/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTextureAccess_DEFINED #define GrTextureAccess_DEFINED #include "GrGpuResourceRef.h" #include "GrTexture.h" #include "SkRefCnt.h" #include "SkShader.h" /** * Represents the filtering and tile modes used to access a texture. It is mostly used with * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about * filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would * be folded into GrTextureAccess. The default is clamp tile modes and no filtering. */ class GrTextureParams { public: GrTextureParams() { this->reset(); } enum FilterMode { kNone_FilterMode, kBilerp_FilterMode, kMipMap_FilterMode }; GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) { this->reset(tileXAndY, filterMode); } GrTextureParams(const SkShader::TileMode tileModes[2], FilterMode filterMode) { this->reset(tileModes, filterMode); } GrTextureParams(const GrTextureParams& params) { *this = params; } GrTextureParams& operator= (const GrTextureParams& params) { fTileModes[0] = params.fTileModes[0]; fTileModes[1] = params.fTileModes[1]; fFilterMode = params.fFilterMode; return *this; } void reset() { this->reset(SkShader::kClamp_TileMode, kNone_FilterMode); } void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) { fTileModes[0] = fTileModes[1] = tileXAndY; fFilterMode = filterMode; } void reset(const SkShader::TileMode tileModes[2], FilterMode filterMode) { fTileModes[0] = tileModes[0]; fTileModes[1] = tileModes[1]; fFilterMode = filterMode; } void setClampNoFilter() { fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; fFilterMode = kNone_FilterMode; } void setClamp() { fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; } void setFilterMode(FilterMode filterMode) { fFilterMode = filterMode; } void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; } void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; } void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; } SkShader::TileMode getTileModeX() const { return fTileModes[0]; } SkShader::TileMode getTileModeY() const { return fTileModes[1]; } bool isTiled() const { return SkShader::kClamp_TileMode != fTileModes[0] || SkShader::kClamp_TileMode != fTileModes[1]; } FilterMode filterMode() const { return fFilterMode; } bool operator== (const GrTextureParams& other) const { return fTileModes[0] == other.fTileModes[0] && fTileModes[1] == other.fTileModes[1] && fFilterMode == other.fFilterMode; } bool operator!= (const GrTextureParams& other) const { return !(*this == other); } private: SkShader::TileMode fTileModes[2]; FilterMode fFilterMode; }; /** A class representing the swizzle access pattern for a texture. Note that if the texture is * an alpha-only texture then the alpha channel is substituted for other components. Any mangling * to handle the r,g,b->a conversions for alpha textures is automatically included in the stage * key. However, if a GrProcessor uses different swizzles based on its input then it must * consider that variation in its key-generation. */ class GrTextureAccess : public SkNoncopyable { public: SK_DECLARE_INST_COUNT(GrTextureAccess); /** * A default GrTextureAccess must have reset() called on it in a GrProcessor subclass's * constructor if it will be accessible via GrProcessor::textureAccess(). */ GrTextureAccess(); /** * Uses the default swizzle, "rgba". */ GrTextureAccess(GrTexture*, const GrTextureParams&); explicit GrTextureAccess(GrTexture*, GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); /** * swizzle must be a string between one and four (inclusive) characters containing only 'r', * 'g', 'b', and/or 'a'. */ GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&); GrTextureAccess(GrTexture*, const char* swizzle, GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); void reset(GrTexture*, const GrTextureParams&); void reset(GrTexture*, GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); void reset(GrTexture*, const char* swizzle, const GrTextureParams&); void reset(GrTexture*, const char* swizzle, GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); bool operator== (const GrTextureAccess& other) const { #ifdef SK_DEBUG // below assumes all chars in fSwizzle are initialized even if string is < 4 chars long. SkASSERT(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) == strcmp(fSwizzle, other.fSwizzle)); #endif return fParams == other.fParams && (this->getTexture() == other.getTexture()) && (0 == memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1)); } bool operator!= (const GrTextureAccess& other) const { return !(*this == other); } GrTexture* getTexture() const { return fTexture.get(); } /** * For internal use by GrProcessor. */ const GrGpuResourceRef* getProgramTexture() const { return &fTexture; } /** * Returns a string representing the swizzle. The string is is null-terminated. */ const char* getSwizzle() const { return fSwizzle; } /** Returns a mask indicating which components are referenced in the swizzle. The return is a bitfield of GrColorComponentFlags. */ uint32_t swizzleMask() const { return fSwizzleMask; } const GrTextureParams& getParams() const { return fParams; } private: void setSwizzle(const char*); typedef GrTGpuResourceRef<GrTexture> ProgramTexture; ProgramTexture fTexture; GrTextureParams fParams; uint32_t fSwizzleMask; char fSwizzle[5]; typedef SkNoncopyable INHERITED; }; #endif