/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTHash_DEFINED #define SkTHash_DEFINED #include "SkChecksum.h" #include "SkTypes.h" #include "SkTemplates.h" // Before trying to use SkTHashTable, look below to see if SkTHashMap or SkTHashSet works for you. // They're easier to use, usually perform the same, and have fewer sharp edges. // T and K are treated as ordinary copyable C++ types. // Traits must have: // - static K GetKey(T) // - static uint32_t Hash(K) // If the key is large and stored inside T, you may want to make K a const&. // Similarly, if T is large you might want it to be a pointer. template <typename T, typename K, typename Traits = T> class SkTHashTable : SkNoncopyable { public: SkTHashTable() : fCount(0), fRemoved(0), fCapacity(0) {} // Clear the table. void reset() { this->~SkTHashTable(); SkNEW_PLACEMENT(this, SkTHashTable); } // How many entries are in the table? int count() const { return fCount; } // !!!!!!!!!!!!!!!!! CAUTION !!!!!!!!!!!!!!!!! // set(), find() and foreach() all allow mutable access to table entries. // If you change an entry so that it no longer has the same key, all hell // will break loose. Do not do that! // // Please prefer to use SkTHashMap or SkTHashSet, which do not have this danger. // The pointers returned by set() and find() are valid only until the next call to set(). // The pointers you receive in foreach() are only valid for its duration. // Copy val into the hash table, returning a pointer to the copy now in the table. // If there already is an entry in the table with the same key, we overwrite it. T* set(const T& val) { if (4 * (fCount+fRemoved) >= 3 * fCapacity) { this->resize(fCapacity > 0 ? fCapacity * 2 : 4); } return this->uncheckedSet(val); } // If there is an entry in the table with this key, return a pointer to it. If not, NULL. T* find(const K& key) const { uint32_t hash = Hash(key); int index = hash & (fCapacity-1); for (int n = 0; n < fCapacity; n++) { Slot& s = fSlots[index]; if (s.empty()) { return NULL; } if (!s.removed() && hash == s.hash && key == Traits::GetKey(s.val)) { return &s.val; } index = this->next(index, n); } SkASSERT(fCapacity == 0); return NULL; } // Remove the value with this key from the hash table. void remove(const K& key) { SkASSERT(this->find(key)); uint32_t hash = Hash(key); int index = hash & (fCapacity-1); for (int n = 0; n < fCapacity; n++) { Slot& s = fSlots[index]; SkASSERT(!s.empty()); if (!s.removed() && hash == s.hash && key == Traits::GetKey(s.val)) { fRemoved++; fCount--; s.markRemoved(); return; } index = this->next(index, n); } SkASSERT(fCapacity == 0); } // Call fn on every entry in the table. You may mutate the entries, but be very careful. template <typename Fn> // f(T*) void foreach(Fn&& fn) { for (int i = 0; i < fCapacity; i++) { if (!fSlots[i].empty() && !fSlots[i].removed()) { fn(&fSlots[i].val); } } } // Call fn on every entry in the table. You may not mutate anything. template <typename Fn> // f(T) or f(const T&) void foreach(Fn&& fn) const { for (int i = 0; i < fCapacity; i++) { if (!fSlots[i].empty() && !fSlots[i].removed()) { fn(fSlots[i].val); } } } private: T* uncheckedSet(const T& val) { const K& key = Traits::GetKey(val); uint32_t hash = Hash(key); int index = hash & (fCapacity-1); for (int n = 0; n < fCapacity; n++) { Slot& s = fSlots[index]; if (s.empty() || s.removed()) { // New entry. if (s.removed()) { fRemoved--; } s.val = val; s.hash = hash; fCount++; return &s.val; } if (hash == s.hash && key == Traits::GetKey(s.val)) { // Overwrite previous entry. // Note: this triggers extra copies when adding the same value repeatedly. s.val = val; return &s.val; } index = this->next(index, n); } SkASSERT(false); return NULL; } void resize(int capacity) { int oldCapacity = fCapacity; SkDEBUGCODE(int oldCount = fCount); fCount = fRemoved = 0; fCapacity = capacity; SkAutoTArray<Slot> oldSlots(capacity); oldSlots.swap(fSlots); for (int i = 0; i < oldCapacity; i++) { const Slot& s = oldSlots[i]; if (!s.empty() && !s.removed()) { this->uncheckedSet(s.val); } } SkASSERT(fCount == oldCount); } int next(int index, int n) const { // A valid strategy explores all slots in [0, fCapacity) as n walks from 0 to fCapacity-1. // Both of these strategies are valid: //return (index + 0 + 1) & (fCapacity-1); // Linear probing. return (index + n + 1) & (fCapacity-1); // Quadratic probing. } static uint32_t Hash(const K& key) { uint32_t hash = Traits::Hash(key); return hash < 2 ? hash+2 : hash; // We reserve hash 0 and 1 to mark empty or removed slots. } struct Slot { Slot() : hash(0) {} bool empty() const { return this->hash == 0; } bool removed() const { return this->hash == 1; } void markRemoved() { this->hash = 1; } T val; uint32_t hash; }; int fCount, fRemoved, fCapacity; SkAutoTArray<Slot> fSlots; }; // Maps K->V. A more user-friendly wrapper around SkTHashTable, suitable for most use cases. // K and V are treated as ordinary copyable C++ types, with no assumed relationship between the two. template <typename K, typename V, uint32_t(*HashK)(const K&) = &SkGoodHash> class SkTHashMap : SkNoncopyable { public: SkTHashMap() {} // Clear the map. void reset() { fTable.reset(); } // How many key/value pairs are in the table? int count() const { return fTable.count(); } // N.B. The pointers returned by set() and find() are valid only until the next call to set(). // Set key to val in the table, replacing any previous value with the same key. // We copy both key and val, and return a pointer to the value copy now in the table. V* set(const K& key, const V& val) { Pair in = { key, val }; Pair* out = fTable.set(in); return &out->val; } // If there is key/value entry in the table with this key, return a pointer to the value. // If not, return NULL. V* find(const K& key) const { if (Pair* p = fTable.find(key)) { return &p->val; } return NULL; } // Remove the key/value entry in the table with this key. void remove(const K& key) { SkASSERT(this->find(key)); fTable.remove(key); } // Call fn on every key/value pair in the table. You may mutate the value but not the key. template <typename Fn> // f(K, V*) or f(const K&, V*) void foreach(Fn&& fn) { fTable.foreach([&fn](Pair* p){ fn(p->key, &p->val); }); } // Call fn on every key/value pair in the table. You may not mutate anything. template <typename Fn> // f(K, V), f(const K&, V), f(K, const V&) or f(const K&, const V&). void foreach(Fn&& fn) const { fTable.foreach([&fn](const Pair& p){ fn(p.key, p.val); }); } private: struct Pair { K key; V val; static const K& GetKey(const Pair& p) { return p.key; } static uint32_t Hash(const K& key) { return HashK(key); } }; SkTHashTable<Pair, K> fTable; }; // A set of T. T is treated as an ordiary copyable C++ type. template <typename T, uint32_t(*HashT)(const T&) = &SkGoodHash> class SkTHashSet : SkNoncopyable { public: SkTHashSet() {} // Clear the set. void reset() { fTable.reset(); } // How many items are in the set? int count() const { return fTable.count(); } // Copy an item into the set. void add(const T& item) { fTable.set(item); } // Is this item in the set? bool contains(const T& item) const { return SkToBool(this->find(item)); } // If an item equal to this is in the set, return a pointer to it, otherwise null. // This pointer remains valid until the next call to add(). const T* find(const T& item) const { return fTable.find(item); } // Remove the item in the set equal to this. void remove(const T& item) { SkASSERT(this->contains(item)); fTable.remove(item); } // Call fn on every item in the set. You may not mutate anything. template <typename Fn> // f(T), f(const T&) void foreach (Fn&& fn) const { fTable.foreach(fn); } private: struct Traits { static const T& GetKey(const T& item) { return item; } static uint32_t Hash(const T& item) { return HashT(item); } }; SkTHashTable<T, T, Traits> fTable; }; #endif//SkTHash_DEFINED