/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt <eric@anholt.net> * */ #pragma once #include "brw_shader.h" extern "C" { #include <sys/types.h> #include "main/macros.h" #include "main/shaderobj.h" #include "main/uniforms.h" #include "program/prog_parameter.h" #include "program/prog_print.h" #include "program/prog_optimize.h" #include "program/register_allocate.h" #include "program/sampler.h" #include "program/hash_table.h" #include "brw_context.h" #include "brw_eu.h" #include "brw_wm.h" } #include "glsl/glsl_types.h" #include "glsl/ir.h" class fs_bblock; namespace { class acp_entry; } enum register_file { BAD_FILE, ARF, GRF, MRF, IMM, FIXED_HW_REG, /* a struct brw_reg */ UNIFORM, /* prog_data->params[reg] */ }; class fs_reg { public: /* Callers of this ralloc-based new need not call delete. It's * easier to just ralloc_free 'ctx' (or any of its ancestors). */ static void* operator new(size_t size, void *ctx) { void *node; node = ralloc_size(ctx, size); assert(node != NULL); return node; } void init(); fs_reg(); fs_reg(float f); fs_reg(int32_t i); fs_reg(uint32_t u); fs_reg(struct brw_reg fixed_hw_reg); fs_reg(enum register_file file, int reg); fs_reg(enum register_file file, int reg, uint32_t type); fs_reg(class fs_visitor *v, const struct glsl_type *type); bool equals(const fs_reg &r) const; /** Register file: ARF, GRF, MRF, IMM. */ enum register_file file; /** * Register number. For ARF/MRF, it's the hardware register. For * GRF, it's a virtual register number until register allocation */ int reg; /** * For virtual registers, this is a hardware register offset from * the start of the register block (for example, a constant index * in an array access). */ int reg_offset; /** Register type. BRW_REGISTER_TYPE_* */ int type; bool negate; bool abs; bool sechalf; struct brw_reg fixed_hw_reg; int smear; /* -1, or a channel of the reg to smear to all channels. */ /** Value for file == IMM */ union { int32_t i; uint32_t u; float f; } imm; }; static const fs_reg reg_undef; static const fs_reg reg_null_f(ARF, BRW_ARF_NULL, BRW_REGISTER_TYPE_F); static const fs_reg reg_null_d(ARF, BRW_ARF_NULL, BRW_REGISTER_TYPE_D); class fs_inst : public exec_node { public: /* Callers of this ralloc-based new need not call delete. It's * easier to just ralloc_free 'ctx' (or any of its ancestors). */ static void* operator new(size_t size, void *ctx) { void *node; node = rzalloc_size(ctx, size); assert(node != NULL); return node; } void init(); fs_inst(); fs_inst(enum opcode opcode); fs_inst(enum opcode opcode, fs_reg dst); fs_inst(enum opcode opcode, fs_reg dst, fs_reg src0); fs_inst(enum opcode opcode, fs_reg dst, fs_reg src0, fs_reg src1); fs_inst(enum opcode opcode, fs_reg dst, fs_reg src0, fs_reg src1,fs_reg src2); bool equals(fs_inst *inst); int regs_written(); bool overwrites_reg(const fs_reg ®); bool is_tex(); bool is_math(); enum opcode opcode; /* BRW_OPCODE_* or FS_OPCODE_* */ fs_reg dst; fs_reg src[3]; bool saturate; bool predicated; bool predicate_inverse; int conditional_mod; /**< BRW_CONDITIONAL_* */ int mlen; /**< SEND message length */ int base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */ uint32_t texture_offset; /**< Texture offset bitfield */ int sampler; int target; /**< MRT target. */ bool eot; bool header_present; bool shadow_compare; bool force_uncompressed; bool force_sechalf; uint32_t offset; /* spill/unspill offset */ /** @{ * Annotation for the generated IR. One of the two can be set. */ ir_instruction *ir; const char *annotation; /** @} */ }; class fs_visitor : public ir_visitor { public: fs_visitor(struct brw_wm_compile *c, struct gl_shader_program *prog, struct brw_shader *shader); ~fs_visitor(); fs_reg *variable_storage(ir_variable *var); int virtual_grf_alloc(int size); void import_uniforms(fs_visitor *v); void visit(ir_variable *ir); void visit(ir_assignment *ir); void visit(ir_dereference_variable *ir); void visit(ir_dereference_record *ir); void visit(ir_dereference_array *ir); void visit(ir_expression *ir); void visit(ir_texture *ir); void visit(ir_if *ir); void visit(ir_constant *ir); void visit(ir_swizzle *ir); void visit(ir_return *ir); void visit(ir_loop *ir); void visit(ir_loop_jump *ir); void visit(ir_discard *ir); void visit(ir_call *ir); void visit(ir_function *ir); void visit(ir_function_signature *ir); void swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler); fs_inst *emit(fs_inst inst); fs_inst *emit(enum opcode opcode); fs_inst *emit(enum opcode opcode, fs_reg dst); fs_inst *emit(enum opcode opcode, fs_reg dst, fs_reg src0); fs_inst *emit(enum opcode opcode, fs_reg dst, fs_reg src0, fs_reg src1); fs_inst *emit(enum opcode opcode, fs_reg dst, fs_reg src0, fs_reg src1, fs_reg src2); int type_size(const struct glsl_type *type); fs_inst *get_instruction_generating_reg(fs_inst *start, fs_inst *end, fs_reg reg); bool run(); void setup_paramvalues_refs(); void assign_curb_setup(); void calculate_urb_setup(); void assign_urb_setup(); bool assign_regs(); void assign_regs_trivial(); int choose_spill_reg(struct ra_graph *g); void spill_reg(int spill_reg); void split_virtual_grfs(); void setup_pull_constants(); void calculate_live_intervals(); bool propagate_constants(); bool opt_algebraic(); bool opt_cse(); bool opt_cse_local(fs_bblock *block, exec_list *aeb); bool opt_copy_propagate(); bool try_copy_propagate(fs_inst *inst, int arg, acp_entry *entry); bool opt_copy_propagate_local(void *mem_ctx, fs_bblock *block, exec_list *acp); bool register_coalesce(); bool register_coalesce_2(); bool compute_to_mrf(); bool dead_code_eliminate(); bool remove_dead_constants(); bool remove_duplicate_mrf_writes(); bool virtual_grf_interferes(int a, int b); void schedule_instructions(); void fail(const char *msg, ...); void push_force_uncompressed(); void pop_force_uncompressed(); void push_force_sechalf(); void pop_force_sechalf(); void generate_code(); void generate_fb_write(fs_inst *inst); void generate_pixel_xy(struct brw_reg dst, bool is_x); void generate_linterp(fs_inst *inst, struct brw_reg dst, struct brw_reg *src); void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src); void generate_math1_gen7(fs_inst *inst, struct brw_reg dst, struct brw_reg src); void generate_math2_gen7(fs_inst *inst, struct brw_reg dst, struct brw_reg src0, struct brw_reg src1); void generate_math1_gen6(fs_inst *inst, struct brw_reg dst, struct brw_reg src); void generate_math2_gen6(fs_inst *inst, struct brw_reg dst, struct brw_reg src0, struct brw_reg src1); void generate_math_gen4(fs_inst *inst, struct brw_reg dst, struct brw_reg src); void generate_discard(fs_inst *inst); void generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src); void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src, bool negate_value); void generate_spill(fs_inst *inst, struct brw_reg src); void generate_unspill(fs_inst *inst, struct brw_reg dst); void generate_pull_constant_load(fs_inst *inst, struct brw_reg dst, struct brw_reg index, struct brw_reg offset); void generate_mov_dispatch_to_flags(); void emit_dummy_fs(); fs_reg *emit_fragcoord_interpolation(ir_variable *ir); fs_inst *emit_linterp(const fs_reg &attr, const fs_reg &interp, glsl_interp_qualifier interpolation_mode, bool is_centroid); fs_reg *emit_frontfacing_interpolation(ir_variable *ir); fs_reg *emit_general_interpolation(ir_variable *ir); void emit_interpolation_setup_gen4(); void emit_interpolation_setup_gen6(); fs_reg emit_texcoord(ir_texture *ir, int sampler, int texunit); fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_comp, fs_reg lod, fs_reg lod2); fs_inst *emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_comp, fs_reg lod, fs_reg lod2); fs_inst *emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_comp, fs_reg lod, fs_reg lod2); fs_inst *emit_math(enum opcode op, fs_reg dst, fs_reg src0); fs_inst *emit_math(enum opcode op, fs_reg dst, fs_reg src0, fs_reg src1); bool try_emit_saturate(ir_expression *ir); bool try_emit_mad(ir_expression *ir, int mul_arg); void emit_bool_to_cond_code(ir_rvalue *condition); void emit_if_gen6(ir_if *ir); void emit_unspill(fs_inst *inst, fs_reg reg, uint32_t spill_offset); void emit_color_write(int target, int index, int first_color_mrf); void emit_fb_writes(); bool try_rewrite_rhs_to_dst(ir_assignment *ir, fs_reg dst, fs_reg src, fs_inst *pre_rhs_inst, fs_inst *last_rhs_inst); void emit_assignment_writes(fs_reg &l, fs_reg &r, const glsl_type *type, bool predicated); void resolve_ud_negate(fs_reg *reg); void resolve_bool_comparison(ir_rvalue *rvalue, fs_reg *reg); struct brw_reg interp_reg(int location, int channel); int setup_uniform_values(int loc, const glsl_type *type); void setup_builtin_uniform_values(ir_variable *ir); int implied_mrf_writes(fs_inst *inst); struct brw_context *brw; const struct gl_fragment_program *fp; struct intel_context *intel; struct gl_context *ctx; struct brw_wm_compile *c; struct brw_compile *p; struct brw_shader *shader; struct gl_shader_program *prog; void *mem_ctx; exec_list instructions; /* Delayed setup of c->prog_data.params[] due to realloc of * ParamValues[] during compile. */ int param_index[MAX_UNIFORMS * 4]; int param_offset[MAX_UNIFORMS * 4]; int *virtual_grf_sizes; int virtual_grf_count; int virtual_grf_array_size; int *virtual_grf_def; int *virtual_grf_use; bool live_intervals_valid; /* This is the map from UNIFORM hw_reg + reg_offset as generated by * the visitor to the packed uniform number after * remove_dead_constants() that represents the actual uploaded * uniform index. */ int *params_remap; struct hash_table *variable_ht; ir_variable *frag_depth; fs_reg outputs[BRW_MAX_DRAW_BUFFERS]; unsigned output_components[BRW_MAX_DRAW_BUFFERS]; fs_reg dual_src_output; int first_non_payload_grf; int max_grf; int urb_setup[FRAG_ATTRIB_MAX]; /** @{ debug annotation info */ const char *current_annotation; ir_instruction *base_ir; /** @} */ bool failed; char *fail_msg; /* Result of last visit() method. */ fs_reg result; fs_reg pixel_x; fs_reg pixel_y; fs_reg wpos_w; fs_reg pixel_w; fs_reg delta_x[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT]; fs_reg delta_y[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT]; fs_reg reg_null_cmp; int grf_used; int force_uncompressed_stack; int force_sechalf_stack; class fs_bblock *bblock; }; bool brw_do_channel_expressions(struct exec_list *instructions); bool brw_do_vector_splitting(struct exec_list *instructions); bool brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);