/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrPaint_DEFINED #define GrPaint_DEFINED #include "GrColor.h" #include "GrFragmentStage.h" #include "GrXferProcessor.h" #include "effects/GrPorterDuffXferProcessor.h" #include "SkRegion.h" #include "SkXfermode.h" /** * The paint describes how color and coverage are computed at each pixel by GrContext draw * functions and the how color is blended with the destination pixel. * * The paint allows installation of custom color and coverage stages. New types of stages are * created by subclassing GrProcessor. * * The primitive color computation starts with the color specified by setColor(). This color is the * input to the first color stage. Each color stage feeds its output to the next color stage. * * Fractional pixel coverage follows a similar flow. The coverage is initially the value specified * by setCoverage(). This is input to the first coverage stage. Coverage stages are chained * together in the same manner as color stages. The output of the last stage is modulated by any * fractional coverage produced by anti-aliasing. This last step produces the final coverage, C. * * setXPFactory is used to control blending between the output color and dest. It also implements * the application of fractional coverage from the coverage pipeline. */ class GrPaint { public: GrPaint(); GrPaint(const GrPaint& paint) { *this = paint; } ~GrPaint() {} /** * The initial color of the drawn primitive. Defaults to solid white. */ void setColor(GrColor color) { fColor = color; } GrColor getColor() const { return fColor; } /** * Should primitives be anti-aliased or not. Defaults to false. */ void setAntiAlias(bool aa) { fAntiAlias = aa; } bool isAntiAlias() const { return fAntiAlias; } /** * Should dithering be applied. Defaults to false. */ void setDither(bool dither) { fDither = dither; } bool isDither() const { return fDither; } const GrXPFactory* setXPFactory(const GrXPFactory* xpFactory) { fXPFactory.reset(SkRef(xpFactory)); return xpFactory; } void setPorterDuffXPFactory(SkXfermode::Mode mode) { fXPFactory.reset(GrPorterDuffXPFactory::Create(mode)); } void setCoverageSetOpXPFactory(SkRegion::Op regionOp, bool invertCoverage = false); /** * Appends an additional color processor to the color computation. */ const GrFragmentProcessor* addColorProcessor(const GrFragmentProcessor* fp) { SkASSERT(fp); SkNEW_APPEND_TO_TARRAY(&fColorStages, GrFragmentStage, (fp)); return fp; } /** * Appends an additional coverage processor to the coverage computation. */ const GrFragmentProcessor* addCoverageProcessor(const GrFragmentProcessor* fp) { SkASSERT(fp); SkNEW_APPEND_TO_TARRAY(&fCoverageStages, GrFragmentStage, (fp)); return fp; } /** * Helpers for adding color or coverage effects that sample a texture. The matrix is applied * to the src space position to compute texture coordinates. */ void addColorTextureProcessor(GrTexture*, const SkMatrix&); void addCoverageTextureProcessor(GrTexture*, const SkMatrix&); void addColorTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&); void addCoverageTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&); int numColorStages() const { return fColorStages.count(); } int numCoverageStages() const { return fCoverageStages.count(); } int numTotalStages() const { return this->numColorStages() + this->numCoverageStages(); } const GrXPFactory* getXPFactory() const { if (!fXPFactory) { fXPFactory.reset(GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode)); } return fXPFactory.get(); } const GrFragmentStage& getColorStage(int s) const { return fColorStages[s]; } const GrFragmentStage& getCoverageStage(int s) const { return fCoverageStages[s]; } GrPaint& operator=(const GrPaint& paint) { fAntiAlias = paint.fAntiAlias; fDither = paint.fDither; fColor = paint.fColor; fColorStages = paint.fColorStages; fCoverageStages = paint.fCoverageStages; fXPFactory.reset(SkRef(paint.getXPFactory())); return *this; } /** * Returns true if isOpaque would return true and the paint represents a solid constant color * draw. If the result is true, constantColor will be updated to contain the constant color. */ bool isOpaqueAndConstantColor(GrColor* constantColor) const; private: mutable SkAutoTUnref<const GrXPFactory> fXPFactory; SkSTArray<4, GrFragmentStage> fColorStages; SkSTArray<2, GrFragmentStage> fCoverageStages; bool fAntiAlias; bool fDither; GrColor fColor; }; #endif