/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIO_STATE_QUEUE_H #define ANDROID_AUDIO_STATE_QUEUE_H #include <stdatomic.h> // The state queue template class was originally driven by this use case / requirements: // There are two threads: a fast mixer, and a normal mixer, and they share state. // The interesting part of the shared state is a set of active fast tracks, // and the output HAL configuration (buffer size in frames, sample rate, etc.). // Fast mixer thread: // periodic with typical period < 10 ms // FIFO/RR scheduling policy and a low fixed priority // ok to block for bounded time using nanosleep() to achieve desired period // must not block on condition wait, mutex lock, atomic operation spin, I/O, etc. // under typical operations of mixing, writing, or adding/removing tracks // ok to block for unbounded time when the output HAL configuration changes, // and this may result in an audible artifact // needs read-only access to a recent stable state, // but not necessarily the most current one // only allocate and free memory when configuration changes // avoid conventional logging, as this is a form of I/O and could block // defer computation to other threads when feasible; for example // cycle times are collected by fast mixer thread but the floating-point // statistical calculations on these cycle times are computed by normal mixer // these requirements also apply to callouts such as AudioBufferProvider and VolumeProvider // Normal mixer thread: // periodic with typical period ~20 ms // SCHED_OTHER scheduling policy and nice priority == urgent audio // ok to block, but prefer to avoid as much as possible // needs read/write access to state // The normal mixer may need to temporarily suspend the fast mixer thread during mode changes. // It will do this using the state -- one of the fields tells the fast mixer to idle. // Additional requirements: // - observer must always be able to poll for and view the latest pushed state; it must never be // blocked from seeing that state // - observer does not need to see every state in sequence; it is OK for it to skip states // [see below for more on this] // - mutator must always be able to read/modify a state, it must never be blocked from reading or // modifying state // - reduce memcpy where possible // - work well if the observer runs more frequently than the mutator, // as is the case with fast mixer/normal mixer. // It is not a requirement to work well if the roles were reversed, // and the mutator were to run more frequently than the observer. // In this case, the mutator could get blocked waiting for a slot to fill up for // it to work with. This could be solved somewhat by increasing the depth of the queue, but it would // still limit the mutator to a finite number of changes before it would block. A future // possibility, not implemented here, would be to allow the mutator to safely overwrite an already // pushed state. This could be done by the mutator overwriting mNext, but then being prepared to // read an mAck which is actually for the earlier mNext (since there is a race). // Solution: // Let's call the fast mixer thread the "observer" and normal mixer thread the "mutator". // We assume there is only a single observer and a single mutator; this is critical. // Each state is of type <T>, and should contain only POD (Plain Old Data) and raw pointers, as // memcpy() may be used to copy state, and the destructors are run in unpredictable order. // The states in chronological order are: previous, current, next, and mutating: // previous read-only, observer can compare vs. current to see the subset that changed // current read-only, this is the primary state for observer // next read-only, when observer is ready to accept a new state it will shift it in: // previous = current // current = next // and the slot formerly used by previous is now available to the mutator. // mutating invisible to observer, read/write to mutator // Initialization is tricky, especially for the observer. If the observer starts execution // before the mutator, there are no previous, current, or next states. And even if the observer // starts execution after the mutator, there is a next state but no previous or current states. // To solve this, we'll have the observer idle until there is a next state, // and it will have to deal with the case where there is no previous state. // The states are stored in a shared FIFO queue represented using a circular array. // The observer polls for mutations, and receives a new state pointer after a // a mutation is pushed onto the queue. To the observer, the state pointers are // effectively in random order, that is the observer should not do address // arithmetic on the state pointers. However to the mutator, the state pointers // are in a definite circular order. #include "Configuration.h" namespace android { #ifdef STATE_QUEUE_DUMP // The StateQueueObserverDump and StateQueueMutatorDump keep // a cache of StateQueue statistics that can be logged by dumpsys. // Each individual native word-sized field is accessed atomically. But the // overall structure is non-atomic, that is there may be an inconsistency between fields. // No barriers or locks are used for either writing or reading. // Only POD types are permitted, and the contents shouldn't be trusted (i.e. do range checks). // It has a different lifetime than the StateQueue, and so it can't be a member of StateQueue. struct StateQueueObserverDump { StateQueueObserverDump() : mStateChanges(0) { } /*virtual*/ ~StateQueueObserverDump() { } unsigned mStateChanges; // incremented each time poll() detects a state change void dump(int fd); }; struct StateQueueMutatorDump { StateQueueMutatorDump() : mPushDirty(0), mPushAck(0), mBlockedSequence(0) { } /*virtual*/ ~StateQueueMutatorDump() { } unsigned mPushDirty; // incremented each time push() is called with a dirty state unsigned mPushAck; // incremented each time push(BLOCK_UNTIL_ACKED) is called unsigned mBlockedSequence; // incremented before and after each time that push() // blocks for more than one PUSH_BLOCK_ACK_NS; // if odd, then mutator is currently blocked inside push() void dump(int fd); }; #endif // manages a FIFO queue of states template<typename T> class StateQueue { public: StateQueue(); virtual ~StateQueue(); // Observer APIs // Poll for a state change. Returns a pointer to a read-only state, // or NULL if the state has not been initialized yet. // If a new state has not pushed by mutator since the previous poll, // then the returned pointer will be unchanged. // The previous state pointer is guaranteed to still be valid; // this allows the observer to diff the previous and new states. const T* poll(); // Mutator APIs // Begin a mutation. Returns a pointer to a read/write state, except the // first time it is called the state is write-only and _must_ be initialized. // Mutations cannot be nested. // If the state is dirty and has not been pushed onto the state queue yet, then // this new mutation will be squashed together with the previous one. T* begin(); // End the current mutation and indicate whether caller modified the state. // If didModify is true, then the state is marked dirty (in need of pushing). // There is no rollback option because modifications are done in place. // Does not automatically push the new state onto the state queue. void end(bool didModify = true); // Push a new state, if any, out to the observer via the state queue. // For BLOCK_NEVER, returns: // true if not dirty, or dirty and pushed successfully // false if dirty and not pushed because that would block; remains dirty // For BLOCK_UNTIL_PUSHED and BLOCK_UNTIL_ACKED, always returns true. // No-op if there are no pending modifications (not dirty), except // for BLOCK_UNTIL_ACKED it will wait until a prior push has been acknowledged. // Must not be called in the middle of a mutation. enum block_t { BLOCK_NEVER, // do not block BLOCK_UNTIL_PUSHED, // block until there's a slot available for the push BLOCK_UNTIL_ACKED, // also block until the push is acknowledged by the observer }; bool push(block_t block = BLOCK_NEVER); // Return whether the current state is dirty (modified and not pushed). bool isDirty() const { return mIsDirty; } #ifdef STATE_QUEUE_DUMP // Register location of observer dump area void setObserverDump(StateQueueObserverDump *dump) { mObserverDump = dump != NULL ? dump : &mObserverDummyDump; } // Register location of mutator dump area void setMutatorDump(StateQueueMutatorDump *dump) { mMutatorDump = dump != NULL ? dump : &mMutatorDummyDump; } #endif private: static const unsigned kN = 4; // values < 4 are not supported by this code T mStates[kN]; // written by mutator, read by observer // "volatile" is meaningless with SMP, but here it indicates that we're using atomic ops atomic_uintptr_t mNext; // written by mutator to advance next, read by observer volatile const T* mAck; // written by observer to acknowledge advance of next, read by mutator // only used by observer const T* mCurrent; // most recent value returned by poll() // only used by mutator T* mMutating; // where updates by mutator are done in place const T* mExpecting; // what the mutator expects mAck to be set to bool mInMutation; // whether we're currently in the middle of a mutation bool mIsDirty; // whether mutating state has been modified since last push bool mIsInitialized; // whether mutating state has been initialized yet #ifdef STATE_QUEUE_DUMP StateQueueObserverDump mObserverDummyDump; // default area for observer dump if not set StateQueueObserverDump* mObserverDump; // pointer to active observer dump, always non-NULL StateQueueMutatorDump mMutatorDummyDump; // default area for mutator dump if not set StateQueueMutatorDump* mMutatorDump; // pointer to active mutator dump, always non-NULL #endif }; // class StateQueue } // namespace android #endif // ANDROID_AUDIO_STATE_QUEUE_H