Skia Overview 2014 < transition =slide> One API -- many backends - Raster [8888, 565, A8] - GPU [opengl] - PDF - XPS - Picture - Pipe <transition= fade> One Team -- many clients - Chrome - ChromeOS - Clank - Android Framework - 3rd parties (e.g. FireFox) <transition= rotate> <blockstyle = code> Optimize for CPU variety - x86 - 32bit (SSE, SSE2, ...), 64bit - Arm - thumb, arm, NEON, ... 64bit? - MIPS (just starting) <transition= zoom> Optimize for GPU variety - Nvidia - Qualcom - Imagination - ... - ES2 -vs- ES3 -vs- Desktop profiles Lots of testing and measuring - build-bots -- unittests, micro-benchmarks, image-regressions -- http://108.170.217.252:10117/console - webpage archives (in progress) -- "map-reduce" server for saerching/historgrams -- macro-benchmarks, image-reressions -- gpu : cpu fuzzy compares Skia Roadmap [Fall '13] Roadmap in a nutshell - GPU performance - Pictures - Images - Fonts - PDF Roadmap : GPU Performance - Clipping changes are expensive - Texture cache optimizations - Better batching / reordering - Rely more on multi-sampling - ES3/desktop features (e.g. path-rendering) - ... continuo ad absurdum Roadmap : Pictures - Playback performance -- improve culling -- multi-core support - Record performance -- improve hash/cache -- improve measuring/bbox computation - Feedback to clients -- annotations -- heat-map for time spent drawing -- peep-hole optimizations Roadmap : Images - HQ filtering and mipmaps - Unpremul support - sRGB support (future) - Improve cache / lazy-decoding Roadmap : Fonts - Color emoji - DirectWrite on windows -- subpixel positioning! - new FontMgr -- extended styles Roadmap : PDF - Android -- perspective, color-filters - New Viewer project -- print-preview and more -- can output picture / gpu directly