/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SOUNDPOOLTHREAD_H_ #define SOUNDPOOLTHREAD_H_ #include <utils/threads.h> #include <utils/Vector.h> #include <media/AudioTrack.h> #include "SoundPool.h" namespace android { class SoundPoolMsg { public: enum MessageType { INVALID, KILL, LOAD_SAMPLE }; SoundPoolMsg() : mMessageType(INVALID), mData(0) {} SoundPoolMsg(MessageType MessageType, int data) : mMessageType(MessageType), mData(data) {} uint16_t mMessageType; uint16_t mData; }; /* * This class handles background requests from the SoundPool */ class SoundPoolThread { public: SoundPoolThread(SoundPool* SoundPool); ~SoundPoolThread(); void loadSample(int sampleID); void quit(); void write(SoundPoolMsg msg); private: static const size_t maxMessages = 5; static int beginThread(void* arg); int run(); void doLoadSample(int sampleID); const SoundPoolMsg read(); Mutex mLock; Condition mCondition; Vector<SoundPoolMsg> mMsgQueue; SoundPool* mSoundPool; bool mRunning; }; } // end namespace android #endif /*SOUNDPOOLTHREAD_H_*/