/* * gdiplusmatrix.h * * GDI+ Matrix class * * This file is part of the w32api package. * * Contributors: * Created by Markus Koenig <markus@stber-koenig.de> * * THIS SOFTWARE IS NOT COPYRIGHTED * * This source code is offered for use in the public domain. You may * use, modify or distribute it freely. * * This code is distributed in the hope that it will be useful but * WITHOUT ANY WARRANTY. ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY * DISCLAIMED. This includes but is not limited to warranties of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * */ #ifndef __GDIPLUS_MATRIX_H #define __GDIPLUS_MATRIX_H #if __GNUC__ >=3 #pragma GCC system_header #endif #ifndef __cplusplus #error "A C++ compiler is required to include gdiplusmatrix.h." #endif #define GDIP_MATRIX_PI \ 3.1415926535897932384626433832795028841971693993751058209749445923078164 class Matrix: public GdiplusBase { friend class Graphics; friend class GraphicsPath; friend class LinearGradientBrush; friend class PathGradientBrush; friend class Pen; friend class Region; friend class TextureBrush; public: Matrix(): nativeMatrix(NULL), lastStatus(Ok) { lastStatus = DllExports::GdipCreateMatrix(&nativeMatrix); } Matrix(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy): nativeMatrix(NULL), lastStatus(Ok) { lastStatus = DllExports::GdipCreateMatrix2( m11, m12, m21, m22, dx, dy, &nativeMatrix); } Matrix(const RectF& rect, const PointF *dstplg): nativeMatrix(NULL), lastStatus(Ok) { lastStatus = DllExports::GdipCreateMatrix3( &rect, dstplg, &nativeMatrix); } Matrix(const Rect& rect, const Point *dstplg): nativeMatrix(NULL), lastStatus(Ok) { lastStatus = DllExports::GdipCreateMatrix3I( &rect, dstplg, &nativeMatrix); } ~Matrix() { DllExports::GdipDeleteMatrix(nativeMatrix); } Matrix* Clone() const { GpMatrix *cloneMatrix = NULL; Status status = updateStatus(DllExports::GdipCloneMatrix( nativeMatrix, &cloneMatrix)); if (status == Ok) { Matrix *result = new Matrix(cloneMatrix, lastStatus); if (!result) { DllExports::GdipDeleteMatrix(cloneMatrix); lastStatus = OutOfMemory; } return result; } else { return NULL; } } BOOL Equals(const Matrix *matrix) const { BOOL result; updateStatus(DllExports::GdipIsMatrixEqual( nativeMatrix, matrix ? matrix->nativeMatrix : NULL, &result)); return result; } Status GetElements(REAL *m) const { return updateStatus(DllExports::GdipGetMatrixElements( nativeMatrix, m)); } Status GetLastStatus() const { Status result = lastStatus; lastStatus = Ok; return result; } Status Invert() { return updateStatus(DllExports::GdipInvertMatrix(nativeMatrix)); } BOOL IsIdentity() const { BOOL result; updateStatus(DllExports::GdipIsMatrixIdentity( nativeMatrix, &result)); return result; } BOOL IsInvertible() const { BOOL result; updateStatus(DllExports::GdipIsMatrixInvertible( nativeMatrix, &result)); return result; } Status Multiply(const Matrix *matrix, MatrixOrder order = MatrixOrderPrepend) { return updateStatus(DllExports::GdipMultiplyMatrix( nativeMatrix, matrix ? matrix->nativeMatrix : NULL, order)); } REAL OffsetX() const { REAL m[6]; updateStatus(DllExports::GdipGetMatrixElements(nativeMatrix, m)); return m[4]; } REAL OffsetY() const { REAL m[6]; updateStatus(DllExports::GdipGetMatrixElements(nativeMatrix, m)); return m[5]; } Status Reset() { return updateStatus(DllExports::GdipSetMatrixElements( nativeMatrix, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f)); } Status Rotate(REAL angle, MatrixOrder order = MatrixOrderPrepend) { return updateStatus(DllExports::GdipRotateMatrix( nativeMatrix, angle, order)); } Status RotateAt(REAL angle, const PointF& center, MatrixOrder order = MatrixOrderPrepend) { REAL angleRadian = angle * GDIP_MATRIX_PI / 180.0f; REAL cosAngle = ::cos(angleRadian); REAL sinAngle = ::sin(angleRadian); REAL x = center.X; REAL y = center.Y; Matrix matrix2(cosAngle, sinAngle, -sinAngle, cosAngle, x * (1.0f-cosAngle) + y * sinAngle, -x * sinAngle + y * (1.0f-cosAngle)); Status status = matrix2.GetLastStatus(); if (status == Ok) { return Multiply(&matrix2, order); } else { return lastStatus = status; } } Status Scale(REAL scaleX, REAL scaleY, MatrixOrder order = MatrixOrderPrepend) { return updateStatus(DllExports::GdipScaleMatrix( nativeMatrix, scaleX, scaleY, order)); } Status SetElements(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy) { return updateStatus(DllExports::GdipSetMatrixElements( nativeMatrix, m11, m12, m21, m22, dx, dy)); } Status Shear(REAL shearX, REAL shearY, MatrixOrder order = MatrixOrderPrepend) { return updateStatus(DllExports::GdipShearMatrix( nativeMatrix, shearX, shearY, order)); } Status TransformPoints(PointF *pts, INT count = 1) const { return updateStatus(DllExports::GdipTransformMatrixPoints( nativeMatrix, pts, count)); } Status TransformPoints(Point *pts, INT count = 1) const { return updateStatus(DllExports::GdipTransformMatrixPointsI( nativeMatrix, pts, count)); } Status TransformVectors(PointF *pts, INT count = 1) const { return updateStatus(DllExports::GdipVectorTransformMatrixPoints( nativeMatrix, pts, count)); } Status TransformVectors(Point *pts, INT count = 1) const { return updateStatus(DllExports::GdipVectorTransformMatrixPointsI( nativeMatrix, pts, count)); } Status Translate(REAL offsetX, REAL offsetY, MatrixOrder order = MatrixOrderPrepend) { return updateStatus(DllExports::GdipTranslateMatrix( nativeMatrix, offsetX, offsetY, order)); } private: Matrix(GpMatrix *matrix, Status status): nativeMatrix(matrix), lastStatus(status) {} Matrix(const Matrix&); Matrix& operator=(const Matrix&); Status updateStatus(Status newStatus) const { if (newStatus != Ok) lastStatus = newStatus; return newStatus; } GpMatrix *nativeMatrix; mutable Status lastStatus; }; #undef GDIP_MATRIX_PI #endif /* __GDIPLUS_MATRIX_H */