// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_BASE_UTILS_RANDOM_NUMBER_GENERATOR_H_ #define V8_BASE_UTILS_RANDOM_NUMBER_GENERATOR_H_ #include "src/base/macros.h" namespace v8 { namespace base { // ----------------------------------------------------------------------------- // RandomNumberGenerator // // This class is used to generate a stream of pseudorandom numbers. The class // uses a 48-bit seed, which is modified using a linear congruential formula. // (See Donald Knuth, The Art of Computer Programming, Volume 3, Section 3.2.1.) // If two instances of RandomNumberGenerator are created with the same seed, and // the same sequence of method calls is made for each, they will generate and // return identical sequences of numbers. // This class uses (probably) weak entropy by default, but it's sufficient, // because it is the responsibility of the embedder to install an entropy source // using v8::V8::SetEntropySource(), which provides reasonable entropy, see: // https://code.google.com/p/v8/issues/detail?id=2905 // This class is neither reentrant nor threadsafe. class RandomNumberGenerator FINAL { public: // EntropySource is used as a callback function when V8 needs a source of // entropy. typedef bool (*EntropySource)(unsigned char* buffer, size_t buflen); static void SetEntropySource(EntropySource entropy_source); RandomNumberGenerator(); explicit RandomNumberGenerator(int64_t seed) { SetSeed(seed); } // Returns the next pseudorandom, uniformly distributed int value from this // random number generator's sequence. The general contract of |NextInt()| is // that one int value is pseudorandomly generated and returned. // All 2^32 possible integer values are produced with (approximately) equal // probability. V8_INLINE int NextInt() WARN_UNUSED_RESULT { return Next(32); } // Returns a pseudorandom, uniformly distributed int value between 0 // (inclusive) and the specified max value (exclusive), drawn from this random // number generator's sequence. The general contract of |NextInt(int)| is that // one int value in the specified range is pseudorandomly generated and // returned. All max possible int values are produced with (approximately) // equal probability. int NextInt(int max) WARN_UNUSED_RESULT; // Returns the next pseudorandom, uniformly distributed boolean value from // this random number generator's sequence. The general contract of // |NextBoolean()| is that one boolean value is pseudorandomly generated and // returned. The values true and false are produced with (approximately) equal // probability. V8_INLINE bool NextBool() WARN_UNUSED_RESULT { return Next(1) != 0; } // Returns the next pseudorandom, uniformly distributed double value between // 0.0 and 1.0 from this random number generator's sequence. // The general contract of |NextDouble()| is that one double value, chosen // (approximately) uniformly from the range 0.0 (inclusive) to 1.0 // (exclusive), is pseudorandomly generated and returned. double NextDouble() WARN_UNUSED_RESULT; // Fills the elements of a specified array of bytes with random numbers. void NextBytes(void* buffer, size_t buflen); // Override the current ssed. void SetSeed(int64_t seed); int64_t initial_seed() const { return initial_seed_; } private: static const int64_t kMultiplier = V8_2PART_UINT64_C(0x5, deece66d); static const int64_t kAddend = 0xb; static const int64_t kMask = V8_2PART_UINT64_C(0xffff, ffffffff); int Next(int bits) WARN_UNUSED_RESULT; int64_t initial_seed_; int64_t seed_; }; } } // namespace v8::base #endif // V8_BASE_UTILS_RANDOM_NUMBER_GENERATOR_H_