/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef __NOUVEAU_CONTEXT_H__ #define __NOUVEAU_CONTEXT_H__ #include "nouveau_screen.h" #include "nouveau_state.h" #include "nouveau_scratch.h" #include "nouveau_render.h" #include "main/bitset.h" enum nouveau_fallback { HWTNL = 0, SWTNL, SWRAST, }; #define BUFCTX_FB 0 #define BUFCTX_VTX 1 #define BUFCTX_TEX(i) (2 + (i)) struct nouveau_hw_state { struct nouveau_object *chan; struct nouveau_client *client; struct nouveau_pushbuf *pushbuf; struct nouveau_bufctx *bufctx; struct nouveau_object *null; struct nouveau_object *ntfy; struct nouveau_object *eng3d; struct nouveau_object *eng3dm; struct nouveau_object *surf3d; struct nouveau_object *m2mf; struct nouveau_object *surf2d; struct nouveau_object *rop; struct nouveau_object *patt; struct nouveau_object *rect; struct nouveau_object *swzsurf; struct nouveau_object *sifm; }; struct nouveau_context { struct gl_context base; __DRIcontext *dri_context; struct nouveau_screen *screen; BITSET_DECLARE(dirty, MAX_NOUVEAU_STATE); enum nouveau_fallback fallback; struct nouveau_bo *fence; struct nouveau_hw_state hw; struct nouveau_render_state render; struct nouveau_scratch_state scratch; struct { GLboolean clear_blocked; int clear_seq; } hierz; }; #define to_nouveau_context(ctx) ((struct nouveau_context *)(ctx)) #define context_dev(ctx) \ (to_nouveau_context(ctx)->screen->device) #define context_chipset(ctx) \ (context_dev(ctx)->chipset) #define context_chan(ctx) \ (to_nouveau_context(ctx)->hw.chan) #define context_client(ctx) \ (to_nouveau_context(ctx)->hw.client) #define context_push(ctx) \ (to_nouveau_context(ctx)->hw.pushbuf) #define context_eng3d(ctx) \ (to_nouveau_context(ctx)->hw.eng3d) #define context_drv(ctx) \ (to_nouveau_context(ctx)->screen->driver) #define context_dirty(ctx, s) \ BITSET_SET(to_nouveau_context(ctx)->dirty, NOUVEAU_STATE_##s) #define context_dirty_i(ctx, s, i) \ BITSET_SET(to_nouveau_context(ctx)->dirty, NOUVEAU_STATE_##s##0 + i) #define context_emit(ctx, s) \ context_drv(ctx)->emit[NOUVEAU_STATE_##s](ctx, NOUVEAU_STATE_##s) GLboolean nouveau_context_create(gl_api api, const struct gl_config *visual, __DRIcontext *dri_ctx, unsigned major_version, unsigned minor_version, uint32_t flags, unsigned *error, void *share_ctx); GLboolean nouveau_context_init(struct gl_context *ctx, struct nouveau_screen *screen, const struct gl_config *visual, struct gl_context *share_ctx); void nouveau_context_deinit(struct gl_context *ctx); void nouveau_context_destroy(__DRIcontext *dri_ctx); void nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw); GLboolean nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *ddraw, __DRIdrawable *rdraw); GLboolean nouveau_context_unbind(__DRIcontext *dri_ctx); void nouveau_fallback(struct gl_context *ctx, enum nouveau_fallback mode); void nouveau_validate_framebuffer(struct gl_context *ctx); #endif