// Copyright 2006 The RE2 Authors. All Rights Reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // --- SPONSORED LINK -------------------------------------------------- // If you want to use this library for regular expression matching, // you should use re2/re2.h, which provides a class RE2 that // mimics the PCRE interface provided by PCRE's C++ wrappers. // This header describes the low-level interface used to implement RE2 // and may change in backwards-incompatible ways from time to time. // In contrast, RE2's interface will not. // --------------------------------------------------------------------- // Regular expression library: parsing, execution, and manipulation // of regular expressions. // // Any operation that traverses the Regexp structures should be written // using Regexp::Walker (see walker-inl.h), not recursively, because deeply nested // regular expressions such as x++++++++++++++++++++... might cause recursive // traversals to overflow the stack. // // It is the caller's responsibility to provide appropriate mutual exclusion // around manipulation of the regexps. RE2 does this. // // PARSING // // Regexp::Parse parses regular expressions encoded in UTF-8. // The default syntax is POSIX extended regular expressions, // with the following changes: // // 1. Backreferences (optional in POSIX EREs) are not supported. // (Supporting them precludes the use of DFA-based // matching engines.) // // 2. Collating elements and collation classes are not supported. // (No one has needed or wanted them.) // // The exact syntax accepted can be modified by passing flags to // Regexp::Parse. In particular, many of the basic Perl additions // are available. The flags are documented below (search for LikePerl). // // If parsed with the flag Regexp::Latin1, both the regular expression // and the input to the matching routines are assumed to be encoded in // Latin-1, not UTF-8. // // EXECUTION // // Once Regexp has parsed a regular expression, it provides methods // to search text using that regular expression. These methods are // implemented via calling out to other regular expression libraries. // (Let's call them the sublibraries.) // // To call a sublibrary, Regexp does not simply prepare a // string version of the regular expression and hand it to the // sublibrary. Instead, Regexp prepares, from its own parsed form, the // corresponding internal representation used by the sublibrary. // This has the drawback of needing to know the internal representation // used by the sublibrary, but it has two important benefits: // // 1. The syntax and meaning of regular expressions is guaranteed // to be that used by Regexp's parser, not the syntax expected // by the sublibrary. Regexp might accept a restricted or // expanded syntax for regular expressions as compared with // the sublibrary. As long as Regexp can translate from its // internal form into the sublibrary's, clients need not know // exactly which sublibrary they are using. // // 2. The sublibrary parsers are bypassed. For whatever reason, // sublibrary regular expression parsers often have security // problems. For example, plan9grep's regular expression parser // has a buffer overflow in its handling of large character // classes, and PCRE's parser has had buffer overflow problems // in the past. Security-team requires sandboxing of sublibrary // regular expression parsers. Avoiding the sublibrary parsers // avoids the sandbox. // // The execution methods we use now are provided by the compiled form, // Prog, described in prog.h // // MANIPULATION // // Unlike other regular expression libraries, Regexp makes its parsed // form accessible to clients, so that client code can analyze the // parsed regular expressions. #ifndef RE2_REGEXP_H__ #define RE2_REGEXP_H__ #include "util/util.h" #include "re2/stringpiece.h" namespace re2 { // Keep in sync with string list kOpcodeNames[] in testing/dump.cc enum RegexpOp { // Matches no strings. kRegexpNoMatch = 1, // Matches empty string. kRegexpEmptyMatch, // Matches rune_. kRegexpLiteral, // Matches runes_. kRegexpLiteralString, // Matches concatenation of sub_[0..nsub-1]. kRegexpConcat, // Matches union of sub_[0..nsub-1]. kRegexpAlternate, // Matches sub_[0] zero or more times. kRegexpStar, // Matches sub_[0] one or more times. kRegexpPlus, // Matches sub_[0] zero or one times. kRegexpQuest, // Matches sub_[0] at least min_ times, at most max_ times. // max_ == -1 means no upper limit. kRegexpRepeat, // Parenthesized (capturing) subexpression. Index is cap_. // Optionally, capturing name is name_. kRegexpCapture, // Matches any character. kRegexpAnyChar, // Matches any byte [sic]. kRegexpAnyByte, // Matches empty string at beginning of line. kRegexpBeginLine, // Matches empty string at end of line. kRegexpEndLine, // Matches word boundary "\b". kRegexpWordBoundary, // Matches not-a-word boundary "\B". kRegexpNoWordBoundary, // Matches empty string at beginning of text. kRegexpBeginText, // Matches empty string at end of text. kRegexpEndText, // Matches character class given by cc_. kRegexpCharClass, // Forces match of entire expression right now, // with match ID match_id_ (used by RE2::Set). kRegexpHaveMatch, kMaxRegexpOp = kRegexpHaveMatch, }; // Keep in sync with string list in regexp.cc enum RegexpStatusCode { // No error kRegexpSuccess = 0, // Unexpected error kRegexpInternalError, // Parse errors kRegexpBadEscape, // bad escape sequence kRegexpBadCharClass, // bad character class kRegexpBadCharRange, // bad character class range kRegexpMissingBracket, // missing closing ] kRegexpMissingParen, // missing closing ) kRegexpTrailingBackslash, // at end of regexp kRegexpRepeatArgument, // repeat argument missing, e.g. "*" kRegexpRepeatSize, // bad repetition argument kRegexpRepeatOp, // bad repetition operator kRegexpBadPerlOp, // bad perl operator kRegexpBadUTF8, // invalid UTF-8 in regexp kRegexpBadNamedCapture, // bad named capture }; // Error status for certain operations. class RegexpStatus { public: RegexpStatus() : code_(kRegexpSuccess), tmp_(NULL) {} ~RegexpStatus() { delete tmp_; } void set_code(enum RegexpStatusCode code) { code_ = code; } void set_error_arg(const StringPiece& error_arg) { error_arg_ = error_arg; } void set_tmp(string* tmp) { delete tmp_; tmp_ = tmp; } enum RegexpStatusCode code() const { return code_; } const StringPiece& error_arg() const { return error_arg_; } bool ok() const { return code() == kRegexpSuccess; } // Copies state from status. void Copy(const RegexpStatus& status); // Returns text equivalent of code, e.g.: // "Bad character class" static string CodeText(enum RegexpStatusCode code); // Returns text describing error, e.g.: // "Bad character class: [z-a]" string Text() const; private: enum RegexpStatusCode code_; // Kind of error StringPiece error_arg_; // Piece of regexp containing syntax error. string* tmp_; // Temporary storage, possibly where error_arg_ is. DISALLOW_EVIL_CONSTRUCTORS(RegexpStatus); }; // Walker to implement Simplify. class SimplifyWalker; // Compiled form; see prog.h class Prog; struct RuneRange { RuneRange() : lo(0), hi(0) { } RuneRange(int l, int h) : lo(l), hi(h) { } Rune lo; Rune hi; }; // Less-than on RuneRanges treats a == b if they overlap at all. // This lets us look in a set to find the range covering a particular Rune. struct RuneRangeLess { bool operator()(const RuneRange& a, const RuneRange& b) const { return a.hi < b.lo; } }; class CharClassBuilder; class CharClass { public: void Delete(); typedef RuneRange* iterator; iterator begin() { return ranges_; } iterator end() { return ranges_ + nranges_; } int size() { return nrunes_; } bool empty() { return nrunes_ == 0; } bool full() { return nrunes_ == Runemax+1; } bool FoldsASCII() { return folds_ascii_; } bool Contains(Rune r); CharClass* Negate(); private: CharClass(); // not implemented ~CharClass(); // not implemented static CharClass* New(int maxranges); friend class CharClassBuilder; bool folds_ascii_; int nrunes_; RuneRange *ranges_; int nranges_; DISALLOW_EVIL_CONSTRUCTORS(CharClass); }; class Regexp { public: // Flags for parsing. Can be ORed together. enum ParseFlags { NoParseFlags = 0, FoldCase = 1<<0, // Fold case during matching (case-insensitive). Literal = 1<<1, // Treat s as literal string instead of a regexp. ClassNL = 1<<2, // Allow char classes like [^a-z] and \D and \s // and [[:space:]] to match newline. DotNL = 1<<3, // Allow . to match newline. MatchNL = ClassNL | DotNL, OneLine = 1<<4, // Treat ^ and $ as only matching at beginning and // end of text, not around embedded newlines. // (Perl's default) Latin1 = 1<<5, // Regexp and text are in Latin1, not UTF-8. NonGreedy = 1<<6, // Repetition operators are non-greedy by default. PerlClasses = 1<<7, // Allow Perl character classes like \d. PerlB = 1<<8, // Allow Perl's \b and \B. PerlX = 1<<9, // Perl extensions: // non-capturing parens - (?: ) // non-greedy operators - *? +? ?? {}? // flag edits - (?i) (?-i) (?i: ) // i - FoldCase // m - !OneLine // s - DotNL // U - NonGreedy // line ends: \A \z // \Q and \E to disable/enable metacharacters // (?P<name>expr) for named captures // \C to match any single byte UnicodeGroups = 1<<10, // Allow \p{Han} for Unicode Han group // and \P{Han} for its negation. NeverNL = 1<<11, // Never match NL, even if the regexp mentions // it explicitly. NeverCapture = 1<<12, // Parse all parens as non-capturing. // As close to Perl as we can get. LikePerl = ClassNL | OneLine | PerlClasses | PerlB | PerlX | UnicodeGroups, // Internal use only. WasDollar = 1<<15, // on kRegexpEndText: was $ in regexp text }; // Get. No set, Regexps are logically immutable once created. RegexpOp op() { return static_cast<RegexpOp>(op_); } int nsub() { return nsub_; } bool simple() { return simple_; } enum ParseFlags parse_flags() { return static_cast<ParseFlags>(parse_flags_); } int Ref(); // For testing. Regexp** sub() { if(nsub_ <= 1) return &subone_; else return submany_; } int min() { DCHECK_EQ(op_, kRegexpRepeat); return min_; } int max() { DCHECK_EQ(op_, kRegexpRepeat); return max_; } Rune rune() { DCHECK_EQ(op_, kRegexpLiteral); return rune_; } CharClass* cc() { DCHECK_EQ(op_, kRegexpCharClass); return cc_; } int cap() { DCHECK_EQ(op_, kRegexpCapture); return cap_; } const string* name() { DCHECK_EQ(op_, kRegexpCapture); return name_; } Rune* runes() { DCHECK_EQ(op_, kRegexpLiteralString); return runes_; } int nrunes() { DCHECK_EQ(op_, kRegexpLiteralString); return nrunes_; } int match_id() { DCHECK_EQ(op_, kRegexpHaveMatch); return match_id_; } // Increments reference count, returns object as convenience. Regexp* Incref(); // Decrements reference count and deletes this object if count reaches 0. void Decref(); // Parses string s to produce regular expression, returned. // Caller must release return value with re->Decref(). // On failure, sets *status (if status != NULL) and returns NULL. static Regexp* Parse(const StringPiece& s, ParseFlags flags, RegexpStatus* status); // Returns a _new_ simplified version of the current regexp. // Does not edit the current regexp. // Caller must release return value with re->Decref(). // Simplified means that counted repetition has been rewritten // into simpler terms and all Perl/POSIX features have been // removed. The result will capture exactly the same // subexpressions the original did, unless formatted with ToString. Regexp* Simplify(); friend class SimplifyWalker; // Parses the regexp src and then simplifies it and sets *dst to the // string representation of the simplified form. Returns true on success. // Returns false and sets *status (if status != NULL) on parse error. static bool SimplifyRegexp(const StringPiece& src, ParseFlags flags, string* dst, RegexpStatus* status); // Returns the number of capturing groups in the regexp. int NumCaptures(); friend class NumCapturesWalker; // Returns a map from names to capturing group indices, // or NULL if the regexp contains no named capture groups. // The caller is responsible for deleting the map. map<string, int>* NamedCaptures(); // Returns a map from capturing group indices to capturing group // names or NULL if the regexp contains no named capture groups. The // caller is responsible for deleting the map. map<int, string>* CaptureNames(); // Returns a string representation of the current regexp, // using as few parentheses as possible. string ToString(); // Convenience functions. They consume the passed reference, // so in many cases you should use, e.g., Plus(re->Incref(), flags). // They do not consume allocated arrays like subs or runes. static Regexp* Plus(Regexp* sub, ParseFlags flags); static Regexp* Star(Regexp* sub, ParseFlags flags); static Regexp* Quest(Regexp* sub, ParseFlags flags); static Regexp* Concat(Regexp** subs, int nsubs, ParseFlags flags); static Regexp* Alternate(Regexp** subs, int nsubs, ParseFlags flags); static Regexp* Capture(Regexp* sub, ParseFlags flags, int cap); static Regexp* Repeat(Regexp* sub, ParseFlags flags, int min, int max); static Regexp* NewLiteral(Rune rune, ParseFlags flags); static Regexp* NewCharClass(CharClass* cc, ParseFlags flags); static Regexp* LiteralString(Rune* runes, int nrunes, ParseFlags flags); static Regexp* HaveMatch(int match_id, ParseFlags flags); // Like Alternate but does not factor out common prefixes. static Regexp* AlternateNoFactor(Regexp** subs, int nsubs, ParseFlags flags); // Debugging function. Returns string format for regexp // that makes structure clear. Does NOT use regexp syntax. string Dump(); // Helper traversal class, defined fully in walker-inl.h. template<typename T> class Walker; // Compile to Prog. See prog.h // Reverse prog expects to be run over text backward. // Construction and execution of prog will // stay within approximately max_mem bytes of memory. // If max_mem <= 0, a reasonable default is used. Prog* CompileToProg(int64 max_mem); Prog* CompileToReverseProg(int64 max_mem); // Whether to expect this library to find exactly the same answer as PCRE // when running this regexp. Most regexps do mimic PCRE exactly, but a few // obscure cases behave differently. Technically this is more a property // of the Prog than the Regexp, but the computation is much easier to do // on the Regexp. See mimics_pcre.cc for the exact conditions. bool MimicsPCRE(); // Benchmarking function. void NullWalk(); // Whether every match of this regexp must be anchored and // begin with a non-empty fixed string (perhaps after ASCII // case-folding). If so, returns the prefix and the sub-regexp that // follows it. bool RequiredPrefix(string* prefix, bool *foldcase, Regexp** suffix); private: // Constructor allocates vectors as appropriate for operator. explicit Regexp(RegexpOp op, ParseFlags parse_flags); // Use Decref() instead of delete to release Regexps. // This is private to catch deletes at compile time. ~Regexp(); void Destroy(); bool QuickDestroy(); // Helpers for Parse. Listed here so they can edit Regexps. class ParseState; friend class ParseState; friend bool ParseCharClass(StringPiece* s, Regexp** out_re, RegexpStatus* status); // Helper for testing [sic]. friend bool RegexpEqualTestingOnly(Regexp*, Regexp*); // Computes whether Regexp is already simple. bool ComputeSimple(); // Constructor that generates a concatenation or alternation, // enforcing the limit on the number of subexpressions for // a particular Regexp. static Regexp* ConcatOrAlternate(RegexpOp op, Regexp** subs, int nsubs, ParseFlags flags, bool can_factor); // Returns the leading string that re starts with. // The returned Rune* points into a piece of re, // so it must not be used after the caller calls re->Decref(). static Rune* LeadingString(Regexp* re, int* nrune, ParseFlags* flags); // Removes the first n leading runes from the beginning of re. // Edits re in place. static void RemoveLeadingString(Regexp* re, int n); // Returns the leading regexp in re's top-level concatenation. // The returned Regexp* points at re or a sub-expression of re, // so it must not be used after the caller calls re->Decref(). static Regexp* LeadingRegexp(Regexp* re); // Removes LeadingRegexp(re) from re and returns the remainder. // Might edit re in place. static Regexp* RemoveLeadingRegexp(Regexp* re); // Simplifies an alternation of literal strings by factoring out // common prefixes. static int FactorAlternation(Regexp** sub, int nsub, ParseFlags flags); static int FactorAlternationRecursive(Regexp** sub, int nsub, ParseFlags flags, int maxdepth); // Is a == b? Only efficient on regexps that have not been through // Simplify yet - the expansion of a kRegexpRepeat will make this // take a long time. Do not call on such regexps, hence private. static bool Equal(Regexp* a, Regexp* b); // Allocate space for n sub-regexps. void AllocSub(int n) { if (n < 0 || static_cast<uint16>(n) != n) LOG(FATAL) << "Cannot AllocSub " << n; if (n > 1) submany_ = new Regexp*[n]; nsub_ = n; } // Add Rune to LiteralString void AddRuneToString(Rune r); // Swaps this with that, in place. void Swap(Regexp *that); // Operator. See description of operators above. // uint8 instead of RegexpOp to control space usage. uint8 op_; // Is this regexp structure already simple // (has it been returned by Simplify)? // uint8 instead of bool to control space usage. uint8 simple_; // Flags saved from parsing and used during execution. // (Only FoldCase is used.) // uint16 instead of ParseFlags to control space usage. uint16 parse_flags_; // Reference count. Exists so that SimplifyRegexp can build // regexp structures that are dags rather than trees to avoid // exponential blowup in space requirements. // uint16 to control space usage. // The standard regexp routines will never generate a // ref greater than the maximum repeat count (100), // but even so, Incref and Decref consult an overflow map // when ref_ reaches kMaxRef. uint16 ref_; static const uint16 kMaxRef = 0xffff; // Subexpressions. // uint16 to control space usage. // Concat and Alternate handle larger numbers of subexpressions // by building concatenation or alternation trees. // Other routines should call Concat or Alternate instead of // filling in sub() by hand. uint16 nsub_; static const uint16 kMaxNsub = 0xffff; union { Regexp** submany_; // if nsub_ > 1 Regexp* subone_; // if nsub_ == 1 }; // Extra space for parse and teardown stacks. Regexp* down_; // Arguments to operator. See description of operators above. union { struct { // Repeat int max_; int min_; }; struct { // Capture int cap_; string* name_; }; struct { // LiteralString int nrunes_; Rune* runes_; }; struct { // CharClass // These two could be in separate union members, // but it wouldn't save any space (there are other two-word structs) // and keeping them separate avoids confusion during parsing. CharClass* cc_; CharClassBuilder* ccb_; }; Rune rune_; // Literal int match_id_; // HaveMatch void *the_union_[2]; // as big as any other element, for memset }; DISALLOW_EVIL_CONSTRUCTORS(Regexp); }; // Character class set: contains non-overlapping, non-abutting RuneRanges. typedef set<RuneRange, RuneRangeLess> RuneRangeSet; class CharClassBuilder { public: CharClassBuilder(); typedef RuneRangeSet::iterator iterator; iterator begin() { return ranges_.begin(); } iterator end() { return ranges_.end(); } int size() { return nrunes_; } bool empty() { return nrunes_ == 0; } bool full() { return nrunes_ == Runemax+1; } bool Contains(Rune r); bool FoldsASCII(); bool AddRange(Rune lo, Rune hi); // returns whether class changed CharClassBuilder* Copy(); void AddCharClass(CharClassBuilder* cc); void Negate(); void RemoveAbove(Rune r); CharClass* GetCharClass(); void AddRangeFlags(Rune lo, Rune hi, Regexp::ParseFlags parse_flags); private: static const uint32 AlphaMask = (1<<26) - 1; uint32 upper_; // bitmap of A-Z uint32 lower_; // bitmap of a-z int nrunes_; RuneRangeSet ranges_; DISALLOW_EVIL_CONSTRUCTORS(CharClassBuilder); }; // Tell g++ that bitwise ops on ParseFlags produce ParseFlags. inline Regexp::ParseFlags operator|(Regexp::ParseFlags a, Regexp::ParseFlags b) { return static_cast<Regexp::ParseFlags>(static_cast<int>(a) | static_cast<int>(b)); } inline Regexp::ParseFlags operator^(Regexp::ParseFlags a, Regexp::ParseFlags b) { return static_cast<Regexp::ParseFlags>(static_cast<int>(a) ^ static_cast<int>(b)); } inline Regexp::ParseFlags operator&(Regexp::ParseFlags a, Regexp::ParseFlags b) { return static_cast<Regexp::ParseFlags>(static_cast<int>(a) & static_cast<int>(b)); } inline Regexp::ParseFlags operator~(Regexp::ParseFlags a) { return static_cast<Regexp::ParseFlags>(~static_cast<int>(a)); } } // namespace re2 #endif // RE2_REGEXP_H__