/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBitmapDevice.h" #include "SkCanvas.h" #include "SkConfig8888.h" #include "Test.h" #include "sk_tool_utils.h" #if SK_SUPPORT_GPU #include "GrContextFactory.h" #include "SkGpuDevice.h" #endif static uint32_t pack_unpremul_rgba(SkColor c) { uint32_t packed; uint8_t* byte = reinterpret_cast<uint8_t*>(&packed); byte[0] = SkColorGetR(c); byte[1] = SkColorGetG(c); byte[2] = SkColorGetB(c); byte[3] = SkColorGetA(c); return packed; } static uint32_t pack_unpremul_bgra(SkColor c) { uint32_t packed; uint8_t* byte = reinterpret_cast<uint8_t*>(&packed); byte[0] = SkColorGetB(c); byte[1] = SkColorGetG(c); byte[2] = SkColorGetR(c); byte[3] = SkColorGetA(c); return packed; } typedef uint32_t (*PackUnpremulProc)(SkColor); const struct { SkColorType fColorType; PackUnpremulProc fPackProc; } gUnpremul[] = { { kRGBA_8888_SkColorType, pack_unpremul_rgba }, { kBGRA_8888_SkColorType, pack_unpremul_bgra }, }; static void fillCanvas(SkCanvas* canvas, SkColorType colorType, PackUnpremulProc proc) { // Don't strictly need a bitmap, but its a handy way to allocate the pixels SkBitmap bmp; bmp.allocN32Pixels(256, 256); for (int a = 0; a < 256; ++a) { uint32_t* pixels = bmp.getAddr32(0, a); for (int r = 0; r < 256; ++r) { pixels[r] = proc(SkColorSetARGB(a, r, 0, 0)); } } const SkImageInfo info = SkImageInfo::Make(bmp.width(), bmp.height(), colorType, kUnpremul_SkAlphaType); canvas->writePixels(info, bmp.getPixels(), bmp.rowBytes(), 0, 0); } DEF_GPUTEST(PremulAlphaRoundTrip, reporter, factory) { const SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256); for (int dtype = 0; dtype < 2; ++dtype) { int glCtxTypeCnt = 1; #if SK_SUPPORT_GPU if (0 != dtype) { glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt; } #endif for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) { SkAutoTUnref<SkBaseDevice> device; if (0 == dtype) { device.reset(SkBitmapDevice::Create(info)); } else { #if SK_SUPPORT_GPU GrContextFactory::GLContextType type = static_cast<GrContextFactory::GLContextType>(glCtxType); if (!GrContextFactory::IsRenderingGLContext(type)) { continue; } GrContext* ctx = factory->get(type); if (NULL == ctx) { continue; } SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType); device.reset(SkGpuDevice::Create(ctx, SkSurface::kNo_Budgeted, info, 0, &props)); #else continue; #endif } SkCanvas canvas(device); for (size_t upmaIdx = 0; upmaIdx < SK_ARRAY_COUNT(gUnpremul); ++upmaIdx) { fillCanvas(&canvas, gUnpremul[upmaIdx].fColorType, gUnpremul[upmaIdx].fPackProc); const SkImageInfo info = SkImageInfo::Make(256, 256, gUnpremul[upmaIdx].fColorType, kUnpremul_SkAlphaType); SkBitmap readBmp1; readBmp1.allocPixels(info); SkBitmap readBmp2; readBmp2.allocPixels(info); readBmp1.eraseColor(0); readBmp2.eraseColor(0); canvas.readPixels(&readBmp1, 0, 0); sk_tool_utils::write_pixels(&canvas, readBmp1, 0, 0, gUnpremul[upmaIdx].fColorType, kUnpremul_SkAlphaType); canvas.readPixels(&readBmp2, 0, 0); bool success = true; for (int y = 0; y < 256 && success; ++y) { const uint32_t* pixels1 = readBmp1.getAddr32(0, y); const uint32_t* pixels2 = readBmp2.getAddr32(0, y); for (int x = 0; x < 256 && success; ++x) { // We see sporadic failures here. May help to see where it goes wrong. if (pixels1[x] != pixels2[x]) { SkDebugf("%x != %x, x = %d, y = %d\n", pixels1[x], pixels2[x], x, y); } REPORTER_ASSERT(reporter, success = pixels1[x] == pixels2[x]); } } } } } }