/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkRecordOpts.h" #include "SkRecordPattern.h" #include "SkRecords.h" #include "SkTDArray.h" using namespace SkRecords; void SkRecordOptimize(SkRecord* record) { // This might be useful as a first pass in the future if we want to weed // out junk for other optimization passes. Right now, nothing needs it, // and the bounding box hierarchy will do the work of skipping no-op // Save-NoDraw-Restore sequences better than we can here. //SkRecordNoopSaveRestores(record); SkRecordNoopSaveLayerDrawRestores(record); SkRecordMergeSvgOpacityAndFilterLayers(record); } // Most of the optimizations in this file are pattern-based. These are all defined as structs with: // - a Pattern typedef // - a bool onMatch(SkRceord*, Pattern*, unsigned begin, unsigned end) method, // which returns true if it made changes and false if not. // Run a pattern-based optimization once across the SkRecord, returning true if it made any changes. // It looks for spans which match Pass::Pattern, and when found calls onMatch() with the pattern, // record, and [begin,end) span of the commands that matched. template <typename Pass> static bool apply(Pass* pass, SkRecord* record) { typename Pass::Pattern pattern; bool changed = false; unsigned begin, end = 0; while (pattern.search(record, &begin, &end)) { changed |= pass->onMatch(record, &pattern, begin, end); } return changed; } // Turns the logical NoOp Save and Restore in Save-Draw*-Restore patterns into actual NoOps. struct SaveOnlyDrawsRestoreNooper { typedef Pattern3<Is<Save>, Star<Or<Is<NoOp>, IsDraw> >, Is<Restore> > Pattern; bool onMatch(SkRecord* record, Pattern* pattern, unsigned begin, unsigned end) { record->replace<NoOp>(begin); // Save record->replace<NoOp>(end-1); // Restore return true; } }; static bool fold_opacity_layer_color_to_paint(const SkPaint& layerPaint, bool isSaveLayer, SkPaint* paint) { // We assume layerPaint is always from a saveLayer. If isSaveLayer is // true, we assume paint is too. // The alpha folding can proceed if the filter layer paint does not have properties which cause // the resulting filter layer to be "blended" in complex ways to the parent layer. For example, // looper drawing unmodulated filter layer twice and then modulating the result produces // different image to drawing modulated filter layer twice. // TODO: most likely the looper and only some xfer modes are the hard constraints if (paint->getXfermode() || paint->getLooper()) { return false; } if (!isSaveLayer && paint->getImageFilter()) { // For normal draws, the paint color is used as one input for the color for the draw. Image // filter will operate on the result, and thus we can not change the input. // For layer saves, the image filter is applied to the layer contents. The layer is then // modulated with the paint color, so it's fine to proceed with the fold for saveLayer // paints with image filters. return false; } if (paint->getColorFilter()) { // Filter input depends on the paint color. // Here we could filter the color if we knew the draw is going to be uniform color. This // should be detectable as drawPath/drawRect/.. without a shader being uniform, while // drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't // give the type out easily, so just do not optimize that at the moment. return false; } const uint32_t layerColor = layerPaint.getColor(); // The layer paint color must have only alpha component. if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) { return false; } // The layer paint can not have any effects. if (layerPaint.getPathEffect() || layerPaint.getShader() || layerPaint.getXfermode() || layerPaint.getMaskFilter() || layerPaint.getColorFilter() || layerPaint.getRasterizer() || layerPaint.getLooper() || layerPaint.getImageFilter()) { return false; } paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor))); return true; } // Turns logical no-op Save-[non-drawing command]*-Restore patterns into actual no-ops. struct SaveNoDrawsRestoreNooper { // Star matches greedily, so we also have to exclude Save and Restore. // Nested SaveLayers need to be excluded, or we'll match their Restore! typedef Pattern3<Is<Save>, Star<Not<Or4<Is<Save>, Is<SaveLayer>, Is<Restore>, IsDraw> > >, Is<Restore> > Pattern; bool onMatch(SkRecord* record, Pattern* pattern, unsigned begin, unsigned end) { // The entire span between Save and Restore (inclusively) does nothing. for (unsigned i = begin; i < end; i++) { record->replace<NoOp>(i); } return true; } }; void SkRecordNoopSaveRestores(SkRecord* record) { SaveOnlyDrawsRestoreNooper onlyDraws; SaveNoDrawsRestoreNooper noDraws; // Run until they stop changing things. while (apply(&onlyDraws, record) || apply(&noDraws, record)); } // For some SaveLayer-[drawing command]-Restore patterns, merge the SaveLayer's alpha into the // draw, and no-op the SaveLayer and Restore. struct SaveLayerDrawRestoreNooper { typedef Pattern3<Is<SaveLayer>, IsDraw, Is<Restore> > Pattern; bool onMatch(SkRecord* record, Pattern* pattern, unsigned begin, unsigned end) { // A SaveLayer's bounds field is just a hint, so we should be free to ignore it. SkPaint* layerPaint = pattern->first<SaveLayer>()->paint; if (NULL == layerPaint) { // There wasn't really any point to this SaveLayer at all. return KillSaveLayerAndRestore(record, begin); } SkPaint* drawPaint = pattern->second<SkPaint>(); if (drawPaint == NULL) { // We can just give the draw the SaveLayer's paint. // TODO(mtklein): figure out how to do this clearly return false; } if (!fold_opacity_layer_color_to_paint(*layerPaint, false /*isSaveLayer*/, drawPaint)) { return false; } return KillSaveLayerAndRestore(record, begin); } static bool KillSaveLayerAndRestore(SkRecord* record, unsigned saveLayerIndex) { record->replace<NoOp>(saveLayerIndex); // SaveLayer record->replace<NoOp>(saveLayerIndex+2); // Restore return true; } }; void SkRecordNoopSaveLayerDrawRestores(SkRecord* record) { SaveLayerDrawRestoreNooper pass; apply(&pass, record); } /* For SVG generated: SaveLayer (non-opaque, typically for CSS opacity) Save ClipRect SaveLayer (typically for SVG filter) Restore Restore Restore */ struct SvgOpacityAndFilterLayerMergePass { typedef Pattern7<Is<SaveLayer>, Is<Save>, Is<ClipRect>, Is<SaveLayer>, Is<Restore>, Is<Restore>, Is<Restore> > Pattern; bool onMatch(SkRecord* record, Pattern* pattern, unsigned begin, unsigned end) { SkPaint* opacityPaint = pattern->first<SaveLayer>()->paint; if (NULL == opacityPaint) { // There wasn't really any point to this SaveLayer at all. return KillSaveLayerAndRestore(record, begin); } // This layer typically contains a filter, but this should work for layers with for other // purposes too. SkPaint* filterLayerPaint = pattern->fourth<SaveLayer>()->paint; if (filterLayerPaint == NULL) { // We can just give the inner SaveLayer the paint of the outer SaveLayer. // TODO(mtklein): figure out how to do this clearly return false; } if (!fold_opacity_layer_color_to_paint(*opacityPaint, true /*isSaveLayer*/, filterLayerPaint)) { return false; } return KillSaveLayerAndRestore(record, begin); } static bool KillSaveLayerAndRestore(SkRecord* record, unsigned saveLayerIndex) { record->replace<NoOp>(saveLayerIndex); // SaveLayer record->replace<NoOp>(saveLayerIndex + 6); // Restore return true; } }; void SkRecordMergeSvgOpacityAndFilterLayers(SkRecord* record) { SvgOpacityAndFilterLayerMergePass pass; apply(&pass, record); }