/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSettingsWidget.h" #include <iostream> #include <math.h> // TODO(chudy): See if the layout can't be attached to the frame post construction. SkSettingsWidget::SkSettingsWidget() : QFrame() { this->setLayout(&fVerticalLayout); this->setFrameStyle(QFrame::Panel); // Vertical Layout is the alignment inside of the main frame. fVerticalLayout.setAlignment(Qt::AlignTop); // Visualizations toggles. fVisualizationsGroup.setTitle("Visualizations"); fVisibilityFilterCheckBox.setText("Visibility Filter"); fVisualizationsLayout.addWidget(&fVisibilityFilterCheckBox); fMegaVizCheckBox.setText("Mega Viz"); fVisualizationsLayout.addWidget(&fMegaVizCheckBox); fPathOpsCheckBox.setText("PathOps "); fVisualizationsLayout.addWidget(&fPathOpsCheckBox); fVisualizationsGroup.setLayout(&fVisualizationsLayout); connect(&fVisibilityFilterCheckBox, SIGNAL(toggled(bool)), this, SIGNAL(visualizationsChanged())); connect(&fMegaVizCheckBox, SIGNAL(toggled(bool)), this, SIGNAL(visualizationsChanged())); connect(&fPathOpsCheckBox, SIGNAL(toggled(bool)), this, SIGNAL(visualizationsChanged())); fVerticalLayout.addRow(&fVisualizationsGroup); // Raster toggles. fRasterGroup.setTitle("Raster"); fRasterGroup.setCheckable(true); fOverdrawVizCheckBox.setText("Overdraw Viz"); fRasterLayout.addWidget(&fOverdrawVizCheckBox); fRasterGroup.setLayout(&fRasterLayout); fVerticalLayout.addRow(&fRasterGroup); connect(&fRasterGroup, SIGNAL(toggled(bool)), this, SIGNAL(rasterSettingsChanged())); connect(&fOverdrawVizCheckBox, SIGNAL(toggled(bool)), this, SIGNAL(rasterSettingsChanged())); #if SK_SUPPORT_GPU fGLGroup.setTitle("OpenGL"); fGLGroup.setCheckable(true); fGLGroup.setChecked(false); fGLMSAACombo.addItem("Off", QVariant(0)); fGLMSAACombo.addItem("4", QVariant(4)); fGLMSAACombo.addItem("16", QVariant(16)); fGLLayout.addRow("MSAA", &fGLMSAACombo); fGLGroup.setLayout(&fGLLayout); connect(&fGLGroup, SIGNAL(toggled(bool)), this, SIGNAL(glSettingsChanged())); connect(&fGLMSAACombo, SIGNAL(activated(int)), this, SIGNAL(glSettingsChanged())); fVerticalLayout.addRow(&fGLGroup); #endif fFilterCombo.addItem("As encoded", QVariant(kNone_SkFilterQuality)); fFilterCombo.addItem("None", QVariant(kNone_SkFilterQuality)); fFilterCombo.addItem("Low", QVariant(kLow_SkFilterQuality)); fFilterCombo.addItem("Medium", QVariant(kMedium_SkFilterQuality)); fFilterCombo.addItem("High", QVariant(kHigh_SkFilterQuality)); connect(&fFilterCombo, SIGNAL(activated(int)), this, SIGNAL(texFilterSettingsChanged())); fVerticalLayout.addRow("Filtering", &fFilterCombo); this->setDisabled(true); }