/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIO_TRACK_SHARED_H #define ANDROID_AUDIO_TRACK_SHARED_H #include <stdint.h> #include <sys/types.h> #include <audio_utils/minifloat.h> #include <utils/threads.h> #include <utils/Log.h> #include <utils/RefBase.h> #include <audio_utils/roundup.h> #include <media/AudioResamplerPublic.h> #include <media/SingleStateQueue.h> namespace android { // ---------------------------------------------------------------------------- // for audio_track_cblk_t::mFlags #define CBLK_UNDERRUN 0x01 // set by server immediately on output underrun, cleared by client #define CBLK_FORCEREADY 0x02 // set: track is considered ready immediately by AudioFlinger, // clear: track is ready when buffer full #define CBLK_INVALID 0x04 // track buffer invalidated by AudioFlinger, need to re-create #define CBLK_DISABLED 0x08 // output track disabled by AudioFlinger due to underrun, // need to re-start. Unlike CBLK_UNDERRUN, this is not set // immediately, but only after a long string of underruns. // 0x10 unused #define CBLK_LOOP_CYCLE 0x20 // set by server each time a loop cycle other than final one completes #define CBLK_LOOP_FINAL 0x40 // set by server when the final loop cycle completes #define CBLK_BUFFER_END 0x80 // set by server when the position reaches end of buffer if not looping #define CBLK_OVERRUN 0x100 // set by server immediately on input overrun, cleared by client #define CBLK_INTERRUPT 0x200 // set by client on interrupt(), cleared by client in obtainBuffer() #define CBLK_STREAM_END_DONE 0x400 // set by server on render completion, cleared by client //EL_FIXME 20 seconds may not be enough and must be reconciled with new obtainBuffer implementation #define MAX_RUN_OFFLOADED_TIMEOUT_MS 20000 // assuming up to a maximum of 20 seconds of offloaded struct AudioTrackSharedStreaming { // similar to NBAIO MonoPipe // in continuously incrementing frame units, take modulo buffer size, which must be a power of 2 volatile int32_t mFront; // read by consumer (output: server, input: client) volatile int32_t mRear; // written by producer (output: client, input: server) volatile int32_t mFlush; // incremented by client to indicate a request to flush; // server notices and discards all data between mFront and mRear volatile uint32_t mUnderrunFrames; // server increments for each unavailable but desired frame }; // Represents a single state of an AudioTrack that was created in static mode (shared memory buffer // supplied by the client). This state needs to be communicated from the client to server. As this // state is too large to be updated atomically without a mutex, and mutexes aren't allowed here, the // state is wrapped by a SingleStateQueue. struct StaticAudioTrackState { // Do not define constructors, destructors, or virtual methods as this is part of a // union in shared memory and they will not get called properly. // These fields should both be size_t, but since they are located in shared memory we // force to 32-bit. The client and server may have different typedefs for size_t. // The state has a sequence counter to indicate whether changes are made to loop or position. // The sequence counter also currently indicates whether loop or position is first depending // on which is greater; it jumps by max(mLoopSequence, mPositionSequence) + 1. uint32_t mLoopStart; uint32_t mLoopEnd; int32_t mLoopCount; uint32_t mLoopSequence; // a sequence counter to indicate changes to loop uint32_t mPosition; uint32_t mPositionSequence; // a sequence counter to indicate changes to position }; typedef SingleStateQueue<StaticAudioTrackState> StaticAudioTrackSingleStateQueue; struct StaticAudioTrackPosLoop { // Do not define constructors, destructors, or virtual methods as this is part of a // union in shared memory and will not get called properly. // These fields should both be size_t, but since they are located in shared memory we // force to 32-bit. The client and server may have different typedefs for size_t. // This struct information is stored in a single state queue to communicate the // static AudioTrack server state to the client while data is consumed. // It is smaller than StaticAudioTrackState to prevent unnecessary information from // being sent. uint32_t mBufferPosition; int32_t mLoopCount; }; typedef SingleStateQueue<StaticAudioTrackPosLoop> StaticAudioTrackPosLoopQueue; struct AudioTrackSharedStatic { // client requests to the server for loop or position changes. StaticAudioTrackSingleStateQueue::Shared mSingleStateQueue; // position info updated asynchronously by server and read by client, // "for entertainment purposes only" StaticAudioTrackPosLoopQueue::Shared mPosLoopQueue; }; typedef SingleStateQueue<AudioPlaybackRate> PlaybackRateQueue; // ---------------------------------------------------------------------------- // Important: do not add any virtual methods, including ~ struct audio_track_cblk_t { // Since the control block is always located in shared memory, this constructor // is only used for placement new(). It is never used for regular new() or stack. audio_track_cblk_t(); /*virtual*/ ~audio_track_cblk_t() { } friend class Proxy; friend class ClientProxy; friend class AudioTrackClientProxy; friend class AudioRecordClientProxy; friend class ServerProxy; friend class AudioTrackServerProxy; friend class AudioRecordServerProxy; // The data members are grouped so that members accessed frequently and in the same context // are in the same line of data cache. uint32_t mServer; // Number of filled frames consumed by server (mIsOut), // or filled frames provided by server (!mIsOut). // It is updated asynchronously by server without a barrier. // The value should be used // "for entertainment purposes only", // which means don't make important decisions based on it. uint32_t mPad1; // unused volatile int32_t mFutex; // event flag: down (P) by client, // up (V) by server or binderDied() or interrupt() #define CBLK_FUTEX_WAKE 1 // if event flag bit is set, then a deferred wake is pending private: // This field should be a size_t, but since it is located in shared memory we // force to 32-bit. The client and server may have different typedefs for size_t. uint32_t mMinimum; // server wakes up client if available >= mMinimum // Stereo gains for AudioTrack only, not used by AudioRecord. gain_minifloat_packed_t mVolumeLR; uint32_t mSampleRate; // AudioTrack only: client's requested sample rate in Hz // or 0 == default. Write-only client, read-only server. PlaybackRateQueue::Shared mPlaybackRateQueue; // client write-only, server read-only uint16_t mSendLevel; // Fixed point U4.12 so 0x1000 means 1.0 uint16_t mPad2; // unused public: volatile int32_t mFlags; // combinations of CBLK_* // Cache line boundary (32 bytes) public: union { AudioTrackSharedStreaming mStreaming; AudioTrackSharedStatic mStatic; int mAlign[8]; } u; // Cache line boundary (32 bytes) }; // ---------------------------------------------------------------------------- // Proxy for shared memory control block, to isolate callers from needing to know the details. // There is exactly one ClientProxy and one ServerProxy per shared memory control block. // The proxies are located in normal memory, and are not multi-thread safe within a given side. class Proxy : public RefBase { protected: Proxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize, bool isOut, bool clientInServer); virtual ~Proxy() { } public: struct Buffer { size_t mFrameCount; // number of frames available in this buffer void* mRaw; // pointer to first frame size_t mNonContig; // number of additional non-contiguous frames available }; protected: // These refer to shared memory, and are virtual addresses with respect to the current process. // They may have different virtual addresses within the other process. audio_track_cblk_t* const mCblk; // the control block void* const mBuffers; // starting address of buffers const size_t mFrameCount; // not necessarily a power of 2 const size_t mFrameSize; // in bytes const size_t mFrameCountP2; // mFrameCount rounded to power of 2, streaming mode const bool mIsOut; // true for AudioTrack, false for AudioRecord const bool mClientInServer; // true for OutputTrack, false for AudioTrack & AudioRecord bool mIsShutdown; // latch set to true when shared memory corruption detected size_t mUnreleased; // unreleased frames remaining from most recent obtainBuffer }; // ---------------------------------------------------------------------------- // Proxy seen by AudioTrack client and AudioRecord client class ClientProxy : public Proxy { public: ClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize, bool isOut, bool clientInServer); virtual ~ClientProxy() { } static const struct timespec kForever; static const struct timespec kNonBlocking; // Obtain a buffer with filled frames (reading) or empty frames (writing). // It is permitted to call obtainBuffer() multiple times in succession, without any intervening // calls to releaseBuffer(). In that case, the final obtainBuffer() is the one that effectively // sets or extends the unreleased frame count. // On entry: // buffer->mFrameCount should be initialized to maximum number of desired frames, // which must be > 0. // buffer->mNonContig is unused. // buffer->mRaw is unused. // requested is the requested timeout in local monotonic delta time units: // NULL or &kNonBlocking means non-blocking (zero timeout). // &kForever means block forever (infinite timeout). // Other values mean a specific timeout in local monotonic delta time units. // elapsed is a pointer to a location that will hold the total local monotonic time that // elapsed while blocked, or NULL if not needed. // On exit: // buffer->mFrameCount has the actual number of contiguous available frames, // which is always 0 when the return status != NO_ERROR. // buffer->mNonContig is the number of additional non-contiguous available frames. // buffer->mRaw is a pointer to the first available frame, // or NULL when buffer->mFrameCount == 0. // The return status is one of: // NO_ERROR Success, buffer->mFrameCount > 0. // WOULD_BLOCK Non-blocking mode and no frames are available. // TIMED_OUT Timeout occurred before any frames became available. // This can happen even for infinite timeout, due to a spurious wakeup. // In this case, the caller should investigate and then re-try as appropriate. // DEAD_OBJECT Server has died or invalidated, caller should destroy this proxy and re-create. // -EINTR Call has been interrupted. Look around to see why, and then perhaps try again. // NO_INIT Shared memory is corrupt. // Assertion failure on entry, if buffer == NULL or buffer->mFrameCount == 0. status_t obtainBuffer(Buffer* buffer, const struct timespec *requested = NULL, struct timespec *elapsed = NULL); // Release (some of) the frames last obtained. // On entry, buffer->mFrameCount should have the number of frames to release, // which must (cumulatively) be <= the number of frames last obtained but not yet released. // buffer->mRaw is ignored, but is normally same pointer returned by last obtainBuffer(). // It is permitted to call releaseBuffer() multiple times to release the frames in chunks. // On exit: // buffer->mFrameCount is zero. // buffer->mRaw is NULL. void releaseBuffer(Buffer* buffer); // Call after detecting server's death void binderDied(); // Call to force an obtainBuffer() to return quickly with -EINTR void interrupt(); size_t getPosition() { return mEpoch + mCblk->mServer; } void setEpoch(size_t epoch) { mEpoch = epoch; } void setMinimum(size_t minimum) { // This can only happen on a 64-bit client if (minimum > UINT32_MAX) { minimum = UINT32_MAX; } mCblk->mMinimum = (uint32_t) minimum; } // Return the number of frames that would need to be obtained and released // in order for the client to be aligned at start of buffer virtual size_t getMisalignment(); size_t getEpoch() const { return mEpoch; } size_t getFramesFilled(); private: size_t mEpoch; }; // ---------------------------------------------------------------------------- // Proxy used by AudioTrack client, which also includes AudioFlinger::PlaybackThread::OutputTrack class AudioTrackClientProxy : public ClientProxy { public: AudioTrackClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize, bool clientInServer = false) : ClientProxy(cblk, buffers, frameCount, frameSize, true /*isOut*/, clientInServer), mPlaybackRateMutator(&cblk->mPlaybackRateQueue) { } virtual ~AudioTrackClientProxy() { } // No barriers on the following operations, so the ordering of loads/stores // with respect to other parameters is UNPREDICTABLE. That's considered safe. // caller must limit to 0.0 <= sendLevel <= 1.0 void setSendLevel(float sendLevel) { mCblk->mSendLevel = uint16_t(sendLevel * 0x1000); } // set stereo gains void setVolumeLR(gain_minifloat_packed_t volumeLR) { mCblk->mVolumeLR = volumeLR; } void setSampleRate(uint32_t sampleRate) { mCblk->mSampleRate = sampleRate; } void setPlaybackRate(const AudioPlaybackRate& playbackRate) { mPlaybackRateMutator.push(playbackRate); } virtual void flush(); virtual uint32_t getUnderrunFrames() const { return mCblk->u.mStreaming.mUnderrunFrames; } bool clearStreamEndDone(); // and return previous value bool getStreamEndDone() const; status_t waitStreamEndDone(const struct timespec *requested); private: PlaybackRateQueue::Mutator mPlaybackRateMutator; }; class StaticAudioTrackClientProxy : public AudioTrackClientProxy { public: StaticAudioTrackClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize); virtual ~StaticAudioTrackClientProxy() { } virtual void flush(); #define MIN_LOOP 16 // minimum length of each loop iteration in frames // setLoop(), setBufferPosition(), and setBufferPositionAndLoop() set the // static buffer position and looping parameters. These commands are not // synchronous (they do not wait or block); instead they take effect at the // next buffer data read from the server side. However, the client side // getters will read a cached version of the position and loop variables // until the setting takes effect. // // setBufferPositionAndLoop() is equivalent to calling, in order, setLoop() and // setBufferPosition(). // // The functions should not be relied upon to do parameter or state checking. // That is done at the AudioTrack level. void setLoop(size_t loopStart, size_t loopEnd, int loopCount); void setBufferPosition(size_t position); void setBufferPositionAndLoop(size_t position, size_t loopStart, size_t loopEnd, int loopCount); size_t getBufferPosition(); // getBufferPositionAndLoopCount() provides the proper snapshot of // position and loopCount together. void getBufferPositionAndLoopCount(size_t *position, int *loopCount); virtual size_t getMisalignment() { return 0; } virtual uint32_t getUnderrunFrames() const { return 0; } private: StaticAudioTrackSingleStateQueue::Mutator mMutator; StaticAudioTrackPosLoopQueue::Observer mPosLoopObserver; StaticAudioTrackState mState; // last communicated state to server StaticAudioTrackPosLoop mPosLoop; // snapshot of position and loop. }; // ---------------------------------------------------------------------------- // Proxy used by AudioRecord client class AudioRecordClientProxy : public ClientProxy { public: AudioRecordClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize) : ClientProxy(cblk, buffers, frameCount, frameSize, false /*isOut*/, false /*clientInServer*/) { } ~AudioRecordClientProxy() { } }; // ---------------------------------------------------------------------------- // Proxy used by AudioFlinger server class ServerProxy : public Proxy { protected: ServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize, bool isOut, bool clientInServer); public: virtual ~ServerProxy() { } // Obtain a buffer with filled frames (writing) or empty frames (reading). // It is permitted to call obtainBuffer() multiple times in succession, without any intervening // calls to releaseBuffer(). In that case, the final obtainBuffer() is the one that effectively // sets or extends the unreleased frame count. // Always non-blocking. // On entry: // buffer->mFrameCount should be initialized to maximum number of desired frames, // which must be > 0. // buffer->mNonContig is unused. // buffer->mRaw is unused. // ackFlush is true iff being called from Track::start to acknowledge a pending flush. // On exit: // buffer->mFrameCount has the actual number of contiguous available frames, // which is always 0 when the return status != NO_ERROR. // buffer->mNonContig is the number of additional non-contiguous available frames. // buffer->mRaw is a pointer to the first available frame, // or NULL when buffer->mFrameCount == 0. // The return status is one of: // NO_ERROR Success, buffer->mFrameCount > 0. // WOULD_BLOCK No frames are available. // NO_INIT Shared memory is corrupt. virtual status_t obtainBuffer(Buffer* buffer, bool ackFlush = false); // Release (some of) the frames last obtained. // On entry, buffer->mFrameCount should have the number of frames to release, // which must (cumulatively) be <= the number of frames last obtained but not yet released. // It is permitted to call releaseBuffer() multiple times to release the frames in chunks. // buffer->mRaw is ignored, but is normally same pointer returned by last obtainBuffer(). // On exit: // buffer->mFrameCount is zero. // buffer->mRaw is NULL. virtual void releaseBuffer(Buffer* buffer); protected: size_t mAvailToClient; // estimated frames available to client prior to releaseBuffer() int32_t mFlush; // our copy of cblk->u.mStreaming.mFlush, for streaming output only }; // Proxy used by AudioFlinger for servicing AudioTrack class AudioTrackServerProxy : public ServerProxy { public: AudioTrackServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize, bool clientInServer = false, uint32_t sampleRate = 0) : ServerProxy(cblk, buffers, frameCount, frameSize, true /*isOut*/, clientInServer), mPlaybackRateObserver(&cblk->mPlaybackRateQueue) { mCblk->mSampleRate = sampleRate; mPlaybackRate = AUDIO_PLAYBACK_RATE_DEFAULT; } protected: virtual ~AudioTrackServerProxy() { } public: // return value of these methods must be validated by the caller uint32_t getSampleRate() const { return mCblk->mSampleRate; } uint16_t getSendLevel_U4_12() const { return mCblk->mSendLevel; } gain_minifloat_packed_t getVolumeLR() const { return mCblk->mVolumeLR; } // estimated total number of filled frames available to server to read, // which may include non-contiguous frames virtual size_t framesReady(); // Currently AudioFlinger will call framesReady() for a fast track from two threads: // FastMixer thread, and normal mixer thread. This is dangerous, as the proxy is intended // to be called from at most one thread of server, and one thread of client. // As a temporary workaround, this method informs the proxy implementation that it // should avoid doing a state queue poll from within framesReady(). // FIXME Change AudioFlinger to not call framesReady() from normal mixer thread. virtual void framesReadyIsCalledByMultipleThreads() { } bool setStreamEndDone(); // and return previous value // Add to the tally of underrun frames, and inform client of underrun virtual void tallyUnderrunFrames(uint32_t frameCount); // Return the total number of frames which AudioFlinger desired but were unavailable, // and thus which resulted in an underrun. virtual uint32_t getUnderrunFrames() const { return mCblk->u.mStreaming.mUnderrunFrames; } // Return the total number of frames that AudioFlinger has obtained and released virtual size_t framesReleased() const { return mCblk->mServer; } // Return the playback speed and pitch read atomically. Not multi-thread safe on server side. AudioPlaybackRate getPlaybackRate(); private: AudioPlaybackRate mPlaybackRate; // last observed playback rate PlaybackRateQueue::Observer mPlaybackRateObserver; }; class StaticAudioTrackServerProxy : public AudioTrackServerProxy { public: StaticAudioTrackServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize); protected: virtual ~StaticAudioTrackServerProxy() { } public: virtual size_t framesReady(); virtual void framesReadyIsCalledByMultipleThreads(); virtual status_t obtainBuffer(Buffer* buffer, bool ackFlush); virtual void releaseBuffer(Buffer* buffer); virtual void tallyUnderrunFrames(uint32_t frameCount); virtual uint32_t getUnderrunFrames() const { return 0; } private: status_t updateStateWithLoop(StaticAudioTrackState *localState, const StaticAudioTrackState &update) const; status_t updateStateWithPosition(StaticAudioTrackState *localState, const StaticAudioTrackState &update) const; ssize_t pollPosition(); // poll for state queue update, and return current position StaticAudioTrackSingleStateQueue::Observer mObserver; StaticAudioTrackPosLoopQueue::Mutator mPosLoopMutator; size_t mFramesReadySafe; // Assuming size_t read/writes are atomic on 32 / 64 bit // processors, this is a thread-safe version of // mFramesReady. int64_t mFramesReady; // The number of frames ready in the static buffer // including loops. This is 64 bits since loop mode // can cause a track to appear to have a large number // of frames. INT64_MAX means an infinite loop. bool mFramesReadyIsCalledByMultipleThreads; StaticAudioTrackState mState; // Server side state. Any updates from client must be // passed by the mObserver SingleStateQueue. }; // Proxy used by AudioFlinger for servicing AudioRecord class AudioRecordServerProxy : public ServerProxy { public: AudioRecordServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize, bool clientInServer) : ServerProxy(cblk, buffers, frameCount, frameSize, false /*isOut*/, clientInServer) { } protected: virtual ~AudioRecordServerProxy() { } }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_AUDIO_TRACK_SHARED_H