/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrResourceKey_DEFINED #define GrResourceKey_DEFINED #include "GrTypes.h" #include "SkOnce.h" #include "SkTemplates.h" uint32_t GrResourceKeyHash(const uint32_t* data, size_t size); /** * Base class for all GrGpuResource cache keys. There are two types of cache keys. Refer to the * comments for each key type below. */ class GrResourceKey { public: uint32_t hash() const { this->validate(); return fKey[kHash_MetaDataIdx]; } size_t size() const { this->validate(); SkASSERT(this->isValid()); return this->internalSize(); } protected: static const uint32_t kInvalidDomain = 0; GrResourceKey() { this->reset(); } /** Reset to an invalid key. */ void reset() { GR_STATIC_ASSERT((uint16_t)kInvalidDomain == kInvalidDomain); fKey.reset(kMetaDataCnt); fKey[kHash_MetaDataIdx] = 0; fKey[kDomainAndSize_MetaDataIdx] = kInvalidDomain; } bool operator==(const GrResourceKey& that) const { return 0 == memcmp(fKey.get(), that.fKey.get(), this->size()); } GrResourceKey& operator=(const GrResourceKey& that) { SkASSERT(that.isValid()); if (this != &that) { size_t bytes = that.size(); SkASSERT(SkIsAlign4(bytes)); fKey.reset(SkToInt(bytes / sizeof(uint32_t))); memcpy(fKey.get(), that.fKey.get(), bytes); this->validate(); } return *this; } bool isValid() const { return kInvalidDomain != this->domain(); } uint32_t domain() const { return fKey[kDomainAndSize_MetaDataIdx] & 0xffff; } /** size of the key data, excluding meta-data (hash, domain, etc). */ size_t dataSize() const { return this->size() - 4 * kMetaDataCnt; } /** ptr to the key data, excluding meta-data (hash, domain, etc). */ const uint32_t* data() const { this->validate(); return &fKey[kMetaDataCnt]; } /** Used to initialize a key. */ class Builder { public: Builder(GrResourceKey* key, uint32_t domain, int data32Count) : fKey(key) { SkASSERT(data32Count >= 0); SkASSERT(domain != kInvalidDomain); key->fKey.reset(kMetaDataCnt + data32Count); int size = (data32Count + kMetaDataCnt) * sizeof(uint32_t); SkASSERT(SkToU16(size) == size); SkASSERT(SkToU16(domain) == domain); key->fKey[kDomainAndSize_MetaDataIdx] = domain | (size << 16); } ~Builder() { this->finish(); } void finish() { if (NULL == fKey) { return; } GR_STATIC_ASSERT(0 == kHash_MetaDataIdx); uint32_t* hash = &fKey->fKey[kHash_MetaDataIdx]; *hash = GrResourceKeyHash(hash + 1, fKey->internalSize() - sizeof(uint32_t)); fKey->validate(); fKey = NULL; } uint32_t& operator[](int dataIdx) { SkASSERT(fKey); SkDEBUGCODE(size_t dataCount = fKey->internalSize() / sizeof(uint32_t) - kMetaDataCnt;) SkASSERT(SkToU32(dataIdx) < dataCount); return fKey->fKey[kMetaDataCnt + dataIdx]; } private: GrResourceKey* fKey; }; private: enum MetaDataIdx { kHash_MetaDataIdx, // The key domain and size are packed into a single uint32_t. kDomainAndSize_MetaDataIdx, kLastMetaDataIdx = kDomainAndSize_MetaDataIdx }; static const uint32_t kMetaDataCnt = kLastMetaDataIdx + 1; size_t internalSize() const { return fKey[kDomainAndSize_MetaDataIdx] >> 16; } void validate() const { SkASSERT(fKey[kHash_MetaDataIdx] == GrResourceKeyHash(&fKey[kHash_MetaDataIdx] + 1, this->internalSize() - sizeof(uint32_t))); SkASSERT(SkIsAlign4(this->internalSize())); } friend class TestResource; // For unit test to access kMetaDataCnt. // bmp textures require 4 uint32_t values. SkAutoSTMalloc<kMetaDataCnt + 4, uint32_t> fKey; }; /** * A key used for scratch resources. There are three important rules about scratch keys: * * Multiple resources can share the same scratch key. Therefore resources assigned the same * scratch key should be interchangeable with respect to the code that uses them. * * A resource can have at most one scratch key and it is set at resource creation by the * resource itself. * * When a scratch resource is ref'ed it will not be returned from the * cache for a subsequent cache request until all refs are released. This facilitates using * a scratch key for multiple render-to-texture scenarios. An example is a separable blur: * * GrTexture* texture[2]; * texture[0] = get_scratch_texture(scratchKey); * texture[1] = get_scratch_texture(scratchKey); // texture[0] is already owned so we will get a * // different one for texture[1] * draw_mask(texture[0], path); // draws path mask to texture[0] * blur_x(texture[0], texture[1]); // blurs texture[0] in y and stores result in texture[1] * blur_y(texture[1], texture[0]); // blurs texture[1] in y and stores result in texture[0] * texture[1]->unref(); // texture 1 can now be recycled for the next request with scratchKey * consume_blur(texture[0]); * texture[0]->unref(); // texture 0 can now be recycled for the next request with scratchKey */ class GrScratchKey : public GrResourceKey { private: typedef GrResourceKey INHERITED; public: /** Uniquely identifies the type of resource that is cached as scratch. */ typedef uint32_t ResourceType; /** Generate a unique ResourceType. */ static ResourceType GenerateResourceType(); /** Creates an invalid scratch key. It must be initialized using a Builder object before use. */ GrScratchKey() {} GrScratchKey(const GrScratchKey& that) { *this = that; } /** reset() returns the key to the invalid state. */ using INHERITED::reset; using INHERITED::isValid; ResourceType resourceType() const { return this->domain(); } GrScratchKey& operator=(const GrScratchKey& that) { this->INHERITED::operator=(that); return *this; } bool operator==(const GrScratchKey& that) const { return this->INHERITED::operator==(that); } bool operator!=(const GrScratchKey& that) const { return !(*this == that); } class Builder : public INHERITED::Builder { public: Builder(GrScratchKey* key, ResourceType type, int data32Count) : INHERITED::Builder(key, type, data32Count) {} }; }; /** * A key that allows for exclusive use of a resource for a use case (AKA "domain"). There are three * rules governing the use of unique keys: * * Only one resource can have a given unique key at a time. Hence, "unique". * * A resource can have at most one unique key at a time. * * Unlike scratch keys, multiple requests for a unique key will return the same * resource even if the resource already has refs. * This key type allows a code path to create cached resources for which it is the exclusive user. * The code path creates a domain which it sets on its keys. This guarantees that there are no * cross-domain collisions. * * Unique keys preempt scratch keys. While a resource has a unique key it is inaccessible via its * scratch key. It can become scratch again if the unique key is removed. */ class GrUniqueKey : public GrResourceKey { private: typedef GrResourceKey INHERITED; public: typedef uint32_t Domain; /** Generate a Domain for unique keys. */ static Domain GenerateDomain(); /** Creates an invalid unique key. It must be initialized using a Builder object before use. */ GrUniqueKey() {} GrUniqueKey(const GrUniqueKey& that) { *this = that; } /** reset() returns the key to the invalid state. */ using INHERITED::reset; using INHERITED::isValid; GrUniqueKey& operator=(const GrUniqueKey& that) { this->INHERITED::operator=(that); return *this; } bool operator==(const GrUniqueKey& that) const { return this->INHERITED::operator==(that); } bool operator!=(const GrUniqueKey& that) const { return !(*this == that); } class Builder : public INHERITED::Builder { public: Builder(GrUniqueKey* key, Domain domain, int data32Count) : INHERITED::Builder(key, domain, data32Count) {} /** Used to build a key that wraps another key and adds additional data. */ Builder(GrUniqueKey* key, const GrUniqueKey& innerKey, Domain domain, int extraData32Cnt) : INHERITED::Builder(key, domain, Data32CntForInnerKey(innerKey) + extraData32Cnt) { SkASSERT(&innerKey != key); // add the inner key to the end of the key so that op[] can be indexed normally. uint32_t* innerKeyData = &this->operator[](extraData32Cnt); const uint32_t* srcData = innerKey.data(); (*innerKeyData++) = innerKey.domain(); memcpy(innerKeyData, srcData, innerKey.dataSize()); } private: static int Data32CntForInnerKey(const GrUniqueKey& innerKey) { // key data + domain return SkToInt((innerKey.dataSize() >> 2) + 1); } }; }; /** * It is common to need a frequently reused GrUniqueKey where the only requirement is that the key * is unique. These macros create such a key in a thread safe manner so the key can be truly global * and only constructed once. */ /** Place outside of function/class definitions. */ #define GR_DECLARE_STATIC_UNIQUE_KEY(name) SK_DECLARE_STATIC_ONCE(name##_once) /** Place inside function where the key is used. */ #define GR_DEFINE_STATIC_UNIQUE_KEY(name) \ static GrUniqueKey name; \ SkOnce(&name##_once, gr_init_static_unique_key_once, &name) static inline void gr_init_static_unique_key_once(GrUniqueKey* key) { GrUniqueKey::Builder builder(key, GrUniqueKey::GenerateDomain(), 0); } // The cache listens for these messages to purge junk resources proactively. class GrUniqueKeyInvalidatedMessage { public: explicit GrUniqueKeyInvalidatedMessage(const GrUniqueKey& key) : fKey(key) {} GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage& that) : fKey(that.fKey) {} GrUniqueKeyInvalidatedMessage& operator=(const GrUniqueKeyInvalidatedMessage& that) { fKey = that.fKey; return *this; } const GrUniqueKey& key() const { return fKey; } private: GrUniqueKey fKey; }; #endif