// Common/StringConvert.cpp #include "StdAfx.h" #include "StringConvert.h" #ifndef _WIN32 #include <stdlib.h> #endif #ifdef _WIN32 UString MultiByteToUnicodeString(const AString &srcString, UINT codePage) { UString resultString; if (!srcString.IsEmpty()) { int numChars = MultiByteToWideChar(codePage, 0, srcString, srcString.Length(), resultString.GetBuffer(srcString.Length()), srcString.Length() + 1); if (numChars == 0) throw 282228; resultString.ReleaseBuffer(numChars); } return resultString; } AString UnicodeStringToMultiByte(const UString &s, UINT codePage, char defaultChar, bool &defaultCharWasUsed) { AString dest; defaultCharWasUsed = false; if (!s.IsEmpty()) { int numRequiredBytes = s.Length() * 2; BOOL defUsed; int numChars = WideCharToMultiByte(codePage, 0, s, s.Length(), dest.GetBuffer(numRequiredBytes), numRequiredBytes + 1, &defaultChar, &defUsed); defaultCharWasUsed = (defUsed != FALSE); if (numChars == 0) throw 282229; dest.ReleaseBuffer(numChars); } return dest; } AString UnicodeStringToMultiByte(const UString &srcString, UINT codePage) { bool defaultCharWasUsed; return UnicodeStringToMultiByte(srcString, codePage, '_', defaultCharWasUsed); } #ifndef UNDER_CE AString SystemStringToOemString(const CSysString &srcString) { AString result; CharToOem(srcString, result.GetBuffer(srcString.Length() * 2)); result.ReleaseBuffer(); return result; } #endif #else UString MultiByteToUnicodeString(const AString &srcString, UINT codePage) { UString resultString; for (int i = 0; i < srcString.Length(); i++) resultString += wchar_t(srcString[i]); /* if (!srcString.IsEmpty()) { int numChars = mbstowcs(resultString.GetBuffer(srcString.Length()), srcString, srcString.Length() + 1); if (numChars < 0) throw "Your environment does not support UNICODE"; resultString.ReleaseBuffer(numChars); } */ return resultString; } AString UnicodeStringToMultiByte(const UString &srcString, UINT codePage) { AString resultString; for (int i = 0; i < srcString.Length(); i++) resultString += char(srcString[i]); /* if (!srcString.IsEmpty()) { int numRequiredBytes = srcString.Length() * 6 + 1; int numChars = wcstombs(resultString.GetBuffer(numRequiredBytes), srcString, numRequiredBytes); if (numChars < 0) throw "Your environment does not support UNICODE"; resultString.ReleaseBuffer(numChars); } */ return resultString; } #endif