// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/base/platform/condition-variable.h" #include "src/base/platform/platform.h" #include "src/base/platform/time.h" #include "testing/gtest/include/gtest/gtest.h" namespace v8 { namespace base { TEST(ConditionVariable, WaitForAfterNofityOnSameThread) { for (int n = 0; n < 10; ++n) { Mutex mutex; ConditionVariable cv; LockGuard<Mutex> lock_guard(&mutex); cv.NotifyOne(); EXPECT_FALSE(cv.WaitFor(&mutex, TimeDelta::FromMicroseconds(n))); cv.NotifyAll(); EXPECT_FALSE(cv.WaitFor(&mutex, TimeDelta::FromMicroseconds(n))); } } namespace { class ThreadWithMutexAndConditionVariable FINAL : public Thread { public: ThreadWithMutexAndConditionVariable() : Thread(Options("ThreadWithMutexAndConditionVariable")), running_(false), finished_(false) {} virtual ~ThreadWithMutexAndConditionVariable() {} virtual void Run() OVERRIDE { LockGuard<Mutex> lock_guard(&mutex_); running_ = true; cv_.NotifyOne(); while (running_) { cv_.Wait(&mutex_); } finished_ = true; cv_.NotifyAll(); } bool running_; bool finished_; ConditionVariable cv_; Mutex mutex_; }; } // namespace TEST(ConditionVariable, MultipleThreadsWithSeparateConditionVariables) { static const int kThreadCount = 128; ThreadWithMutexAndConditionVariable threads[kThreadCount]; for (int n = 0; n < kThreadCount; ++n) { LockGuard<Mutex> lock_guard(&threads[n].mutex_); EXPECT_FALSE(threads[n].running_); EXPECT_FALSE(threads[n].finished_); threads[n].Start(); // Wait for nth thread to start. while (!threads[n].running_) { threads[n].cv_.Wait(&threads[n].mutex_); } } for (int n = kThreadCount - 1; n >= 0; --n) { LockGuard<Mutex> lock_guard(&threads[n].mutex_); EXPECT_TRUE(threads[n].running_); EXPECT_FALSE(threads[n].finished_); } for (int n = 0; n < kThreadCount; ++n) { LockGuard<Mutex> lock_guard(&threads[n].mutex_); EXPECT_TRUE(threads[n].running_); EXPECT_FALSE(threads[n].finished_); // Tell the nth thread to quit. threads[n].running_ = false; threads[n].cv_.NotifyOne(); } for (int n = kThreadCount - 1; n >= 0; --n) { // Wait for nth thread to quit. LockGuard<Mutex> lock_guard(&threads[n].mutex_); while (!threads[n].finished_) { threads[n].cv_.Wait(&threads[n].mutex_); } EXPECT_FALSE(threads[n].running_); EXPECT_TRUE(threads[n].finished_); } for (int n = 0; n < kThreadCount; ++n) { threads[n].Join(); LockGuard<Mutex> lock_guard(&threads[n].mutex_); EXPECT_FALSE(threads[n].running_); EXPECT_TRUE(threads[n].finished_); } } namespace { class ThreadWithSharedMutexAndConditionVariable FINAL : public Thread { public: ThreadWithSharedMutexAndConditionVariable() : Thread(Options("ThreadWithSharedMutexAndConditionVariable")), running_(false), finished_(false), cv_(NULL), mutex_(NULL) {} virtual ~ThreadWithSharedMutexAndConditionVariable() {} virtual void Run() OVERRIDE { LockGuard<Mutex> lock_guard(mutex_); running_ = true; cv_->NotifyAll(); while (running_) { cv_->Wait(mutex_); } finished_ = true; cv_->NotifyAll(); } bool running_; bool finished_; ConditionVariable* cv_; Mutex* mutex_; }; } // namespace TEST(ConditionVariable, MultipleThreadsWithSharedSeparateConditionVariables) { static const int kThreadCount = 128; ThreadWithSharedMutexAndConditionVariable threads[kThreadCount]; ConditionVariable cv; Mutex mutex; for (int n = 0; n < kThreadCount; ++n) { threads[n].mutex_ = &mutex; threads[n].cv_ = &cv; } // Start all threads. { LockGuard<Mutex> lock_guard(&mutex); for (int n = 0; n < kThreadCount; ++n) { EXPECT_FALSE(threads[n].running_); EXPECT_FALSE(threads[n].finished_); threads[n].Start(); } } // Wait for all threads to start. { LockGuard<Mutex> lock_guard(&mutex); for (int n = kThreadCount - 1; n >= 0; --n) { while (!threads[n].running_) { cv.Wait(&mutex); } } } // Make sure that all threads are running. { LockGuard<Mutex> lock_guard(&mutex); for (int n = 0; n < kThreadCount; ++n) { EXPECT_TRUE(threads[n].running_); EXPECT_FALSE(threads[n].finished_); } } // Tell all threads to quit. { LockGuard<Mutex> lock_guard(&mutex); for (int n = kThreadCount - 1; n >= 0; --n) { EXPECT_TRUE(threads[n].running_); EXPECT_FALSE(threads[n].finished_); // Tell the nth thread to quit. threads[n].running_ = false; } cv.NotifyAll(); } // Wait for all threads to quit. { LockGuard<Mutex> lock_guard(&mutex); for (int n = 0; n < kThreadCount; ++n) { while (!threads[n].finished_) { cv.Wait(&mutex); } } } // Make sure all threads are finished. { LockGuard<Mutex> lock_guard(&mutex); for (int n = kThreadCount - 1; n >= 0; --n) { EXPECT_FALSE(threads[n].running_); EXPECT_TRUE(threads[n].finished_); } } // Join all threads. for (int n = 0; n < kThreadCount; ++n) { threads[n].Join(); } } namespace { class LoopIncrementThread FINAL : public Thread { public: LoopIncrementThread(int rem, int* counter, int limit, int thread_count, ConditionVariable* cv, Mutex* mutex) : Thread(Options("LoopIncrementThread")), rem_(rem), counter_(counter), limit_(limit), thread_count_(thread_count), cv_(cv), mutex_(mutex) { EXPECT_LT(rem, thread_count); EXPECT_EQ(0, limit % thread_count); } virtual void Run() OVERRIDE { int last_count = -1; while (true) { LockGuard<Mutex> lock_guard(mutex_); int count = *counter_; while (count % thread_count_ != rem_ && count < limit_) { cv_->Wait(mutex_); count = *counter_; } if (count >= limit_) break; EXPECT_EQ(*counter_, count); if (last_count != -1) { EXPECT_EQ(last_count + (thread_count_ - 1), count); } count++; *counter_ = count; last_count = count; cv_->NotifyAll(); } } private: const int rem_; int* counter_; const int limit_; const int thread_count_; ConditionVariable* cv_; Mutex* mutex_; }; } // namespace TEST(ConditionVariable, LoopIncrement) { static const int kMaxThreadCount = 16; Mutex mutex; ConditionVariable cv; for (int thread_count = 1; thread_count < kMaxThreadCount; ++thread_count) { int limit = thread_count * 10; int counter = 0; // Setup the threads. Thread** threads = new Thread* [thread_count]; for (int n = 0; n < thread_count; ++n) { threads[n] = new LoopIncrementThread(n, &counter, limit, thread_count, &cv, &mutex); } // Start all threads. for (int n = thread_count - 1; n >= 0; --n) { threads[n]->Start(); } // Join and cleanup all threads. for (int n = 0; n < thread_count; ++n) { threads[n]->Join(); delete threads[n]; } delete[] threads; EXPECT_EQ(limit, counter); } } } // namespace base } // namespace v8