# List of effect libraries to load. Each library element must contain a "path" element # giving the full path of the library .so file. # libraries { # <lib name> { # path <lib path> # } # } libraries { # This is a proxy library that will be an abstraction for # the HW and SW effects #proxy { #path /system/lib/soundfx/libeffectproxy.so #} # This is the SW implementation library of the effect #libSW { #path /system/lib/soundfx/libswwrapper.so #} # This is the HW implementation library for the effect #libHW { #path /system/lib/soundfx/libhwwrapper.so #} bundle { path /system/lib/soundfx/libbundlewrapper.so } reverb { path /system/lib/soundfx/libreverbwrapper.so } visualizer { path /system/lib/soundfx/libvisualizer.so } downmix { path /system/lib/soundfx/libdownmix.so } loudness_enhancer { path /system/lib/soundfx/libldnhncr.so } } # Default pre-processing library. Add to audio_effect.conf "libraries" section if # audio HAL implements support for default software audio pre-processing effects # # pre_processing { # path /system/lib/soundfx/libaudiopreprocessing.so # } # list of effects to load. Each effect element must contain a "library" and a "uuid" element. # The value of the "library" element must correspond to the name of one library element in the # "libraries" element. # The name of the effect element is indicative, only the value of the "uuid" element # designates the effect. # The uuid is the implementation specific UUID as specified by the effect vendor. This is not the # generic effect type UUID. # effects { # <fx name> { # library <lib name> # uuid <effect uuid> # } # ... # } effects { # additions for the proxy implementation # Proxy implementation #effectname { #library proxy #uuid xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx # SW implemetation of the effect. Added as a node under the proxy to # indicate this as a sub effect. #libsw { #library libSW #uuid yyyyyyyy-yyyy-yyyy-yyyy-yyyyyyyyyyyy #} End of SW effect # HW implementation of the effect. Added as a node under the proxy to # indicate this as a sub effect. #libhw { #library libHW #uuid zzzzzzzz-zzzz-zzzz-zzzz-zzzzzzzzzzzz #}End of HW effect #} End of effect proxy bassboost { library bundle uuid 8631f300-72e2-11df-b57e-0002a5d5c51b } virtualizer { library bundle uuid 1d4033c0-8557-11df-9f2d-0002a5d5c51b } equalizer { library bundle uuid ce772f20-847d-11df-bb17-0002a5d5c51b } volume { library bundle uuid 119341a0-8469-11df-81f9-0002a5d5c51b } reverb_env_aux { library reverb uuid 4a387fc0-8ab3-11df-8bad-0002a5d5c51b } reverb_env_ins { library reverb uuid c7a511a0-a3bb-11df-860e-0002a5d5c51b } reverb_pre_aux { library reverb uuid f29a1400-a3bb-11df-8ddc-0002a5d5c51b } reverb_pre_ins { library reverb uuid 172cdf00-a3bc-11df-a72f-0002a5d5c51b } visualizer { library visualizer uuid d069d9e0-8329-11df-9168-0002a5d5c51b } downmix { library downmix uuid 93f04452-e4fe-41cc-91f9-e475b6d1d69f } loudness_enhancer { library loudness_enhancer uuid fa415329-2034-4bea-b5dc-5b381c8d1e2c } } # Default pre-processing effects. Add to audio_effect.conf "effects" section if # audio HAL implements support for them. # # agc { # library pre_processing # uuid aa8130e0-66fc-11e0-bad0-0002a5d5c51b # } # aec { # library pre_processing # uuid bb392ec0-8d4d-11e0-a896-0002a5d5c51b # } # ns { # library pre_processing # uuid c06c8400-8e06-11e0-9cb6-0002a5d5c51b # } # Audio preprocessor configurations. # The pre processor configuration consists in a list of elements each describing # pre processor settings for a given input source. Valid input source names are: # "mic", "camcorder", "voice_recognition", "voice_communication" # Each input source element contains a list of effects elements. The name of the effect # element must be the name of one of the effects in the "effects" list of the file. # Each effect element may optionally contain a list of parameters and their # default value to apply when the pre processor effect is created. # A parameter is defined by a "param" element and a "value" element. Each of these elements # consists in one or more elements specifying a type followed by a value. # The types defined are: "int", "short", "float", "bool" and "string" # When both "param" and "value" are a single int, a simple form is allowed where just # the param and value pair is present in the parameter description # pre_processing { # <input source name> { # <fx name> { # <param 1 name> { # param { # int|short|float|bool|string <value> # [ int|short|float|bool|string <value> ] # ... # } # value { # int|short|float|bool|string <value> # [ int|short|float|bool|string <value> ] # ... # } # } # <param 2 name > {<param> <value>} # ... # } # ... # } # ... # } # # TODO: add default audio pre processor configurations after debug and tuning phase #