/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/imports.h" #include "main/mfeatures.h" #include "main/mtypes.h" #include "main/macros.h" #include "main/bufferobj.h" #include "intel_blit.h" #include "intel_buffer_objects.h" #include "intel_batchbuffer.h" #include "intel_context.h" #include "intel_fbo.h" #include "intel_mipmap_tree.h" #include "intel_regions.h" static GLboolean intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj); /** Allocates a new drm_intel_bo to store the data for the buffer object. */ static void intel_bufferobj_alloc_buffer(struct intel_context *intel, struct intel_buffer_object *intel_obj) { intel_obj->buffer = drm_intel_bo_alloc(intel->bufmgr, "bufferobj", intel_obj->Base.Size, 64); } static void release_buffer(struct intel_buffer_object *intel_obj) { drm_intel_bo_unreference(intel_obj->buffer); intel_obj->buffer = NULL; intel_obj->offset = 0; intel_obj->source = 0; } /** * There is some duplication between mesa's bufferobjects and our * bufmgr buffers. Both have an integer handle and a hashtable to * lookup an opaque structure. It would be nice if the handles and * internal structure where somehow shared. */ static struct gl_buffer_object * intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target) { struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object); _mesa_initialize_buffer_object(ctx, &obj->Base, name, target); obj->buffer = NULL; return &obj->Base; } /** * Deallocate/free a vertex/pixel buffer object. * Called via glDeleteBuffersARB(). */ static void intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj) { struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); /* Buffer objects are automatically unmapped when deleting according * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy * (though it does if you call glDeleteBuffers) */ if (obj->Pointer) intel_bufferobj_unmap(ctx, obj); free(intel_obj->sys_buffer); drm_intel_bo_unreference(intel_obj->buffer); free(intel_obj); } /** * Allocate space for and store data in a buffer object. Any data that was * previously stored in the buffer object is lost. If data is NULL, * memory will be allocated, but no copy will occur. * Called via ctx->Driver.BufferData(). * \return true for success, false if out of memory */ static GLboolean intel_bufferobj_data(struct gl_context * ctx, GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage, struct gl_buffer_object *obj) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); /* Part of the ABI, but this function doesn't use it. */ #ifndef I915 (void) target; #endif intel_obj->Base.Size = size; intel_obj->Base.Usage = usage; assert(!obj->Pointer); /* Mesa should have unmapped it */ if (intel_obj->buffer != NULL) release_buffer(intel_obj); free(intel_obj->sys_buffer); intel_obj->sys_buffer = NULL; if (size != 0) { #ifdef I915 /* On pre-965, stick VBOs in system memory, as we're always doing * swtnl with their contents anyway. */ if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) { intel_obj->sys_buffer = malloc(size); if (intel_obj->sys_buffer != NULL) { if (data != NULL) memcpy(intel_obj->sys_buffer, data, size); return true; } } #endif intel_bufferobj_alloc_buffer(intel, intel_obj); if (!intel_obj->buffer) return false; if (data != NULL) drm_intel_bo_subdata(intel_obj->buffer, 0, size, data); } return true; } /** * Replace data in a subrange of buffer object. If the data range * specified by size + offset extends beyond the end of the buffer or * if data is NULL, no copy is performed. * Called via glBufferSubDataARB(). */ static void intel_bufferobj_subdata(struct gl_context * ctx, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data, struct gl_buffer_object *obj) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); bool busy; if (size == 0) return; assert(intel_obj); /* If we have a single copy in system memory, update that */ if (intel_obj->sys_buffer) { if (intel_obj->source) release_buffer(intel_obj); if (intel_obj->buffer == NULL) { memcpy((char *)intel_obj->sys_buffer + offset, data, size); return; } free(intel_obj->sys_buffer); intel_obj->sys_buffer = NULL; } /* Otherwise we need to update the copy in video memory. */ busy = drm_intel_bo_busy(intel_obj->buffer) || drm_intel_bo_references(intel->batch.bo, intel_obj->buffer); if (busy) { if (size == intel_obj->Base.Size) { /* Replace the current busy bo with fresh data. */ drm_intel_bo_unreference(intel_obj->buffer); intel_bufferobj_alloc_buffer(intel, intel_obj); drm_intel_bo_subdata(intel_obj->buffer, 0, size, data); } else { perf_debug("Using a blit copy to avoid stalling on glBufferSubData() " "to a busy buffer object.\n"); drm_intel_bo *temp_bo = drm_intel_bo_alloc(intel->bufmgr, "subdata temp", size, 64); drm_intel_bo_subdata(temp_bo, 0, size, data); intel_emit_linear_blit(intel, intel_obj->buffer, offset, temp_bo, 0, size); drm_intel_bo_unreference(temp_bo); } } else { if (unlikely(INTEL_DEBUG & DEBUG_PERF)) { if (drm_intel_bo_busy(intel_obj->buffer)) { perf_debug("Stalling on the GPU in glBufferSubData().\n"); } } drm_intel_bo_subdata(intel_obj->buffer, offset, size, data); } } /** * Called via glGetBufferSubDataARB(). */ static void intel_bufferobj_get_subdata(struct gl_context * ctx, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data, struct gl_buffer_object *obj) { struct intel_buffer_object *intel_obj = intel_buffer_object(obj); struct intel_context *intel = intel_context(ctx); assert(intel_obj); if (intel_obj->sys_buffer) memcpy(data, (char *)intel_obj->sys_buffer + offset, size); else { if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) { intel_batchbuffer_flush(intel); } drm_intel_bo_get_subdata(intel_obj->buffer, offset, size, data); } } /** * Called via glMapBufferRange and glMapBuffer * * The goal of this extension is to allow apps to accumulate their rendering * at the same time as they accumulate their buffer object. Without it, * you'd end up blocking on execution of rendering every time you mapped * the buffer to put new data in. * * We support it in 3 ways: If unsynchronized, then don't bother * flushing the batchbuffer before mapping the buffer, which can save blocking * in many cases. If we would still block, and they allow the whole buffer * to be invalidated, then just allocate a new buffer to replace the old one. * If not, and we'd block, and they allow the subrange of the buffer to be * invalidated, then we can make a new little BO, let them write into that, * and blit it into the real BO at unmap time. */ static void * intel_bufferobj_map_range(struct gl_context * ctx, GLintptr offset, GLsizeiptr length, GLbitfield access, struct gl_buffer_object *obj) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also * internally uses our functions directly. */ obj->Offset = offset; obj->Length = length; obj->AccessFlags = access; if (intel_obj->sys_buffer) { const bool read_only = (access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == GL_MAP_READ_BIT; if (!read_only && intel_obj->source) release_buffer(intel_obj); if (!intel_obj->buffer || intel_obj->source) { obj->Pointer = intel_obj->sys_buffer + offset; return obj->Pointer; } free(intel_obj->sys_buffer); intel_obj->sys_buffer = NULL; } if (intel_obj->buffer == NULL) { obj->Pointer = NULL; return NULL; } /* If the access is synchronized (like a normal buffer mapping), then get * things flushed out so the later mapping syncs appropriately through GEM. * If the user doesn't care about existing buffer contents and mapping would * cause us to block, then throw out the old buffer. * * If they set INVALIDATE_BUFFER, we can pitch the current contents to * achieve the required synchronization. */ if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) { if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) { if (access & GL_MAP_INVALIDATE_BUFFER_BIT) { drm_intel_bo_unreference(intel_obj->buffer); intel_bufferobj_alloc_buffer(intel, intel_obj); } else { intel_flush(ctx); } } else if (drm_intel_bo_busy(intel_obj->buffer) && (access & GL_MAP_INVALIDATE_BUFFER_BIT)) { drm_intel_bo_unreference(intel_obj->buffer); intel_bufferobj_alloc_buffer(intel, intel_obj); } } /* If the user is mapping a range of an active buffer object but * doesn't require the current contents of that range, make a new * BO, and we'll copy what they put in there out at unmap or * FlushRange time. */ if ((access & GL_MAP_INVALIDATE_RANGE_BIT) && drm_intel_bo_busy(intel_obj->buffer)) { if (access & GL_MAP_FLUSH_EXPLICIT_BIT) { intel_obj->range_map_buffer = malloc(length); obj->Pointer = intel_obj->range_map_buffer; } else { intel_obj->range_map_bo = drm_intel_bo_alloc(intel->bufmgr, "range map", length, 64); if (!(access & GL_MAP_READ_BIT)) { drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo); } else { drm_intel_bo_map(intel_obj->range_map_bo, (access & GL_MAP_WRITE_BIT) != 0); } obj->Pointer = intel_obj->range_map_bo->virtual; } return obj->Pointer; } if (access & GL_MAP_UNSYNCHRONIZED_BIT) drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer); else if (!(access & GL_MAP_READ_BIT)) { drm_intel_gem_bo_map_gtt(intel_obj->buffer); } else { drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0); } obj->Pointer = intel_obj->buffer->virtual + offset; return obj->Pointer; } /* Ideally we'd use a BO to avoid taking up cache space for the temporary * data, but FlushMappedBufferRange may be followed by further writes to * the pointer, so we would have to re-map after emitting our blit, which * would defeat the point. */ static void intel_bufferobj_flush_mapped_range(struct gl_context *ctx, GLintptr offset, GLsizeiptr length, struct gl_buffer_object *obj) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); drm_intel_bo *temp_bo; /* Unless we're in the range map using a temporary system buffer, * there's no work to do. */ if (intel_obj->range_map_buffer == NULL) return; if (length == 0) return; temp_bo = drm_intel_bo_alloc(intel->bufmgr, "range map flush", length, 64); drm_intel_bo_subdata(temp_bo, 0, length, intel_obj->range_map_buffer); intel_emit_linear_blit(intel, intel_obj->buffer, obj->Offset + offset, temp_bo, 0, length); drm_intel_bo_unreference(temp_bo); } /** * Called via glUnmapBuffer(). */ static GLboolean intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); assert(obj->Pointer); if (intel_obj->sys_buffer != NULL) { /* always keep the mapping around. */ } else if (intel_obj->range_map_buffer != NULL) { /* Since we've emitted some blits to buffers that will (likely) be used * in rendering operations in other cache domains in this batch, emit a * flush. Once again, we wish for a domain tracker in libdrm to cover * usage inside of a batchbuffer. */ intel_batchbuffer_emit_mi_flush(intel); free(intel_obj->range_map_buffer); intel_obj->range_map_buffer = NULL; } else if (intel_obj->range_map_bo != NULL) { drm_intel_bo_unmap(intel_obj->range_map_bo); intel_emit_linear_blit(intel, intel_obj->buffer, obj->Offset, intel_obj->range_map_bo, 0, obj->Length); /* Since we've emitted some blits to buffers that will (likely) be used * in rendering operations in other cache domains in this batch, emit a * flush. Once again, we wish for a domain tracker in libdrm to cover * usage inside of a batchbuffer. */ intel_batchbuffer_emit_mi_flush(intel); drm_intel_bo_unreference(intel_obj->range_map_bo); intel_obj->range_map_bo = NULL; } else if (intel_obj->buffer != NULL) { drm_intel_bo_unmap(intel_obj->buffer); } obj->Pointer = NULL; obj->Offset = 0; obj->Length = 0; return true; } drm_intel_bo * intel_bufferobj_buffer(struct intel_context *intel, struct intel_buffer_object *intel_obj, GLuint flag) { if (intel_obj->source) release_buffer(intel_obj); if (intel_obj->buffer == NULL) { intel_bufferobj_alloc_buffer(intel, intel_obj); drm_intel_bo_subdata(intel_obj->buffer, 0, intel_obj->Base.Size, intel_obj->sys_buffer); free(intel_obj->sys_buffer); intel_obj->sys_buffer = NULL; intel_obj->offset = 0; } return intel_obj->buffer; } #define INTEL_UPLOAD_SIZE (64*1024) void intel_upload_finish(struct intel_context *intel) { if (!intel->upload.bo) return; if (intel->upload.buffer_len) { drm_intel_bo_subdata(intel->upload.bo, intel->upload.buffer_offset, intel->upload.buffer_len, intel->upload.buffer); intel->upload.buffer_len = 0; } drm_intel_bo_unreference(intel->upload.bo); intel->upload.bo = NULL; } static void wrap_buffers(struct intel_context *intel, GLuint size) { intel_upload_finish(intel); if (size < INTEL_UPLOAD_SIZE) size = INTEL_UPLOAD_SIZE; intel->upload.bo = drm_intel_bo_alloc(intel->bufmgr, "upload", size, 0); intel->upload.offset = 0; } void intel_upload_data(struct intel_context *intel, const void *ptr, GLuint size, GLuint align, drm_intel_bo **return_bo, GLuint *return_offset) { GLuint base, delta; base = (intel->upload.offset + align - 1) / align * align; if (intel->upload.bo == NULL || base + size > intel->upload.bo->size) { wrap_buffers(intel, size); base = 0; } drm_intel_bo_reference(intel->upload.bo); *return_bo = intel->upload.bo; *return_offset = base; delta = base - intel->upload.offset; if (intel->upload.buffer_len && intel->upload.buffer_len + delta + size > sizeof(intel->upload.buffer)) { drm_intel_bo_subdata(intel->upload.bo, intel->upload.buffer_offset, intel->upload.buffer_len, intel->upload.buffer); intel->upload.buffer_len = 0; } if (size < sizeof(intel->upload.buffer)) { if (intel->upload.buffer_len == 0) intel->upload.buffer_offset = base; else intel->upload.buffer_len += delta; memcpy(intel->upload.buffer + intel->upload.buffer_len, ptr, size); intel->upload.buffer_len += size; } else { drm_intel_bo_subdata(intel->upload.bo, base, size, ptr); } intel->upload.offset = base + size; } void *intel_upload_map(struct intel_context *intel, GLuint size, GLuint align) { GLuint base, delta; char *ptr; base = (intel->upload.offset + align - 1) / align * align; if (intel->upload.bo == NULL || base + size > intel->upload.bo->size) { wrap_buffers(intel, size); base = 0; } delta = base - intel->upload.offset; if (intel->upload.buffer_len && intel->upload.buffer_len + delta + size > sizeof(intel->upload.buffer)) { drm_intel_bo_subdata(intel->upload.bo, intel->upload.buffer_offset, intel->upload.buffer_len, intel->upload.buffer); intel->upload.buffer_len = 0; } if (size <= sizeof(intel->upload.buffer)) { if (intel->upload.buffer_len == 0) intel->upload.buffer_offset = base; else intel->upload.buffer_len += delta; ptr = intel->upload.buffer + intel->upload.buffer_len; intel->upload.buffer_len += size; } else ptr = malloc(size); return ptr; } void intel_upload_unmap(struct intel_context *intel, const void *ptr, GLuint size, GLuint align, drm_intel_bo **return_bo, GLuint *return_offset) { GLuint base; base = (intel->upload.offset + align - 1) / align * align; if (size > sizeof(intel->upload.buffer)) { drm_intel_bo_subdata(intel->upload.bo, base, size, ptr); free((void*)ptr); } drm_intel_bo_reference(intel->upload.bo); *return_bo = intel->upload.bo; *return_offset = base; intel->upload.offset = base + size; } drm_intel_bo * intel_bufferobj_source(struct intel_context *intel, struct intel_buffer_object *intel_obj, GLuint align, GLuint *offset) { if (intel_obj->buffer == NULL) { intel_upload_data(intel, intel_obj->sys_buffer, intel_obj->Base.Size, align, &intel_obj->buffer, &intel_obj->offset); intel_obj->source = 1; } *offset = intel_obj->offset; return intel_obj->buffer; } static void intel_bufferobj_copy_subdata(struct gl_context *ctx, struct gl_buffer_object *src, struct gl_buffer_object *dst, GLintptr read_offset, GLintptr write_offset, GLsizeiptr size) { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_src = intel_buffer_object(src); struct intel_buffer_object *intel_dst = intel_buffer_object(dst); drm_intel_bo *src_bo, *dst_bo; GLuint src_offset; if (size == 0) return; /* If we're in system memory, just map and memcpy. */ if (intel_src->sys_buffer || intel_dst->sys_buffer) { /* The same buffer may be used, but note that regions copied may * not overlap. */ if (src == dst) { char *ptr = intel_bufferobj_map_range(ctx, 0, dst->Size, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, dst); memmove(ptr + write_offset, ptr + read_offset, size); intel_bufferobj_unmap(ctx, dst); } else { const char *src_ptr; char *dst_ptr; src_ptr = intel_bufferobj_map_range(ctx, 0, src->Size, GL_MAP_READ_BIT, src); dst_ptr = intel_bufferobj_map_range(ctx, 0, dst->Size, GL_MAP_WRITE_BIT, dst); memcpy(dst_ptr + write_offset, src_ptr + read_offset, size); intel_bufferobj_unmap(ctx, src); intel_bufferobj_unmap(ctx, dst); } return; } /* Otherwise, we have real BOs, so blit them. */ dst_bo = intel_bufferobj_buffer(intel, intel_dst, INTEL_WRITE_PART); src_bo = intel_bufferobj_source(intel, intel_src, 64, &src_offset); intel_emit_linear_blit(intel, dst_bo, write_offset, src_bo, read_offset + src_offset, size); /* Since we've emitted some blits to buffers that will (likely) be used * in rendering operations in other cache domains in this batch, emit a * flush. Once again, we wish for a domain tracker in libdrm to cover * usage inside of a batchbuffer. */ intel_batchbuffer_emit_mi_flush(intel); } #if FEATURE_APPLE_object_purgeable static GLenum intel_buffer_purgeable(drm_intel_bo *buffer) { int retained = 0; if (buffer != NULL) retained = drm_intel_bo_madvise (buffer, I915_MADV_DONTNEED); return retained ? GL_VOLATILE_APPLE : GL_RELEASED_APPLE; } static GLenum intel_buffer_object_purgeable(struct gl_context * ctx, struct gl_buffer_object *obj, GLenum option) { struct intel_buffer_object *intel_obj = intel_buffer_object (obj); if (intel_obj->buffer != NULL) return intel_buffer_purgeable(intel_obj->buffer); if (option == GL_RELEASED_APPLE) { if (intel_obj->sys_buffer != NULL) { free(intel_obj->sys_buffer); intel_obj->sys_buffer = NULL; } return GL_RELEASED_APPLE; } else { /* XXX Create the buffer and madvise(MADV_DONTNEED)? */ struct intel_context *intel = intel_context(ctx); drm_intel_bo *bo = intel_bufferobj_buffer(intel, intel_obj, INTEL_READ); return intel_buffer_purgeable(bo); } } static GLenum intel_texture_object_purgeable(struct gl_context * ctx, struct gl_texture_object *obj, GLenum option) { struct intel_texture_object *intel; (void) ctx; (void) option; intel = intel_texture_object(obj); if (intel->mt == NULL || intel->mt->region == NULL) return GL_RELEASED_APPLE; return intel_buffer_purgeable(intel->mt->region->bo); } static GLenum intel_render_object_purgeable(struct gl_context * ctx, struct gl_renderbuffer *obj, GLenum option) { struct intel_renderbuffer *intel; (void) ctx; (void) option; intel = intel_renderbuffer(obj); if (intel->mt == NULL) return GL_RELEASED_APPLE; return intel_buffer_purgeable(intel->mt->region->bo); } static GLenum intel_buffer_unpurgeable(drm_intel_bo *buffer) { int retained; retained = 0; if (buffer != NULL) retained = drm_intel_bo_madvise (buffer, I915_MADV_WILLNEED); return retained ? GL_RETAINED_APPLE : GL_UNDEFINED_APPLE; } static GLenum intel_buffer_object_unpurgeable(struct gl_context * ctx, struct gl_buffer_object *obj, GLenum option) { (void) ctx; (void) option; return intel_buffer_unpurgeable(intel_buffer_object (obj)->buffer); } static GLenum intel_texture_object_unpurgeable(struct gl_context * ctx, struct gl_texture_object *obj, GLenum option) { struct intel_texture_object *intel; (void) ctx; (void) option; intel = intel_texture_object(obj); if (intel->mt == NULL || intel->mt->region == NULL) return GL_UNDEFINED_APPLE; return intel_buffer_unpurgeable(intel->mt->region->bo); } static GLenum intel_render_object_unpurgeable(struct gl_context * ctx, struct gl_renderbuffer *obj, GLenum option) { struct intel_renderbuffer *intel; (void) ctx; (void) option; intel = intel_renderbuffer(obj); if (intel->mt == NULL) return GL_UNDEFINED_APPLE; return intel_buffer_unpurgeable(intel->mt->region->bo); } #endif void intelInitBufferObjectFuncs(struct dd_function_table *functions) { functions->NewBufferObject = intel_bufferobj_alloc; functions->DeleteBuffer = intel_bufferobj_free; functions->BufferData = intel_bufferobj_data; functions->BufferSubData = intel_bufferobj_subdata; functions->GetBufferSubData = intel_bufferobj_get_subdata; functions->MapBufferRange = intel_bufferobj_map_range; functions->FlushMappedBufferRange = intel_bufferobj_flush_mapped_range; functions->UnmapBuffer = intel_bufferobj_unmap; functions->CopyBufferSubData = intel_bufferobj_copy_subdata; #if FEATURE_APPLE_object_purgeable functions->BufferObjectPurgeable = intel_buffer_object_purgeable; functions->TextureObjectPurgeable = intel_texture_object_purgeable; functions->RenderObjectPurgeable = intel_render_object_purgeable; functions->BufferObjectUnpurgeable = intel_buffer_object_unpurgeable; functions->TextureObjectUnpurgeable = intel_texture_object_unpurgeable; functions->RenderObjectUnpurgeable = intel_render_object_unpurgeable; #endif }