/* * Copyright (C) 2009-2010 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_gldefs.h" #include "nv10_3d.xml.h" #include "nouveau_util.h" #include "nv10_driver.h" #include "nv20_driver.h" #define RC_IN_SHIFT_A 24 #define RC_IN_SHIFT_B 16 #define RC_IN_SHIFT_C 8 #define RC_IN_SHIFT_D 0 #define RC_IN_SHIFT_E 56 #define RC_IN_SHIFT_F 48 #define RC_IN_SHIFT_G 40 #define RC_IN_SOURCE(source) \ ((uint64_t)NV10_3D_RC_IN_RGB_D_INPUT_##source) #define RC_IN_USAGE(usage) \ ((uint64_t)NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_##usage) #define RC_IN_MAPPING(mapping) \ ((uint64_t)NV10_3D_RC_IN_RGB_D_MAPPING_##mapping) #define RC_OUT_BIAS NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF #define RC_OUT_SCALE_1 NV10_3D_RC_OUT_RGB_SCALE_NONE #define RC_OUT_SCALE_2 NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO #define RC_OUT_SCALE_4 NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR /* Make the combiner do: spare0_i = A_i * B_i */ #define RC_OUT_AB NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 /* spare0_i = dot3(A, B) */ #define RC_OUT_DOT_AB (NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 | \ NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT) /* spare0_i = A_i * B_i + C_i * D_i */ #define RC_OUT_SUM NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 struct combiner_state { struct gl_context *ctx; int unit; GLboolean premodulate; /* GL state */ GLenum mode; GLenum *source; GLenum *operand; GLuint logscale; /* Derived HW state */ uint64_t in; uint32_t out; }; /* Initialize a combiner_state struct from the texture unit * context. */ #define INIT_COMBINER(chan, ctx, rc, i) do { \ struct gl_tex_env_combine_state *c = \ ctx->Texture.Unit[i]._CurrentCombine; \ (rc)->ctx = ctx; \ (rc)->unit = i; \ (rc)->premodulate = c->_NumArgs##chan == 4; \ (rc)->mode = c->Mode##chan; \ (rc)->source = c->Source##chan; \ (rc)->operand = c->Operand##chan; \ (rc)->logscale = c->ScaleShift##chan; \ (rc)->in = (rc)->out = 0; \ } while (0) /* Get the RC input source for the specified EXT_texture_env_combine * source. */ static uint32_t get_input_source(struct combiner_state *rc, int source) { switch (source) { case GL_ZERO: return RC_IN_SOURCE(ZERO); case GL_TEXTURE: return RC_IN_SOURCE(TEXTURE0) + rc->unit; case GL_TEXTURE0: return RC_IN_SOURCE(TEXTURE0); case GL_TEXTURE1: return RC_IN_SOURCE(TEXTURE1); case GL_TEXTURE2: return RC_IN_SOURCE(TEXTURE2); case GL_TEXTURE3: return RC_IN_SOURCE(TEXTURE3); case GL_CONSTANT: return context_chipset(rc->ctx) >= 0x20 ? RC_IN_SOURCE(CONSTANT_COLOR0) : RC_IN_SOURCE(CONSTANT_COLOR0) + rc->unit; case GL_PRIMARY_COLOR: return RC_IN_SOURCE(PRIMARY_COLOR); case GL_PREVIOUS: return rc->unit ? RC_IN_SOURCE(SPARE0) : RC_IN_SOURCE(PRIMARY_COLOR); default: assert(0); } } /* Get the RC input mapping for the specified texture_env_combine * operand, possibly inverted or biased. */ #define INVERT 0x1 #define HALF_BIAS 0x2 static uint32_t get_input_mapping(struct combiner_state *rc, int operand, int flags) { int map = 0; if (is_color_operand(operand)) map |= RC_IN_USAGE(RGB); else map |= RC_IN_USAGE(ALPHA); if (is_negative_operand(operand) == !(flags & INVERT)) map |= flags & HALF_BIAS ? RC_IN_MAPPING(HALF_BIAS_NEGATE) : RC_IN_MAPPING(UNSIGNED_INVERT); else map |= flags & HALF_BIAS ? RC_IN_MAPPING(HALF_BIAS_NORMAL) : RC_IN_MAPPING(UNSIGNED_IDENTITY); return map; } static uint32_t get_input_arg(struct combiner_state *rc, int arg, int flags) { int source = rc->source[arg]; int operand = rc->operand[arg]; /* Fake several unsupported texture formats. */ if (is_texture_source(source)) { int i = (source == GL_TEXTURE ? rc->unit : source - GL_TEXTURE0); struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current; gl_format format = t->Image[0][t->BaseLevel]->TexFormat; if (format == MESA_FORMAT_A8) { /* Emulated using I8. */ if (is_color_operand(operand)) return RC_IN_SOURCE(ZERO) | get_input_mapping(rc, operand, flags); } else if (format == MESA_FORMAT_L8) { /* Sometimes emulated using I8. */ if (!is_color_operand(operand)) return RC_IN_SOURCE(ZERO) | get_input_mapping(rc, operand, flags ^ INVERT); } else if (format == MESA_FORMAT_XRGB8888) { /* Sometimes emulated using ARGB8888. */ if (!is_color_operand(operand)) return RC_IN_SOURCE(ZERO) | get_input_mapping(rc, operand, flags ^ INVERT); } } return get_input_source(rc, source) | get_input_mapping(rc, operand, flags); } /* Bind the RC input variable <var> to the EXT_texture_env_combine * argument <arg>, possibly inverted or biased. */ #define INPUT_ARG(rc, var, arg, flags) \ (rc)->in |= get_input_arg(rc, arg, flags) << RC_IN_SHIFT_##var /* Bind the RC input variable <var> to the RC source <src>. */ #define INPUT_SRC(rc, var, src, chan) \ (rc)->in |= (RC_IN_SOURCE(src) | \ RC_IN_USAGE(chan)) << RC_IN_SHIFT_##var /* Bind the RC input variable <var> to a constant +/-1 */ #define INPUT_ONE(rc, var, flags) \ (rc)->in |= (RC_IN_SOURCE(ZERO) | \ (flags & INVERT ? RC_IN_MAPPING(EXPAND_NORMAL) : \ RC_IN_MAPPING(UNSIGNED_INVERT))) << RC_IN_SHIFT_##var static void setup_combiner(struct combiner_state *rc) { switch (rc->mode) { case GL_REPLACE: INPUT_ARG(rc, A, 0, 0); INPUT_ONE(rc, B, 0); rc->out = RC_OUT_AB; break; case GL_MODULATE: INPUT_ARG(rc, A, 0, 0); INPUT_ARG(rc, B, 1, 0); rc->out = RC_OUT_AB; break; case GL_ADD: case GL_ADD_SIGNED: if (rc->premodulate) { INPUT_ARG(rc, A, 0, 0); INPUT_ARG(rc, B, 1, 0); INPUT_ARG(rc, C, 2, 0); INPUT_ARG(rc, D, 3, 0); } else { INPUT_ARG(rc, A, 0, 0); INPUT_ONE(rc, B, 0); INPUT_ARG(rc, C, 1, 0); INPUT_ONE(rc, D, 0); } rc->out = RC_OUT_SUM | (rc->mode == GL_ADD_SIGNED ? RC_OUT_BIAS : 0); break; case GL_INTERPOLATE: INPUT_ARG(rc, A, 0, 0); INPUT_ARG(rc, B, 2, 0); INPUT_ARG(rc, C, 1, 0); INPUT_ARG(rc, D, 2, INVERT); rc->out = RC_OUT_SUM; break; case GL_SUBTRACT: INPUT_ARG(rc, A, 0, 0); INPUT_ONE(rc, B, 0); INPUT_ARG(rc, C, 1, 0); INPUT_ONE(rc, D, INVERT); rc->out = RC_OUT_SUM; break; case GL_DOT3_RGB: case GL_DOT3_RGBA: INPUT_ARG(rc, A, 0, HALF_BIAS); INPUT_ARG(rc, B, 1, HALF_BIAS); rc->out = RC_OUT_DOT_AB | RC_OUT_SCALE_4; assert(!rc->logscale); break; default: assert(0); } switch (rc->logscale) { case 0: rc->out |= RC_OUT_SCALE_1; break; case 1: rc->out |= RC_OUT_SCALE_2; break; case 2: rc->out |= RC_OUT_SCALE_4; break; default: assert(0); } } void nv10_get_general_combiner(struct gl_context *ctx, int i, uint32_t *a_in, uint32_t *a_out, uint32_t *c_in, uint32_t *c_out, uint32_t *k) { struct combiner_state rc_a, rc_c; if (ctx->Texture.Unit[i]._ReallyEnabled) { INIT_COMBINER(RGB, ctx, &rc_c, i); if (rc_c.mode == GL_DOT3_RGBA) rc_a = rc_c; else INIT_COMBINER(A, ctx, &rc_a, i); setup_combiner(&rc_c); setup_combiner(&rc_a); } else { rc_a.in = rc_a.out = rc_c.in = rc_c.out = 0; } *k = pack_rgba_f(MESA_FORMAT_ARGB8888, ctx->Texture.Unit[i].EnvColor); *a_in = rc_a.in; *a_out = rc_a.out; *c_in = rc_c.in; *c_out = rc_c.out; } void nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n) { struct combiner_state rc = {}; /* * The final fragment value equation is something like: * x_i = A_i * B_i + (1 - A_i) * C_i + D_i * x_alpha = G_alpha * where D_i = E_i * F_i, i one of {red, green, blue}. */ if (ctx->Fog.ColorSumEnabled || ctx->Light.Enabled) { INPUT_SRC(&rc, D, E_TIMES_F, RGB); INPUT_SRC(&rc, F, SECONDARY_COLOR, RGB); } if (ctx->Fog.Enabled) { INPUT_SRC(&rc, A, FOG, ALPHA); INPUT_SRC(&rc, C, FOG, RGB); INPUT_SRC(&rc, E, FOG, ALPHA); } else { INPUT_ONE(&rc, A, 0); INPUT_ONE(&rc, C, 0); INPUT_ONE(&rc, E, 0); } if (ctx->Texture._EnabledUnits) { INPUT_SRC(&rc, B, SPARE0, RGB); INPUT_SRC(&rc, G, SPARE0, ALPHA); } else { INPUT_SRC(&rc, B, PRIMARY_COLOR, RGB); INPUT_SRC(&rc, G, PRIMARY_COLOR, ALPHA); } *in = rc.in; *n = log2i(ctx->Texture._EnabledUnits) + 1; } void nv10_emit_tex_env(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_ENV0; struct nouveau_pushbuf *push = context_push(ctx); uint32_t a_in, a_out, c_in, c_out, k; nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k); /* Enable the combiners we're going to need. */ if (i == 1) { if (c_out || a_out) c_out |= 0x5 << 27; else c_out |= 0x3 << 27; } BEGIN_NV04(push, NV10_3D(RC_IN_ALPHA(i)), 1); PUSH_DATA (push, a_in); BEGIN_NV04(push, NV10_3D(RC_IN_RGB(i)), 1); PUSH_DATA (push, c_in); BEGIN_NV04(push, NV10_3D(RC_COLOR(i)), 1); PUSH_DATA (push, k); BEGIN_NV04(push, NV10_3D(RC_OUT_ALPHA(i)), 1); PUSH_DATA (push, a_out); BEGIN_NV04(push, NV10_3D(RC_OUT_RGB(i)), 1); PUSH_DATA (push, c_out); context_dirty(ctx, FRAG); } void nv10_emit_frag(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); uint64_t in; int n; nv10_get_final_combiner(ctx, &in, &n); BEGIN_NV04(push, NV10_3D(RC_FINAL0), 2); PUSH_DATA (push, in); PUSH_DATA (push, in >> 32); }