/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkRecords_DEFINED #define SkRecords_DEFINED #include "SkCanvas.h" #include "SkDrawable.h" #include "SkPicture.h" #include "SkTextBlob.h" namespace SkRecords { // A list of all the types of canvas calls we can record. // Each of these is reified into a struct below. // // (We're using the macro-of-macro trick here to do several different things with the same list.) // // We leave this SK_RECORD_TYPES macro defined for use by code that wants to operate on SkRecords // types polymorphically. (See SkRecord::Record::{visit,mutate} for an example.) // // Order doesn't technically matter here, but the compiler can generally generate better code if // you keep them semantically grouped, especially the Draws. It's also nice to leave NoOp at 0. #define SK_RECORD_TYPES(M) \ M(NoOp) \ M(Restore) \ M(Save) \ M(SaveLayer) \ M(SetMatrix) \ M(ClipPath) \ M(ClipRRect) \ M(ClipRect) \ M(ClipRegion) \ M(BeginCommentGroup) \ M(AddComment) \ M(EndCommentGroup) \ M(DrawBitmap) \ M(DrawBitmapNine) \ M(DrawBitmapRectToRect) \ M(DrawBitmapRectToRectBleed) \ M(DrawDrawable) \ M(DrawImage) \ M(DrawImageRect) \ M(DrawDRRect) \ M(DrawOval) \ M(DrawPaint) \ M(DrawPath) \ M(DrawPatch) \ M(DrawPicture) \ M(DrawPoints) \ M(DrawPosText) \ M(DrawPosTextH) \ M(DrawText) \ M(DrawTextOnPath) \ M(DrawRRect) \ M(DrawRect) \ M(DrawSprite) \ M(DrawTextBlob) \ M(DrawVertices) // Defines SkRecords::Type, an enum of all record types. #define ENUM(T) T##_Type, enum Type { SK_RECORD_TYPES(ENUM) }; #undef ENUM // Macros to make it easier to define a record for a draw call with 0 args, 1 args, 2 args, etc. // These should be clearer when you look at their use below. #define RECORD0(T) \ struct T { \ static const Type kType = T##_Type; \ }; // We try to be flexible about the types the constructors take. Instead of requring the exact type // A here, we take any type Z which implicitly casts to A. This allows the delay_copy() trick to // work, allowing the caller to decide whether to pass by value or by const&. #define RECORD1(T, A, a) \ struct T { \ static const Type kType = T##_Type; \ template <typename Z> \ T(Z a) : a(a) {} \ A a; \ }; #define RECORD2(T, A, a, B, b) \ struct T { \ static const Type kType = T##_Type; \ template <typename Z, typename Y> \ T(Z a, Y b) : a(a), b(b) {} \ A a; B b; \ }; #define RECORD3(T, A, a, B, b, C, c) \ struct T { \ static const Type kType = T##_Type; \ template <typename Z, typename Y, typename X> \ T(Z a, Y b, X c) : a(a), b(b), c(c) {} \ A a; B b; C c; \ }; #define RECORD4(T, A, a, B, b, C, c, D, d) \ struct T { \ static const Type kType = T##_Type; \ template <typename Z, typename Y, typename X, typename W> \ T(Z a, Y b, X c, W d) : a(a), b(b), c(c), d(d) {} \ A a; B b; C c; D d; \ }; #define RECORD5(T, A, a, B, b, C, c, D, d, E, e) \ struct T { \ static const Type kType = T##_Type; \ template <typename Z, typename Y, typename X, typename W, typename V> \ T(Z a, Y b, X c, W d, V e) : a(a), b(b), c(c), d(d), e(e) {} \ A a; B b; C c; D d; E e; \ }; #define ACT_AS_PTR(ptr) \ operator T*() const { return ptr; } \ T* operator->() const { return ptr; } template <typename T> class RefBox : SkNoncopyable { public: RefBox(T* obj) : fObj(SkSafeRef(obj)) {} ~RefBox() { SkSafeUnref(fObj); } ACT_AS_PTR(fObj); private: T* fObj; }; // An Optional doesn't own the pointer's memory, but may need to destroy non-POD data. template <typename T> class Optional : SkNoncopyable { public: Optional(T* ptr) : fPtr(ptr) {} ~Optional() { if (fPtr) fPtr->~T(); } ACT_AS_PTR(fPtr); private: T* fPtr; }; // Like Optional, but ptr must not be NULL. template <typename T> class Adopted : SkNoncopyable { public: Adopted(T* ptr) : fPtr(ptr) { SkASSERT(fPtr); } Adopted(Adopted* source) { // Transfer ownership from source to this. fPtr = source->fPtr; source->fPtr = NULL; } ~Adopted() { if (fPtr) fPtr->~T(); } ACT_AS_PTR(fPtr); private: T* fPtr; }; // PODArray doesn't own the pointer's memory, and we assume the data is POD. template <typename T> class PODArray { public: PODArray(T* ptr) : fPtr(ptr) {} // Default copy and assign. ACT_AS_PTR(fPtr); private: T* fPtr; }; #undef ACT_AS_PTR // Like SkBitmap, but deep copies pixels if they're not immutable. // Using this, we guarantee the immutability of all bitmaps we record. class ImmutableBitmap : SkNoncopyable { public: explicit ImmutableBitmap(const SkBitmap& bitmap) { if (bitmap.isImmutable()) { fBitmap = bitmap; } else { bitmap.copyTo(&fBitmap); } fBitmap.setImmutable(); } int width() const { return fBitmap.width(); } int height() const { return fBitmap.height(); } // While the pixels are immutable, SkBitmap itself is not thread-safe, so return a copy. SkBitmap shallowCopy() const { return fBitmap; } private: SkBitmap fBitmap; }; // SkPath::getBounds() isn't thread safe unless we precache the bounds in a singlethreaded context. // SkPath::cheapComputeDirection() is similar. // Recording is a convenient time to cache these, or we can delay it to between record and playback. struct PreCachedPath : public SkPath { explicit PreCachedPath(const SkPath& path) : SkPath(path) { this->updateBoundsCache(); SkPath::Direction junk; (void)this->cheapComputeDirection(&junk); } }; // Like SkPath::getBounds(), SkMatrix::getType() isn't thread safe unless we precache it. // This may not cover all SkMatrices used by the picture (e.g. some could be hiding in a shader). struct TypedMatrix : public SkMatrix { explicit TypedMatrix(const SkMatrix& matrix) : SkMatrix(matrix) { (void)this->getType(); } }; RECORD0(NoOp); RECORD2(Restore, SkIRect, devBounds, TypedMatrix, matrix); RECORD0(Save); RECORD3(SaveLayer, Optional<SkRect>, bounds, Optional<SkPaint>, paint, SkCanvas::SaveFlags, flags); RECORD1(SetMatrix, TypedMatrix, matrix); struct RegionOpAndAA { RegionOpAndAA(SkRegion::Op op, bool aa) : op(op), aa(aa) {} SkRegion::Op op : 31; // This really only needs to be 3, but there's no win today to do so. unsigned aa : 1; // MSVC won't pack an enum with an bool, so we call this an unsigned. }; SK_COMPILE_ASSERT(sizeof(RegionOpAndAA) == 4, RegionOpAndAASize); RECORD3(ClipPath, SkIRect, devBounds, PreCachedPath, path, RegionOpAndAA, opAA); RECORD3(ClipRRect, SkIRect, devBounds, SkRRect, rrect, RegionOpAndAA, opAA); RECORD3(ClipRect, SkIRect, devBounds, SkRect, rect, RegionOpAndAA, opAA); RECORD3(ClipRegion, SkIRect, devBounds, SkRegion, region, SkRegion::Op, op); RECORD1(BeginCommentGroup, PODArray<char>, description); RECORD2(AddComment, PODArray<char>, key, PODArray<char>, value); RECORD0(EndCommentGroup); // While not strictly required, if you have an SkPaint, it's fastest to put it first. RECORD4(DrawBitmap, Optional<SkPaint>, paint, ImmutableBitmap, bitmap, SkScalar, left, SkScalar, top); RECORD4(DrawBitmapNine, Optional<SkPaint>, paint, ImmutableBitmap, bitmap, SkIRect, center, SkRect, dst); RECORD4(DrawBitmapRectToRect, Optional<SkPaint>, paint, ImmutableBitmap, bitmap, Optional<SkRect>, src, SkRect, dst); RECORD4(DrawBitmapRectToRectBleed, Optional<SkPaint>, paint, ImmutableBitmap, bitmap, Optional<SkRect>, src, SkRect, dst); RECORD3(DrawDRRect, SkPaint, paint, SkRRect, outer, SkRRect, inner); RECORD2(DrawDrawable, SkRect, worstCaseBounds, int32_t, index); RECORD4(DrawImage, Optional<SkPaint>, paint, RefBox<const SkImage>, image, SkScalar, left, SkScalar, top); RECORD4(DrawImageRect, Optional<SkPaint>, paint, RefBox<const SkImage>, image, Optional<SkRect>, src, SkRect, dst); RECORD2(DrawOval, SkPaint, paint, SkRect, oval); RECORD1(DrawPaint, SkPaint, paint); RECORD2(DrawPath, SkPaint, paint, PreCachedPath, path); RECORD3(DrawPicture, Optional<SkPaint>, paint, RefBox<const SkPicture>, picture, TypedMatrix, matrix); RECORD4(DrawPoints, SkPaint, paint, SkCanvas::PointMode, mode, unsigned, count, SkPoint*, pts); RECORD4(DrawPosText, SkPaint, paint, PODArray<char>, text, size_t, byteLength, PODArray<SkPoint>, pos); RECORD5(DrawPosTextH, SkPaint, paint, PODArray<char>, text, unsigned, byteLength, SkScalar, y, PODArray<SkScalar>, xpos); RECORD2(DrawRRect, SkPaint, paint, SkRRect, rrect); RECORD2(DrawRect, SkPaint, paint, SkRect, rect); RECORD4(DrawSprite, Optional<SkPaint>, paint, ImmutableBitmap, bitmap, int, left, int, top); RECORD5(DrawText, SkPaint, paint, PODArray<char>, text, size_t, byteLength, SkScalar, x, SkScalar, y); RECORD4(DrawTextBlob, SkPaint, paint, RefBox<const SkTextBlob>, blob, SkScalar, x, SkScalar, y); RECORD5(DrawTextOnPath, SkPaint, paint, PODArray<char>, text, size_t, byteLength, PreCachedPath, path, TypedMatrix, matrix); RECORD5(DrawPatch, SkPaint, paint, PODArray<SkPoint>, cubics, PODArray<SkColor>, colors, PODArray<SkPoint>, texCoords, RefBox<SkXfermode>, xmode); // This guy is so ugly we just write it manually. struct DrawVertices { static const Type kType = DrawVertices_Type; DrawVertices(const SkPaint& paint, SkCanvas::VertexMode vmode, int vertexCount, SkPoint* vertices, SkPoint* texs, SkColor* colors, SkXfermode* xmode, uint16_t* indices, int indexCount) : paint(paint) , vmode(vmode) , vertexCount(vertexCount) , vertices(vertices) , texs(texs) , colors(colors) , xmode(SkSafeRef(xmode)) , indices(indices) , indexCount(indexCount) {} SkPaint paint; SkCanvas::VertexMode vmode; int vertexCount; PODArray<SkPoint> vertices; PODArray<SkPoint> texs; PODArray<SkColor> colors; SkAutoTUnref<SkXfermode> xmode; PODArray<uint16_t> indices; int indexCount; }; #undef RECORD0 #undef RECORD1 #undef RECORD2 #undef RECORD3 #undef RECORD4 #undef RECORD5 } // namespace SkRecords #endif//SkRecords_DEFINED