/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // Include here to ensure SK_SUPPORT_GPU is set correctly before it is examined. #include "SkTypes.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrContextFactory.h" #include "GrGpu.h" #include "GrGpuResourceCacheAccess.h" #include "GrGpuResourcePriv.h" #include "GrRenderTarget.h" #include "GrRenderTargetPriv.h" #include "GrResourceCache.h" #include "SkCanvas.h" #include "SkGr.h" #include "SkMessageBus.h" #include "SkSurface.h" #include "Test.h" static const int gWidth = 640; static const int gHeight = 480; //////////////////////////////////////////////////////////////////////////////// static void test_cache(skiatest::Reporter* reporter, GrContext* context, SkCanvas* canvas) { const SkIRect size = SkIRect::MakeWH(gWidth, gHeight); SkBitmap src; src.allocN32Pixels(size.width(), size.height()); src.eraseColor(SK_ColorBLACK); size_t srcSize = src.getSize(); size_t initialCacheSize; context->getResourceCacheUsage(NULL, &initialCacheSize); int oldMaxNum; size_t oldMaxBytes; context->getResourceCacheLimits(&oldMaxNum, &oldMaxBytes); // Set the cache limits so we can fit 10 "src" images and the // max number of textures doesn't matter size_t maxCacheSize = initialCacheSize + 10*srcSize; context->setResourceCacheLimits(1000, maxCacheSize); SkBitmap readback; readback.allocN32Pixels(size.width(), size.height()); for (int i = 0; i < 100; ++i) { canvas->drawBitmap(src, 0, 0); canvas->readPixels(size, &readback); // "modify" the src texture src.notifyPixelsChanged(); size_t curCacheSize; context->getResourceCacheUsage(NULL, &curCacheSize); // we should never go over the size limit REPORTER_ASSERT(reporter, curCacheSize <= maxCacheSize); } context->setResourceCacheLimits(oldMaxNum, oldMaxBytes); } static void test_stencil_buffers(skiatest::Reporter* reporter, GrContext* context) { GrSurfaceDesc smallDesc; smallDesc.fFlags = kRenderTarget_GrSurfaceFlag; smallDesc.fConfig = kSkia8888_GrPixelConfig; smallDesc.fWidth = 4; smallDesc.fHeight = 4; smallDesc.fSampleCnt = 0; GrTextureProvider* cache = context->textureProvider(); // Test that two budgeted RTs with the same desc share a stencil buffer. SkAutoTUnref<GrTexture> smallRT0(cache->createTexture(smallDesc, true)); if (smallRT0 && smallRT0->asRenderTarget()) { smallRT0->asRenderTarget()->renderTargetPriv().attachStencilAttachment(); } SkAutoTUnref<GrTexture> smallRT1(cache->createTexture(smallDesc, true)); if (smallRT1 && smallRT1->asRenderTarget()) { smallRT1->asRenderTarget()->renderTargetPriv().attachStencilAttachment(); } REPORTER_ASSERT(reporter, smallRT0 && smallRT1 && smallRT0->asRenderTarget() && smallRT1->asRenderTarget() && smallRT0->asRenderTarget()->renderTargetPriv().getStencilAttachment() == smallRT1->asRenderTarget()->renderTargetPriv().getStencilAttachment()); // An unbudgeted RT with the same desc should also share. SkAutoTUnref<GrTexture> smallRT2(cache->createTexture(smallDesc, false)); if (smallRT2 && smallRT2->asRenderTarget()) { smallRT2->asRenderTarget()->renderTargetPriv().attachStencilAttachment(); } REPORTER_ASSERT(reporter, smallRT0 && smallRT2 && smallRT0->asRenderTarget() && smallRT2->asRenderTarget() && smallRT0->asRenderTarget()->renderTargetPriv().getStencilAttachment() == smallRT2->asRenderTarget()->renderTargetPriv().getStencilAttachment()); // An RT with a much larger size should not share. GrSurfaceDesc bigDesc; bigDesc.fFlags = kRenderTarget_GrSurfaceFlag; bigDesc.fConfig = kSkia8888_GrPixelConfig; bigDesc.fWidth = 400; bigDesc.fHeight = 200; bigDesc.fSampleCnt = 0; SkAutoTUnref<GrTexture> bigRT(cache->createTexture(bigDesc, false)); if (bigRT && bigRT->asRenderTarget()) { bigRT->asRenderTarget()->renderTargetPriv().attachStencilAttachment(); } REPORTER_ASSERT(reporter, smallRT0 && bigRT && smallRT0->asRenderTarget() && bigRT->asRenderTarget() && smallRT0->asRenderTarget()->renderTargetPriv().getStencilAttachment() != bigRT->asRenderTarget()->renderTargetPriv().getStencilAttachment()); if (context->getMaxSampleCount() >= 4) { // An RT with a different sample count should not share. GrSurfaceDesc smallMSAADesc = smallDesc; smallMSAADesc.fSampleCnt = 4; SkAutoTUnref<GrTexture> smallMSAART0(cache->createTexture(smallMSAADesc, false)); if (smallMSAART0 && smallMSAART0->asRenderTarget()) { smallMSAART0->asRenderTarget()->renderTargetPriv().attachStencilAttachment(); } #ifdef SK_BUILD_FOR_ANDROID if (!smallMSAART0) { // The nexus player seems to fail to create MSAA textures. return; } #endif REPORTER_ASSERT(reporter, smallRT0 && smallMSAART0 && smallRT0->asRenderTarget() && smallMSAART0->asRenderTarget() && smallRT0->asRenderTarget()->renderTargetPriv().getStencilAttachment() != smallMSAART0->asRenderTarget()->renderTargetPriv().getStencilAttachment()); // A second MSAA RT should share with the first MSAA RT. SkAutoTUnref<GrTexture> smallMSAART1(cache->createTexture(smallMSAADesc, false)); if (smallMSAART1 && smallMSAART1->asRenderTarget()) { smallMSAART1->asRenderTarget()->renderTargetPriv().attachStencilAttachment(); } REPORTER_ASSERT(reporter, smallMSAART0 && smallMSAART1 && smallMSAART0->asRenderTarget() && smallMSAART1->asRenderTarget() && smallMSAART0->asRenderTarget()->renderTargetPriv().getStencilAttachment() == smallMSAART1->asRenderTarget()->renderTargetPriv().getStencilAttachment()); // But not one with a larger sample count should not. (Also check that the request for 4 // samples didn't get rounded up to >= 8 or else they could share.). if (context->getMaxSampleCount() >= 8 && smallMSAART0 && smallMSAART0->asRenderTarget() && smallMSAART0->asRenderTarget()->numSamples() < 8) { smallMSAADesc.fSampleCnt = 8; smallMSAART1.reset(cache->createTexture(smallMSAADesc, false)); SkAutoTUnref<GrTexture> smallMSAART1(cache->createTexture(smallMSAADesc, false)); if (smallMSAART1 && smallMSAART1->asRenderTarget()) { smallMSAART1->asRenderTarget()->renderTargetPriv().attachStencilAttachment(); } REPORTER_ASSERT(reporter, smallMSAART0 && smallMSAART1 && smallMSAART0->asRenderTarget() && smallMSAART1->asRenderTarget() && smallMSAART0->asRenderTarget()->renderTargetPriv().getStencilAttachment() != smallMSAART1->asRenderTarget()->renderTargetPriv().getStencilAttachment()); } } } class TestResource : public GrGpuResource { static const size_t kDefaultSize = 100; enum ScratchConstructor { kScratchConstructor }; public: SK_DECLARE_INST_COUNT(TestResource); /** Property that distinctly categorizes the resource. * For example, textures have width, height, ... */ enum SimulatedProperty { kA_SimulatedProperty, kB_SimulatedProperty }; TestResource(GrGpu* gpu, size_t size, GrGpuResource::LifeCycle lifeCycle) : INHERITED(gpu, lifeCycle) , fToDelete(NULL) , fSize(size) , fProperty(kA_SimulatedProperty) { ++fNumAlive; this->registerWithCache(); } TestResource(GrGpu* gpu, GrGpuResource::LifeCycle lifeCycle) : INHERITED(gpu, lifeCycle) , fToDelete(NULL) , fSize(kDefaultSize) , fProperty(kA_SimulatedProperty) { ++fNumAlive; this->registerWithCache(); } TestResource(GrGpu* gpu) : INHERITED(gpu, kCached_LifeCycle) , fToDelete(NULL) , fSize(kDefaultSize) , fProperty(kA_SimulatedProperty) { ++fNumAlive; this->registerWithCache(); } static TestResource* CreateScratch(GrGpu* gpu, SimulatedProperty property, bool cached = true) { return SkNEW_ARGS(TestResource, (gpu, property, cached, kScratchConstructor)); } ~TestResource() { --fNumAlive; SkSafeUnref(fToDelete); } void setSize(size_t size) { fSize = size; this->didChangeGpuMemorySize(); } static int NumAlive() { return fNumAlive; } void setUnrefWhenDestroyed(TestResource* resource) { SkRefCnt_SafeAssign(fToDelete, resource); } static void ComputeScratchKey(SimulatedProperty property, GrScratchKey* key) { static GrScratchKey::ResourceType t = GrScratchKey::GenerateResourceType(); GrScratchKey::Builder builder(key, t, kScratchKeyFieldCnt); for (int i = 0; i < kScratchKeyFieldCnt; ++i) { builder[i] = static_cast<uint32_t>(i + property); } } static size_t ExpectedScratchKeySize() { return sizeof(uint32_t) * (kScratchKeyFieldCnt + GrScratchKey::kMetaDataCnt); } private: static const int kScratchKeyFieldCnt = 6; TestResource(GrGpu* gpu, SimulatedProperty property, bool cached, ScratchConstructor) : INHERITED(gpu, cached ? kCached_LifeCycle : kUncached_LifeCycle) , fToDelete(NULL) , fSize(kDefaultSize) , fProperty(property) { GrScratchKey scratchKey; ComputeScratchKey(fProperty, &scratchKey); this->setScratchKey(scratchKey); ++fNumAlive; this->registerWithCache(); } size_t onGpuMemorySize() const override { return fSize; } TestResource* fToDelete; size_t fSize; static int fNumAlive; SimulatedProperty fProperty; typedef GrGpuResource INHERITED; }; int TestResource::fNumAlive = 0; class Mock { public: Mock(int maxCnt, size_t maxBytes) { fContext.reset(GrContext::CreateMockContext()); SkASSERT(fContext); fContext->setResourceCacheLimits(maxCnt, maxBytes); GrResourceCache* cache = fContext->getResourceCache(); cache->purgeAllUnlocked(); SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes()); } GrResourceCache* cache() { return fContext->getResourceCache(); } GrContext* context() { return fContext; } private: SkAutoTUnref<GrContext> fContext; }; static void test_no_key(skiatest::Reporter* reporter) { Mock mock(10, 30000); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); // Create a bunch of resources with no keys TestResource* a = SkNEW_ARGS(TestResource, (context->getGpu())); TestResource* b = SkNEW_ARGS(TestResource, (context->getGpu())); TestResource* c = SkNEW_ARGS(TestResource, (context->getGpu())); TestResource* d = SkNEW_ARGS(TestResource, (context->getGpu())); a->setSize(11); b->setSize(12); c->setSize(13); d->setSize(14); REPORTER_ASSERT(reporter, 4 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 4 == cache->getResourceCount()); REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() + c->gpuMemorySize() + d->gpuMemorySize() == cache->getResourceBytes()); // Should be safe to purge without deleting the resources since we still have refs. cache->purgeAllUnlocked(); REPORTER_ASSERT(reporter, 4 == TestResource::NumAlive()); // Since the resources have neither unique nor scratch keys, delete immediately upon unref. a->unref(); REPORTER_ASSERT(reporter, 3 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 3 == cache->getResourceCount()); REPORTER_ASSERT(reporter, b->gpuMemorySize() + c->gpuMemorySize() + d->gpuMemorySize() == cache->getResourceBytes()); c->unref(); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, b->gpuMemorySize() + d->gpuMemorySize() == cache->getResourceBytes()); d->unref(); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, b->gpuMemorySize() == cache->getResourceBytes()); b->unref(); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); } // Each integer passed as a template param creates a new domain. template <int> static void make_unique_key(GrUniqueKey* key, int data) { static GrUniqueKey::Domain d = GrUniqueKey::GenerateDomain(); GrUniqueKey::Builder builder(key, d, 1); builder[0] = data; } static void test_budgeting(skiatest::Reporter* reporter) { Mock mock(10, 300); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); GrUniqueKey uniqueKey; make_unique_key<0>(&uniqueKey, 0); // Create a scratch, a unique, and a wrapped resource TestResource* scratch = TestResource::CreateScratch(context->getGpu(), TestResource::kB_SimulatedProperty); scratch->setSize(10); TestResource* unique = SkNEW_ARGS(TestResource, (context->getGpu())); unique->setSize(11); unique->resourcePriv().setUniqueKey(uniqueKey); TestResource* wrapped = SkNEW_ARGS(TestResource, (context->getGpu(), GrGpuResource::kWrapped_LifeCycle)); wrapped->setSize(12); TestResource* unbudgeted = SkNEW_ARGS(TestResource, (context->getGpu(), GrGpuResource::kUncached_LifeCycle)); unbudgeted->setSize(13); // Make sure we can't add a unique key to the wrapped resource GrUniqueKey uniqueKey2; make_unique_key<0>(&uniqueKey2, 1); wrapped->resourcePriv().setUniqueKey(uniqueKey2); REPORTER_ASSERT(reporter, NULL == cache->findAndRefUniqueResource(uniqueKey2)); // Make sure sizes are as we expect REPORTER_ASSERT(reporter, 4 == cache->getResourceCount()); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() + wrapped->gpuMemorySize() + unbudgeted->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() == cache->getBudgetedResourceBytes()); // Our refs mean that the resources are non purgeable. cache->purgeAllUnlocked(); REPORTER_ASSERT(reporter, 4 == cache->getResourceCount()); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() + wrapped->gpuMemorySize() + unbudgeted->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() == cache->getBudgetedResourceBytes()); // Unreffing the wrapped resource should free it right away. wrapped->unref(); REPORTER_ASSERT(reporter, 3 == cache->getResourceCount()); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + unique->gpuMemorySize() + unbudgeted->gpuMemorySize() == cache->getResourceBytes()); // Now try freeing the budgeted resources first wrapped = SkNEW_ARGS(TestResource, (context->getGpu(), GrGpuResource::kWrapped_LifeCycle)); scratch->setSize(12); unique->unref(); cache->purgeAllUnlocked(); REPORTER_ASSERT(reporter, 3 == cache->getResourceCount()); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() + wrapped->gpuMemorySize() + unbudgeted->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, scratch->gpuMemorySize() == cache->getBudgetedResourceBytes()); scratch->unref(); cache->purgeAllUnlocked(); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, unbudgeted->gpuMemorySize() + wrapped->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); wrapped->unref(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, unbudgeted->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); unbudgeted->unref(); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); } static void test_unbudgeted(skiatest::Reporter* reporter) { Mock mock(10, 30000); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); GrUniqueKey uniqueKey; make_unique_key<0>(&uniqueKey, 0); TestResource* scratch; TestResource* unique; TestResource* wrapped; TestResource* unbudgeted; // A large uncached or wrapped resource shouldn't evict anything. scratch = TestResource::CreateScratch(context->getGpu(), TestResource::kB_SimulatedProperty); scratch->setSize(10); scratch->unref(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 10 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 10 == cache->getBudgetedResourceBytes()); unique = SkNEW_ARGS(TestResource, (context->getGpu())); unique->setSize(11); unique->resourcePriv().setUniqueKey(uniqueKey); unique->unref(); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes()); size_t large = 2 * cache->getResourceBytes(); unbudgeted = SkNEW_ARGS(TestResource, (context->getGpu(), large, GrGpuResource::kUncached_LifeCycle)); REPORTER_ASSERT(reporter, 3 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 21 + large == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes()); unbudgeted->unref(); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes()); wrapped = SkNEW_ARGS(TestResource, (context->getGpu(), large, GrGpuResource::kWrapped_LifeCycle)); REPORTER_ASSERT(reporter, 3 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 21 + large == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes()); wrapped->unref(); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 21 == cache->getBudgetedResourceBytes()); cache->purgeAllUnlocked(); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); } // This method can't be static because it needs to friended in GrGpuResource::CacheAccess. void test_unbudgeted_to_scratch(skiatest::Reporter* reporter); /*static*/ void test_unbudgeted_to_scratch(skiatest::Reporter* reporter) { Mock mock(10, 300); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); TestResource* resource = TestResource::CreateScratch(context->getGpu(), TestResource::kA_SimulatedProperty, false); GrScratchKey key; TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &key); size_t size = resource->gpuMemorySize(); for (int i = 0; i < 2; ++i) { // Since this resource is unbudgeted, it should not be reachable as scratch. REPORTER_ASSERT(reporter, resource->resourcePriv().getScratchKey() == key); REPORTER_ASSERT(reporter, !resource->cacheAccess().isScratch()); REPORTER_ASSERT(reporter, !resource->resourcePriv().isBudgeted()); REPORTER_ASSERT(reporter, NULL == cache->findAndRefScratchResource(key)); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, size == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); // Once it is unrefed, it should become available as scratch. resource->unref(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, size == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, size == cache->getBudgetedResourceBytes()); resource = static_cast<TestResource*>(cache->findAndRefScratchResource(key)); REPORTER_ASSERT(reporter, resource); REPORTER_ASSERT(reporter, resource->resourcePriv().getScratchKey() == key); REPORTER_ASSERT(reporter, resource->cacheAccess().isScratch()); REPORTER_ASSERT(reporter, resource->resourcePriv().isBudgeted()); if (0 == i) { // If made unbudgeted, it should return to original state: ref'ed and unbudgeted. Try // the above tests again. resource->resourcePriv().makeUnbudgeted(); } else { // After the second time around, try removing the scratch key resource->resourcePriv().removeScratchKey(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, size == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, size == cache->getBudgetedResourceBytes()); REPORTER_ASSERT(reporter, !resource->resourcePriv().getScratchKey().isValid()); REPORTER_ASSERT(reporter, !resource->cacheAccess().isScratch()); REPORTER_ASSERT(reporter, resource->resourcePriv().isBudgeted()); // now when it is unrefed it should die since it has no key. resource->unref(); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getBudgetedResourceBytes()); } } } static void test_duplicate_scratch_key(skiatest::Reporter* reporter) { Mock mock(5, 30000); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); // Create two resources that have the same scratch key. TestResource* a = TestResource::CreateScratch(context->getGpu(), TestResource::kB_SimulatedProperty); TestResource* b = TestResource::CreateScratch(context->getGpu(), TestResource::kB_SimulatedProperty); a->setSize(11); b->setSize(12); GrScratchKey scratchKey1; TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey1); // Check for negative case consistency. (leaks upon test failure.) REPORTER_ASSERT(reporter, NULL == cache->findAndRefScratchResource(scratchKey1)); GrScratchKey scratchKey; TestResource::ComputeScratchKey(TestResource::kB_SimulatedProperty, &scratchKey); // Scratch resources are registered with GrResourceCache just by existing. There are 2. REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 2 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() == cache->getResourceBytes()); // Our refs mean that the resources are non purgeable. cache->purgeAllUnlocked(); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); // Unref but don't purge a->unref(); b->unref(); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 2 == cache->countScratchEntriesForKey(scratchKey));) // Purge again. This time resources should be purgeable. cache->purgeAllUnlocked(); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));) } static void test_remove_scratch_key(skiatest::Reporter* reporter) { Mock mock(5, 30000); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); // Create two resources that have the same scratch key. TestResource* a = TestResource::CreateScratch(context->getGpu(), TestResource::kB_SimulatedProperty); TestResource* b = TestResource::CreateScratch(context->getGpu(), TestResource::kB_SimulatedProperty); a->unref(); b->unref(); GrScratchKey scratchKey; // Ensure that scratch key lookup is correct for negative case. TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey); // (following leaks upon test failure). REPORTER_ASSERT(reporter, cache->findAndRefScratchResource(scratchKey) == NULL); // Scratch resources are registered with GrResourceCache just by existing. There are 2. TestResource::ComputeScratchKey(TestResource::kB_SimulatedProperty, &scratchKey); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 2 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); // Find the first resource and remove its scratch key GrGpuResource* find; find = cache->findAndRefScratchResource(scratchKey); find->resourcePriv().removeScratchKey(); // It's still alive, but not cached by scratch key anymore REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 1 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); // The cache should immediately delete it when it's unrefed since it isn't accessible. find->unref(); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 1 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); // Repeat for the second resource. find = cache->findAndRefScratchResource(scratchKey); find->resourcePriv().removeScratchKey(); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); // Should be able to call this multiple times with no problem. find->resourcePriv().removeScratchKey(); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); find->unref(); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); SkDEBUGCODE(REPORTER_ASSERT(reporter, 0 == cache->countScratchEntriesForKey(scratchKey));) REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); } static void test_scratch_key_consistency(skiatest::Reporter* reporter) { Mock mock(5, 30000); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); // Create two resources that have the same scratch key. TestResource* a = TestResource::CreateScratch(context->getGpu(), TestResource::kB_SimulatedProperty); TestResource* b = TestResource::CreateScratch(context->getGpu(), TestResource::kB_SimulatedProperty); a->unref(); b->unref(); GrScratchKey scratchKey; // Ensure that scratch key comparison and assignment is consistent. GrScratchKey scratchKey1; TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey1); GrScratchKey scratchKey2; TestResource::ComputeScratchKey(TestResource::kB_SimulatedProperty, &scratchKey2); REPORTER_ASSERT(reporter, scratchKey1.size() == TestResource::ExpectedScratchKeySize()); REPORTER_ASSERT(reporter, scratchKey1 != scratchKey2); REPORTER_ASSERT(reporter, scratchKey2 != scratchKey1); scratchKey = scratchKey1; REPORTER_ASSERT(reporter, scratchKey.size() == TestResource::ExpectedScratchKeySize()); REPORTER_ASSERT(reporter, scratchKey1 == scratchKey); REPORTER_ASSERT(reporter, scratchKey == scratchKey1); REPORTER_ASSERT(reporter, scratchKey2 != scratchKey); REPORTER_ASSERT(reporter, scratchKey != scratchKey2); scratchKey = scratchKey2; REPORTER_ASSERT(reporter, scratchKey.size() == TestResource::ExpectedScratchKeySize()); REPORTER_ASSERT(reporter, scratchKey1 != scratchKey); REPORTER_ASSERT(reporter, scratchKey != scratchKey1); REPORTER_ASSERT(reporter, scratchKey2 == scratchKey); REPORTER_ASSERT(reporter, scratchKey == scratchKey2); // Ensure that scratch key lookup is correct for negative case. TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey); // (following leaks upon test failure). REPORTER_ASSERT(reporter, cache->findAndRefScratchResource(scratchKey) == NULL); // Find the first resource with a scratch key and a copy of a scratch key. TestResource::ComputeScratchKey(TestResource::kB_SimulatedProperty, &scratchKey); GrGpuResource* find = cache->findAndRefScratchResource(scratchKey); REPORTER_ASSERT(reporter, find != NULL); find->unref(); scratchKey2 = scratchKey; find = cache->findAndRefScratchResource(scratchKey2); REPORTER_ASSERT(reporter, find != NULL); REPORTER_ASSERT(reporter, find == a || find == b); GrGpuResource* find2 = cache->findAndRefScratchResource(scratchKey2); REPORTER_ASSERT(reporter, find2 != NULL); REPORTER_ASSERT(reporter, find2 == a || find2 == b); REPORTER_ASSERT(reporter, find2 != find); find2->unref(); find->unref(); } static void test_duplicate_unique_key(skiatest::Reporter* reporter) { Mock mock(5, 30000); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); GrUniqueKey key; make_unique_key<0>(&key, 0); // Create two resources that we will attempt to register with the same unique key. TestResource* a = SkNEW_ARGS(TestResource, (context->getGpu())); a->setSize(11); // Set key on resource a. a->resourcePriv().setUniqueKey(key); REPORTER_ASSERT(reporter, a == cache->findAndRefUniqueResource(key)); a->unref(); // Make sure that redundantly setting a's key works. a->resourcePriv().setUniqueKey(key); REPORTER_ASSERT(reporter, a == cache->findAndRefUniqueResource(key)); a->unref(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, a->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); // Create resource b and set the same key. It should replace a's unique key cache entry. TestResource* b = SkNEW_ARGS(TestResource, (context->getGpu())); b->setSize(12); b->resourcePriv().setUniqueKey(key); REPORTER_ASSERT(reporter, b == cache->findAndRefUniqueResource(key)); b->unref(); // Still have two resources because a is still reffed. REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, a->gpuMemorySize() + b->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); a->unref(); // Now a should be gone. REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, b->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); // Now replace b with c, but make sure c can start with one unique key and change it to b's key. // Also make b be unreffed when replacement occurs. b->unref(); TestResource* c = SkNEW_ARGS(TestResource, (context->getGpu())); GrUniqueKey differentKey; make_unique_key<0>(&differentKey, 1); c->setSize(13); c->resourcePriv().setUniqueKey(differentKey); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); REPORTER_ASSERT(reporter, b->gpuMemorySize() + c->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); // c replaces b and b should be immediately purged. c->resourcePriv().setUniqueKey(key); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, c->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); // c shouldn't be purged because it is ref'ed. cache->purgeAllUnlocked(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, c->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); // Drop the ref on c, it should be kept alive because it has a unique key. c->unref(); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); REPORTER_ASSERT(reporter, c->gpuMemorySize() == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); // Verify that we can find c, then remove its unique key. It should get purged immediately. REPORTER_ASSERT(reporter, c == cache->findAndRefUniqueResource(key)); c->resourcePriv().removeUniqueKey(); c->unref(); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); } static void test_purge_invalidated(skiatest::Reporter* reporter) { Mock mock(5, 30000); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); GrUniqueKey key1, key2, key3; make_unique_key<0>(&key1, 1); make_unique_key<0>(&key2, 2); make_unique_key<0>(&key3, 3); // Add three resources to the cache. Only c is usable as scratch. TestResource* a = SkNEW_ARGS(TestResource, (context->getGpu())); TestResource* b = SkNEW_ARGS(TestResource, (context->getGpu())); TestResource* c = TestResource::CreateScratch(context->getGpu(), TestResource::kA_SimulatedProperty); a->resourcePriv().setUniqueKey(key1); b->resourcePriv().setUniqueKey(key2); c->resourcePriv().setUniqueKey(key3); a->unref(); // hold b until *after* the message is sent. c->unref(); REPORTER_ASSERT(reporter, cache->hasUniqueKey(key1)); REPORTER_ASSERT(reporter, cache->hasUniqueKey(key2)); REPORTER_ASSERT(reporter, cache->hasUniqueKey(key3)); REPORTER_ASSERT(reporter, 3 == TestResource::NumAlive()); typedef GrUniqueKeyInvalidatedMessage Msg; typedef SkMessageBus<GrUniqueKeyInvalidatedMessage> Bus; // Invalidate two of the three, they should be purged and no longer accessible via their keys. Bus::Post(Msg(key1)); Bus::Post(Msg(key2)); cache->purgeAsNeeded(); // a should be deleted now, but we still have a ref on b. REPORTER_ASSERT(reporter, !cache->hasUniqueKey(key1)); REPORTER_ASSERT(reporter, !cache->hasUniqueKey(key2)); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, cache->hasUniqueKey(key3)); // Invalidate the third. Bus::Post(Msg(key3)); cache->purgeAsNeeded(); // we still have a ref on b, c should be recycled as scratch. REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, !cache->hasUniqueKey(key3)); // make b purgeable. It should be immediately deleted since it has no key. b->unref(); REPORTER_ASSERT(reporter, 1 == TestResource::NumAlive()); // Make sure we actually get to c via it's scratch key, before we say goodbye. GrScratchKey scratchKey; TestResource::ComputeScratchKey(TestResource::kA_SimulatedProperty, &scratchKey); GrGpuResource* scratch = cache->findAndRefScratchResource(scratchKey); REPORTER_ASSERT(reporter, scratch == c); SkSafeUnref(scratch); // Get rid of c. cache->purgeAllUnlocked(); scratch = cache->findAndRefScratchResource(scratchKey); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); REPORTER_ASSERT(reporter, 0 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, !scratch); SkSafeUnref(scratch); } static void test_cache_chained_purge(skiatest::Reporter* reporter) { Mock mock(3, 30000); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); GrUniqueKey key1, key2; make_unique_key<0>(&key1, 1); make_unique_key<0>(&key2, 2); TestResource* a = SkNEW_ARGS(TestResource, (context->getGpu())); TestResource* b = SkNEW_ARGS(TestResource, (context->getGpu())); a->resourcePriv().setUniqueKey(key1); b->resourcePriv().setUniqueKey(key2); // Make a cycle a->setUnrefWhenDestroyed(b); b->setUnrefWhenDestroyed(a); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); a->unref(); b->unref(); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); cache->purgeAllUnlocked(); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); // Break the cycle a->setUnrefWhenDestroyed(NULL); REPORTER_ASSERT(reporter, 2 == TestResource::NumAlive()); cache->purgeAllUnlocked(); REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive()); } static void test_resource_size_changed(skiatest::Reporter* reporter) { GrUniqueKey key1, key2; make_unique_key<0>(&key1, 1); make_unique_key<0>(&key2, 2); // Test changing resources sizes (both increase & decrease). { Mock mock(3, 30000); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); TestResource* a = SkNEW_ARGS(TestResource, (context->getGpu())); a->resourcePriv().setUniqueKey(key1); a->unref(); TestResource* b = SkNEW_ARGS(TestResource, (context->getGpu())); b->resourcePriv().setUniqueKey(key2); b->unref(); REPORTER_ASSERT(reporter, 200 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); { SkAutoTUnref<TestResource> find2( static_cast<TestResource*>(cache->findAndRefUniqueResource(key2))); find2->setSize(200); SkAutoTUnref<TestResource> find1( static_cast<TestResource*>(cache->findAndRefUniqueResource(key1))); find1->setSize(50); } REPORTER_ASSERT(reporter, 250 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); } // Test increasing a resources size beyond the cache budget. { Mock mock(2, 300); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); TestResource* a = SkNEW_ARGS(TestResource, (context->getGpu())); a->setSize(100); a->resourcePriv().setUniqueKey(key1); a->unref(); TestResource* b = SkNEW_ARGS(TestResource, (context->getGpu())); b->setSize(100); b->resourcePriv().setUniqueKey(key2); b->unref(); REPORTER_ASSERT(reporter, 200 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 2 == cache->getResourceCount()); { SkAutoTUnref<TestResource> find2(static_cast<TestResource*>( cache->findAndRefUniqueResource(key2))); find2->setSize(201); } REPORTER_ASSERT(reporter, !cache->hasUniqueKey(key1)); REPORTER_ASSERT(reporter, 201 == cache->getResourceBytes()); REPORTER_ASSERT(reporter, 1 == cache->getResourceCount()); } } static void test_timestamp_wrap(skiatest::Reporter* reporter) { static const int kCount = 50; static const int kBudgetCnt = kCount / 2; static const int kLockedFreq = 8; static const int kBudgetSize = 0x80000000; SkRandom random; // Run the test 2*kCount times; for (int i = 0; i < 2 * kCount; ++i ) { Mock mock(kBudgetCnt, kBudgetSize); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); // Pick a random number of resources to add before the timestamp will wrap. cache->changeTimestamp(SK_MaxU32 - random.nextULessThan(kCount + 1)); static const int kNumToPurge = kCount - kBudgetCnt; SkTDArray<int> shouldPurgeIdxs; int purgeableCnt = 0; SkTDArray<GrGpuResource*> resourcesToUnref; // Add kCount resources, holding onto resources at random so we have a mix of purgeable and // unpurgeable resources. for (int j = 0; j < kCount; ++j) { GrUniqueKey key; make_unique_key<0>(&key, j); TestResource* r = SkNEW_ARGS(TestResource, (context->getGpu())); r->resourcePriv().setUniqueKey(key); if (random.nextU() % kLockedFreq) { // Make this is purgeable. r->unref(); ++purgeableCnt; if (purgeableCnt <= kNumToPurge) { *shouldPurgeIdxs.append() = j; } } else { *resourcesToUnref.append() = r; } } // Verify that the correct resources were purged. int currShouldPurgeIdx = 0; for (int j = 0; j < kCount; ++j) { GrUniqueKey key; make_unique_key<0>(&key, j); GrGpuResource* res = cache->findAndRefUniqueResource(key); if (currShouldPurgeIdx < shouldPurgeIdxs.count() && shouldPurgeIdxs[currShouldPurgeIdx] == j) { ++currShouldPurgeIdx; REPORTER_ASSERT(reporter, NULL == res); } else { REPORTER_ASSERT(reporter, NULL != res); } SkSafeUnref(res); } for (int j = 0; j < resourcesToUnref.count(); ++j) { resourcesToUnref[j]->unref(); } } } static void test_flush(skiatest::Reporter* reporter) { Mock mock(1000000, 1000000); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); // The current cache impl will round the max flush count to the next power of 2. So we choose a // power of two here to keep things simpler. static const int kFlushCount = 16; cache->setLimits(1000000, 1000000, kFlushCount); { // Insert a resource and send a flush notification kFlushCount times. for (int i = 0; i < kFlushCount; ++i) { TestResource* r = SkNEW_ARGS(TestResource, (context->getGpu())); GrUniqueKey k; make_unique_key<1>(&k, i); r->resourcePriv().setUniqueKey(k); r->unref(); cache->notifyFlushOccurred(); } // Send flush notifications to the cache. Each flush should purge the oldest resource. for (int i = 0; i < kFlushCount - 1; ++i) { // The first resource was purged after the last flush in the initial loop, hence the -1. REPORTER_ASSERT(reporter, kFlushCount - i - 1 == cache->getResourceCount()); for (int j = 0; j < i; ++j) { GrUniqueKey k; make_unique_key<1>(&k, j); GrGpuResource* r = cache->findAndRefUniqueResource(k); REPORTER_ASSERT(reporter, !SkToBool(r)); SkSafeUnref(r); } cache->notifyFlushOccurred(); } REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); cache->purgeAllUnlocked(); } // Do a similar test but where we leave refs on some resources to prevent them from being // purged. { GrGpuResource* refedResources[kFlushCount >> 1]; for (int i = 0; i < kFlushCount; ++i) { TestResource* r = SkNEW_ARGS(TestResource, (context->getGpu())); GrUniqueKey k; make_unique_key<1>(&k, i); r->resourcePriv().setUniqueKey(k); // Leave a ref on every other resource, beginning with the first. if (SkToBool(i & 0x1)) { refedResources[i/2] = r; } else { r->unref(); } cache->notifyFlushOccurred(); } for (int i = 0; i < kFlushCount; ++i) { // Should get a resource purged every other flush. REPORTER_ASSERT(reporter, kFlushCount - i/2 - 1 == cache->getResourceCount()); cache->notifyFlushOccurred(); } // Unref all the resources that we kept refs on in the first loop. for (int i = 0; i < kFlushCount >> 1; ++i) { refedResources[i]->unref(); } // When we unref'ed them their timestamps got updated. So nothing should be purged until we // get kFlushCount additional flushes. Then everything should be purged. for (int i = 0; i < kFlushCount; ++i) { REPORTER_ASSERT(reporter, kFlushCount >> 1 == cache->getResourceCount()); cache->notifyFlushOccurred(); } REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); cache->purgeAllUnlocked(); } REPORTER_ASSERT(reporter, 0 == cache->getResourceCount()); } static void test_large_resource_count(skiatest::Reporter* reporter) { // Set the cache size to double the resource count because we're going to create 2x that number // resources, using two different key domains. Add a little slop to the bytes because we resize // down to 1 byte after creating the resource. static const int kResourceCnt = 2000; Mock mock(2 * kResourceCnt, 2 * kResourceCnt + 1000); GrContext* context = mock.context(); GrResourceCache* cache = mock.cache(); for (int i = 0; i < kResourceCnt; ++i) { GrUniqueKey key1, key2; make_unique_key<1>(&key1, i); make_unique_key<2>(&key2, i); TestResource* resource; resource = SkNEW_ARGS(TestResource, (context->getGpu())); resource->resourcePriv().setUniqueKey(key1); resource->setSize(1); resource->unref(); resource = SkNEW_ARGS(TestResource, (context->getGpu())); resource->resourcePriv().setUniqueKey(key2); resource->setSize(1); resource->unref(); } REPORTER_ASSERT(reporter, TestResource::NumAlive() == 2 * kResourceCnt); REPORTER_ASSERT(reporter, cache->getBudgetedResourceBytes() == 2 * kResourceCnt); REPORTER_ASSERT(reporter, cache->getBudgetedResourceCount() == 2 * kResourceCnt); REPORTER_ASSERT(reporter, cache->getResourceBytes() == 2 * kResourceCnt); REPORTER_ASSERT(reporter, cache->getResourceCount() == 2 * kResourceCnt); for (int i = 0; i < kResourceCnt; ++i) { GrUniqueKey key1, key2; make_unique_key<1>(&key1, i); make_unique_key<2>(&key2, i); REPORTER_ASSERT(reporter, cache->hasUniqueKey(key1)); REPORTER_ASSERT(reporter, cache->hasUniqueKey(key2)); } cache->purgeAllUnlocked(); REPORTER_ASSERT(reporter, TestResource::NumAlive() == 0); REPORTER_ASSERT(reporter, cache->getBudgetedResourceBytes() == 0); REPORTER_ASSERT(reporter, cache->getBudgetedResourceCount() == 0); REPORTER_ASSERT(reporter, cache->getResourceBytes() == 0); REPORTER_ASSERT(reporter, cache->getResourceCount() == 0); for (int i = 0; i < kResourceCnt; ++i) { GrUniqueKey key1, key2; make_unique_key<1>(&key1, i); make_unique_key<2>(&key2, i); REPORTER_ASSERT(reporter, !cache->hasUniqueKey(key1)); REPORTER_ASSERT(reporter, !cache->hasUniqueKey(key2)); } } //////////////////////////////////////////////////////////////////////////////// DEF_GPUTEST(ResourceCache, reporter, factory) { for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { GrContextFactory::GLContextType glType = static_cast<GrContextFactory::GLContextType>(type); if (!GrContextFactory::IsRenderingGLContext(glType)) { continue; } GrContext* context = factory->get(glType); if (NULL == context) { continue; } GrSurfaceDesc desc; desc.fConfig = kSkia8888_GrPixelConfig; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fWidth = gWidth; desc.fHeight = gHeight; SkImageInfo info = SkImageInfo::MakeN32Premul(gWidth, gHeight); SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTarget(context, SkSurface::kNo_Budgeted, info)); test_cache(reporter, context, surface->getCanvas()); test_stencil_buffers(reporter, context); } // The below tests create their own mock contexts. test_no_key(reporter); test_budgeting(reporter); test_unbudgeted(reporter); test_unbudgeted_to_scratch(reporter); test_duplicate_unique_key(reporter); test_duplicate_scratch_key(reporter); test_remove_scratch_key(reporter); test_scratch_key_consistency(reporter); test_purge_invalidated(reporter); test_cache_chained_purge(reporter); test_resource_size_changed(reporter); test_timestamp_wrap(reporter); test_flush(reporter); test_large_resource_count(reporter); } #endif