/* ** ** Copyright 2014, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef INCLUDING_FROM_AUDIOFLINGER_H #error This header file should only be included from AudioFlinger.h #endif class PatchPanel : public RefBase { public: class Patch; PatchPanel(const sp<AudioFlinger>& audioFlinger); virtual ~PatchPanel(); /* List connected audio ports and their attributes */ status_t listAudioPorts(unsigned int *num_ports, struct audio_port *ports); /* Get supported attributes for a given audio port */ status_t getAudioPort(struct audio_port *port); /* Create a patch between several source and sink ports */ status_t createAudioPatch(const struct audio_patch *patch, audio_patch_handle_t *handle); /* Release a patch */ status_t releaseAudioPatch(audio_patch_handle_t handle); /* List connected audio devices and they attributes */ status_t listAudioPatches(unsigned int *num_patches, struct audio_patch *patches); /* Set audio port configuration */ status_t setAudioPortConfig(const struct audio_port_config *config); status_t createPatchConnections(Patch *patch, const struct audio_patch *audioPatch); void clearPatchConnections(Patch *patch); class Patch { public: Patch(const struct audio_patch *patch) : mAudioPatch(*patch), mHandle(AUDIO_PATCH_HANDLE_NONE), mHalHandle(AUDIO_PATCH_HANDLE_NONE), mRecordPatchHandle(AUDIO_PATCH_HANDLE_NONE), mPlaybackPatchHandle(AUDIO_PATCH_HANDLE_NONE) {} ~Patch() {} struct audio_patch mAudioPatch; audio_patch_handle_t mHandle; audio_patch_handle_t mHalHandle; sp<PlaybackThread> mPlaybackThread; sp<PlaybackThread::PatchTrack> mPatchTrack; sp<RecordThread> mRecordThread; sp<RecordThread::PatchRecord> mPatchRecord; audio_patch_handle_t mRecordPatchHandle; audio_patch_handle_t mPlaybackPatchHandle; }; private: const wp<AudioFlinger> mAudioFlinger; SortedVector <Patch *> mPatches; };