/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkChecksum_DEFINED #define SkChecksum_DEFINED #include "SkString.h" #include "SkTLogic.h" #include "SkTypes.h" /** * Computes a 32bit checksum from a blob of 32bit aligned data. This is meant * to be very very fast, as it is used internally by the font cache, in * conjuction with the entire raw key. This algorithm does not generate * unique values as well as others (e.g. MD5) but it performs much faster. * Skia's use cases can survive non-unique values (since the entire key is * always available). Clients should only be used in circumstances where speed * over uniqueness is at a premium. */ class SkChecksum : SkNoncopyable { private: /* * Our Rotate and Mash helpers are meant to automatically do the right * thing depending if sizeof(uintptr_t) is 4 or 8. */ enum { ROTR = 17, ROTL = sizeof(uintptr_t) * 8 - ROTR, HALFBITS = sizeof(uintptr_t) * 4 }; static inline uintptr_t Mash(uintptr_t total, uintptr_t value) { return ((total >> ROTR) | (total << ROTL)) ^ value; } public: /** * uint32_t -> uint32_t hash, useful for when you're about to trucate this hash but you * suspect its low bits aren't well mixed. * * This is the Murmur3 finalizer. */ static uint32_t Mix(uint32_t hash) { hash ^= hash >> 16; hash *= 0x85ebca6b; hash ^= hash >> 13; hash *= 0xc2b2ae35; hash ^= hash >> 16; return hash; } /** * uint32_t -> uint32_t hash, useful for when you're about to trucate this hash but you * suspect its low bits aren't well mixed. * * This version is 2-lines cheaper than Mix, but seems to be sufficient for the font cache. */ static uint32_t CheapMix(uint32_t hash) { hash ^= hash >> 16; hash *= 0x85ebca6b; hash ^= hash >> 16; return hash; } /** * Calculate 32-bit Murmur hash (murmur3). * This should take 2-3x longer than SkChecksum::Compute, but is a considerably better hash. * See en.wikipedia.org/wiki/MurmurHash. * * @param data Memory address of the data block to be processed. * @param size Size of the data block in bytes. * @param seed Initial hash seed. (optional) * @return hash result */ static uint32_t Murmur3(const void* data, size_t bytes, uint32_t seed=0) { // Use may_alias to remind the compiler we're intentionally violating strict aliasing, // and so not to apply strict-aliasing-based optimizations. typedef uint32_t SK_ATTRIBUTE(may_alias) aliased_uint32_t; typedef uint8_t SK_ATTRIBUTE(may_alias) aliased_uint8_t; // Handle 4 bytes at a time while possible. const aliased_uint32_t* safe_data = (const aliased_uint32_t*)data; const size_t words = bytes/4; uint32_t hash = seed; for (size_t i = 0; i < words; i++) { uint32_t k = safe_data[i]; k *= 0xcc9e2d51; k = (k << 15) | (k >> 17); k *= 0x1b873593; hash ^= k; hash = (hash << 13) | (hash >> 19); hash *= 5; hash += 0xe6546b64; } // Handle last 0-3 bytes. const aliased_uint8_t* safe_tail = (const uint8_t*)(safe_data + words); uint32_t k = 0; switch (bytes & 3) { case 3: k ^= safe_tail[2] << 16; case 2: k ^= safe_tail[1] << 8; case 1: k ^= safe_tail[0] << 0; k *= 0xcc9e2d51; k = (k << 15) | (k >> 17); k *= 0x1b873593; hash ^= k; } hash ^= bytes; return Mix(hash); } /** * Compute a 32-bit checksum for a given data block * * WARNING: this algorithm is tuned for efficiency, not backward/forward * compatibility. It may change at any time, so a checksum generated with * one version of the Skia code may not match a checksum generated with * a different version of the Skia code. * * @param data Memory address of the data block to be processed. Must be * 32-bit aligned. * @param size Size of the data block in bytes. Must be a multiple of 4. * @return checksum result */ static uint32_t Compute(const uint32_t* data, size_t size) { // Use may_alias to remind the compiler we're intentionally violating strict aliasing, // and so not to apply strict-aliasing-based optimizations. typedef uint32_t SK_ATTRIBUTE(may_alias) aliased_uint32_t; const aliased_uint32_t* safe_data = (const aliased_uint32_t*)data; SkASSERT(SkIsAlign4(size)); /* * We want to let the compiler use 32bit or 64bit addressing and math * so we use uintptr_t as our magic type. This makes the code a little * more obscure (we can't hard-code 32 or 64 anywhere, but have to use * sizeof()). */ uintptr_t result = 0; const uintptr_t* ptr = reinterpret_cast<const uintptr_t*>(safe_data); /* * count the number of quad element chunks. This takes into account * if we're on a 32bit or 64bit arch, since we use sizeof(uintptr_t) * to compute how much to shift-down the size. */ size_t n4 = size / (sizeof(uintptr_t) << 2); for (size_t i = 0; i < n4; ++i) { result = Mash(result, *ptr++); result = Mash(result, *ptr++); result = Mash(result, *ptr++); result = Mash(result, *ptr++); } size &= ((sizeof(uintptr_t) << 2) - 1); safe_data = reinterpret_cast<const aliased_uint32_t*>(ptr); const aliased_uint32_t* stop = safe_data + (size >> 2); while (safe_data < stop) { result = Mash(result, *safe_data++); } /* * smash us down to 32bits if we were 64. Note that when uintptr_t is * 32bits, this code-path should go away, but I still got a warning * when I wrote * result ^= result >> 32; * since >>32 is undefined for 32bit ints, hence the wacky HALFBITS * define. */ if (8 == sizeof(result)) { result ^= result >> HALFBITS; } return static_cast<uint32_t>(result); } }; // SkGoodHash should usually be your first choice in hashing data. // It should be both reasonably fast and high quality. template <typename K> uint32_t SkGoodHash(const K& k) { if (sizeof(K) == 4) { return SkChecksum::Mix(*(const uint32_t*)&k); } return SkChecksum::Murmur3(&k, sizeof(K)); } inline uint32_t SkGoodHash(const SkString& k) { return SkChecksum::Murmur3(k.c_str(), k.size()); } #endif