InputLayout *pInputLayout); void (STDMETHODCALLTYPE *IASetVertexBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppVertexBuffers, const UINT *pStrides, const UINT *pOffsets); void (STDMETHODCALLTYPE *IASetIndexBuffer)( ID3D11DeviceContext* This, ID3D11Buffer *pIndexBuffer, DXGI_FORMAT Format, UINT Offset); void (STDMETHODCALLTYPE *DrawIndexedInstanced)( ID3D11DeviceContext* This, UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation); void (STDMETHODCALLTYPE *DrawInstanced)( ID3D11DeviceContext* This, UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation); void (STDMETHODCALLTYPE *GSSetConstantBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void (STDMETHODCALLTYPE *GSSetShader)( ID3D11DeviceContext* This, ID3D11GeometryShader *pShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( ID3D11DeviceContext* This, D3D11_PRIMITIVE_TOPOLOGY Topology); void (STDMETHODCALLTYPE *VSSetShaderResources)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void (STDMETHODCALLTYPE *VSSetSamplers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void (STDMETHODCALLTYPE *Begin)( ID3D11DeviceContext* This, ID3D11Asynchronous *pAsync); void (STDMETHODCALLTYPE *End)( ID3D11DeviceContext* This, ID3D11Asynchronous *pAsync); HRESULT (STDMETHODCALLTYPE *GetData)( ID3D11DeviceContext* This, ID3D11Asynchronous *pAsync, void *pData, UINT DataSize, UINT GetDataFlags); void (STDMETHODCALLTYPE *SetPredication)( ID3D11DeviceContext* This, ID3D11Predicate *pPredicate, WINBOOL PredicateValue); void (STDMETHODCALLTYPE *GSSetShaderResources)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void (STDMETHODCALLTYPE *GSSetSamplers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void (STDMETHODCALLTYPE *OMSetRenderTargets)( ID3D11DeviceContext* This, UINT NumViews, ID3D11RenderTargetView *const *ppRenderTargetViews, ID3D11DepthStencilView *pDepthStencilView); void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( ID3D11DeviceContext* This, UINT NumRTVs, ID3D11RenderTargetView *const *ppRenderTargetViews, ID3D11DepthStencilView *pDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, const UINT *pUAVInitialCounts); void (STDMETHODCALLTYPE *OMSetBlendState)( ID3D11DeviceContext* This, ID3D11BlendState *pBlendState, const FLOAT BlendFactor[4], UINT SampleMask); void (STDMETHODCALLTYPE *OMSetDepthStencilState)( ID3D11DeviceContext* This, ID3D11DepthStencilState *pDepthStencilState, UINT StencilRef); void (STDMETHODCALLTYPE *SOSetTargets)( ID3D11DeviceContext* This, UINT NumBuffers, ID3D11Buffer *const *ppSOTargets, const UINT *pOffsets); void (STDMETHODCALLTYPE *DrawAuto)( ID3D11DeviceContext* This); void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( ID3D11DeviceContext* This, ID3D11Buffer *pBufferForArgs, UINT AlignedByteOffsetForArgs); void (STDMETHODCALLTYPE *DrawInstancedIndirect)( ID3D11DeviceContext* This, ID3D11Buffer *pBufferForArgs, UINT AlignedByteOffsetForArgs); void (STDMETHODCALLTYPE *Dispatch)( ID3D11DeviceContext* This, UINT ThreadGroupCountX, UINT ThreadGroupCountY, UINT ThreadGroupCountZ); void (STDMETHODCALLTYPE *DispatchIndirect)( ID3D11DeviceContext* This, ID3D11Buffer *pBufferForArgs, UINT AlignedByteOffsetForArgs); void (STDMETHODCALLTYPE *RSSetState)( ID3D11DeviceContext* This, ID3D11RasterizerState *pRasterizerState); void (STDMETHODCALLTYPE *RSSetViewports)( ID3D11DeviceContext* This, UINT NumViewports, const D3D11_VIEWPORT *pViewports); void (STDMETHODCALLTYPE *RSSetScissorRects)( ID3D11DeviceContext* This, UINT NumRects, const D3D11_RECT *pRects); void (STDMETHODCALLTYPE *CopySubresourceRegion)( ID3D11DeviceContext* This, ID3D11Resource *pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D11Resource *pSrcResource, UINT SrcSubresource, const D3D11_BOX *pSrcBox); void (STDMETHODCALLTYPE *CopyResource)( ID3D11DeviceContext* This, ID3D11Resource *pDstResource, ID3D11Resource *pSrcResource); void (STDMETHODCALLTYPE *UpdateSubresource)( ID3D11DeviceContext* This, ID3D11Resource *pDstResource, UINT DstSubresource, const D3D11_BOX *pDstBox, const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch); void (STDMETHODCALLTYPE *CopyStructureCount)( ID3D11DeviceContext* This, ID3D11Buffer *pDstBuffer, UINT DstAlignedByteOffset, ID3D11UnorderedAccessView *pSrcView); void (STDMETHODCALLTYPE *ClearRenderTargetView)( ID3D11DeviceContext* This, ID3D11RenderTargetView *pRenderTargetView, const FLOAT ColorRGBA[4]); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( ID3D11DeviceContext* This, ID3D11UnorderedAccessView *pUnorderedAccessView, const UINT Values[4]); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( ID3D11DeviceContext* This, ID3D11UnorderedAccessView *pUnorderedAccessView, const FLOAT Values[4]); void (STDMETHODCALLTYPE *ClearDepthStencilView)( ID3D11DeviceContext* This, ID3D11DepthStencilView *pDepthStencilView, UINT ClearFlags, FLOAT Depth, UINT8 Stencil); void (STDMETHODCALLTYPE *GenerateMips)( ID3D11DeviceContext* This, ID3D11ShaderResourceView *pShaderResourceView); void (STDMETHODCALLTYPE *SetResourceMinLOD)( ID3D11DeviceContext* This, ID3D11Resource *pResource, FLOAT MinLOD); FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( ID3D11DeviceContext* This, ID3D11Resource *pResource); void (STDMETHODCALLTYPE *ResolveSubresource)( ID3D11DeviceContext* This, ID3D11Resource *pDstResource, UINT DstSubresource, ID3D11Resource *pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format); void (STDMETHODCALLTYPE *ExecuteCommandList)( ID3D11DeviceContext* This, ID3D11CommandList *pCommandList, WINBOOL RestoreContextState); void (STDMETHODCALLTYPE *HSSetShaderResources)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void (STDMETHODCALLTYPE *HSSetShader)( ID3D11DeviceContext* This, ID3D11HullShader *pHullShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void (STDMETHODCALLTYPE *HSSetSamplers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void (STDMETHODCALLTYPE *HSSetConstantBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void (STDMETHODCALLTYPE *DSSetShaderResources)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void (STDMETHODCALLTYPE *DSSetShader)( ID3D11DeviceContext* This, ID3D11DomainShader *pDomainShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void (STDMETHODCALLTYPE *DSSetSamplers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void (STDMETHODCALLTYPE *DSSetConstantBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void (STDMETHODCALLTYPE *CSSetShaderResources)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, const UINT *pUAVInitialCounts); void (STDMETHODCALLTYPE *CSSetShader)( ID3D11DeviceContext* This, ID3D11ComputeShader *pComputeShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void (STDMETHODCALLTYPE *CSSetSamplers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void (STDMETHODCALLTYPE *CSSetConstantBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void (STDMETHODCALLTYPE *VSGetConstantBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void (STDMETHODCALLTYPE *PSGetShaderResources)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void (STDMETHODCALLTYPE *PSGetShader)( ID3D11DeviceContext* This, ID3D11PixelShader **ppPixelShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void (STDMETHODCALLTYPE *PSGetSamplers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void (STDMETHODCALLTYPE *VSGetShader)( ID3D11DeviceContext* This, ID3D11VertexShader **ppVertexShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void (STDMETHODCALLTYPE *PSGetConstantBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void (STDMETHODCALLTYPE *IAGetInputLayout)( ID3D11DeviceContext* This, ID3D11InputLayout **ppInputLayout); void (STDMETHODCALLTYPE *IAGetVertexBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppVertexBuffers, UINT *pStrides, UINT *pOffsets); void (STDMETHODCALLTYPE *IAGetIndexBuffer)( ID3D11DeviceContext* This, ID3D11Buffer **pIndexBuffer, DXGI_FORMAT *Format, UINT *Offset); void (STDMETHODCALLTYPE *GSGetConstantBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void (STDMETHODCALLTYPE *GSGetShader)( ID3D11DeviceContext* This, ID3D11GeometryShader **ppGeometryShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( ID3D11DeviceContext* This, D3D11_PRIMITIVE_TOPOLOGY *pTopology); void (STDMETHODCALLTYPE *VSGetShaderResources)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void (STDMETHODCALLTYPE *VSGetSamplers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void (STDMETHODCALLTYPE *GetPredication)( ID3D11DeviceContext* This, ID3D11Predicate **ppPredicate, WINBOOL *pPredicateValue); void (STDMETHODCALLTYPE *GSGetShaderResources)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void (STDMETHODCALLTYPE *GSGetSamplers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void (STDMETHODCALLTYPE *OMGetRenderTargets)( ID3D11DeviceContext* This, UINT NumViews, ID3D11RenderTargetView **ppRenderTargetViews, ID3D11DepthStencilView **ppDepthStencilView); void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( ID3D11DeviceContext* This, UINT NumRTVs, ID3D11RenderTargetView **ppRenderTargetViews, ID3D11DepthStencilView **ppDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView **ppUnorderedAccessViews); void (STDMETHODCALLTYPE *OMGetBlendState)( ID3D11DeviceContext* This, ID3D11BlendState **ppBlendState, FLOAT BlendFactor[4], UINT *pSampleMask); void (STDMETHODCALLTYPE *OMGetDepthStencilState)( ID3D11DeviceContext* This, ID3D11DepthStencilState **ppDepthStencilState, UINT *pStencilRef); void (STDMETHODCALLTYPE *SOGetTargets)( ID3D11DeviceContext* This, UINT NumBuffers, ID3D11Buffer **ppSOTargets); void (STDMETHODCALLTYPE *RSGetState)( ID3D11DeviceContext* This, ID3D11RasterizerState **ppRasterizerState); void (STDMETHODCALLTYPE *RSGetViewports)( ID3D11DeviceContext* This, UINT *pNumViewports, D3D11_VIEWPORT *pViewports); void (STDMETHODCALLTYPE *RSGetScissorRects)( ID3D11DeviceContext* This, UINT *pNumRects, D3D11_RECT *pRects); void (STDMETHODCALLTYPE *HSGetShaderResources)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void (STDMETHODCALLTYPE *HSGetShader)( ID3D11DeviceContext* This, ID3D11HullShader **ppHullShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void (STDMETHODCALLTYPE *HSGetSamplers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void (STDMETHODCALLTYPE *HSGetConstantBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void (STDMETHODCALLTYPE *DSGetShaderResources)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void (STDMETHODCALLTYPE *DSGetShader)( ID3D11DeviceContext* This, ID3D11DomainShader **ppDomainShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void (STDMETHODCALLTYPE *DSGetSamplers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void (STDMETHODCALLTYPE *DSGetConstantBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void (STDMETHODCALLTYPE *CSGetShaderResources)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView **ppUnorderedAccessViews); void (STDMETHODCALLTYPE *CSGetShader)( ID3D11DeviceContext* This, ID3D11ComputeShader **ppComputeShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void (STDMETHODCALLTYPE *CSGetSamplers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void (STDMETHODCALLTYPE *CSGetConstantBuffers)( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void (STDMETHODCALLTYPE *ClearState)( ID3D11DeviceContext* This); void (STDMETHODCALLTYPE *Flush)( ID3D11DeviceContext* This); D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( ID3D11DeviceContext* This); UINT (STDMETHODCALLTYPE *GetContextFlags)( ID3D11DeviceContext* This); HRESULT (STDMETHODCALLTYPE *FinishCommandList)( ID3D11DeviceContext* This, WINBOOL RestoreDeferredContextState, ID3D11CommandList **ppCommandList); END_INTERFACE } ID3D11DeviceContextVtbl; interface ID3D11DeviceContext { CONST_VTBL ID3D11DeviceContextVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11DeviceContext_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11DeviceContext_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11DeviceContext_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11DeviceContext_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11DeviceContext_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11DeviceContext_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11DeviceContext_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11DeviceContext methods ***/ #define ID3D11DeviceContext_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) #define ID3D11DeviceContext_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) #define ID3D11DeviceContext_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) #define ID3D11DeviceContext_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) #define ID3D11DeviceContext_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) #define ID3D11DeviceContext_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) #define ID3D11DeviceContext_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) #define ID3D11DeviceContext_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) #define ID3D11DeviceContext_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) #define ID3D11DeviceContext_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) #define ID3D11DeviceContext_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) #define ID3D11DeviceContext_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) #define ID3D11DeviceContext_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) #define ID3D11DeviceContext_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) #define ID3D11DeviceContext_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) #define ID3D11DeviceContext_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) #define ID3D11DeviceContext_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) #define ID3D11DeviceContext_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) #define ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) #define ID3D11DeviceContext_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) #define ID3D11DeviceContext_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) #define ID3D11DeviceContext_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) #define ID3D11DeviceContext_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) #define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) #define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) #define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) #define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) #define ID3D11DeviceContext_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) #define ID3D11DeviceContext_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) #define ID3D11DeviceContext_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) #define ID3D11DeviceContext_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) #define ID3D11DeviceContext_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) #define ID3D11DeviceContext_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) #define ID3D11DeviceContext_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) #define ID3D11DeviceContext_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) #define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) #define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) #define ID3D11DeviceContext_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) #define ID3D11DeviceContext_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) #define ID3D11DeviceContext_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) #define ID3D11DeviceContext_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) #define ID3D11DeviceContext_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) #define ID3D11DeviceContext_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) #define ID3D11DeviceContext_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) #define ID3D11DeviceContext_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) #define ID3D11DeviceContext_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) #define ID3D11DeviceContext_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) #define ID3D11DeviceContext_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) #define ID3D11DeviceContext_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) #define ID3D11DeviceContext_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) #define ID3D11DeviceContext_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) #define ID3D11DeviceContext_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) #define ID3D11DeviceContext_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) #define ID3D11DeviceContext_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) #define ID3D11DeviceContext_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) #define ID3D11DeviceContext_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) #define ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) #define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) #define ID3D11DeviceContext_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) #define ID3D11DeviceContext_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) #define ID3D11DeviceContext_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) #define ID3D11DeviceContext_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) #define ID3D11DeviceContext_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) #define ID3D11DeviceContext_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) #define ID3D11DeviceContext_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) #define ID3D11DeviceContext_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) #define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) #define ID3D11DeviceContext_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext_ClearState(This) (This)->lpVtbl->ClearState(This) #define ID3D11DeviceContext_Flush(This) (This)->lpVtbl->Flush(This) #define ID3D11DeviceContext_GetType(This) (This)->lpVtbl->GetType(This) #define ID3D11DeviceContext_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) #define ID3D11DeviceContext_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11DeviceContext_QueryInterface(ID3D11DeviceContext* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11DeviceContext_AddRef(ID3D11DeviceContext* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11DeviceContext_Release(ID3D11DeviceContext* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11DeviceContext_GetDevice(ID3D11DeviceContext* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11DeviceContext_GetPrivateData(ID3D11DeviceContext* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11DeviceContext_SetPrivateData(ID3D11DeviceContext* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11DeviceContext_SetPrivateDataInterface(ID3D11DeviceContext* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11DeviceContext methods ***/ static FORCEINLINE void ID3D11DeviceContext_VSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext_PSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext_PSSetShader(ID3D11DeviceContext* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); } static FORCEINLINE void ID3D11DeviceContext_PSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext_VSSetShader(ID3D11DeviceContext* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); } static FORCEINLINE void ID3D11DeviceContext_DrawIndexed(ID3D11DeviceContext* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); } static FORCEINLINE void ID3D11DeviceContext_Draw(ID3D11DeviceContext* This,UINT VertexCount,UINT StartVertexLocation) { This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); } static FORCEINLINE HRESULT ID3D11DeviceContext_Map(ID3D11DeviceContext* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); } static FORCEINLINE void ID3D11DeviceContext_Unmap(ID3D11DeviceContext* This,ID3D11Resource *pResource,UINT Subresource) { This->lpVtbl->Unmap(This,pResource,Subresource); } static FORCEINLINE void ID3D11DeviceContext_PSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext_IASetInputLayout(ID3D11DeviceContext* This,ID3D11InputLayout *pInputLayout) { This->lpVtbl->IASetInputLayout(This,pInputLayout); } static FORCEINLINE void ID3D11DeviceContext_IASetVertexBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); } static FORCEINLINE void ID3D11DeviceContext_IASetIndexBuffer(ID3D11DeviceContext* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); } static FORCEINLINE void ID3D11DeviceContext_DrawIndexedInstanced(ID3D11DeviceContext* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); } static FORCEINLINE void ID3D11DeviceContext_DrawInstanced(ID3D11DeviceContext* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); } static FORCEINLINE void ID3D11DeviceContext_GSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext_GSSetShader(ID3D11DeviceContext* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); } static FORCEINLINE void ID3D11DeviceContext_IASetPrimitiveTopology(ID3D11DeviceContext* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { This->lpVtbl->IASetPrimitiveTopology(This,Topology); } static FORCEINLINE void ID3D11DeviceContext_VSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext_VSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext_Begin(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync) { This->lpVtbl->Begin(This,pAsync); } static FORCEINLINE void ID3D11DeviceContext_End(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync) { This->lpVtbl->End(This,pAsync); } static FORCEINLINE HRESULT ID3D11DeviceContext_GetData(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); } static FORCEINLINE void ID3D11DeviceContext_SetPredication(ID3D11DeviceContext* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); } static FORCEINLINE void ID3D11DeviceContext_GSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext_GSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext_OMSetRenderTargets(ID3D11DeviceContext* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); } static FORCEINLINE void ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); } static FORCEINLINE void ID3D11DeviceContext_OMSetBlendState(ID3D11DeviceContext* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); } static FORCEINLINE void ID3D11DeviceContext_OMSetDepthStencilState(ID3D11DeviceContext* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); } static FORCEINLINE void ID3D11DeviceContext_SOSetTargets(ID3D11DeviceContext* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); } static FORCEINLINE void ID3D11DeviceContext_DrawAuto(ID3D11DeviceContext* This) { This->lpVtbl->DrawAuto(This); } static FORCEINLINE void ID3D11DeviceContext_DrawIndexedInstancedIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); } static FORCEINLINE void ID3D11DeviceContext_DrawInstancedIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); } static FORCEINLINE void ID3D11DeviceContext_Dispatch(ID3D11DeviceContext* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); } static FORCEINLINE void ID3D11DeviceContext_DispatchIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); } static FORCEINLINE void ID3D11DeviceContext_RSSetState(ID3D11DeviceContext* This,ID3D11RasterizerState *pRasterizerState) { This->lpVtbl->RSSetState(This,pRasterizerState); } static FORCEINLINE void ID3D11DeviceContext_RSSetViewports(ID3D11DeviceContext* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); } static FORCEINLINE void ID3D11DeviceContext_RSSetScissorRects(ID3D11DeviceContext* This,UINT NumRects,const D3D11_RECT *pRects) { This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); } static FORCEINLINE void ID3D11DeviceContext_CopySubresourceRegion(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); } static FORCEINLINE void ID3D11DeviceContext_CopyResource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); } static FORCEINLINE void ID3D11DeviceContext_UpdateSubresource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); } static FORCEINLINE void ID3D11DeviceContext_CopyStructureCount(ID3D11DeviceContext* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); } static FORCEINLINE void ID3D11DeviceContext_ClearRenderTargetView(ID3D11DeviceContext* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); } static FORCEINLINE void ID3D11DeviceContext_ClearUnorderedAccessViewUint(ID3D11DeviceContext* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); } static FORCEINLINE void ID3D11DeviceContext_ClearUnorderedAccessViewFloat(ID3D11DeviceContext* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); } static FORCEINLINE void ID3D11DeviceContext_ClearDepthStencilView(ID3D11DeviceContext* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); } static FORCEINLINE void ID3D11DeviceContext_GenerateMips(ID3D11DeviceContext* This,ID3D11ShaderResourceView *pShaderResourceView) { This->lpVtbl->GenerateMips(This,pShaderResourceView); } static FORCEINLINE void ID3D11DeviceContext_SetResourceMinLOD(ID3D11DeviceContext* This,ID3D11Resource *pResource,FLOAT MinLOD) { This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); } static FORCEINLINE FLOAT ID3D11DeviceContext_GetResourceMinLOD(ID3D11DeviceContext* This,ID3D11Resource *pResource) { return This->lpVtbl->GetResourceMinLOD(This,pResource); } static FORCEINLINE void ID3D11DeviceContext_ResolveSubresource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); } static FORCEINLINE void ID3D11DeviceContext_ExecuteCommandList(ID3D11DeviceContext* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); } static FORCEINLINE void ID3D11DeviceContext_HSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext_HSSetShader(ID3D11DeviceContext* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); } static FORCEINLINE void ID3D11DeviceContext_HSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext_HSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext_DSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext_DSSetShader(ID3D11DeviceContext* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); } static FORCEINLINE void ID3D11DeviceContext_DSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext_DSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext_CSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext_CSSetUnorderedAccessViews(ID3D11DeviceContext* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); } static FORCEINLINE void ID3D11DeviceContext_CSSetShader(ID3D11DeviceContext* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); } static FORCEINLINE void ID3D11DeviceContext_CSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext_CSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext_VSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext_PSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext_PSGetShader(ID3D11DeviceContext* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); } static FORCEINLINE void ID3D11DeviceContext_PSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext_VSGetShader(ID3D11DeviceContext* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); } static FORCEINLINE void ID3D11DeviceContext_PSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext_IAGetInputLayout(ID3D11DeviceContext* This,ID3D11InputLayout **ppInputLayout) { This->lpVtbl->IAGetInputLayout(This,ppInputLayout); } static FORCEINLINE void ID3D11DeviceContext_IAGetVertexBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); } static FORCEINLINE void ID3D11DeviceContext_IAGetIndexBuffer(ID3D11DeviceContext* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); } static FORCEINLINE void ID3D11DeviceContext_GSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext_GSGetShader(ID3D11DeviceContext* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); } static FORCEINLINE void ID3D11DeviceContext_IAGetPrimitiveTopology(ID3D11DeviceContext* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); } static FORCEINLINE void ID3D11DeviceContext_VSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext_VSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext_GetPredication(ID3D11DeviceContext* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); } static FORCEINLINE void ID3D11DeviceContext_GSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext_GSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext_OMGetRenderTargets(ID3D11DeviceContext* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); } static FORCEINLINE void ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); } static FORCEINLINE void ID3D11DeviceContext_OMGetBlendState(ID3D11DeviceContext* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); } static FORCEINLINE void ID3D11DeviceContext_OMGetDepthStencilState(ID3D11DeviceContext* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); } static FORCEINLINE void ID3D11DeviceContext_SOGetTargets(ID3D11DeviceContext* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); } static FORCEINLINE void ID3D11DeviceContext_RSGetState(ID3D11DeviceContext* This,ID3D11RasterizerState **ppRasterizerState) { This->lpVtbl->RSGetState(This,ppRasterizerState); } static FORCEINLINE void ID3D11DeviceContext_RSGetViewports(ID3D11DeviceContext* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); } static FORCEINLINE void ID3D11DeviceContext_RSGetScissorRects(ID3D11DeviceContext* This,UINT *pNumRects,D3D11_RECT *pRects) { This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); } static FORCEINLINE void ID3D11DeviceContext_HSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext_HSGetShader(ID3D11DeviceContext* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); } static FORCEINLINE void ID3D11DeviceContext_HSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext_HSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext_DSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext_DSGetShader(ID3D11DeviceContext* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); } static FORCEINLINE void ID3D11DeviceContext_DSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext_DSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext_CSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext_CSGetUnorderedAccessViews(ID3D11DeviceContext* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); } static FORCEINLINE void ID3D11DeviceContext_CSGetShader(ID3D11DeviceContext* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); } static FORCEINLINE void ID3D11DeviceContext_CSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext_CSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext_ClearState(ID3D11DeviceContext* This) { This->lpVtbl->ClearState(This); } static FORCEINLINE void ID3D11DeviceContext_Flush(ID3D11DeviceContext* This) { This->lpVtbl->Flush(This); } static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext_GetType(ID3D11DeviceContext* This) { return This->lpVtbl->GetType(This); } static FORCEINLINE UINT ID3D11DeviceContext_GetContextFlags(ID3D11DeviceContext* This) { return This->lpVtbl->GetContextFlags(This); } static FORCEINLINE HRESULT ID3D11DeviceContext_FinishCommandList(ID3D11DeviceContext* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); } #endif #endif #endif void STDMETHODCALLTYPE ID3D11DeviceContext_VSSetConstantBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void __RPC_STUB ID3D11DeviceContext_VSSetConstantBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_PSSetShaderResources_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void __RPC_STUB ID3D11DeviceContext_PSSetShaderResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_PSSetShader_Proxy( ID3D11DeviceContext* This, ID3D11PixelShader *pPixelShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void __RPC_STUB ID3D11DeviceContext_PSSetShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_PSSetSamplers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void __RPC_STUB ID3D11DeviceContext_PSSetSamplers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_VSSetShader_Proxy( ID3D11DeviceContext* This, ID3D11VertexShader *pVertexShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void __RPC_STUB ID3D11DeviceContext_VSSetShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DrawIndexed_Proxy( ID3D11DeviceContext* This, UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation); void __RPC_STUB ID3D11DeviceContext_DrawIndexed_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_Draw_Proxy( ID3D11DeviceContext* This, UINT VertexCount, UINT StartVertexLocation); void __RPC_STUB ID3D11DeviceContext_Draw_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11DeviceContext_Map_Proxy( ID3D11DeviceContext* This, ID3D11Resource *pResource, UINT Subresource, D3D11_MAP MapType, UINT MapFlags, D3D11_MAPPED_SUBRESOURCE *pMappedResource); void __RPC_STUB ID3D11DeviceContext_Map_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_Unmap_Proxy( ID3D11DeviceContext* This, ID3D11Resource *pResource, UINT Subresource); void __RPC_STUB ID3D11DeviceContext_Unmap_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_PSSetConstantBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void __RPC_STUB ID3D11DeviceContext_PSSetConstantBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_IASetInputLayout_Proxy( ID3D11DeviceContext* This, ID3D11InputLayout *pInputLayout); void __RPC_STUB ID3D11DeviceContext_IASetInputLayout_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_IASetVertexBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppVertexBuffers, const UINT *pStrides, const UINT *pOffsets); void __RPC_STUB ID3D11DeviceContext_IASetVertexBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_IASetIndexBuffer_Proxy( ID3D11DeviceContext* This, ID3D11Buffer *pIndexBuffer, DXGI_FORMAT Format, UINT Offset); void __RPC_STUB ID3D11DeviceContext_IASetIndexBuffer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DrawIndexedInstanced_Proxy( ID3D11DeviceContext* This, UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation); void __RPC_STUB ID3D11DeviceContext_DrawIndexedInstanced_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DrawInstanced_Proxy( ID3D11DeviceContext* This, UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation); void __RPC_STUB ID3D11DeviceContext_DrawInstanced_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_GSSetConstantBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void __RPC_STUB ID3D11DeviceContext_GSSetConstantBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_GSSetShader_Proxy( ID3D11DeviceContext* This, ID3D11GeometryShader *pShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void __RPC_STUB ID3D11DeviceContext_GSSetShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_IASetPrimitiveTopology_Proxy( ID3D11DeviceContext* This, D3D11_PRIMITIVE_TOPOLOGY Topology); void __RPC_STUB ID3D11DeviceContext_IASetPrimitiveTopology_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_VSSetShaderResources_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void __RPC_STUB ID3D11DeviceContext_VSSetShaderResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_VSSetSamplers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void __RPC_STUB ID3D11DeviceContext_VSSetSamplers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_Begin_Proxy( ID3D11DeviceContext* This, ID3D11Asynchronous *pAsync); void __RPC_STUB ID3D11DeviceContext_Begin_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_End_Proxy( ID3D11DeviceContext* This, ID3D11Asynchronous *pAsync); void __RPC_STUB ID3D11DeviceContext_End_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11DeviceContext_GetData_Proxy( ID3D11DeviceContext* This, ID3D11Asynchronous *pAsync, void *pData, UINT DataSize, UINT GetDataFlags); void __RPC_STUB ID3D11DeviceContext_GetData_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_SetPredication_Proxy( ID3D11DeviceContext* This, ID3D11Predicate *pPredicate, WINBOOL PredicateValue); void __RPC_STUB ID3D11DeviceContext_SetPredication_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_GSSetShaderResources_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void __RPC_STUB ID3D11DeviceContext_GSSetShaderResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_GSSetSamplers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void __RPC_STUB ID3D11DeviceContext_GSSetSamplers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_OMSetRenderTargets_Proxy( ID3D11DeviceContext* This, UINT NumViews, ID3D11RenderTargetView *const *ppRenderTargetViews, ID3D11DepthStencilView *pDepthStencilView); void __RPC_STUB ID3D11DeviceContext_OMSetRenderTargets_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews_Proxy( ID3D11DeviceContext* This, UINT NumRTVs, ID3D11RenderTargetView *const *ppRenderTargetViews, ID3D11DepthStencilView *pDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, const UINT *pUAVInitialCounts); void __RPC_STUB ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_OMSetBlendState_Proxy( ID3D11DeviceContext* This, ID3D11BlendState *pBlendState, const FLOAT BlendFactor[4], UINT SampleMask); void __RPC_STUB ID3D11DeviceContext_OMSetBlendState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_OMSetDepthStencilState_Proxy( ID3D11DeviceContext* This, ID3D11DepthStencilState *pDepthStencilState, UINT StencilRef); void __RPC_STUB ID3D11DeviceContext_OMSetDepthStencilState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_SOSetTargets_Proxy( ID3D11DeviceContext* This, UINT NumBuffers, ID3D11Buffer *const *ppSOTargets, const UINT *pOffsets); void __RPC_STUB ID3D11DeviceContext_SOSetTargets_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DrawAuto_Proxy( ID3D11DeviceContext* This); void __RPC_STUB ID3D11DeviceContext_DrawAuto_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DrawIndexedInstancedIndirect_Proxy( ID3D11DeviceContext* This, ID3D11Buffer *pBufferForArgs, UINT AlignedByteOffsetForArgs); void __RPC_STUB ID3D11DeviceContext_DrawIndexedInstancedIndirect_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DrawInstancedIndirect_Proxy( ID3D11DeviceContext* This, ID3D11Buffer *pBufferForArgs, UINT AlignedByteOffsetForArgs); void __RPC_STUB ID3D11DeviceContext_DrawInstancedIndirect_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_Dispatch_Proxy( ID3D11DeviceContext* This, UINT ThreadGroupCountX, UINT ThreadGroupCountY, UINT ThreadGroupCountZ); void __RPC_STUB ID3D11DeviceContext_Dispatch_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DispatchIndirect_Proxy( ID3D11DeviceContext* This, ID3D11Buffer *pBufferForArgs, UINT AlignedByteOffsetForArgs); void __RPC_STUB ID3D11DeviceContext_DispatchIndirect_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_RSSetState_Proxy( ID3D11DeviceContext* This, ID3D11RasterizerState *pRasterizerState); void __RPC_STUB ID3D11DeviceContext_RSSetState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_RSSetViewports_Proxy( ID3D11DeviceContext* This, UINT NumViewports, const D3D11_VIEWPORT *pViewports); void __RPC_STUB ID3D11DeviceContext_RSSetViewports_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_RSSetScissorRects_Proxy( ID3D11DeviceContext* This, UINT NumRects, const D3D11_RECT *pRects); void __RPC_STUB ID3D11DeviceContext_RSSetScissorRects_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_CopySubresourceRegion_Proxy( ID3D11DeviceContext* This, ID3D11Resource *pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D11Resource *pSrcResource, UINT SrcSubresource, const D3D11_BOX *pSrcBox); void __RPC_STUB ID3D11DeviceContext_CopySubresourceRegion_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_CopyResource_Proxy( ID3D11DeviceContext* This, ID3D11Resource *pDstResource, ID3D11Resource *pSrcResource); void __RPC_STUB ID3D11DeviceContext_CopyResource_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_UpdateSubresource_Proxy( ID3D11DeviceContext* This, ID3D11Resource *pDstResource, UINT DstSubresource, const D3D11_BOX *pDstBox, const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch); void __RPC_STUB ID3D11DeviceContext_UpdateSubresource_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_CopyStructureCount_Proxy( ID3D11DeviceContext* This, ID3D11Buffer *pDstBuffer, UINT DstAlignedByteOffset, ID3D11UnorderedAccessView *pSrcView); void __RPC_STUB ID3D11DeviceContext_CopyStructureCount_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_ClearRenderTargetView_Proxy( ID3D11DeviceContext* This, ID3D11RenderTargetView *pRenderTargetView, const FLOAT ColorRGBA[4]); void __RPC_STUB ID3D11DeviceContext_ClearRenderTargetView_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_ClearUnorderedAccessViewUint_Proxy( ID3D11DeviceContext* This, ID3D11UnorderedAccessView *pUnorderedAccessView, const UINT Values[4]); void __RPC_STUB ID3D11DeviceContext_ClearUnorderedAccessViewUint_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_ClearUnorderedAccessViewFloat_Proxy( ID3D11DeviceContext* This, ID3D11UnorderedAccessView *pUnorderedAccessView, const FLOAT Values[4]); void __RPC_STUB ID3D11DeviceContext_ClearUnorderedAccessViewFloat_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_ClearDepthStencilView_Proxy( ID3D11DeviceContext* This, ID3D11DepthStencilView *pDepthStencilView, UINT ClearFlags, FLOAT Depth, UINT8 Stencil); void __RPC_STUB ID3D11DeviceContext_ClearDepthStencilView_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_GenerateMips_Proxy( ID3D11DeviceContext* This, ID3D11ShaderResourceView *pShaderResourceView); void __RPC_STUB ID3D11DeviceContext_GenerateMips_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_SetResourceMinLOD_Proxy( ID3D11DeviceContext* This, ID3D11Resource *pResource, FLOAT MinLOD); void __RPC_STUB ID3D11DeviceContext_SetResourceMinLOD_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); FLOAT STDMETHODCALLTYPE ID3D11DeviceContext_GetResourceMinLOD_Proxy( ID3D11DeviceContext* This, ID3D11Resource *pResource); void __RPC_STUB ID3D11DeviceContext_GetResourceMinLOD_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_ResolveSubresource_Proxy( ID3D11DeviceContext* This, ID3D11Resource *pDstResource, UINT DstSubresource, ID3D11Resource *pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format); void __RPC_STUB ID3D11DeviceContext_ResolveSubresource_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_ExecuteCommandList_Proxy( ID3D11DeviceContext* This, ID3D11CommandList *pCommandList, WINBOOL RestoreContextState); void __RPC_STUB ID3D11DeviceContext_ExecuteCommandList_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_HSSetShaderResources_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void __RPC_STUB ID3D11DeviceContext_HSSetShaderResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_HSSetShader_Proxy( ID3D11DeviceContext* This, ID3D11HullShader *pHullShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void __RPC_STUB ID3D11DeviceContext_HSSetShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_HSSetSamplers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void __RPC_STUB ID3D11DeviceContext_HSSetSamplers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_HSSetConstantBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void __RPC_STUB ID3D11DeviceContext_HSSetConstantBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DSSetShaderResources_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void __RPC_STUB ID3D11DeviceContext_DSSetShaderResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DSSetShader_Proxy( ID3D11DeviceContext* This, ID3D11DomainShader *pDomainShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void __RPC_STUB ID3D11DeviceContext_DSSetShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DSSetSamplers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void __RPC_STUB ID3D11DeviceContext_DSSetSamplers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DSSetConstantBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void __RPC_STUB ID3D11DeviceContext_DSSetConstantBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_CSSetShaderResources_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void __RPC_STUB ID3D11DeviceContext_CSSetShaderResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_CSSetUnorderedAccessViews_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, const UINT *pUAVInitialCounts); void __RPC_STUB ID3D11DeviceContext_CSSetUnorderedAccessViews_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_CSSetShader_Proxy( ID3D11DeviceContext* This, ID3D11ComputeShader *pComputeShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void __RPC_STUB ID3D11DeviceContext_CSSetShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_CSSetSamplers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void __RPC_STUB ID3D11DeviceContext_CSSetSamplers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_CSSetConstantBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void __RPC_STUB ID3D11DeviceContext_CSSetConstantBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_VSGetConstantBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void __RPC_STUB ID3D11DeviceContext_VSGetConstantBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_PSGetShaderResources_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void __RPC_STUB ID3D11DeviceContext_PSGetShaderResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_PSGetShader_Proxy( ID3D11DeviceContext* This, ID3D11PixelShader **ppPixelShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void __RPC_STUB ID3D11DeviceContext_PSGetShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_PSGetSamplers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void __RPC_STUB ID3D11DeviceContext_PSGetSamplers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_VSGetShader_Proxy( ID3D11DeviceContext* This, ID3D11VertexShader **ppVertexShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void __RPC_STUB ID3D11DeviceContext_VSGetShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_PSGetConstantBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void __RPC_STUB ID3D11DeviceContext_PSGetConstantBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_IAGetInputLayout_Proxy( ID3D11DeviceContext* This, ID3D11InputLayout **ppInputLayout); void __RPC_STUB ID3D11DeviceContext_IAGetInputLayout_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_IAGetVertexBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppVertexBuffers, UINT *pStrides, UINT *pOffsets); void __RPC_STUB ID3D11DeviceContext_IAGetVertexBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_IAGetIndexBuffer_Proxy( ID3D11DeviceContext* This, ID3D11Buffer **pIndexBuffer, DXGI_FORMAT *Format, UINT *Offset); void __RPC_STUB ID3D11DeviceContext_IAGetIndexBuffer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_GSGetConstantBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void __RPC_STUB ID3D11DeviceContext_GSGetConstantBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_GSGetShader_Proxy( ID3D11DeviceContext* This, ID3D11GeometryShader **ppGeometryShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void __RPC_STUB ID3D11DeviceContext_GSGetShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_IAGetPrimitiveTopology_Proxy( ID3D11DeviceContext* This, D3D11_PRIMITIVE_TOPOLOGY *pTopology); void __RPC_STUB ID3D11DeviceContext_IAGetPrimitiveTopology_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_VSGetShaderResources_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void __RPC_STUB ID3D11DeviceContext_VSGetShaderResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_VSGetSamplers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void __RPC_STUB ID3D11DeviceContext_VSGetSamplers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_GetPredication_Proxy( ID3D11DeviceContext* This, ID3D11Predicate **ppPredicate, WINBOOL *pPredicateValue); void __RPC_STUB ID3D11DeviceContext_GetPredication_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_GSGetShaderResources_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void __RPC_STUB ID3D11DeviceContext_GSGetShaderResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_GSGetSamplers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void __RPC_STUB ID3D11DeviceContext_GSGetSamplers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_OMGetRenderTargets_Proxy( ID3D11DeviceContext* This, UINT NumViews, ID3D11RenderTargetView **ppRenderTargetViews, ID3D11DepthStencilView **ppDepthStencilView); void __RPC_STUB ID3D11DeviceContext_OMGetRenderTargets_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews_Proxy( ID3D11DeviceContext* This, UINT NumRTVs, ID3D11RenderTargetView **ppRenderTargetViews, ID3D11DepthStencilView **ppDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView **ppUnorderedAccessViews); void __RPC_STUB ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_OMGetBlendState_Proxy( ID3D11DeviceContext* This, ID3D11BlendState **ppBlendState, FLOAT BlendFactor[4], UINT *pSampleMask); void __RPC_STUB ID3D11DeviceContext_OMGetBlendState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_OMGetDepthStencilState_Proxy( ID3D11DeviceContext* This, ID3D11DepthStencilState **ppDepthStencilState, UINT *pStencilRef); void __RPC_STUB ID3D11DeviceContext_OMGetDepthStencilState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_SOGetTargets_Proxy( ID3D11DeviceContext* This, UINT NumBuffers, ID3D11Buffer **ppSOTargets); void __RPC_STUB ID3D11DeviceContext_SOGetTargets_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_RSGetState_Proxy( ID3D11DeviceContext* This, ID3D11RasterizerState **ppRasterizerState); void __RPC_STUB ID3D11DeviceContext_RSGetState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_RSGetViewports_Proxy( ID3D11DeviceContext* This, UINT *pNumViewports, D3D11_VIEWPORT *pViewports); void __RPC_STUB ID3D11DeviceContext_RSGetViewports_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_RSGetScissorRects_Proxy( ID3D11DeviceContext* This, UINT *pNumRects, D3D11_RECT *pRects); void __RPC_STUB ID3D11DeviceContext_RSGetScissorRects_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_HSGetShaderResources_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void __RPC_STUB ID3D11DeviceContext_HSGetShaderResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_HSGetShader_Proxy( ID3D11DeviceContext* This, ID3D11HullShader **ppHullShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void __RPC_STUB ID3D11DeviceContext_HSGetShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_HSGetSamplers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void __RPC_STUB ID3D11DeviceContext_HSGetSamplers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_HSGetConstantBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void __RPC_STUB ID3D11DeviceContext_HSGetConstantBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DSGetShaderResources_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void __RPC_STUB ID3D11DeviceContext_DSGetShaderResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DSGetShader_Proxy( ID3D11DeviceContext* This, ID3D11DomainShader **ppDomainShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void __RPC_STUB ID3D11DeviceContext_DSGetShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DSGetSamplers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void __RPC_STUB ID3D11DeviceContext_DSGetSamplers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_DSGetConstantBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void __RPC_STUB ID3D11DeviceContext_DSGetConstantBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_CSGetShaderResources_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void __RPC_STUB ID3D11DeviceContext_CSGetShaderResources_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_CSGetUnorderedAccessViews_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView **ppUnorderedAccessViews); void __RPC_STUB ID3D11DeviceContext_CSGetUnorderedAccessViews_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_CSGetShader_Proxy( ID3D11DeviceContext* This, ID3D11ComputeShader **ppComputeShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void __RPC_STUB ID3D11DeviceContext_CSGetShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_CSGetSamplers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void __RPC_STUB ID3D11DeviceContext_CSGetSamplers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_CSGetConstantBuffers_Proxy( ID3D11DeviceContext* This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void __RPC_STUB ID3D11DeviceContext_CSGetConstantBuffers_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_ClearState_Proxy( ID3D11DeviceContext* This); void __RPC_STUB ID3D11DeviceContext_ClearState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11DeviceContext_Flush_Proxy( ID3D11DeviceContext* This); void __RPC_STUB ID3D11DeviceContext_Flush_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE ID3D11DeviceContext_GetType_Proxy( ID3D11DeviceContext* This); void __RPC_STUB ID3D11DeviceContext_GetType_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); UINT STDMETHODCALLTYPE ID3D11DeviceContext_GetContextFlags_Proxy( ID3D11DeviceContext* This); void __RPC_STUB ID3D11DeviceContext_GetContextFlags_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11DeviceContext_FinishCommandList_Proxy( ID3D11DeviceContext* This, WINBOOL RestoreDeferredContextState, ID3D11CommandList **ppCommandList); void __RPC_STUB ID3D11DeviceContext_FinishCommandList_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11DeviceContext_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11Device interface */ #ifndef __ID3D11Device_INTERFACE_DEFINED__ #define __ID3D11Device_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11Device, 0xdb6f6ddb, 0xac77, 0x4e88, 0x82,0x53, 0x81,0x9d,0xf9,0xbb,0xf1,0x40); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("db6f6ddb-ac77-4e88-8253-819df9bbf140") ID3D11Device : public IUnknown { virtual HRESULT STDMETHODCALLTYPE CreateBuffer( const D3D11_BUFFER_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Buffer **ppBuffer) = 0; virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( const D3D11_TEXTURE1D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture1D **ppTexture1D) = 0; virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( const D3D11_TEXTURE2D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture2D **ppTexture2D) = 0; virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( const D3D11_TEXTURE3D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture3D **ppTexture3D) = 0; virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( ID3D11Resource *pResource, const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, ID3D11ShaderResourceView **ppSRView) = 0; virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView( ID3D11Resource *pResource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, ID3D11UnorderedAccessView **ppUAView) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( ID3D11Resource *pResource, const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, ID3D11RenderTargetView **ppRTView) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( ID3D11Resource *pResource, const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, ID3D11DepthStencilView **ppDepthStencilView) = 0; virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, UINT NumElements, const void *pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D11InputLayout **ppInputLayout) = 0; virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11VertexShader **ppVertexShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11GeometryShader **ppGeometryShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( const void *pShaderBytecode, SIZE_T BytecodeLength, const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, UINT NumEntries, const UINT *pBufferStrides, UINT NumStrides, UINT RasterizedStream, ID3D11ClassLinkage *pClassLinkage, ID3D11GeometryShader **ppGeometryShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11PixelShader **ppPixelShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateHullShader( const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11HullShader **ppHullShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDomainShader( const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11DomainShader **ppDomainShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateComputeShader( const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11ComputeShader **ppComputeShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage( ID3D11ClassLinkage **ppLinkage) = 0; virtual HRESULT STDMETHODCALLTYPE CreateBlendState( const D3D11_BLEND_DESC *pBlendStateDesc, ID3D11BlendState **ppBlendState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, ID3D11DepthStencilState **ppDepthStencilState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( const D3D11_RASTERIZER_DESC *pRasterizerDesc, ID3D11RasterizerState **ppRasterizerState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( const D3D11_SAMPLER_DESC *pSamplerDesc, ID3D11SamplerState **ppSamplerState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateQuery( const D3D11_QUERY_DESC *pQueryDesc, ID3D11Query **ppQuery) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePredicate( const D3D11_QUERY_DESC *pPredicateDesc, ID3D11Predicate **ppPredicate) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCounter( const D3D11_COUNTER_DESC *pCounterDesc, ID3D11Counter **ppCounter) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext( UINT ContextFlags, ID3D11DeviceContext **ppDeferredContext) = 0; virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( HANDLE hResource, REFIID ReturnedInterface, void **ppResource) = 0; virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( DXGI_FORMAT Format, UINT *pFormatSupport) = 0; virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( DXGI_FORMAT Format, UINT SampleCount, UINT *pNumQualityLevels) = 0; virtual void STDMETHODCALLTYPE CheckCounterInfo( D3D11_COUNTER_INFO *pCounterInfo) = 0; virtual HRESULT STDMETHODCALLTYPE CheckCounter( const D3D11_COUNTER_DESC *pDesc, D3D11_COUNTER_TYPE *pType, UINT *pActiveCounters, LPSTR szName, UINT *pNameLength, LPSTR szUnits, UINT *pUnitsLength, LPSTR szDescription, UINT *pDescriptionLength) = 0; virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( D3D11_FEATURE Feature, void *pFeatureSupportData, UINT FeatureSupportDataSize) = 0; virtual HRESULT STDMETHODCALLTYPE GetPrivateData( REFGUID guid, UINT *pDataSize, void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateData( REFGUID guid, UINT DataSize, const void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( REFGUID guid, const IUnknown *pData) = 0; virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel( ) = 0; virtual UINT STDMETHODCALLTYPE GetCreationFlags( ) = 0; virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( ) = 0; virtual void STDMETHODCALLTYPE GetImmediateContext( ID3D11DeviceContext **ppImmediateContext) = 0; virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( UINT RaiseFlags) = 0; virtual UINT STDMETHODCALLTYPE GetExceptionMode( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11Device, 0xdb6f6ddb, 0xac77, 0x4e88, 0x82,0x53, 0x81,0x9d,0xf9,0xbb,0xf1,0x40) #endif #else typedef struct ID3D11DeviceVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11Device* This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11Device* This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11Device* This); /*** ID3D11Device methods ***/ HRESULT (STDMETHODCALLTYPE *CreateBuffer)( ID3D11Device* This, const D3D11_BUFFER_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Buffer **ppBuffer); HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( ID3D11Device* This, const D3D11_TEXTURE1D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture1D **ppTexture1D); HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( ID3D11Device* This, const D3D11_TEXTURE2D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture2D **ppTexture2D); HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( ID3D11Device* This, const D3D11_TEXTURE3D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture3D **ppTexture3D); HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( ID3D11Device* This, ID3D11Resource *pResource, const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, ID3D11ShaderResourceView **ppSRView); HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( ID3D11Device* This, ID3D11Resource *pResource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, ID3D11UnorderedAccessView **ppUAView); HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( ID3D11Device* This, ID3D11Resource *pResource, const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, ID3D11RenderTargetView **ppRTView); HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( ID3D11Device* This, ID3D11Resource *pResource, const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, ID3D11DepthStencilView **ppDepthStencilView); HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( ID3D11Device* This, const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, UINT NumElements, const void *pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D11InputLayout **ppInputLayout); HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11VertexShader **ppVertexShader); HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11GeometryShader **ppGeometryShader); HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, UINT NumEntries, const UINT *pBufferStrides, UINT NumStrides, UINT RasterizedStream, ID3D11ClassLinkage *pClassLinkage, ID3D11GeometryShader **ppGeometryShader); HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11PixelShader **ppPixelShader); HRESULT (STDMETHODCALLTYPE *CreateHullShader)( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11HullShader **ppHullShader); HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11DomainShader **ppDomainShader); HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11ComputeShader **ppComputeShader); HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( ID3D11Device* This, ID3D11ClassLinkage **ppLinkage); HRESULT (STDMETHODCALLTYPE *CreateBlendState)( ID3D11Device* This, const D3D11_BLEND_DESC *pBlendStateDesc, ID3D11BlendState **ppBlendState); HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( ID3D11Device* This, const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, ID3D11DepthStencilState **ppDepthStencilState); HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( ID3D11Device* This, const D3D11_RASTERIZER_DESC *pRasterizerDesc, ID3D11RasterizerState **ppRasterizerState); HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( ID3D11Device* This, const D3D11_SAMPLER_DESC *pSamplerDesc, ID3D11SamplerState **ppSamplerState); HRESULT (STDMETHODCALLTYPE *CreateQuery)( ID3D11Device* This, const D3D11_QUERY_DESC *pQueryDesc, ID3D11Query **ppQuery); HRESULT (STDMETHODCALLTYPE *CreatePredicate)( ID3D11Device* This, const D3D11_QUERY_DESC *pPredicateDesc, ID3D11Predicate **ppPredicate); HRESULT (STDMETHODCALLTYPE *CreateCounter)( ID3D11Device* This, const D3D11_COUNTER_DESC *pCounterDesc, ID3D11Counter **ppCounter); HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( ID3D11Device* This, UINT ContextFlags, ID3D11DeviceContext **ppDeferredContext); HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( ID3D11Device* This, HANDLE hResource, REFIID ReturnedInterface, void **ppResource); HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( ID3D11Device* This, DXGI_FORMAT Format, UINT *pFormatSupport); HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( ID3D11Device* This, DXGI_FORMAT Format, UINT SampleCount, UINT *pNumQualityLevels); void (STDMETHODCALLTYPE *CheckCounterInfo)( ID3D11Device* This, D3D11_COUNTER_INFO *pCounterInfo); HRESULT (STDMETHODCALLTYPE *CheckCounter)( ID3D11Device* This, const D3D11_COUNTER_DESC *pDesc, D3D11_COUNTER_TYPE *pType, UINT *pActiveCounters, LPSTR szName, UINT *pNameLength, LPSTR szUnits, UINT *pUnitsLength, LPSTR szDescription, UINT *pDescriptionLength); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID3D11Device* This, D3D11_FEATURE Feature, void *pFeatureSupportData, UINT FeatureSupportDataSize); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11Device* This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11Device* This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11Device* This, REFGUID guid, const IUnknown *pData); D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( ID3D11Device* This); UINT (STDMETHODCALLTYPE *GetCreationFlags)( ID3D11Device* This); HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( ID3D11Device* This); void (STDMETHODCALLTYPE *GetImmediateContext)( ID3D11Device* This, ID3D11DeviceContext **ppImmediateContext); HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( ID3D11Device* This, UINT RaiseFlags); UINT (STDMETHODCALLTYPE *GetExceptionMode)( ID3D11Device* This); END_INTERFACE } ID3D11DeviceVtbl; interface ID3D11Device { CONST_VTBL ID3D11DeviceVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11Device_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11Device_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11Device methods ***/ #define ID3D11Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) #define ID3D11Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) #define ID3D11Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) #define ID3D11Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) #define ID3D11Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) #define ID3D11Device_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) #define ID3D11Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) #define ID3D11Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) #define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) #define ID3D11Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) #define ID3D11Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) #define ID3D11Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) #define ID3D11Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) #define ID3D11Device_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) #define ID3D11Device_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) #define ID3D11Device_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) #define ID3D11Device_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) #define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) #define ID3D11Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) #define ID3D11Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) #define ID3D11Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) #define ID3D11Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) #define ID3D11Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) #define ID3D11Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) #define ID3D11Device_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) #define ID3D11Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) #define ID3D11Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) #define ID3D11Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) #define ID3D11Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) #define ID3D11Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) #define ID3D11Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) #define ID3D11Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) #define ID3D11Device_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) #define ID3D11Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) #define ID3D11Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) #define ID3D11Device_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) #define ID3D11Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) #define ID3D11Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11Device_QueryInterface(ID3D11Device* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11Device_AddRef(ID3D11Device* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11Device_Release(ID3D11Device* This) { return This->lpVtbl->Release(This); } /*** ID3D11Device methods ***/ static FORCEINLINE HRESULT ID3D11Device_CreateBuffer(ID3D11Device* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); } static FORCEINLINE HRESULT ID3D11Device_CreateTexture1D(ID3D11Device* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); } static FORCEINLINE HRESULT ID3D11Device_CreateTexture2D(ID3D11Device* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); } static FORCEINLINE HRESULT ID3D11Device_CreateTexture3D(ID3D11Device* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); } static FORCEINLINE HRESULT ID3D11Device_CreateShaderResourceView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); } static FORCEINLINE HRESULT ID3D11Device_CreateUnorderedAccessView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); } static FORCEINLINE HRESULT ID3D11Device_CreateRenderTargetView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); } static FORCEINLINE HRESULT ID3D11Device_CreateDepthStencilView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); } static FORCEINLINE HRESULT ID3D11Device_CreateInputLayout(ID3D11Device* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); } static FORCEINLINE HRESULT ID3D11Device_CreateVertexShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); } static FORCEINLINE HRESULT ID3D11Device_CreateGeometryShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); } static FORCEINLINE HRESULT ID3D11Device_CreateGeometryShaderWithStreamOutput(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); } static FORCEINLINE HRESULT ID3D11Device_CreatePixelShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); } static FORCEINLINE HRESULT ID3D11Device_CreateHullShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); } static FORCEINLINE HRESULT ID3D11Device_CreateDomainShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); } static FORCEINLINE HRESULT ID3D11Device_CreateComputeShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); } static FORCEINLINE HRESULT ID3D11Device_CreateClassLinkage(ID3D11Device* This,ID3D11ClassLinkage **ppLinkage) { return This->lpVtbl->CreateClassLinkage(This,ppLinkage); } static FORCEINLINE HRESULT ID3D11Device_CreateBlendState(ID3D11Device* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); } static FORCEINLINE HRESULT ID3D11Device_CreateDepthStencilState(ID3D11Device* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); } static FORCEINLINE HRESULT ID3D11Device_CreateRasterizerState(ID3D11Device* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); } static FORCEINLINE HRESULT ID3D11Device_CreateSamplerState(ID3D11Device* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); } static FORCEINLINE HRESULT ID3D11Device_CreateQuery(ID3D11Device* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); } static FORCEINLINE HRESULT ID3D11Device_CreatePredicate(ID3D11Device* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); } static FORCEINLINE HRESULT ID3D11Device_CreateCounter(ID3D11Device* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); } static FORCEINLINE HRESULT ID3D11Device_CreateDeferredContext(ID3D11Device* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); } static FORCEINLINE HRESULT ID3D11Device_OpenSharedResource(ID3D11Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); } static FORCEINLINE HRESULT ID3D11Device_CheckFormatSupport(ID3D11Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) { return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); } static FORCEINLINE HRESULT ID3D11Device_CheckMultisampleQualityLevels(ID3D11Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); } static FORCEINLINE void ID3D11Device_CheckCounterInfo(ID3D11Device* This,D3D11_COUNTER_INFO *pCounterInfo) { This->lpVtbl->CheckCounterInfo(This,pCounterInfo); } static FORCEINLINE HRESULT ID3D11Device_CheckCounter(ID3D11Device* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); } static FORCEINLINE HRESULT ID3D11Device_CheckFeatureSupport(ID3D11Device* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); } static FORCEINLINE HRESULT ID3D11Device_GetPrivateData(ID3D11Device* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11Device_SetPrivateData(ID3D11Device* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11Device_SetPrivateDataInterface(ID3D11Device* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device_GetFeatureLevel(ID3D11Device* This) { return This->lpVtbl->GetFeatureLevel(This); } static FORCEINLINE UINT ID3D11Device_GetCreationFlags(ID3D11Device* This) { return This->lpVtbl->GetCreationFlags(This); } static FORCEINLINE HRESULT ID3D11Device_GetDeviceRemovedReason(ID3D11Device* This) { return This->lpVtbl->GetDeviceRemovedReason(This); } static FORCEINLINE void ID3D11Device_GetImmediateContext(ID3D11Device* This,ID3D11DeviceContext **ppImmediateContext) { This->lpVtbl->GetImmediateContext(This,ppImmediateContext); } static FORCEINLINE HRESULT ID3D11Device_SetExceptionMode(ID3D11Device* This,UINT RaiseFlags) { return This->lpVtbl->SetExceptionMode(This,RaiseFlags); } static FORCEINLINE UINT ID3D11Device_GetExceptionMode(ID3D11Device* This) { return This->lpVtbl->GetExceptionMode(This); } #endif #endif #endif HRESULT STDMETHODCALLTYPE ID3D11Device_CreateBuffer_Proxy( ID3D11Device* This, const D3D11_BUFFER_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Buffer **ppBuffer); void __RPC_STUB ID3D11Device_CreateBuffer_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateTexture1D_Proxy( ID3D11Device* This, const D3D11_TEXTURE1D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture1D **ppTexture1D); void __RPC_STUB ID3D11Device_CreateTexture1D_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateTexture2D_Proxy( ID3D11Device* This, const D3D11_TEXTURE2D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture2D **ppTexture2D); void __RPC_STUB ID3D11Device_CreateTexture2D_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateTexture3D_Proxy( ID3D11Device* This, const D3D11_TEXTURE3D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture3D **ppTexture3D); void __RPC_STUB ID3D11Device_CreateTexture3D_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateShaderResourceView_Proxy( ID3D11Device* This, ID3D11Resource *pResource, const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, ID3D11ShaderResourceView **ppSRView); void __RPC_STUB ID3D11Device_CreateShaderResourceView_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateUnorderedAccessView_Proxy( ID3D11Device* This, ID3D11Resource *pResource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, ID3D11UnorderedAccessView **ppUAView); void __RPC_STUB ID3D11Device_CreateUnorderedAccessView_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateRenderTargetView_Proxy( ID3D11Device* This, ID3D11Resource *pResource, const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, ID3D11RenderTargetView **ppRTView); void __RPC_STUB ID3D11Device_CreateRenderTargetView_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateDepthStencilView_Proxy( ID3D11Device* This, ID3D11Resource *pResource, const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, ID3D11DepthStencilView **ppDepthStencilView); void __RPC_STUB ID3D11Device_CreateDepthStencilView_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateInputLayout_Proxy( ID3D11Device* This, const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, UINT NumElements, const void *pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D11InputLayout **ppInputLayout); void __RPC_STUB ID3D11Device_CreateInputLayout_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateVertexShader_Proxy( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11VertexShader **ppVertexShader); void __RPC_STUB ID3D11Device_CreateVertexShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateGeometryShader_Proxy( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11GeometryShader **ppGeometryShader); void __RPC_STUB ID3D11Device_CreateGeometryShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateGeometryShaderWithStreamOutput_Proxy( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, UINT NumEntries, const UINT *pBufferStrides, UINT NumStrides, UINT RasterizedStream, ID3D11ClassLinkage *pClassLinkage, ID3D11GeometryShader **ppGeometryShader); void __RPC_STUB ID3D11Device_CreateGeometryShaderWithStreamOutput_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreatePixelShader_Proxy( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11PixelShader **ppPixelShader); void __RPC_STUB ID3D11Device_CreatePixelShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateHullShader_Proxy( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11HullShader **ppHullShader); void __RPC_STUB ID3D11Device_CreateHullShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateDomainShader_Proxy( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11DomainShader **ppDomainShader); void __RPC_STUB ID3D11Device_CreateDomainShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateComputeShader_Proxy( ID3D11Device* This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11ComputeShader **ppComputeShader); void __RPC_STUB ID3D11Device_CreateComputeShader_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateClassLinkage_Proxy( ID3D11Device* This, ID3D11ClassLinkage **ppLinkage); void __RPC_STUB ID3D11Device_CreateClassLinkage_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateBlendState_Proxy( ID3D11Device* This, const D3D11_BLEND_DESC *pBlendStateDesc, ID3D11BlendState **ppBlendState); void __RPC_STUB ID3D11Device_CreateBlendState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateDepthStencilState_Proxy( ID3D11Device* This, const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, ID3D11DepthStencilState **ppDepthStencilState); void __RPC_STUB ID3D11Device_CreateDepthStencilState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateRasterizerState_Proxy( ID3D11Device* This, const D3D11_RASTERIZER_DESC *pRasterizerDesc, ID3D11RasterizerState **ppRasterizerState); void __RPC_STUB ID3D11Device_CreateRasterizerState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateSamplerState_Proxy( ID3D11Device* This, const D3D11_SAMPLER_DESC *pSamplerDesc, ID3D11SamplerState **ppSamplerState); void __RPC_STUB ID3D11Device_CreateSamplerState_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateQuery_Proxy( ID3D11Device* This, const D3D11_QUERY_DESC *pQueryDesc, ID3D11Query **ppQuery); void __RPC_STUB ID3D11Device_CreateQuery_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreatePredicate_Proxy( ID3D11Device* This, const D3D11_QUERY_DESC *pPredicateDesc, ID3D11Predicate **ppPredicate); void __RPC_STUB ID3D11Device_CreatePredicate_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateCounter_Proxy( ID3D11Device* This, const D3D11_COUNTER_DESC *pCounterDesc, ID3D11Counter **ppCounter); void __RPC_STUB ID3D11Device_CreateCounter_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CreateDeferredContext_Proxy( ID3D11Device* This, UINT ContextFlags, ID3D11DeviceContext **ppDeferredContext); void __RPC_STUB ID3D11Device_CreateDeferredContext_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_OpenSharedResource_Proxy( ID3D11Device* This, HANDLE hResource, REFIID ReturnedInterface, void **ppResource); void __RPC_STUB ID3D11Device_OpenSharedResource_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CheckFormatSupport_Proxy( ID3D11Device* This, DXGI_FORMAT Format, UINT *pFormatSupport); void __RPC_STUB ID3D11Device_CheckFormatSupport_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CheckMultisampleQualityLevels_Proxy( ID3D11Device* This, DXGI_FORMAT Format, UINT SampleCount, UINT *pNumQualityLevels); void __RPC_STUB ID3D11Device_CheckMultisampleQualityLevels_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11Device_CheckCounterInfo_Proxy( ID3D11Device* This, D3D11_COUNTER_INFO *pCounterInfo); void __RPC_STUB ID3D11Device_CheckCounterInfo_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CheckCounter_Proxy( ID3D11Device* This, const D3D11_COUNTER_DESC *pDesc, D3D11_COUNTER_TYPE *pType, UINT *pActiveCounters, LPSTR szName, UINT *pNameLength, LPSTR szUnits, UINT *pUnitsLength, LPSTR szDescription, UINT *pDescriptionLength); void __RPC_STUB ID3D11Device_CheckCounter_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_CheckFeatureSupport_Proxy( ID3D11Device* This, D3D11_FEATURE Feature, void *pFeatureSupportData, UINT FeatureSupportDataSize); void __RPC_STUB ID3D11Device_CheckFeatureSupport_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_GetPrivateData_Proxy( ID3D11Device* This, REFGUID guid, UINT *pDataSize, void *pData); void __RPC_STUB ID3D11Device_GetPrivateData_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_SetPrivateData_Proxy( ID3D11Device* This, REFGUID guid, UINT DataSize, const void *pData); void __RPC_STUB ID3D11Device_SetPrivateData_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_SetPrivateDataInterface_Proxy( ID3D11Device* This, REFGUID guid, const IUnknown *pData); void __RPC_STUB ID3D11Device_SetPrivateDataInterface_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); D3D_FEATURE_LEVEL STDMETHODCALLTYPE ID3D11Device_GetFeatureLevel_Proxy( ID3D11Device* This); void __RPC_STUB ID3D11Device_GetFeatureLevel_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); UINT STDMETHODCALLTYPE ID3D11Device_GetCreationFlags_Proxy( ID3D11Device* This); void __RPC_STUB ID3D11Device_GetCreationFlags_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_GetDeviceRemovedReason_Proxy( ID3D11Device* This); void __RPC_STUB ID3D11Device_GetDeviceRemovedReason_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); void STDMETHODCALLTYPE ID3D11Device_GetImmediateContext_Proxy( ID3D11Device* This, ID3D11DeviceContext **ppImmediateContext); void __RPC_STUB ID3D11Device_GetImmediateContext_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); HRESULT STDMETHODCALLTYPE ID3D11Device_SetExceptionMode_Proxy( ID3D11Device* This, UINT RaiseFlags); void __RPC_STUB ID3D11Device_SetExceptionMode_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); UINT STDMETHODCALLTYPE ID3D11Device_GetExceptionMode_Proxy( ID3D11Device* This); void __RPC_STUB ID3D11Device_GetExceptionMode_Stub( IRpcStubBuffer* This, IRpcChannelBuffer* pRpcChannelBuffer, PRPC_MESSAGE pRpcMessage, DWORD* pdwStubPhase); #endif /* __ID3D11Device_INTERFACE_DEFINED__ */ typedef enum D3D11_CREATE_DEVICE_FLAG { D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1, D3D11_CREATE_DEVICE_DEBUG = 0x2, D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4, D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20, D3D11_CREATE_DEVICE_DEBUGGABLE = 0x40, D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80, D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x100, D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x800 } D3D11_CREATE_DEVICE_FLAG; #define D3D11_SDK_VERSION (7) #include <d3d10_1.h> #ifndef D3D11_IGNORE_SDK_LAYERS /* FIXME: # include <d3d11sdklayers.h> */ #endif #include <d3d10misc.h> #include <d3d10shader.h> #include <d3d10effect.h> #include <d3d10_1shader.h> /* Begin additional prototypes for all interfaces */ /* End additional prototypes */ #ifdef __cplusplus } #endif #endif /* __d3d11_h__ */