/** * This file has no copyright assigned and is placed in the Public Domain. * This file is part of the mingw-w64 runtime package. * No warranty is given; refer to the file DISCLAIMER.PD within this package. */ #ifndef _INC_D2D1HELPER #define _INC_D2D1HELPER #ifndef D2D_USE_C_DEFINITIONS namespace D2D1 { D2D1FORCEINLINE D2D1_MATRIX_3X2_F IdentityMatrix(); template<typename T> struct TypeTraits { typedef D2D1_POINT_2F Point; typedef D2D1_SIZE_F Size; typedef D2D1_RECT_F Rect; }; template<> struct TypeTraits<UINT32> { typedef D2D1_POINT_2U Point; typedef D2D1_SIZE_U Size; typedef D2D1_RECT_U Rect; }; static inline FLOAT FloatMax() { return 3.402823466e+38f; } template<typename T> D2D1FORCEINLINE typename TypeTraits<T>::Point Point2(T x, T y) { typename TypeTraits<T>::Point r = {x,y}; return r; } D2D1FORCEINLINE D2D1_POINT_2F Point2F(FLOAT x = 0.f, FLOAT y = 0.f) { return Point2<FLOAT>(x, y); } D2D1FORCEINLINE D2D1_POINT_2U Point2U(UINT32 x = 0, UINT32 y = 0) { return Point2<UINT32>(x, y); } template<typename T> D2D1FORCEINLINE typename TypeTraits<T>::Size Size(T width, T height) { typename TypeTraits<T>::Size r = {width, height}; return r; } D2D1FORCEINLINE D2D1_SIZE_F SizeF(FLOAT width = 0.0f, FLOAT height = 0.0f) { return Size<FLOAT>(width, height); } D2D1FORCEINLINE D2D1_SIZE_U SizeU(UINT32 width = 0, UINT32 height = 0) { return Size<UINT32>(width, height); } template<typename T> D2D1FORCEINLINE typename TypeTraits<T>::Rect Rect(T left, T top, T right, T bottom) { typename TypeTraits<T>::Rect r = {left, top, right, bottom}; return r; } D2D1FORCEINLINE D2D1_RECT_F RectF(FLOAT left = 0.0f, FLOAT top = 0.0f, FLOAT right = 0.0f, FLOAT bottom = 0.0f) { return Rect<FLOAT>(left, top, right, bottom); } D2D1FORCEINLINE D2D1_RECT_U RectU(UINT32 left = 0, UINT32 top = 0, UINT32 right = 0, UINT32 bottom = 0) { return Rect<UINT32>(left, top, right, bottom); } D2D1FORCEINLINE D2D1_RECT_F InfiniteRect() { D2D1_RECT_F r = {-FloatMax(), -FloatMax(), FloatMax(), FloatMax()}; return r; } D2D1FORCEINLINE D2D1_ARC_SEGMENT ArcSegment(const D2D1_POINT_2F &point, const D2D1_SIZE_F &size, const FLOAT rotationAngle, D2D1_SWEEP_DIRECTION sweepDirection, D2D1_ARC_SIZE arcSize) { D2D1_ARC_SEGMENT r = {point, size, rotationAngle, sweepDirection, arcSize}; return r; } D2D1FORCEINLINE D2D1_BEZIER_SEGMENT BezierSegment(const D2D1_POINT_2F &point1, const D2D1_POINT_2F &point2, const D2D1_POINT_2F &point3) { D2D1_BEZIER_SEGMENT r = {point1, point2, point3}; return r; } D2D1FORCEINLINE D2D1_ELLIPSE Ellipse(const D2D1_POINT_2F ¢er, FLOAT radiusX, FLOAT radiusY) { D2D1_ELLIPSE r = {center, radiusX, radiusY}; return r; } D2D1FORCEINLINE D2D1_ROUNDED_RECT RoundedRect(const D2D1_RECT_F &rect, FLOAT radiusX, FLOAT radiusY) { D2D1_ROUNDED_RECT r = {rect, radiusX, radiusY}; return r; } D2D1FORCEINLINE D2D1_BRUSH_PROPERTIES BrushProperties( FLOAT opacity = 1.0f, const D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix()) { D2D1_BRUSH_PROPERTIES r = {opacity, transform}; return r; } D2D1FORCEINLINE D2D1_GRADIENT_STOP GradientStop(FLOAT position, const D2D1_COLOR_F &color) { D2D1_GRADIENT_STOP r = {position, color}; return r; } D2D1FORCEINLINE D2D1_QUADRATIC_BEZIER_SEGMENT QuadraticBezierSegment(const D2D1_POINT_2F &point1, const D2D1_POINT_2F &point2) { D2D1_QUADRATIC_BEZIER_SEGMENT r = {point1, point2}; return r; } D2D1FORCEINLINE D2D1_STROKE_STYLE_PROPERTIES StrokeStyleProperties( D2D1_CAP_STYLE startCap = D2D1_CAP_STYLE_FLAT, D2D1_CAP_STYLE endCap = D2D1_CAP_STYLE_FLAT, D2D1_CAP_STYLE dashCap = D2D1_CAP_STYLE_FLAT, D2D1_LINE_JOIN lineJoin = D2D1_LINE_JOIN_MITER, FLOAT miterLimit = 10.0f, D2D1_DASH_STYLE dashStyle = D2D1_DASH_STYLE_SOLID, FLOAT dashOffset = 0.0f) { D2D1_STROKE_STYLE_PROPERTIES r = {startCap, endCap, dashCap, lineJoin, miterLimit, dashStyle, dashOffset}; return r; } D2D1FORCEINLINE D2D1_BITMAP_BRUSH_PROPERTIES BitmapBrushProperties( D2D1_EXTEND_MODE extendModeX = D2D1_EXTEND_MODE_CLAMP, D2D1_EXTEND_MODE extendModeY = D2D1_EXTEND_MODE_CLAMP, D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR) { D2D1_BITMAP_BRUSH_PROPERTIES r = {extendModeX, extendModeY, interpolationMode}; return r; } D2D1FORCEINLINE D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES LinearGradientBrushProperties(const D2D1_POINT_2F &startPoint, const D2D1_POINT_2F &endPoint) { D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES r = {startPoint, endPoint}; return r; } D2D1FORCEINLINE D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES RadialGradientBrushProperties(const D2D1_POINT_2F ¢er, const D2D1_POINT_2F &gradientOriginOffset, FLOAT radiusX, FLOAT radiusY) { D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES r = {center, gradientOriginOffset, radiusX, radiusY}; return r; } D2D1FORCEINLINE D2D1_PIXEL_FORMAT PixelFormat( DXGI_FORMAT dxgiFormat = DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE alphaMode = D2D1_ALPHA_MODE_UNKNOWN) { D2D1_PIXEL_FORMAT r = {dxgiFormat, alphaMode}; return r; } D2D1FORCEINLINE D2D1_BITMAP_PROPERTIES BitmapProperties(CONST D2D1_PIXEL_FORMAT &pixelFormat = D2D1::PixelFormat(), FLOAT dpiX = 96.0f, FLOAT dpiY = 96.0f) { D2D1_BITMAP_PROPERTIES r = {pixelFormat, dpiX, dpiY}; return r; } D2D1FORCEINLINE D2D1_RENDER_TARGET_PROPERTIES RenderTargetProperties( D2D1_RENDER_TARGET_TYPE type = D2D1_RENDER_TARGET_TYPE_DEFAULT, CONST D2D1_PIXEL_FORMAT &pixelFormat = D2D1::PixelFormat(), FLOAT dpiX = 0.0, FLOAT dpiY = 0.0, D2D1_RENDER_TARGET_USAGE usage = D2D1_RENDER_TARGET_USAGE_NONE, D2D1_FEATURE_LEVEL minLevel = D2D1_FEATURE_LEVEL_DEFAULT) { D2D1_RENDER_TARGET_PROPERTIES r = {type, pixelFormat, dpiX, dpiY, usage, minLevel}; return r; } D2D1FORCEINLINE D2D1_HWND_RENDER_TARGET_PROPERTIES HwndRenderTargetProperties( HWND hwnd, D2D1_SIZE_U pixelSize = D2D1::Size(static_cast<UINT>(0), static_cast<UINT>(0)), D2D1_PRESENT_OPTIONS presentOptions = D2D1_PRESENT_OPTIONS_NONE) { D2D1_HWND_RENDER_TARGET_PROPERTIES r = {hwnd, pixelSize, presentOptions}; return r; } D2D1FORCEINLINE D2D1_LAYER_PARAMETERS LayerParameters( CONST D2D1_RECT_F &contentBounds = D2D1::InfiniteRect(), ID2D1Geometry *geometricMask = NULL, D2D1_ANTIALIAS_MODE maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, D2D1_MATRIX_3X2_F maskTransform = D2D1::IdentityMatrix(), FLOAT opacity = 1.0, ID2D1Brush *opacityBrush = NULL, D2D1_LAYER_OPTIONS layerOptions = D2D1_LAYER_OPTIONS_NONE) { D2D1_LAYER_PARAMETERS r = {contentBounds, geometricMask, maskAntialiasMode, maskTransform, opacity, opacityBrush, layerOptions }; return r; } D2D1FORCEINLINE D2D1_DRAWING_STATE_DESCRIPTION DrawingStateDescription( D2D1_ANTIALIAS_MODE antialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT, D2D1_TAG tag1 = 0, D2D1_TAG tag2 = 0, const D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix()) { D2D1_DRAWING_STATE_DESCRIPTION r = {antialiasMode, textAntialiasMode, tag1, tag2, transform}; return r; } class ColorF : public D2D1_COLOR_F { public: enum Enum { AliceBlue = 0xf0f8ff, AntiqueWhite = 0xfaebd7, Aqua = 0x00ffff, Aquamarine = 0x7fffd4, Azure = 0xf0ffff, Beige = 0xf5f5dc, Bisque = 0xffe4c4, Black = 0x000000, BlanchedAlmond = 0xffebcd, Blue = 0x0000ff, BlueViolet = 0x8a2be2, Brown = 0xa52a2a, BurlyWood = 0xdeb887, CadetBlue = 0x5f9ea0, Chartreuse = 0x7fff00, Chocolate = 0xd2691e, Coral = 0xff7f50, CornflowerBlue = 0x6495ed, Cornsilk = 0xfff8dc, Crimson = 0xdc143c, Cyan = 0x00ffff, DarkBlue = 0x00008b, DarkCyan = 0x008b8b, DarkGoldenrod = 0xb8860b, DarkGray = 0xa9a9a9, DarkGreen = 0x006400, DarkKhaki = 0xbdb76b, DarkMagenta = 0x8b008b, DarkOliveGreen = 0x556B2f, DarkOrange = 0xff8c00, DarkOrchid = 0x9932cc, DarkRed = 0x8b0000, DarkSalmon = 0xe9967a, DarkSeaGreen = 0x8fbc8f, DarkSlateBlue = 0x483d8b, DarkSlateGray = 0x2f4f4f, DarkTurquoise = 0x00ced1, DarkViolet = 0x9400d3, DeepPink = 0xff1493, DeepSkyBlue = 0x00bfff, DimGray = 0x696969, DodgerBlue = 0x1e90ff, Firebrick = 0xb22222, FloralWhite = 0xfffaf0, ForestGreen = 0x228b22, Fuchsia = 0xff00ff, Gainsboro = 0xdcdcdc, GhostWhite = 0xf8f8ff, Gold = 0xffd700, Goldenrod = 0xdaa520, Gray = 0x808080, Green = 0x008000, GreenYellow = 0xadff2f, Honeydew = 0xf0fff0, HotPink = 0xff69b4, IndianRed = 0xcd5c5c, Indigo = 0x4b0082, Ivory = 0xfffff0, Khaki = 0xf0e68c, Lavender = 0xe6e6fa, LavenderBlush = 0xfff0f5, LawnGreen = 0x7cfc00, LemonChiffon = 0xfffacd, LightBlue = 0xadd8e6, LightCoral = 0xf08080, LightCyan = 0xe0ffff, LightGoldenrodYellow = 0xfafad2, LightGreen = 0x90ee90, LightGray = 0xd3d3d3, LightPink = 0xffb6c1, LightSalmon = 0xffa07a, LightSeaGreen = 0x20b2aa, LightSkyBlue = 0x87cefa, LightSlateGray = 0x778899, LightSteelBlue = 0xb0c4de, LightYellow = 0xffffe0, Lime = 0x00ff00, LimeGreen = 0x32cd32, Linen = 0xfaf0e6, Magenta = 0xff00ff, Maroon = 0x800000, MediumAquamarine = 0x66cdaa, MediumBlue = 0x0000cd, MediumOrchid = 0xba55d3, MediumPurple = 0x9370db, MediumSeaGreen = 0x3cb371, MediumSlateBlue = 0x7b68ee, MediumSpringGreen = 0x00fa9a, MediumTurquoise = 0x48d1cc, MediumVioletRed = 0xc71585, MidnightBlue = 0x191970, MintCream = 0xf5fffa, MistyRose = 0xffe4e1, Moccasin = 0xffe4b5, NavajoWhite = 0xffdead, Navy = 0x000080, OldLace = 0xfdf5e6, Olive = 0x808000, OliveDrab = 0x6b8e23, Orange = 0xffa500, OrangeRed = 0xff4500, Orchid = 0xda70d6, PaleGoldenrod = 0xeee8aa, PaleGreen = 0x98fb98, PaleTurquoise = 0xafeeee, PaleVioletRed = 0xdb7093, PapayaWhip = 0xffefd5, PeachPuff = 0xffdab9, Peru = 0xcd853f, Pink = 0xffc0cb, Plum = 0xdda0dd, PowderBlue = 0xb0e0e6, Purple = 0x800080, Red = 0xff0000, RosyBrown = 0xbc8f8f, RoyalBlue = 0x4169e1, SaddleBrown = 0x8b4513, Salmon = 0xfa8072, SandyBrown = 0xf4a460, SeaGreen = 0x2e8B57, SeaShell = 0xfff5ee, Sienna = 0xa0522d, Silver = 0xc0c0c0, SkyBlue = 0x87ceeb, SlateBlue = 0x6a5acd, SlateGray = 0x708090, Snow = 0xfffafa, SpringGreen = 0x00ff7f, SteelBlue = 0x4682B4, Tan = 0xd2b48c, Teal = 0x008080, Thistle = 0xd8bfd8, Tomato = 0xff6347, Turquoise = 0x40e0d0, Violet = 0xee82ee, Wheat = 0xf5deb3, White = 0xffffff, WhiteSmoke = 0xf5f5f5, Yellow = 0xffff00, YellowGreen = 0x9acd32 }; FORCEINLINE ColorF(UINT32 rgb, FLOAT _a = 1.0) { init(rgb, _a); } D2D1FORCEINLINE ColorF(Enum knownColor, FLOAT _a = 1.0) { init(knownColor, _a); } D2D1FORCEINLINE ColorF(FLOAT _r, FLOAT _g, FLOAT _b, FLOAT _a = 1.0) { r = _r; g = _g; b = _b; a = _a; } private: D2D1FORCEINLINE void init(UINT32 rgb, FLOAT _a) { r = static_cast<float>((rgb>>16)&0xff)/255.0f; g = static_cast<float>((rgb>>8)&0xff)/255.0f; b = static_cast<float>(rgb&0xff)/255.0f; a = _a; } }; class Matrix3x2F : public D2D1_MATRIX_3X2_F { public: D2D1FORCEINLINE Matrix3x2F(FLOAT __11, FLOAT __12, FLOAT __21, FLOAT __22, FLOAT __31, FLOAT __32) { _11 = __11; _12 = __12; _21 = __21; _22 = __22; _31 = __31; _32 = __32; } D2D1FORCEINLINE Matrix3x2F() {} static D2D1FORCEINLINE Matrix3x2F Identity() { return Matrix3x2F(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f); } static D2D1FORCEINLINE Matrix3x2F Translation(D2D1_SIZE_F size) { return Translation(size.width, size.height); } static D2D1FORCEINLINE Matrix3x2F Translation(FLOAT x, FLOAT y) { return Matrix3x2F(1.0f, 0.0f, 0.0f, 1.0f, x, y); } static D2D1FORCEINLINE Matrix3x2F Scale(D2D1_SIZE_F size, D2D1_POINT_2F center = D2D1::Point2F()) { return Scale(size.width, size.height, center); } static D2D1FORCEINLINE Matrix3x2F Scale(FLOAT x, FLOAT y, D2D1_POINT_2F center = D2D1::Point2F()) { return Matrix3x2F(x, 0.0f, 0.0f, y, center.x - x*center.x, center.y - y*center.y); } static D2D1FORCEINLINE Matrix3x2F Rotation(FLOAT angle, D2D1_POINT_2F center = D2D1::Point2F()) { Matrix3x2F r; D2D1MakeRotateMatrix(angle, center, &r); return r; } static D2D1FORCEINLINE Matrix3x2F Skew(FLOAT angleX, FLOAT angleY, D2D1_POINT_2F center = D2D1::Point2F()) { Matrix3x2F r; D2D1MakeSkewMatrix(angleX, angleY, center, &r); return r; } static inline const Matrix3x2F *ReinterpretBaseType(const D2D1_MATRIX_3X2_F *pMatrix) { return static_cast<const Matrix3x2F *>(pMatrix); } static inline Matrix3x2F *ReinterpretBaseType(D2D1_MATRIX_3X2_F *pMatrix) { return static_cast<Matrix3x2F *>(pMatrix); } inline FLOAT Determinant() const { return _11*_22 - _12*_21; } inline bool IsInvertible() const { return !!D2D1IsMatrixInvertible(this); } inline bool Invert() { return !!D2D1InvertMatrix(this); } inline bool IsIdentity() const { return _11 == 1.0f && _12 == 0.0f && _21 == 0.0f && _22 == 1.0f && _31 == 0.0f && _32 == 0.0f; } inline void SetProduct(const Matrix3x2F &a, const Matrix3x2F &b) { _11 = a._11*b._11 + a._12*b._21; _12 = a._11*b._12 + a._12*b._22; _21 = a._21*b._11 + a._22*b._21; _22 = a._21*b._12 + a._22*b._22; _31 = a._31*b._11 + a._32*b._21 + b._31; _32 = a._31*b._12 + a._32*b._22 + b._32; } D2D1FORCEINLINE Matrix3x2F operator*(const Matrix3x2F &matrix) const { Matrix3x2F r; r.SetProduct(*this, matrix); return r; } D2D1FORCEINLINE D2D1_POINT_2F TransformPoint(D2D1_POINT_2F point) const { return Point2F(point.x*_11 + point.y*_21 + _31, point.x*_12 + point.y*_22 + _32); } }; D2D1FORCEINLINE D2D1_POINT_2F operator*(const D2D1_POINT_2F &point, const D2D1_MATRIX_3X2_F &matrix) { return Matrix3x2F::ReinterpretBaseType(&matrix)->TransformPoint(point); } D2D1FORCEINLINE D2D1_MATRIX_3X2_F IdentityMatrix() { return Matrix3x2F::Identity(); } } D2D1FORCEINLINE D2D1_MATRIX_3X2_F operator*(const D2D1_MATRIX_3X2_F &matrix1, const D2D1_MATRIX_3X2_F &matrix2) { D2D1::Matrix3x2F r; r.SetProduct(*D2D1::Matrix3x2F::ReinterpretBaseType(&matrix1), *D2D1::Matrix3x2F::ReinterpretBaseType(&matrix2)); return r; } #endif /* D2D_USE_C_DEFINITIONS */ #endif /*_INC_D2D1HELPER*/