#undef INTERFACE /* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef __WINE_D3D10EFFECT_H #define __WINE_D3D10EFFECT_H #include "d3d10.h" #define D3D10_EFFECT_VARIABLE_POOLED 0x1 #define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2 #define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4 #ifndef D3D10_BYTES_FROM_BITS #define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3) #endif typedef enum _D3D10_DEVICE_STATE_TYPES { D3D10_DST_SO_BUFFERS = 1, D3D10_DST_OM_RENDER_TARGETS, D3D10_DST_DEPTH_STENCIL_STATE, D3D10_DST_BLEND_STATE, D3D10_DST_VS, D3D10_DST_VS_SAMPLERS, D3D10_DST_VS_SHADER_RESOURCES, D3D10_DST_VS_CONSTANT_BUFFERS, D3D10_DST_GS, D3D10_DST_GS_SAMPLERS, D3D10_DST_GS_SHADER_RESOURCES, D3D10_DST_GS_CONSTANT_BUFFERS, D3D10_DST_PS, D3D10_DST_PS_SAMPLERS, D3D10_DST_PS_SHADER_RESOURCES, D3D10_DST_PS_CONSTANT_BUFFERS, D3D10_DST_IA_VERTEX_BUFFERS, D3D10_DST_IA_INDEX_BUFFER, D3D10_DST_IA_INPUT_LAYOUT, D3D10_DST_IA_PRIMITIVE_TOPOLOGY, D3D10_DST_RS_VIEWPORTS, D3D10_DST_RS_SCISSOR_RECTS, D3D10_DST_RS_RASTERIZER_STATE, D3D10_DST_PREDICATION, } D3D10_DEVICE_STATE_TYPES; typedef struct _D3D10_EFFECT_TYPE_DESC { LPCSTR TypeName; D3D10_SHADER_VARIABLE_CLASS Class; D3D10_SHADER_VARIABLE_TYPE Type; UINT Elements; UINT Members; UINT Rows; UINT Columns; UINT PackedSize; UINT UnpackedSize; UINT Stride; } D3D10_EFFECT_TYPE_DESC; typedef struct _D3D10_EFFECT_VARIABLE_DESC { LPCSTR Name; LPCSTR Semantic; UINT Flags; UINT Annotations; UINT BufferOffset; UINT ExplicitBindPoint; } D3D10_EFFECT_VARIABLE_DESC; typedef struct _D3D10_TECHNIQUE_DESC { LPCSTR Name; UINT Passes; UINT Annotations; } D3D10_TECHNIQUE_DESC; typedef struct _D3D10_STATE_BLOCK_MASK { BYTE VS; BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; BYTE GS; BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; BYTE PS; BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; BYTE IAIndexBuffer; BYTE IAInputLayout; BYTE IAPrimitiveTopology; BYTE OMRenderTargets; BYTE OMDepthStencilState; BYTE OMBlendState; BYTE RSViewports; BYTE RSScissorRects; BYTE RSRasterizerState; BYTE SOBuffers; BYTE Predication; } D3D10_STATE_BLOCK_MASK; typedef struct _D3D10_EFFECT_DESC { WINBOOL IsChildEffect; UINT ConstantBuffers; UINT SharedConstantBuffers; UINT GlobalVariables; UINT SharedGlobalVariables; UINT Techniques; } D3D10_EFFECT_DESC; typedef struct _D3D10_EFFECT_SHADER_DESC { const BYTE *pInputSignature; WINBOOL IsInline; const BYTE *pBytecode; UINT BytecodeLength; LPCSTR SODecl; UINT NumInputSignatureEntries; UINT NumOutputSignatureEntries; } D3D10_EFFECT_SHADER_DESC; typedef struct _D3D10_PASS_DESC { LPCSTR Name; UINT Annotations; BYTE *pIAInputSignature; SIZE_T IAInputSignatureSize; UINT StencilRef; UINT SampleMask; FLOAT BlendFactor[4]; } D3D10_PASS_DESC; typedef struct _D3D10_PASS_SHADER_DESC { struct ID3D10EffectShaderVariable *pShaderVariable; UINT ShaderIndex; } D3D10_PASS_SHADER_DESC; #define D3D10_EFFECT_COMPILE_CHILD_EFFECT 0x0001 #define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 0x0002 #define D3D10_EFFECT_SINGLE_THREADED 0x0008 DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd); #define INTERFACE ID3D10EffectType DECLARE_INTERFACE(ID3D10EffectType) { STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT index) PURE; STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT index) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b); #define INTERFACE ID3D10EffectVariable DECLARE_INTERFACE(ID3D10EffectVariable) { STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3); #define INTERFACE ID3D10EffectConstantBuffer DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectConstantBuffer methods */ STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE; STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE; STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE; STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectScalarVariable, 0x00e48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x02, 0x2d, 0xee, 0x53, 0x43, 0x1f); #define INTERFACE ID3D10EffectScalarVariable DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectScalarVariable methods */ STDMETHOD(SetFloat)(THIS_ float value) PURE; STDMETHOD(GetFloat)(THIS_ float *value) PURE; STDMETHOD(SetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE; STDMETHOD(GetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE; STDMETHOD(SetInt)(THIS_ int value) PURE; STDMETHOD(GetInt)(THIS_ int *value) PURE; STDMETHOD(SetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE; STDMETHOD(GetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE; STDMETHOD(SetBool)(THIS_ WINBOOL value) PURE; STDMETHOD(GetBool)(THIS_ WINBOOL *value) PURE; STDMETHOD(SetBoolArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; STDMETHOD(GetBoolArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81); #define INTERFACE ID3D10EffectVectorVariable DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectVectorVariable methods */ STDMETHOD(SetBoolVector)(THIS_ WINBOOL *value) PURE; STDMETHOD(SetIntVector)(THIS_ int *value) PURE; STDMETHOD(SetFloatVector)(THIS_ float *value) PURE; STDMETHOD(GetBoolVector)(THIS_ WINBOOL *value) PURE; STDMETHOD(GetIntVector)(THIS_ int *value) PURE; STDMETHOD(GetFloatVector)(THIS_ float *value) PURE; STDMETHOD(SetBoolVectorArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; STDMETHOD(SetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE; STDMETHOD(SetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE; STDMETHOD(GetBoolVectorArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; STDMETHOD(GetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE; STDMETHOD(GetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0); #define INTERFACE ID3D10EffectMatrixVariable DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectMatrixVariable methods */ STDMETHOD(SetMatrix)(THIS_ float *data) PURE; STDMETHOD(GetMatrix)(THIS_ float *data) PURE; STDMETHOD(SetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; STDMETHOD(GetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; STDMETHOD(SetMatrixTranspose)(THIS_ float *data) PURE; STDMETHOD(GetMatrixTranspose)(THIS_ float *data) PURE; STDMETHOD(SetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; STDMETHOD(GetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff); #define INTERFACE ID3D10EffectStringVariable DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectStringVariable methods */ STDMETHOD(GetString)(THIS_ LPCSTR *str) PURE; STDMETHOD(GetStringArray)(THIS_ LPCSTR *strs, UINT offset, UINT count) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, 0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc); #define INTERFACE ID3D10EffectShaderResourceVariable DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectShaderResourceVariable methods */ STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *resource) PURE; STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE; STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE; STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable, 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17); #define INTERFACE ID3D10EffectRenderTargetViewVariable DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectRenderTargetViewVariable methods */ STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *view) PURE; STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **view) PURE; STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE; STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable, 0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23); #define INTERFACE ID3D10EffectDepthStencilViewVariable DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectDepthStencilViewVariable methods */ STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE; STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE; STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE; STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x04, 0x07, 0xa0, 0x7d, 0x9e, 0x06); #define INTERFACE ID3D10EffectShaderVariable DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectShaderVariable methods */ STDMETHOD(GetShaderDesc)(THIS_ UINT index, D3D10_EFFECT_SHADER_DESC *desc) PURE; STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE; STDMETHOD(GetGeometryShader)(THIS_ UINT index, ID3D10GeometryShader **shader) PURE; STDMETHOD(GetPixelShader)(THIS_ UINT index, ID3D10PixelShader **shader) PURE; STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0x0e, 0x91, 0x60, 0xcf, 0xb0, 0x7b); #define INTERFACE ID3D10EffectBlendVariable DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectBlendVariable methods */ STDMETHOD(GetBlendState)(THIS_ UINT index, ID3D10BlendState **blend_state) PURE; STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_BLEND_DESC *desc) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable, 0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x01, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d); #define INTERFACE ID3D10EffectDepthStencilVariable DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectDepthStencilVariable methods */ STDMETHOD(GetDepthStencilState)(THIS_ UINT index, ID3D10DepthStencilState **depth_stencil_state) PURE; STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_DEPTH_STENCIL_DESC *desc) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectRasterizerVariable, 0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0x0b, 0x34); #define INTERFACE ID3D10EffectRasterizerVariable DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectRasterizerVariable methods */ STDMETHOD(GetRasterizerState)(THIS_ UINT index, ID3D10RasterizerState **rasterizer_state) PURE; STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_RASTERIZER_DESC *desc) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectSamplerVariable, 0x6530d5c7, 0x07e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80); #define INTERFACE ID3D10EffectSamplerVariable DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable) { /* ID3D10EffectVariable methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; /* ID3D10EffectSamplerVariable methods */ STDMETHOD(GetSampler)(THIS_ UINT index, ID3D10SamplerState **sampler) PURE; STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_SAMPLER_DESC *desc) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75); #define INTERFACE ID3D10EffectTechnique DECLARE_INTERFACE(ID3D10EffectTechnique) { STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ LPCSTR name) PURE; STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7); #define INTERFACE ID3D10Effect DECLARE_INTERFACE_(ID3D10Effect, IUnknown) { /* IUnknown methods */ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /* ID3D10Effect methods */ STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD_(WINBOOL, IsPool)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ LPCSTR semantic) PURE; STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ LPCSTR name) PURE; STDMETHOD(Optimize)(THIS) PURE; STDMETHOD_(WINBOOL, IsOptimized)(THIS) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); #define INTERFACE ID3D10EffectPool DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown) { /* IUnknown methods */ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /* ID3D10EffectPool methods */ STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54); #define INTERFACE ID3D10EffectPass DECLARE_INTERFACE(ID3D10EffectPass) { STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE; STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; STDMETHOD(Apply)(THIS_ UINT flags) PURE; STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; }; #undef INTERFACE DEFINE_GUID(IID_ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x08); #define INTERFACE ID3D10StateBlock DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown) { /* IUnknown methods */ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **object) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /* ID3D10StateBlock methods */ STDMETHOD(Capture)(THIS) PURE; STDMETHOD(Apply)(THIS) PURE; STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; }; #undef INTERFACE #ifdef __cplusplus extern "C" { #endif HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags, ID3D10Blob **effect, ID3D10Blob **errors); HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect); HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device, D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock); HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x, D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask); HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask, D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count); HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask); HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask, D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count); WINBOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask, D3D10_DEVICE_STATE_TYPES state_type, UINT idx); HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x, D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *mask_x, D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); #ifdef __cplusplus } #endif #endif /* __WINE_D3D10EFFECT_H */