/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBlurMask.h" #include "SkBlurMaskFilter.h" #include "SkBlurDrawLooper.h" #include "SkLayerDrawLooper.h" #include "SkEmbossMaskFilter.h" #include "SkCanvas.h" #include "SkMath.h" #include "SkPaint.h" #include "Test.h" #if SK_SUPPORT_GPU #include "GrContextFactory.h" #include "SkGpuDevice.h" #endif #define WRITE_CSV 0 /////////////////////////////////////////////////////////////////////////////// #define ILLEGAL_MODE ((SkXfermode::Mode)-1) static const int outset = 100; static const SkColor bgColor = SK_ColorWHITE; static const int strokeWidth = 4; static void create(SkBitmap* bm, const SkIRect& bound) { bm->allocN32Pixels(bound.width(), bound.height()); } static void drawBG(SkCanvas* canvas) { canvas->drawColor(bgColor); } struct BlurTest { void (*addPath)(SkPath*); int viewLen; SkIRect views[9]; }; //Path Draw Procs //Beware that paths themselves my draw differently depending on the clip. static void draw50x50Rect(SkPath* path) { path->addRect(0, 0, SkIntToScalar(50), SkIntToScalar(50)); } //Tests static BlurTest tests[] = { { draw50x50Rect, 3, { //inner half of blur { 0, 0, 50, 50 }, //blur, but no path. { 50 + strokeWidth/2, 50 + strokeWidth/2, 100, 100 }, //just an edge { 40, strokeWidth, 60, 50 - strokeWidth }, }}, }; /** Assumes that the ref draw was completely inside ref canvas -- implies that everything outside is "bgColor". Checks that all overlap is the same and that all non-overlap on the ref is "bgColor". */ static bool compare(const SkBitmap& ref, const SkIRect& iref, const SkBitmap& test, const SkIRect& itest) { const int xOff = itest.fLeft - iref.fLeft; const int yOff = itest.fTop - iref.fTop; SkAutoLockPixels alpRef(ref); SkAutoLockPixels alpTest(test); for (int y = 0; y < test.height(); ++y) { for (int x = 0; x < test.width(); ++x) { SkColor testColor = test.getColor(x, y); int refX = x + xOff; int refY = y + yOff; SkColor refColor; if (refX >= 0 && refX < ref.width() && refY >= 0 && refY < ref.height()) { refColor = ref.getColor(refX, refY); } else { refColor = bgColor; } if (refColor != testColor) { return false; } } } return true; } static void test_blur_drawing(skiatest::Reporter* reporter) { SkPaint paint; paint.setColor(SK_ColorGRAY); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(SkIntToScalar(strokeWidth)); SkScalar sigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)); for (int style = 0; style <= kLastEnum_SkBlurStyle; ++style) { SkBlurStyle blurStyle = static_cast<SkBlurStyle>(style); const uint32_t flagPermutations = SkBlurMaskFilter::kAll_BlurFlag; for (uint32_t flags = 0; flags < flagPermutations; ++flags) { SkMaskFilter* filter; filter = SkBlurMaskFilter::Create(blurStyle, sigma, flags); paint.setMaskFilter(filter); filter->unref(); for (size_t test = 0; test < SK_ARRAY_COUNT(tests); ++test) { SkPath path; tests[test].addPath(&path); SkPath strokedPath; paint.getFillPath(path, &strokedPath); SkRect refBound = strokedPath.getBounds(); SkIRect iref; refBound.roundOut(&iref); iref.inset(-outset, -outset); SkBitmap refBitmap; create(&refBitmap, iref); SkCanvas refCanvas(refBitmap); refCanvas.translate(SkIntToScalar(-iref.fLeft), SkIntToScalar(-iref.fTop)); drawBG(&refCanvas); refCanvas.drawPath(path, paint); for (int view = 0; view < tests[test].viewLen; ++view) { SkIRect itest = tests[test].views[view]; SkBitmap testBitmap; create(&testBitmap, itest); SkCanvas testCanvas(testBitmap); testCanvas.translate(SkIntToScalar(-itest.fLeft), SkIntToScalar(-itest.fTop)); drawBG(&testCanvas); testCanvas.drawPath(path, paint); REPORTER_ASSERT(reporter, compare(refBitmap, iref, testBitmap, itest)); } } } } } /////////////////////////////////////////////////////////////////////////////// // Use SkBlurMask::BlurGroundTruth to blur a 'width' x 'height' solid // white rect. Return the right half of the middle row in 'result'. static void ground_truth_2d(int width, int height, SkScalar sigma, int* result, int resultCount) { SkMask src, dst; src.fBounds.set(0, 0, width, height); src.fFormat = SkMask::kA8_Format; src.fRowBytes = src.fBounds.width(); src.fImage = SkMask::AllocImage(src.computeTotalImageSize()); memset(src.fImage, 0xff, src.computeTotalImageSize()); dst.fImage = NULL; SkBlurMask::BlurGroundTruth(sigma, &dst, src, kNormal_SkBlurStyle); int midX = dst.fBounds.centerX(); int midY = dst.fBounds.centerY(); uint8_t* bytes = dst.getAddr8(midX, midY); int i; for (i = 0; i < dst.fBounds.width()-(midX-dst.fBounds.fLeft); ++i) { if (i < resultCount) { result[i] = bytes[i]; } } for ( ; i < resultCount; ++i) { result[i] = 0; } SkMask::FreeImage(src.fImage); SkMask::FreeImage(dst.fImage); } // Implement a step function that is 255 between min and max; 0 elsewhere. static int step(int x, SkScalar min, SkScalar max) { if (min < x && x < max) { return 255; } return 0; } // Implement a Gaussian function with 0 mean and std.dev. of 'sigma'. static float gaussian(int x, SkScalar sigma) { float k = SK_Scalar1/(sigma * sqrtf(2.0f*SK_ScalarPI)); float exponent = -(x * x) / (2 * sigma * sigma); return k * expf(exponent); } // Perform a brute force convolution of a step function with a Gaussian. // Return the right half in 'result' static void brute_force_1d(SkScalar stepMin, SkScalar stepMax, SkScalar gaussianSigma, int* result, int resultCount) { int gaussianRange = SkScalarCeilToInt(10 * gaussianSigma); for (int i = 0; i < resultCount; ++i) { SkScalar sum = 0.0f; for (int j = -gaussianRange; j < gaussianRange; ++j) { sum += gaussian(j, gaussianSigma) * step(i-j, stepMin, stepMax); } result[i] = SkClampMax(SkClampPos(int(sum + 0.5f)), 255); } } static void blur_path(SkCanvas* canvas, const SkPath& path, SkScalar gaussianSigma) { SkScalar midX = path.getBounds().centerX(); SkScalar midY = path.getBounds().centerY(); canvas->translate(-midX, -midY); SkPaint blurPaint; blurPaint.setColor(SK_ColorWHITE); SkMaskFilter* filter = SkBlurMaskFilter::Create(kNormal_SkBlurStyle, gaussianSigma, SkBlurMaskFilter::kHighQuality_BlurFlag); blurPaint.setMaskFilter(filter)->unref(); canvas->drawColor(SK_ColorBLACK); canvas->drawPath(path, blurPaint); } // Readback the blurred draw results from the canvas static void readback(SkCanvas* canvas, int* result, int resultCount) { SkBitmap readback; readback.allocN32Pixels(resultCount, 30); SkIRect readBackRect = { 0, 0, resultCount, 30 }; canvas->readPixels(readBackRect, &readback); readback.lockPixels(); SkPMColor* pixels = (SkPMColor*) readback.getAddr32(0, 15); for (int i = 0; i < resultCount; ++i) { result[i] = SkColorGetR(pixels[i]); } } // Draw a blurred version of the provided path. // Return the right half of the middle row in 'result'. static void cpu_blur_path(const SkPath& path, SkScalar gaussianSigma, int* result, int resultCount) { SkBitmap bitmap; bitmap.allocN32Pixels(resultCount, 30); SkCanvas canvas(bitmap); blur_path(&canvas, path, gaussianSigma); readback(&canvas, result, resultCount); } #if SK_SUPPORT_GPU #if 0 // temporary disable; see below for explanation static bool gpu_blur_path(GrContextFactory* factory, const SkPath& path, SkScalar gaussianSigma, int* result, int resultCount) { GrContext* grContext = factory->get(GrContextFactory::kNative_GLContextType); if (NULL == grContext) { return false; } GrSurfaceDesc desc; desc.fConfig = kSkia8888_GrPixelConfig; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fWidth = resultCount; desc.fHeight = 30; desc.fSampleCnt = 0; SkAutoTUnref<GrTexture> texture(grContext->createTexture(desc, false, NULL, 0)); SkAutoTUnref<SkGpuDevice> device(SkNEW_ARGS(SkGpuDevice, (grContext, texture.get()))); SkCanvas canvas(device.get()); blur_path(&canvas, path, gaussianSigma); readback(&canvas, result, resultCount); return true; } #endif #endif #if WRITE_CSV static void write_as_csv(const char* label, SkScalar scale, int* data, int count) { SkDebugf("%s_%.2f,", label, scale); for (int i = 0; i < count-1; ++i) { SkDebugf("%d,", data[i]); } SkDebugf("%d\n", data[count-1]); } #endif static bool match(int* first, int* second, int count, int tol) { int delta; for (int i = 0; i < count; ++i) { delta = first[i] - second[i]; if (delta > tol || delta < -tol) { return false; } } return true; } // Test out the normal blur style with a wide range of sigmas static void test_sigma_range(skiatest::Reporter* reporter, GrContextFactory* factory) { static const int kSize = 100; // The geometry is offset a smidge to trigger: // https://code.google.com/p/chromium/issues/detail?id=282418 SkPath rectPath; rectPath.addRect(0.3f, 0.3f, 100.3f, 100.3f); SkPoint polyPts[] = { { 0.3f, 0.3f }, { 100.3f, 0.3f }, { 100.3f, 100.3f }, { 0.3f, 100.3f }, { 2.3f, 50.3f } // a little divet to throw off the rect special case }; SkPath polyPath; polyPath.addPoly(polyPts, SK_ARRAY_COUNT(polyPts), true); int rectSpecialCaseResult[kSize]; int generalCaseResult[kSize]; int groundTruthResult[kSize]; int bruteForce1DResult[kSize]; SkScalar sigma = 10.0f; for (int i = 0; i < 4; ++i, sigma /= 10) { cpu_blur_path(rectPath, sigma, rectSpecialCaseResult, kSize); cpu_blur_path(polyPath, sigma, generalCaseResult, kSize); ground_truth_2d(100, 100, sigma, groundTruthResult, kSize); brute_force_1d(-50.0f, 50.0f, sigma, bruteForce1DResult, kSize); REPORTER_ASSERT(reporter, match(rectSpecialCaseResult, bruteForce1DResult, kSize, 5)); REPORTER_ASSERT(reporter, match(generalCaseResult, bruteForce1DResult, kSize, 15)); #if SK_SUPPORT_GPU #if 0 int gpuResult[kSize]; bool haveGPUResult = gpu_blur_path(factory, rectPath, sigma, gpuResult, kSize); // Disabling this test for now -- I don't think it's a legit comparison. // Will continue to investigate this. if (haveGPUResult) { // 1 works everywhere but: Ubuntu13 & Nexus4 REPORTER_ASSERT(reporter, match(gpuResult, bruteForce1DResult, kSize, 10)); } #endif #endif REPORTER_ASSERT(reporter, match(groundTruthResult, bruteForce1DResult, kSize, 1)); #if WRITE_CSV write_as_csv("RectSpecialCase", sigma, rectSpecialCaseResult, kSize); write_as_csv("GeneralCase", sigma, generalCaseResult, kSize); #if SK_SUPPORT_GPU write_as_csv("GPU", sigma, gpuResult, kSize); #endif write_as_csv("GroundTruth2D", sigma, groundTruthResult, kSize); write_as_csv("BruteForce1D", sigma, bruteForce1DResult, kSize); #endif } } /////////////////////////////////////////////////////////////////////////////////////////// static SkBlurQuality blurMaskFilterFlags_as_quality(uint32_t blurMaskFilterFlags) { return (blurMaskFilterFlags & SkBlurMaskFilter::kHighQuality_BlurFlag) ? kHigh_SkBlurQuality : kLow_SkBlurQuality; } static uint32_t blurMaskFilterFlags_to_blurDrawLooperFlags(uint32_t bmf) { const struct { uint32_t fBlurMaskFilterFlag; uint32_t fBlurDrawLooperFlag; } pairs[] = { { SkBlurMaskFilter::kIgnoreTransform_BlurFlag, SkBlurDrawLooper::kIgnoreTransform_BlurFlag }, { SkBlurMaskFilter::kHighQuality_BlurFlag, SkBlurDrawLooper::kHighQuality_BlurFlag }, }; uint32_t bdl = 0; for (size_t i = 0; i < SK_ARRAY_COUNT(pairs); ++i) { if (bmf & pairs[i].fBlurMaskFilterFlag) { bdl |= pairs[i].fBlurDrawLooperFlag; } } return bdl; } static void test_blurDrawLooper(skiatest::Reporter* reporter, SkScalar sigma, SkBlurStyle style, uint32_t blurMaskFilterFlags) { if (kNormal_SkBlurStyle != style) { return; // blurdrawlooper only supports normal } const SkColor color = 0xFF335577; const SkScalar dx = 10; const SkScalar dy = -5; const SkBlurQuality quality = blurMaskFilterFlags_as_quality(blurMaskFilterFlags); uint32_t flags = blurMaskFilterFlags_to_blurDrawLooperFlags(blurMaskFilterFlags); SkAutoTUnref<SkDrawLooper> lp(SkBlurDrawLooper::Create(color, sigma, dx, dy, flags)); const bool expectSuccess = sigma > 0 && 0 == (flags & SkBlurDrawLooper::kIgnoreTransform_BlurFlag); if (NULL == lp.get()) { REPORTER_ASSERT(reporter, sigma <= 0); } else { SkDrawLooper::BlurShadowRec rec; bool success = lp->asABlurShadow(&rec); REPORTER_ASSERT(reporter, success == expectSuccess); if (success) { REPORTER_ASSERT(reporter, rec.fSigma == sigma); REPORTER_ASSERT(reporter, rec.fOffset.x() == dx); REPORTER_ASSERT(reporter, rec.fOffset.y() == dy); REPORTER_ASSERT(reporter, rec.fColor == color); REPORTER_ASSERT(reporter, rec.fStyle == style); REPORTER_ASSERT(reporter, rec.fQuality == quality); } } } static void test_delete_looper(skiatest::Reporter* reporter, SkDrawLooper* lp, SkScalar sigma, SkBlurStyle style, SkBlurQuality quality, bool expectSuccess) { SkDrawLooper::BlurShadowRec rec; bool success = lp->asABlurShadow(&rec); REPORTER_ASSERT(reporter, success == expectSuccess); if (success != expectSuccess) { lp->asABlurShadow(&rec); } if (success) { REPORTER_ASSERT(reporter, rec.fSigma == sigma); REPORTER_ASSERT(reporter, rec.fStyle == style); REPORTER_ASSERT(reporter, rec.fQuality == quality); } lp->unref(); } static void make_noop_layer(SkLayerDrawLooper::Builder* builder) { SkLayerDrawLooper::LayerInfo info; info.fPaintBits = 0; info.fColorMode = SkXfermode::kDst_Mode; builder->addLayer(info); } static void make_blur_layer(SkLayerDrawLooper::Builder* builder, SkMaskFilter* mf) { SkLayerDrawLooper::LayerInfo info; info.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit; info.fColorMode = SkXfermode::kSrc_Mode; SkPaint* paint = builder->addLayer(info); paint->setMaskFilter(mf); } static void test_layerDrawLooper(skiatest::Reporter* reporter, SkMaskFilter* mf, SkScalar sigma, SkBlurStyle style, SkBlurQuality quality, bool expectSuccess) { SkLayerDrawLooper::LayerInfo info; SkLayerDrawLooper::Builder builder; // 1 layer is too few make_noop_layer(&builder); test_delete_looper(reporter, builder.detachLooper(), sigma, style, quality, false); // 2 layers is good, but need blur make_noop_layer(&builder); make_noop_layer(&builder); test_delete_looper(reporter, builder.detachLooper(), sigma, style, quality, false); // 2 layers is just right make_noop_layer(&builder); make_blur_layer(&builder, mf); test_delete_looper(reporter, builder.detachLooper(), sigma, style, quality, expectSuccess); // 3 layers is too many make_noop_layer(&builder); make_blur_layer(&builder, mf); make_noop_layer(&builder); test_delete_looper(reporter, builder.detachLooper(), sigma, style, quality, false); } static void test_asABlur(skiatest::Reporter* reporter) { const SkBlurStyle styles[] = { kNormal_SkBlurStyle, kSolid_SkBlurStyle, kOuter_SkBlurStyle, kInner_SkBlurStyle }; const SkScalar sigmas[] = { // values <= 0 should not success for a blur -1, 0, 0.5f, 2 }; // Test asABlur for SkBlurMaskFilter // for (size_t i = 0; i < SK_ARRAY_COUNT(styles); ++i) { const SkBlurStyle style = (SkBlurStyle)styles[i]; for (size_t j = 0; j < SK_ARRAY_COUNT(sigmas); ++j) { const SkScalar sigma = sigmas[j]; for (int flags = 0; flags <= SkBlurMaskFilter::kAll_BlurFlag; ++flags) { const SkBlurQuality quality = blurMaskFilterFlags_as_quality(flags); SkAutoTUnref<SkMaskFilter> mf(SkBlurMaskFilter::Create(style, sigma, flags)); if (NULL == mf.get()) { REPORTER_ASSERT(reporter, sigma <= 0); } else { REPORTER_ASSERT(reporter, sigma > 0); SkMaskFilter::BlurRec rec; bool success = mf->asABlur(&rec); if (flags & SkBlurMaskFilter::kIgnoreTransform_BlurFlag) { REPORTER_ASSERT(reporter, !success); } else { REPORTER_ASSERT(reporter, success); REPORTER_ASSERT(reporter, rec.fSigma == sigma); REPORTER_ASSERT(reporter, rec.fStyle == style); REPORTER_ASSERT(reporter, rec.fQuality == quality); } test_layerDrawLooper(reporter, mf, sigma, style, quality, success); } test_blurDrawLooper(reporter, sigma, style, flags); } } } // Test asABlur for SkEmbossMaskFilter -- should never succeed // { SkEmbossMaskFilter::Light light = { { 1, 1, 1 }, 0, 127, 127 }; for (size_t j = 0; j < SK_ARRAY_COUNT(sigmas); ++j) { const SkScalar sigma = sigmas[j]; SkAutoTUnref<SkMaskFilter> mf(SkEmbossMaskFilter::Create(sigma, light)); if (mf.get()) { SkMaskFilter::BlurRec rec; bool success = mf->asABlur(&rec); REPORTER_ASSERT(reporter, !success); } } } } /////////////////////////////////////////////////////////////////////////////////////////// DEF_GPUTEST(Blur, reporter, factory) { test_blur_drawing(reporter); test_sigma_range(reporter, factory); test_asABlur(reporter); }