/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/glheader.h" #include "main/context.h" #include "main/macros.h" #include "main/enums.h" #include "main/fbobject.h" #include "main/dd.h" #include "main/state.h" #include "drivers/common/driverfuncs.h" #include "intel_screen.h" #include "intel_batchbuffer.h" #include "intel_mipmap_tree.h" #include "intel_fbo.h" #include "intel_buffers.h" #include "i830_context.h" #include "i830_reg.h" #define FILE_DEBUG_FLAG DEBUG_STATE static void i830StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); mask = mask & 0xff; DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, _mesa_lookup_enum_by_nr(func), ref, mask); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(mask)); i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK | ENABLE_STENCIL_TEST_FUNC_MASK); i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE | ENABLE_STENCIL_TEST_FUNC | STENCIL_REF_VALUE(ref) | STENCIL_TEST_FUNC(test)); } static void i830StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask) { struct i830_context *i830 = i830_context(ctx); DBG("%s : mask 0x%x\n", __FUNCTION__, mask); mask = mask & 0xff; I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(mask)); } static void i830StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { struct i830_context *i830 = i830_context(ctx); int fop, dfop, dpop; DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(fail), _mesa_lookup_enum_by_nr(zfail), _mesa_lookup_enum_by_nr(zpass)); fop = 0; dfop = 0; dpop = 0; switch (fail) { case GL_KEEP: fop = STENCILOP_KEEP; break; case GL_ZERO: fop = STENCILOP_ZERO; break; case GL_REPLACE: fop = STENCILOP_REPLACE; break; case GL_INCR: fop = STENCILOP_INCRSAT; break; case GL_DECR: fop = STENCILOP_DECRSAT; break; case GL_INCR_WRAP: fop = STENCILOP_INCR; break; case GL_DECR_WRAP: fop = STENCILOP_DECR; break; case GL_INVERT: fop = STENCILOP_INVERT; break; default: break; } switch (zfail) { case GL_KEEP: dfop = STENCILOP_KEEP; break; case GL_ZERO: dfop = STENCILOP_ZERO; break; case GL_REPLACE: dfop = STENCILOP_REPLACE; break; case GL_INCR: dfop = STENCILOP_INCRSAT; break; case GL_DECR: dfop = STENCILOP_DECRSAT; break; case GL_INCR_WRAP: dfop = STENCILOP_INCR; break; case GL_DECR_WRAP: dfop = STENCILOP_DECR; break; case GL_INVERT: dfop = STENCILOP_INVERT; break; default: break; } switch (zpass) { case GL_KEEP: dpop = STENCILOP_KEEP; break; case GL_ZERO: dpop = STENCILOP_ZERO; break; case GL_REPLACE: dpop = STENCILOP_REPLACE; break; case GL_INCR: dpop = STENCILOP_INCRSAT; break; case GL_DECR: dpop = STENCILOP_DECRSAT; break; case GL_INCR_WRAP: dpop = STENCILOP_INCR; break; case GL_DECR_WRAP: dpop = STENCILOP_DECR; break; case GL_INVERT: dpop = STENCILOP_INVERT; break; default: break; } I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK); i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS | STENCIL_FAIL_OP(fop) | STENCIL_PASS_DEPTH_FAIL_OP (dfop) | STENCIL_PASS_DEPTH_PASS_OP (dpop)); } static void i830AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref) { struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); GLubyte refByte; GLuint refInt; UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref); refInt = (GLuint) refByte; I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK; i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC | ENABLE_ALPHA_REF_VALUE | ALPHA_TEST_FUNC(test) | ALPHA_REF_VALUE(refInt)); } /** * Makes sure that the proper enables are set for LogicOp, Independant Alpha * Blend, and Blending. It needs to be called from numerous places where we * could change the LogicOp or Independant Alpha Blend without subsequent * calls to glEnable. * * \todo * This function is substantially different from the old i830-specific driver. * I'm not sure which is correct. */ static void i830EvalLogicOpBlendState(struct gl_context * ctx) { struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); if (ctx->Color.ColorLogicOpEnabled) { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | ENABLE_LOGIC_OP_MASK); i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND | ENABLE_LOGIC_OP); } else if (ctx->Color.BlendEnabled) { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | ENABLE_LOGIC_OP_MASK); i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND | DISABLE_LOGIC_OP); } else { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | ENABLE_LOGIC_OP_MASK); i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND | DISABLE_LOGIC_OP); } } static void i830BlendColor(struct gl_context * ctx, const GLfloat color[4]) { struct i830_context *i830 = i830_context(ctx); GLubyte r, g, b, a; DBG("%s\n", __FUNCTION__); UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = (a << 24) | (r << 16) | (g << 8) | b; } /** * Sets both the blend equation (called "function" in i830 docs) and the * blend function (called "factor" in i830 docs). This is done in a single * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX) * change the interpretation of the blend function. */ static void i830_set_blend_state(struct gl_context * ctx) { struct i830_context *i830 = i830_context(ctx); int funcA; int funcRGB; int eqnA; int eqnRGB; int iab; int s1; funcRGB = SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcRGB)) | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstRGB)); switch (ctx->Color.Blend[0].EquationRGB) { case GL_FUNC_ADD: eqnRGB = BLENDFUNC_ADD; break; case GL_MIN: eqnRGB = BLENDFUNC_MIN; funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; case GL_MAX: eqnRGB = BLENDFUNC_MAX; funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; case GL_FUNC_SUBTRACT: eqnRGB = BLENDFUNC_SUB; break; case GL_FUNC_REVERSE_SUBTRACT: eqnRGB = BLENDFUNC_RVRSE_SUB; break; default: fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n", __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationRGB); return; } funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcA)) | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstA)); switch (ctx->Color.Blend[0].EquationA) { case GL_FUNC_ADD: eqnA = BLENDFUNC_ADD; break; case GL_MIN: eqnA = BLENDFUNC_MIN; funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; case GL_MAX: eqnA = BLENDFUNC_MAX; funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; case GL_FUNC_SUBTRACT: eqnA = BLENDFUNC_SUB; break; case GL_FUNC_REVERSE_SUBTRACT: eqnA = BLENDFUNC_RVRSE_SUB; break; default: fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n", __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationA); return; } iab = eqnA | funcA | _3DSTATE_INDPT_ALPHA_BLEND_CMD | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR | ENABLE_ALPHA_BLENDFUNC; s1 = eqnRGB | funcRGB | _3DSTATE_MODES_1_CMD | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR | ENABLE_COLR_BLND_FUNC; if ((eqnA | funcA) != (eqnRGB | funcRGB)) iab |= ENABLE_INDPT_ALPHA_BLEND; else iab |= DISABLE_INDPT_ALPHA_BLEND; if (iab != i830->state.Ctx[I830_CTXREG_IALPHAB] || s1 != i830->state.Ctx[I830_CTXREG_STATE1]) { I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_IALPHAB] = iab; i830->state.Ctx[I830_CTXREG_STATE1] = s1; } /* This will catch a logicop blend equation. It will also ensure * independant alpha blend is really in the correct state (either enabled * or disabled) if blending is already enabled. */ i830EvalLogicOpBlendState(ctx); if (0) { fprintf(stderr, "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n", __FUNCTION__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1], i830->state.Ctx[I830_CTXREG_IALPHAB], (ctx->Color.BlendEnabled) ? "en" : "dis"); } } static void i830BlendEquationSeparate(struct gl_context * ctx, GLenum modeRGB, GLenum modeA) { DBG("%s -> %s, %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(modeRGB), _mesa_lookup_enum_by_nr(modeA)); (void) modeRGB; (void) modeA; i830_set_blend_state(ctx); } static void i830BlendFuncSeparate(struct gl_context * ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__, _mesa_lookup_enum_by_nr(sfactorRGB), _mesa_lookup_enum_by_nr(dfactorRGB), _mesa_lookup_enum_by_nr(sfactorA), _mesa_lookup_enum_by_nr(dfactorA)); (void) sfactorRGB; (void) dfactorRGB; (void) sfactorA; (void) dfactorA; i830_set_blend_state(ctx); } static void i830DepthFunc(struct gl_context * ctx, GLenum func) { struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); DBG("%s\n", __FUNCTION__); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK; i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC | DEPTH_TEST_FUNC(test)); } static void i830DepthMask(struct gl_context * ctx, GLboolean flag) { struct i830_context *i830 = i830_context(ctx); DBG("%s flag (%d)\n", __FUNCTION__, flag); if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits) flag = false; I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK; if (flag && ctx->Depth.Test) i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE; else i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE; } /** Called from ctx->Driver.Viewport() */ static void i830Viewport(struct gl_context * ctx, GLint x, GLint y, GLsizei width, GLsizei height) { intelCalcViewport(ctx); } /** Called from ctx->Driver.DepthRange() */ static void i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval) { intelCalcViewport(ctx); } /* ============================================================= * Polygon stipple * * The i830 supports a 4x4 stipple natively, GL wants 32x32. * Fortunately stipple is usually a repeating pattern. */ static void i830PolygonStipple(struct gl_context * ctx, const GLubyte * mask) { struct i830_context *i830 = i830_context(ctx); const GLubyte *m; GLubyte p[4]; int i, j, k; int active = (ctx->Polygon.StippleFlag && i830->intel.reduced_primitive == GL_TRIANGLES); GLuint newMask; if (active) { I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; } /* Use the already unpacked stipple data from the context rather than the * uninterpreted mask passed in. */ mask = (const GLubyte *)ctx->PolygonStipple; m = mask; p[0] = mask[12] & 0xf; p[0] |= p[0] << 4; p[1] = mask[8] & 0xf; p[1] |= p[1] << 4; p[2] = mask[4] & 0xf; p[2] |= p[2] << 4; p[3] = mask[0] & 0xf; p[3] |= p[3] << 4; for (k = 0; k < 8; k++) for (j = 3; j >= 0; j--) for (i = 0; i < 4; i++, m++) if (*m != p[j]) { i830->intel.hw_stipple = 0; return; } newMask = (((p[0] & 0xf) << 0) | ((p[1] & 0xf) << 4) | ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12)); if (newMask == 0xffff || newMask == 0x0) { /* this is needed to make conform pass */ i830->intel.hw_stipple = 0; return; } i830->state.Stipple[I830_STPREG_ST1] &= ~0xffff; i830->state.Stipple[I830_STPREG_ST1] |= newMask; i830->intel.hw_stipple = 1; if (active) i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE; } /* ============================================================= * Hardware clipping */ static void i830Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h) { struct i830_context *i830 = i830_context(ctx); int x1, y1, x2, y2; if (!ctx->DrawBuffer) return; DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h); if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { x1 = x; y1 = ctx->DrawBuffer->Height - (y + h); x2 = x + w - 1; y2 = y1 + h - 1; DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2); } else { /* FBO - not inverted */ x1 = x; y1 = y; x2 = x + w - 1; y2 = y + h - 1; DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2); } x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1); y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1); x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1); y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1); DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2); I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff); i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff); } static void i830LogicOp(struct gl_context * ctx, GLenum opcode) { struct i830_context *i830 = i830_context(ctx); int tmp = intel_translate_logic_op(opcode); DBG("%s\n", __FUNCTION__); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK; i830->state.Ctx[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp); } static void i830CullFaceFrontFace(struct gl_context * ctx, GLenum unused) { struct i830_context *i830 = i830_context(ctx); GLuint mode; DBG("%s\n", __FUNCTION__); if (!ctx->Polygon.CullFlag) { mode = CULLMODE_NONE; } else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) { mode = CULLMODE_CW; if (ctx->Polygon.CullFaceMode == GL_FRONT) mode ^= (CULLMODE_CW ^ CULLMODE_CCW); if (ctx->Polygon.FrontFace != GL_CCW) mode ^= (CULLMODE_CW ^ CULLMODE_CCW); } else { mode = CULLMODE_BOTH; } I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK; i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode; } static void i830LineWidth(struct gl_context * ctx, GLfloat widthf) { struct i830_context *i830 = i830_context(ctx); int width; int state5; DBG("%s\n", __FUNCTION__); width = (int) (widthf * 2); width = CLAMP(width, 1, 15); state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK; state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width)); if (state5 != i830->state.Ctx[I830_CTXREG_STATE5]) { I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE5] = state5; } } static void i830PointSize(struct gl_context * ctx, GLfloat size) { struct i830_context *i830 = i830_context(ctx); GLint point_size = (int) size; DBG("%s\n", __FUNCTION__); point_size = CLAMP(point_size, 1, 256); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK; i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH | FIXED_POINT_WIDTH(point_size)); } /* ============================================================= * Color masks */ static void i830ColorMask(struct gl_context * ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { struct i830_context *i830 = i830_context(ctx); GLuint tmp = 0; DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a); tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) | ENABLE_COLOR_MASK | ENABLE_COLOR_WRITE | ((!r) << WRITEMASK_RED_SHIFT) | ((!g) << WRITEMASK_GREEN_SHIFT) | ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT)); if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) { I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_2] = tmp; } } static void update_specular(struct gl_context * ctx) { struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK; if (_mesa_need_secondary_color(ctx)) i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_SPEC_ADD; else i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD; } static void i830LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) { DBG("%s\n", __FUNCTION__); if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) { update_specular(ctx); } } /* In Mesa 3.5 we can reliably do native flatshading. */ static void i830ShadeModel(struct gl_context * ctx, GLenum mode) { struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); #define SHADE_MODE_MASK ((1<<10)|(1<<8)|(1<<6)|(1<<4)) i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK; if (mode == GL_FLAT) { i830->state.Ctx[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT) | SPEC_SHADE_MODE(SHADE_MODE_FLAT) | COLOR_SHADE_MODE(SHADE_MODE_FLAT)); } else { i830->state.Ctx[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | FOG_SHADE_MODE(SHADE_MODE_LINEAR) | SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | COLOR_SHADE_MODE(SHADE_MODE_LINEAR)); } } /* ============================================================= * Fog */ static void i830Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param) { struct i830_context *i830 = i830_context(ctx); DBG("%s\n", __FUNCTION__); if (pname == GL_FOG_COLOR) { GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) | ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) | ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0)); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD | color); } } /* ============================================================= */ static void i830Enable(struct gl_context * ctx, GLenum cap, GLboolean state) { struct i830_context *i830 = i830_context(ctx); switch (cap) { case GL_LIGHTING: case GL_COLOR_SUM: update_specular(ctx); break; case GL_ALPHA_TEST: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK; if (state) i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST; else i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST; break; case GL_BLEND: i830EvalLogicOpBlendState(ctx); break; case GL_COLOR_LOGIC_OP: i830EvalLogicOpBlendState(ctx); /* Logicop doesn't seem to work at 16bpp: */ if (i830->intel.ctx.Visual.rgbBits == 16) FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state); break; case GL_DITHER: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER; if (state) i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER; else i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER; break; case GL_DEPTH_TEST: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK; if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits) state = false; if (state) i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; else i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST; /* Also turn off depth writes when GL_DEPTH_TEST is disabled: */ i830DepthMask(ctx, ctx->Depth.Mask); break; case GL_SCISSOR_TEST: I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); if (state) i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT); else i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); break; case GL_LINE_SMOOTH: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE; if (state) i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE; else i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE; break; case GL_FOG: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK; if (state) i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG; else i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG; break; case GL_CULL_FACE: i830CullFaceFrontFace(ctx, 0); break; case GL_TEXTURE_2D: break; case GL_STENCIL_TEST: { bool hw_stencil = false; if (ctx->DrawBuffer) { struct intel_renderbuffer *irbStencil = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); hw_stencil = (irbStencil && irbStencil->mt); } if (hw_stencil) { I830_STATECHANGE(i830, I830_UPLOAD_CTX); if (state) { i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; } else { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST; i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE; i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST; i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE; } } else { FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state); } } break; case GL_POLYGON_STIPPLE: /* The stipple command worked on my 855GM box, but not my 845G. * I'll do more testing later to find out exactly which hardware * supports it. Disabled for now. */ if (i830->intel.hw_stipple && i830->intel.reduced_primitive == GL_TRIANGLES) { I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; if (state) i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE; } break; default: ; } } static void i830_init_packets(struct i830_context *i830) { /* Zero all state */ memset(&i830->state, 0, sizeof(i830->state)); /* Set default blend state */ i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) | TEXPIPE_COLOR | ENABLE_TEXOUTPUT_WRT_SEL | TEXOP_OUTPUT_CURRENT | DISABLE_TEX_CNTRL_STAGE | TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXOP_LAST_STAGE | TEXBLENDOP_ARG1); i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) | TEXPIPE_ALPHA | ENABLE_TEXOUTPUT_WRT_SEL | TEXOP_OUTPUT_CURRENT | TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1); i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) | TEXPIPE_COLOR | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE); i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) | TEXPIPE_ALPHA | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE); i830->state.TexBlendWordsUsed[0] = 4; i830->state.Ctx[I830_CTXREG_VF] = 0; i830->state.Ctx[I830_CTXREG_VF2] = 0; i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD | AA_LINE_ECAAR_WIDTH_ENABLE | AA_LINE_ECAAR_WIDTH_1_0 | AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0 | AA_LINE_DISABLE); i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD | DISABLE_LOGIC_OP | DISABLE_STENCIL_TEST | DISABLE_DEPTH_BIAS | DISABLE_SPEC_ADD | DISABLE_FOG | DISABLE_ALPHA_TEST | DISABLE_COLOR_BLEND | DISABLE_DEPTH_TEST); #if 000 /* XXX all the stencil enable state is set in i830Enable(), right? */ if (i830->intel.hw_stencil) { i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD | ENABLE_STENCIL_WRITE | ENABLE_TEX_CACHE | ENABLE_DITHER | ENABLE_COLOR_MASK | /* set no color comps disabled */ ENABLE_COLOR_WRITE | ENABLE_DEPTH_WRITE); } else #endif { i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD | DISABLE_STENCIL_WRITE | ENABLE_TEX_CACHE | ENABLE_DITHER | ENABLE_COLOR_MASK | /* set no color comps disabled */ ENABLE_COLOR_WRITE | ENABLE_DEPTH_WRITE); } i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD | ENABLE_COLR_BLND_FUNC | BLENDFUNC_ADD | ENABLE_SRC_BLND_FACTOR | SRC_BLND_FACT(BLENDFACT_ONE) | ENABLE_DST_BLND_FACTOR | DST_BLND_FACT(BLENDFACT_ZERO)); i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD | ENABLE_GLOBAL_DEPTH_BIAS | GLOBAL_DEPTH_BIAS(0) | ENABLE_ALPHA_TEST_FUNC | ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS) | ALPHA_REF_VALUE(0)); i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD | ENABLE_DEPTH_TEST_FUNC | DEPTH_TEST_FUNC(COMPAREFUNC_LESS) | ENABLE_ALPHA_SHADE_MODE | ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | ENABLE_FOG_SHADE_MODE | FOG_SHADE_MODE(SHADE_MODE_LINEAR) | ENABLE_SPEC_SHADE_MODE | SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | ENABLE_COLOR_SHADE_MODE | COLOR_SHADE_MODE(SHADE_MODE_LINEAR) | ENABLE_CULL_MODE | CULLMODE_NONE); i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD | ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) | ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff) | ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff)); i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD | ENABLE_STENCIL_PARMS | STENCIL_FAIL_OP(STENCILOP_KEEP) | STENCIL_PASS_DEPTH_FAIL_OP (STENCILOP_KEEP) | STENCIL_PASS_DEPTH_PASS_OP (STENCILOP_KEEP) | ENABLE_STENCIL_TEST_FUNC | STENCIL_TEST_FUNC (COMPAREFUNC_ALWAYS) | ENABLE_STENCIL_REF_VALUE | STENCIL_REF_VALUE(0)); i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */ ENABLE_FIXED_POINT_WIDTH | FIXED_POINT_WIDTH(1)); i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD | DISABLE_INDPT_ALPHA_BLEND | ENABLE_ALPHA_BLENDFUNC | ABLENDFUNC_ADD); i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD | FOG_COLOR_RED(0) | FOG_COLOR_GREEN(0) | FOG_COLOR_BLUE(0)); i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD; i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0; i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD; i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) | TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) | TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) | TEXBIND_SET0(TEXCOORDSRC_VTXSET_0)); i830->state.RasterRules[I830_RASTER_RULES] = (_3DSTATE_RASTER_RULES_CMD | ENABLE_POINT_RASTER_RULE | OGL_POINT_RASTER_RULE | ENABLE_LINE_STRIP_PROVOKE_VRTX | ENABLE_TRI_FAN_PROVOKE_VRTX | ENABLE_TRI_STRIP_PROVOKE_VRTX | LINE_STRIP_PROVOKE_VRTX(1) | TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2)); i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE; i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD; i830->state.Buffer[I830_DESTREG_SR1] = 0; i830->state.Buffer[I830_DESTREG_SR2] = 0; } void i830_update_provoking_vertex(struct gl_context * ctx) { struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_RASTER_RULES); i830->state.RasterRules[I830_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK | TRI_FAN_PROVOKE_VRTX_MASK | TRI_STRIP_PROVOKE_VRTX_MASK); /* _NEW_LIGHT */ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) { i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) | TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2)); } else { i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) | TRI_FAN_PROVOKE_VRTX(1) | TRI_STRIP_PROVOKE_VRTX(0)); } } /* Fallback to swrast for select and feedback. */ static void i830RenderMode(struct gl_context *ctx, GLenum mode) { struct intel_context *intel = intel_context(ctx); FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER)); } void i830InitStateFuncs(struct dd_function_table *functions) { functions->AlphaFunc = i830AlphaFunc; functions->BlendColor = i830BlendColor; functions->BlendEquationSeparate = i830BlendEquationSeparate; functions->BlendFuncSeparate = i830BlendFuncSeparate; functions->ColorMask = i830ColorMask; functions->CullFace = i830CullFaceFrontFace; functions->DepthFunc = i830DepthFunc; functions->DepthMask = i830DepthMask; functions->Enable = i830Enable; functions->Fogfv = i830Fogfv; functions->FrontFace = i830CullFaceFrontFace; functions->LightModelfv = i830LightModelfv; functions->LineWidth = i830LineWidth; functions->LogicOpcode = i830LogicOp; functions->PointSize = i830PointSize; functions->PolygonStipple = i830PolygonStipple; functions->RenderMode = i830RenderMode; functions->Scissor = i830Scissor; functions->ShadeModel = i830ShadeModel; functions->StencilFuncSeparate = i830StencilFuncSeparate; functions->StencilMaskSeparate = i830StencilMaskSeparate; functions->StencilOpSeparate = i830StencilOpSeparate; functions->DepthRange = i830DepthRange; functions->Viewport = i830Viewport; } void i830InitState(struct i830_context *i830) { struct gl_context *ctx = &i830->intel.ctx; i830_init_packets(i830); _mesa_init_driver_state(ctx); i830->state.emitted = 0; i830->state.active = (I830_UPLOAD_INVARIENT | I830_UPLOAD_RASTER_RULES | I830_UPLOAD_TEXBLEND(0) | I830_UPLOAD_STIPPLE | I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS); }