/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPictureRecord_DEFINED #define SkPictureRecord_DEFINED #include "SkCanvas.h" #include "SkFlattenable.h" #include "SkPicture.h" #include "SkPictureData.h" #include "SkTemplates.h" #include "SkWriter32.h" // These macros help with packing and unpacking a single byte value and // a 3 byte value into/out of a uint32_t #define MASK_24 0x00FFFFFF #define UNPACK_8_24(combined, small, large) \ small = (combined >> 24) & 0xFF; \ large = combined & MASK_24; #define PACK_8_24(small, large) ((small << 24) | large) class SkPictureRecord : public SkCanvas { public: SkPictureRecord(const SkISize& dimensions, uint32_t recordFlags); virtual ~SkPictureRecord(); void beginCommentGroup(const char* description) override; void addComment(const char* kywd, const char* value) override; void endCommentGroup() override; const SkTDArray<const SkPicture* >& getPictureRefs() const { return fPictureRefs; } const SkTDArray<const SkTextBlob* >& getTextBlobRefs() const { return fTextBlobRefs; } SkData* opData(bool deepCopy) const { this->validate(fWriter.bytesWritten(), 0); if (fWriter.bytesWritten() == 0) { return SkData::NewEmpty(); } if (deepCopy) { return SkData::NewWithCopy(fWriter.contiguousArray(), fWriter.bytesWritten()); } return fWriter.snapshotAsData(); } const SkPictureContentInfo& contentInfo() const { return fContentInfo; } void setFlags(uint32_t recordFlags) { fRecordFlags = recordFlags; } const SkWriter32& writeStream() const { return fWriter; } void beginRecording(); void endRecording(); protected: void addNoOp(); private: void handleOptimization(int opt); size_t recordRestoreOffsetPlaceholder(SkRegion::Op); void fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset); SkTDArray<int32_t> fRestoreOffsetStack; SkTDArray<uint32_t> fCullOffsetStack; /* * Write the 'drawType' operation and chunk size to the skp. 'size' * can potentially be increased if the chunk size needs its own storage * location (i.e., it overflows 24 bits). * Returns the start offset of the chunk. This is the location at which * the opcode & size are stored. * TODO: since we are handing the size into here we could call reserve * and then return a pointer to the memory storage. This could decrease * allocation overhead but could lead to more wasted space (the tail * end of blocks could go unused). Possibly add a second addDraw that * operates in this manner. */ size_t addDraw(DrawType drawType, size_t* size) { size_t offset = fWriter.bytesWritten(); this->predrawNotify(); fContentInfo.addOperation(); SkASSERT(0 != *size); SkASSERT(((uint8_t) drawType) == drawType); if (0 != (*size & ~MASK_24) || *size == MASK_24) { fWriter.writeInt(PACK_8_24(drawType, MASK_24)); *size += 1; fWriter.writeInt(SkToU32(*size)); } else { fWriter.writeInt(PACK_8_24(drawType, SkToU32(*size))); } return offset; } void addInt(int value) { fWriter.writeInt(value); } void addScalar(SkScalar scalar) { fWriter.writeScalar(scalar); } void addBitmap(const SkBitmap& bitmap); void addMatrix(const SkMatrix& matrix); void addPaint(const SkPaint& paint) { this->addPaintPtr(&paint); } void addPaintPtr(const SkPaint* paint); void addPatch(const SkPoint cubics[12]); void addPath(const SkPath& path); void addPicture(const SkPicture* picture); void addPoint(const SkPoint& point); void addPoints(const SkPoint pts[], int count); void addRect(const SkRect& rect); void addRectPtr(const SkRect* rect); void addIRect(const SkIRect& rect); void addIRectPtr(const SkIRect* rect); void addRRect(const SkRRect&); void addRegion(const SkRegion& region); void addText(const void* text, size_t byteLength); void addTextBlob(const SkTextBlob* blob); int find(const SkBitmap& bitmap); protected: void validate(size_t initialOffset, size_t size) const { SkASSERT(fWriter.bytesWritten() == initialOffset + size); } SkSurface* onNewSurface(const SkImageInfo&, const SkSurfaceProps&) override; const void* onPeekPixels(SkImageInfo*, size_t*) override { return NULL; } void willSave() override; SaveLayerStrategy willSaveLayer(const SkRect*, const SkPaint*, SaveFlags) override; void willRestore() override; void didConcat(const SkMatrix&) override; void didSetMatrix(const SkMatrix&) override; void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) override; virtual void onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint&) override; virtual void onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint&) override; virtual void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint&) override; virtual void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint&) override; virtual void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint& paint) override; virtual void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint) override; void onDrawPaint(const SkPaint&) override; void onDrawPoints(PointMode, size_t count, const SkPoint pts[], const SkPaint&) override; void onDrawRect(const SkRect&, const SkPaint&) override; void onDrawOval(const SkRect&, const SkPaint&) override; void onDrawRRect(const SkRRect&, const SkPaint&) override; void onDrawPath(const SkPath&, const SkPaint&) override; void onDrawBitmap(const SkBitmap&, SkScalar left, SkScalar top, const SkPaint*) override; void onDrawBitmapRect(const SkBitmap&, const SkRect* src, const SkRect& dst, const SkPaint*, DrawBitmapRectFlags flags) override; void onDrawImage(const SkImage*, SkScalar left, SkScalar top, const SkPaint*) override; void onDrawImageRect(const SkImage*, const SkRect* src, const SkRect& dst, const SkPaint*) override; void onDrawBitmapNine(const SkBitmap&, const SkIRect& center, const SkRect& dst, const SkPaint*) override; void onDrawSprite(const SkBitmap&, int left, int top, const SkPaint*) override; void onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint&) override; void onClipRect(const SkRect&, SkRegion::Op, ClipEdgeStyle) override; void onClipRRect(const SkRRect&, SkRegion::Op, ClipEdgeStyle) override; void onClipPath(const SkPath&, SkRegion::Op, ClipEdgeStyle) override; void onClipRegion(const SkRegion&, SkRegion::Op) override; void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*) override; int addPathToHeap(const SkPath& path); // does not write to ops stream // These entry points allow the writing of matrices, clips, saves & // restores to be deferred (e.g., if the MC state is being collapsed and // only written out as needed). void recordConcat(const SkMatrix& matrix); void recordTranslate(const SkMatrix& matrix); void recordScale(const SkMatrix& matrix); size_t recordClipRect(const SkRect& rect, SkRegion::Op op, bool doAA); size_t recordClipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA); size_t recordClipPath(int pathID, SkRegion::Op op, bool doAA); size_t recordClipRegion(const SkRegion& region, SkRegion::Op op); void recordSave(); void recordSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags); void recordRestore(bool fillInSkips = true); private: SkPictureContentInfo fContentInfo; SkTArray<SkBitmap> fBitmaps; SkTArray<SkPaint> fPaints; SkTArray<SkPath> fPaths; SkWriter32 fWriter; // we ref each item in these arrays SkTDArray<const SkPicture*> fPictureRefs; SkTDArray<const SkTextBlob*> fTextBlobRefs; uint32_t fRecordFlags; int fInitialSaveCount; friend class SkPictureData; // for SkPictureData's SkPictureRecord-based constructor typedef SkCanvas INHERITED; }; #endif