; RUN: llc < %s -mtriple=i686-apple-darwin9 -mattr=sse4.1 -mcpu=penryn | FileCheck %s --check-prefix=X32 ; RUN: llc < %s -mtriple=x86_64-apple-darwin9 -mattr=sse4.1 -mcpu=penryn | FileCheck %s --check-prefix=X64 @g16 = external global i16 define <4 x i32> @pinsrd_1(i32 %s, <4 x i32> %tmp) nounwind { ; X32-LABEL: pinsrd_1: ; X32: ## BB#0: ; X32-NEXT: pinsrd $1, {{[0-9]+}}(%esp), %xmm0 ; X32-NEXT: retl ; ; X64-LABEL: pinsrd_1: ; X64: ## BB#0: ; X64-NEXT: pinsrd $1, %edi, %xmm0 ; X64-NEXT: retq %tmp1 = insertelement <4 x i32> %tmp, i32 %s, i32 1 ret <4 x i32> %tmp1 } define <16 x i8> @pinsrb_1(i8 %s, <16 x i8> %tmp) nounwind { ; X32-LABEL: pinsrb_1: ; X32: ## BB#0: ; X32-NEXT: pinsrb $1, {{[0-9]+}}(%esp), %xmm0 ; X32-NEXT: retl ; ; X64-LABEL: pinsrb_1: ; X64: ## BB#0: ; X64-NEXT: pinsrb $1, %edi, %xmm0 ; X64-NEXT: retq %tmp1 = insertelement <16 x i8> %tmp, i8 %s, i32 1 ret <16 x i8> %tmp1 } define <2 x i64> @pmovsxbd_1(i32* %p) nounwind { ; X32-LABEL: pmovsxbd_1: ; X32: ## BB#0: ## %entry ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: pmovsxbd (%eax), %xmm0 ; X32-NEXT: retl ; ; X64-LABEL: pmovsxbd_1: ; X64: ## BB#0: ## %entry ; X64-NEXT: pmovsxbd (%rdi), %xmm0 ; X64-NEXT: retq entry: %0 = load i32, i32* %p, align 4 %1 = insertelement <4 x i32> undef, i32 %0, i32 0 %2 = insertelement <4 x i32> %1, i32 0, i32 1 %3 = insertelement <4 x i32> %2, i32 0, i32 2 %4 = insertelement <4 x i32> %3, i32 0, i32 3 %5 = bitcast <4 x i32> %4 to <16 x i8> %6 = tail call <4 x i32> @llvm.x86.sse41.pmovsxbd(<16 x i8> %5) nounwind readnone %7 = bitcast <4 x i32> %6 to <2 x i64> ret <2 x i64> %7 } define <2 x i64> @pmovsxwd_1(i64* %p) nounwind readonly { ; X32-LABEL: pmovsxwd_1: ; X32: ## BB#0: ## %entry ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: pmovsxwd (%eax), %xmm0 ; X32-NEXT: retl ; ; X64-LABEL: pmovsxwd_1: ; X64: ## BB#0: ## %entry ; X64-NEXT: pmovsxwd (%rdi), %xmm0 ; X64-NEXT: retq entry: %0 = load i64, i64* %p ; <i64> [#uses=1] %tmp2 = insertelement <2 x i64> zeroinitializer, i64 %0, i32 0 ; <<2 x i64>> [#uses=1] %1 = bitcast <2 x i64> %tmp2 to <8 x i16> ; <<8 x i16>> [#uses=1] %2 = tail call <4 x i32> @llvm.x86.sse41.pmovsxwd(<8 x i16> %1) nounwind readnone ; <<4 x i32>> [#uses=1] %3 = bitcast <4 x i32> %2 to <2 x i64> ; <<2 x i64>> [#uses=1] ret <2 x i64> %3 } define <2 x i64> @pmovzxbq_1() nounwind { ; X32-LABEL: pmovzxbq_1: ; X32: ## BB#0: ## %entry ; X32-NEXT: movl L_g16$non_lazy_ptr, %eax ; X32-NEXT: pmovzxbq {{.*#+}} xmm0 = mem[0],zero,zero,zero,zero,zero,zero,zero,mem[1],zero,zero,zero,zero,zero,zero,zero ; X32-NEXT: retl ; ; X64-LABEL: pmovzxbq_1: ; X64: ## BB#0: ## %entry ; X64-NEXT: movq _g16@{{.*}}(%rip), %rax ; X64-NEXT: pmovzxbq {{.*#+}} xmm0 = mem[0],zero,zero,zero,zero,zero,zero,zero,mem[1],zero,zero,zero,zero,zero,zero,zero ; X64-NEXT: retq entry: %0 = load i16, i16* @g16, align 2 ; <i16> [#uses=1] %1 = insertelement <8 x i16> undef, i16 %0, i32 0 ; <<8 x i16>> [#uses=1] %2 = bitcast <8 x i16> %1 to <16 x i8> ; <<16 x i8>> [#uses=1] %3 = tail call <2 x i64> @llvm.x86.sse41.pmovzxbq(<16 x i8> %2) nounwind readnone ; <<2 x i64>> [#uses=1] ret <2 x i64> %3 } declare <4 x i32> @llvm.x86.sse41.pmovsxbd(<16 x i8>) nounwind readnone declare <4 x i32> @llvm.x86.sse41.pmovsxwd(<8 x i16>) nounwind readnone declare <2 x i64> @llvm.x86.sse41.pmovzxbq(<16 x i8>) nounwind readnone define i32 @extractps_1(<4 x float> %v) nounwind { ; X32-LABEL: extractps_1: ; X32: ## BB#0: ; X32-NEXT: extractps $3, %xmm0, %eax ; X32-NEXT: retl ; ; X64-LABEL: extractps_1: ; X64: ## BB#0: ; X64-NEXT: extractps $3, %xmm0, %eax ; X64-NEXT: retq %s = extractelement <4 x float> %v, i32 3 %i = bitcast float %s to i32 ret i32 %i } define i32 @extractps_2(<4 x float> %v) nounwind { ; X32-LABEL: extractps_2: ; X32: ## BB#0: ; X32-NEXT: extractps $3, %xmm0, %eax ; X32-NEXT: retl ; ; X64-LABEL: extractps_2: ; X64: ## BB#0: ; X64-NEXT: extractps $3, %xmm0, %eax ; X64-NEXT: retq %t = bitcast <4 x float> %v to <4 x i32> %s = extractelement <4 x i32> %t, i32 3 ret i32 %s } ; The non-store form of extractps puts its result into a GPR. ; This makes it suitable for an extract from a <4 x float> that ; is bitcasted to i32, but unsuitable for much of anything else. define float @ext_1(<4 x float> %v) nounwind { ; X32-LABEL: ext_1: ; X32: ## BB#0: ; X32-NEXT: pushl %eax ; X32-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,1,2,3] ; X32-NEXT: addss LCPI7_0, %xmm0 ; X32-NEXT: movss %xmm0, (%esp) ; X32-NEXT: flds (%esp) ; X32-NEXT: popl %eax ; X32-NEXT: retl ; ; X64-LABEL: ext_1: ; X64: ## BB#0: ; X64-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,1,2,3] ; X64-NEXT: addss {{.*}}(%rip), %xmm0 ; X64-NEXT: retq %s = extractelement <4 x float> %v, i32 3 %t = fadd float %s, 1.0 ret float %t } define float @ext_2(<4 x float> %v) nounwind { ; X32-LABEL: ext_2: ; X32: ## BB#0: ; X32-NEXT: pushl %eax ; X32-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,1,2,3] ; X32-NEXT: movss %xmm0, (%esp) ; X32-NEXT: flds (%esp) ; X32-NEXT: popl %eax ; X32-NEXT: retl ; ; X64-LABEL: ext_2: ; X64: ## BB#0: ; X64-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,1,2,3] ; X64-NEXT: retq %s = extractelement <4 x float> %v, i32 3 ret float %s } define i32 @ext_3(<4 x i32> %v) nounwind { ; X32-LABEL: ext_3: ; X32: ## BB#0: ; X32-NEXT: pextrd $3, %xmm0, %eax ; X32-NEXT: retl ; ; X64-LABEL: ext_3: ; X64: ## BB#0: ; X64-NEXT: pextrd $3, %xmm0, %eax ; X64-NEXT: retq %i = extractelement <4 x i32> %v, i32 3 ret i32 %i } define <4 x float> @insertps_1(<4 x float> %t1, <4 x float> %t2) nounwind { ; X32-LABEL: insertps_1: ; X32: ## BB#0: ; X32-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[1,2,3] ; X32-NEXT: retl ; ; X64-LABEL: insertps_1: ; X64: ## BB#0: ; X64-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[1,2,3] ; X64-NEXT: retq %tmp1 = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %t1, <4 x float> %t2, i32 1) nounwind readnone ret <4 x float> %tmp1 } declare <4 x float> @llvm.x86.sse41.insertps(<4 x float>, <4 x float>, i32) nounwind readnone ; When optimizing for speed, prefer blendps over insertps even if it means we have to ; generate a separate movss to load the scalar operand. define <4 x float> @blendps_not_insertps_1(<4 x float> %t1, float %t2) nounwind { ; X32-LABEL: blendps_not_insertps_1: ; X32: ## BB#0: ; X32-NEXT: movss {{.*#+}} xmm1 ; X32-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2,3] ; X32-NEXT: retl ; ; X64-LABEL: blendps_not_insertps_1: ; X64: ## BB#0: ; X64-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2,3] ; X64-NEXT: retq %tmp1 = insertelement <4 x float> %t1, float %t2, i32 0 ret <4 x float> %tmp1 } ; When optimizing for size, generate an insertps if there's a load fold opportunity. ; The difference between i386 and x86-64 ABIs for the float operand means we should ; generate an insertps for X32 but not for X64! define <4 x float> @insertps_or_blendps(<4 x float> %t1, float %t2) minsize nounwind { ; X32-LABEL: insertps_or_blendps: ; X32: ## BB#0: ; X32-NEXT: insertps {{.*#+}} xmm0 = mem[0],xmm0[1,2,3] ; X32-NEXT: retl ; ; X64-LABEL: insertps_or_blendps: ; X64: ## BB#0: ; X64-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2,3] ; X64-NEXT: retq %tmp1 = insertelement <4 x float> %t1, float %t2, i32 0 ret <4 x float> %tmp1 } ; An insert into the low 32-bits of a vector from the low 32-bits of another vector ; is always just a blendps because blendps is never more expensive than insertps. define <4 x float> @blendps_not_insertps_2(<4 x float> %t1, <4 x float> %t2) nounwind { ; X32-LABEL: blendps_not_insertps_2: ; X32: ## BB#0: ; X32-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2,3] ; X32-NEXT: retl ; ; X64-LABEL: blendps_not_insertps_2: ; X64: ## BB#0: ; X64-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2,3] ; X64-NEXT: retq %tmp2 = extractelement <4 x float> %t2, i32 0 %tmp1 = insertelement <4 x float> %t1, float %tmp2, i32 0 ret <4 x float> %tmp1 } define i32 @ptestz_1(<2 x i64> %t1, <2 x i64> %t2) nounwind { ; X32-LABEL: ptestz_1: ; X32: ## BB#0: ; X32-NEXT: ptest %xmm1, %xmm0 ; X32-NEXT: sete %al ; X32-NEXT: movzbl %al, %eax ; X32-NEXT: retl ; ; X64-LABEL: ptestz_1: ; X64: ## BB#0: ; X64-NEXT: ptest %xmm1, %xmm0 ; X64-NEXT: sete %al ; X64-NEXT: movzbl %al, %eax ; X64-NEXT: retq %tmp1 = call i32 @llvm.x86.sse41.ptestz(<2 x i64> %t1, <2 x i64> %t2) nounwind readnone ret i32 %tmp1 } define i32 @ptestz_2(<2 x i64> %t1, <2 x i64> %t2) nounwind { ; X32-LABEL: ptestz_2: ; X32: ## BB#0: ; X32-NEXT: ptest %xmm1, %xmm0 ; X32-NEXT: sbbl %eax, %eax ; X32-NEXT: andl $1, %eax ; X32-NEXT: retl ; ; X64-LABEL: ptestz_2: ; X64: ## BB#0: ; X64-NEXT: ptest %xmm1, %xmm0 ; X64-NEXT: sbbl %eax, %eax ; X64-NEXT: andl $1, %eax ; X64-NEXT: retq %tmp1 = call i32 @llvm.x86.sse41.ptestc(<2 x i64> %t1, <2 x i64> %t2) nounwind readnone ret i32 %tmp1 } define i32 @ptestz_3(<2 x i64> %t1, <2 x i64> %t2) nounwind { ; X32-LABEL: ptestz_3: ; X32: ## BB#0: ; X32-NEXT: ptest %xmm1, %xmm0 ; X32-NEXT: seta %al ; X32-NEXT: movzbl %al, %eax ; X32-NEXT: retl ; ; X64-LABEL: ptestz_3: ; X64: ## BB#0: ; X64-NEXT: ptest %xmm1, %xmm0 ; X64-NEXT: seta %al ; X64-NEXT: movzbl %al, %eax ; X64-NEXT: retq %tmp1 = call i32 @llvm.x86.sse41.ptestnzc(<2 x i64> %t1, <2 x i64> %t2) nounwind readnone ret i32 %tmp1 } declare i32 @llvm.x86.sse41.ptestz(<2 x i64>, <2 x i64>) nounwind readnone declare i32 @llvm.x86.sse41.ptestc(<2 x i64>, <2 x i64>) nounwind readnone declare i32 @llvm.x86.sse41.ptestnzc(<2 x i64>, <2 x i64>) nounwind readnone ; This used to compile to insertps $0 + insertps $16. insertps $0 is always ; pointless. define <2 x float> @buildvector(<2 x float> %A, <2 x float> %B) nounwind { ; X32-LABEL: buildvector: ; X32: ## BB#0: ## %entry ; X32-NEXT: movshdup {{.*#+}} xmm2 = xmm0[1,1,3,3] ; X32-NEXT: movshdup {{.*#+}} xmm3 = xmm1[1,1,3,3] ; X32-NEXT: addss %xmm1, %xmm0 ; X32-NEXT: addss %xmm2, %xmm3 ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm3[0],xmm0[2,3] ; X32-NEXT: retl ; ; X64-LABEL: buildvector: ; X64: ## BB#0: ## %entry ; X64-NEXT: movshdup {{.*#+}} xmm2 = xmm0[1,1,3,3] ; X64-NEXT: movshdup {{.*#+}} xmm3 = xmm1[1,1,3,3] ; X64-NEXT: addss %xmm1, %xmm0 ; X64-NEXT: addss %xmm2, %xmm3 ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm3[0],xmm0[2,3] ; X64-NEXT: retq entry: %tmp7 = extractelement <2 x float> %A, i32 0 %tmp5 = extractelement <2 x float> %A, i32 1 %tmp3 = extractelement <2 x float> %B, i32 0 %tmp1 = extractelement <2 x float> %B, i32 1 %add.r = fadd float %tmp7, %tmp3 %add.i = fadd float %tmp5, %tmp1 %tmp11 = insertelement <2 x float> undef, float %add.r, i32 0 %tmp9 = insertelement <2 x float> %tmp11, float %add.i, i32 1 ret <2 x float> %tmp9 } define <4 x float> @insertps_from_shufflevector_1(<4 x float> %a, <4 x float>* nocapture readonly %pb) { ; X32-LABEL: insertps_from_shufflevector_1: ; X32: ## BB#0: ## %entry ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0] ; X32-NEXT: retl ; ; X64-LABEL: insertps_from_shufflevector_1: ; X64: ## BB#0: ## %entry ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0] ; X64-NEXT: retq entry: %0 = load <4 x float>, <4 x float>* %pb, align 16 %vecinit6 = shufflevector <4 x float> %a, <4 x float> %0, <4 x i32> <i32 0, i32 1, i32 2, i32 4> ret <4 x float> %vecinit6 } define <4 x float> @insertps_from_shufflevector_2(<4 x float> %a, <4 x float> %b) { ; X32-LABEL: insertps_from_shufflevector_2: ; X32: ## BB#0: ## %entry ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1],xmm1[1],xmm0[3] ; X32-NEXT: retl ; ; X64-LABEL: insertps_from_shufflevector_2: ; X64: ## BB#0: ## %entry ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1],xmm1[1],xmm0[3] ; X64-NEXT: retq entry: %vecinit6 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 5, i32 3> ret <4 x float> %vecinit6 } ; For loading an i32 from memory into an xmm register we use pinsrd ; instead of insertps define <4 x i32> @pinsrd_from_shufflevector_i32(<4 x i32> %a, <4 x i32>* nocapture readonly %pb) { ; X32-LABEL: pinsrd_from_shufflevector_i32: ; X32: ## BB#0: ## %entry ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: pshufd {{.*#+}} xmm1 = mem[0,1,2,0] ; X32-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7] ; X32-NEXT: retl ; ; X64-LABEL: pinsrd_from_shufflevector_i32: ; X64: ## BB#0: ## %entry ; X64-NEXT: pshufd {{.*#+}} xmm1 = mem[0,1,2,0] ; X64-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7] ; X64-NEXT: retq entry: %0 = load <4 x i32>, <4 x i32>* %pb, align 16 %vecinit6 = shufflevector <4 x i32> %a, <4 x i32> %0, <4 x i32> <i32 0, i32 1, i32 2, i32 4> ret <4 x i32> %vecinit6 } define <4 x i32> @insertps_from_shufflevector_i32_2(<4 x i32> %a, <4 x i32> %b) { ; X32-LABEL: insertps_from_shufflevector_i32_2: ; X32: ## BB#0: ## %entry ; X32-NEXT: pshufd {{.*#+}} xmm1 = xmm1[2,3,0,1] ; X32-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7] ; X32-NEXT: retl ; ; X64-LABEL: insertps_from_shufflevector_i32_2: ; X64: ## BB#0: ## %entry ; X64-NEXT: pshufd {{.*#+}} xmm1 = xmm1[2,3,0,1] ; X64-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7] ; X64-NEXT: retq entry: %vecinit6 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 7, i32 2, i32 3> ret <4 x i32> %vecinit6 } define <4 x float> @insertps_from_load_ins_elt_undef(<4 x float> %a, float* %b) { ; X32-LABEL: insertps_from_load_ins_elt_undef: ; X32: ## BB#0: ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],mem[0],xmm0[2,3] ; X32-NEXT: retl ; ; X64-LABEL: insertps_from_load_ins_elt_undef: ; X64: ## BB#0: ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],mem[0],xmm0[2,3] ; X64-NEXT: retq %1 = load float, float* %b, align 4 %2 = insertelement <4 x float> undef, float %1, i32 0 %result = shufflevector <4 x float> %a, <4 x float> %2, <4 x i32> <i32 0, i32 4, i32 2, i32 3> ret <4 x float> %result } ; TODO: Like on pinsrd_from_shufflevector_i32, remove this mov instr define <4 x i32> @insertps_from_load_ins_elt_undef_i32(<4 x i32> %a, i32* %b) { ; X32-LABEL: insertps_from_load_ins_elt_undef_i32: ; X32: ## BB#0: ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: movd {{.*#+}} xmm1 = mem[0],zero,zero,zero ; X32-NEXT: pshufd {{.*#+}} xmm1 = xmm1[0,1,0,1] ; X32-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5],xmm0[6,7] ; X32-NEXT: retl ; ; X64-LABEL: insertps_from_load_ins_elt_undef_i32: ; X64: ## BB#0: ; X64-NEXT: movd {{.*#+}} xmm1 = mem[0],zero,zero,zero ; X64-NEXT: pshufd {{.*#+}} xmm1 = xmm1[0,1,0,1] ; X64-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5],xmm0[6,7] ; X64-NEXT: retq %1 = load i32, i32* %b, align 4 %2 = insertelement <4 x i32> undef, i32 %1, i32 0 %result = shufflevector <4 x i32> %a, <4 x i32> %2, <4 x i32> <i32 0, i32 1, i32 4, i32 3> ret <4 x i32> %result } ;;;;;; Shuffles optimizable with a single insertps or blend instruction define <4 x float> @shuf_XYZ0(<4 x float> %x, <4 x float> %a) { ; X32-LABEL: shuf_XYZ0: ; X32: ## BB#0: ; X32-NEXT: xorps %xmm1, %xmm1 ; X32-NEXT: blendps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3] ; X32-NEXT: retl ; ; X64-LABEL: shuf_XYZ0: ; X64: ## BB#0: ; X64-NEXT: xorps %xmm1, %xmm1 ; X64-NEXT: blendps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[3] ; X64-NEXT: retq %vecext = extractelement <4 x float> %x, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecext1 = extractelement <4 x float> %x, i32 1 %vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1 %vecext3 = extractelement <4 x float> %x, i32 2 %vecinit4 = insertelement <4 x float> %vecinit2, float %vecext3, i32 2 %vecinit5 = insertelement <4 x float> %vecinit4, float 0.0, i32 3 ret <4 x float> %vecinit5 } define <4 x float> @shuf_XY00(<4 x float> %x, <4 x float> %a) { ; X32-LABEL: shuf_XY00: ; X32: ## BB#0: ; X32-NEXT: movq {{.*#+}} xmm0 = xmm0[0],zero ; X32-NEXT: retl ; ; X64-LABEL: shuf_XY00: ; X64: ## BB#0: ; X64-NEXT: movq {{.*#+}} xmm0 = xmm0[0],zero ; X64-NEXT: retq %vecext = extractelement <4 x float> %x, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecext1 = extractelement <4 x float> %x, i32 1 %vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1 %vecinit3 = insertelement <4 x float> %vecinit2, float 0.0, i32 2 %vecinit4 = insertelement <4 x float> %vecinit3, float 0.0, i32 3 ret <4 x float> %vecinit4 } define <4 x float> @shuf_XYY0(<4 x float> %x, <4 x float> %a) { ; X32-LABEL: shuf_XYY0: ; X32: ## BB#0: ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,1],zero ; X32-NEXT: retl ; ; X64-LABEL: shuf_XYY0: ; X64: ## BB#0: ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,1],zero ; X64-NEXT: retq %vecext = extractelement <4 x float> %x, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecext1 = extractelement <4 x float> %x, i32 1 %vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1 %vecinit4 = insertelement <4 x float> %vecinit2, float %vecext1, i32 2 %vecinit5 = insertelement <4 x float> %vecinit4, float 0.0, i32 3 ret <4 x float> %vecinit5 } define <4 x float> @shuf_XYW0(<4 x float> %x, <4 x float> %a) { ; X32-LABEL: shuf_XYW0: ; X32: ## BB#0: ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,3],zero ; X32-NEXT: retl ; ; X64-LABEL: shuf_XYW0: ; X64: ## BB#0: ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,3],zero ; X64-NEXT: retq %vecext = extractelement <4 x float> %x, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecext1 = extractelement <4 x float> %x, i32 1 %vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1 %vecext2 = extractelement <4 x float> %x, i32 3 %vecinit3 = insertelement <4 x float> %vecinit2, float %vecext2, i32 2 %vecinit4 = insertelement <4 x float> %vecinit3, float 0.0, i32 3 ret <4 x float> %vecinit4 } define <4 x float> @shuf_W00W(<4 x float> %x, <4 x float> %a) { ; X32-LABEL: shuf_W00W: ; X32: ## BB#0: ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[3],zero,zero,xmm0[3] ; X32-NEXT: retl ; ; X64-LABEL: shuf_W00W: ; X64: ## BB#0: ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[3],zero,zero,xmm0[3] ; X64-NEXT: retq %vecext = extractelement <4 x float> %x, i32 3 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit2 = insertelement <4 x float> %vecinit, float 0.0, i32 1 %vecinit3 = insertelement <4 x float> %vecinit2, float 0.0, i32 2 %vecinit4 = insertelement <4 x float> %vecinit3, float %vecext, i32 3 ret <4 x float> %vecinit4 } define <4 x float> @shuf_X00A(<4 x float> %x, <4 x float> %a) { ; X32-LABEL: shuf_X00A: ; X32: ## BB#0: ; X32-NEXT: xorps %xmm2, %xmm2 ; X32-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1,2,3] ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] ; X32-NEXT: retl ; ; X64-LABEL: shuf_X00A: ; X64: ## BB#0: ; X64-NEXT: xorps %xmm2, %xmm2 ; X64-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1,2,3] ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] ; X64-NEXT: retq %vecext = extractelement <4 x float> %x, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1 %vecinit2 = insertelement <4 x float> %vecinit1, float 0.0, i32 2 %vecinit4 = shufflevector <4 x float> %vecinit2, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 4> ret <4 x float> %vecinit4 } define <4 x float> @shuf_X00X(<4 x float> %x, <4 x float> %a) { ; X32-LABEL: shuf_X00X: ; X32: ## BB#0: ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm0[0] ; X32-NEXT: retl ; ; X64-LABEL: shuf_X00X: ; X64: ## BB#0: ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm0[0] ; X64-NEXT: retq %vecext = extractelement <4 x float> %x, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1 %vecinit2 = insertelement <4 x float> %vecinit1, float 0.0, i32 2 %vecinit4 = shufflevector <4 x float> %vecinit2, <4 x float> %x, <4 x i32> <i32 0, i32 1, i32 2, i32 4> ret <4 x float> %vecinit4 } define <4 x float> @shuf_X0YC(<4 x float> %x, <4 x float> %a) { ; X32-LABEL: shuf_X0YC: ; X32: ## BB#0: ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[1],zero ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[2] ; X32-NEXT: retl ; ; X64-LABEL: shuf_X0YC: ; X64: ## BB#0: ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[1],zero ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[2] ; X64-NEXT: retq %vecext = extractelement <4 x float> %x, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1 %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %x, <4 x i32> <i32 0, i32 1, i32 5, i32 undef> %vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 6> ret <4 x float> %vecinit5 } define <4 x i32> @i32_shuf_XYZ0(<4 x i32> %x, <4 x i32> %a) { ; X32-LABEL: i32_shuf_XYZ0: ; X32: ## BB#0: ; X32-NEXT: pxor %xmm1, %xmm1 ; X32-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7] ; X32-NEXT: retl ; ; X64-LABEL: i32_shuf_XYZ0: ; X64: ## BB#0: ; X64-NEXT: pxor %xmm1, %xmm1 ; X64-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7] ; X64-NEXT: retq %vecext = extractelement <4 x i32> %x, i32 0 %vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0 %vecext1 = extractelement <4 x i32> %x, i32 1 %vecinit2 = insertelement <4 x i32> %vecinit, i32 %vecext1, i32 1 %vecext3 = extractelement <4 x i32> %x, i32 2 %vecinit4 = insertelement <4 x i32> %vecinit2, i32 %vecext3, i32 2 %vecinit5 = insertelement <4 x i32> %vecinit4, i32 0, i32 3 ret <4 x i32> %vecinit5 } define <4 x i32> @i32_shuf_XY00(<4 x i32> %x, <4 x i32> %a) { ; X32-LABEL: i32_shuf_XY00: ; X32: ## BB#0: ; X32-NEXT: movq {{.*#+}} xmm0 = xmm0[0],zero ; X32-NEXT: retl ; ; X64-LABEL: i32_shuf_XY00: ; X64: ## BB#0: ; X64-NEXT: movq {{.*#+}} xmm0 = xmm0[0],zero ; X64-NEXT: retq %vecext = extractelement <4 x i32> %x, i32 0 %vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0 %vecext1 = extractelement <4 x i32> %x, i32 1 %vecinit2 = insertelement <4 x i32> %vecinit, i32 %vecext1, i32 1 %vecinit3 = insertelement <4 x i32> %vecinit2, i32 0, i32 2 %vecinit4 = insertelement <4 x i32> %vecinit3, i32 0, i32 3 ret <4 x i32> %vecinit4 } define <4 x i32> @i32_shuf_XYY0(<4 x i32> %x, <4 x i32> %a) { ; X32-LABEL: i32_shuf_XYY0: ; X32: ## BB#0: ; X32-NEXT: pshufd {{.*#+}} xmm1 = xmm0[0,1,1,3] ; X32-NEXT: pxor %xmm0, %xmm0 ; X32-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3,4,5],xmm0[6,7] ; X32-NEXT: retl ; ; X64-LABEL: i32_shuf_XYY0: ; X64: ## BB#0: ; X64-NEXT: pshufd {{.*#+}} xmm1 = xmm0[0,1,1,3] ; X64-NEXT: pxor %xmm0, %xmm0 ; X64-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3,4,5],xmm0[6,7] ; X64-NEXT: retq %vecext = extractelement <4 x i32> %x, i32 0 %vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0 %vecext1 = extractelement <4 x i32> %x, i32 1 %vecinit2 = insertelement <4 x i32> %vecinit, i32 %vecext1, i32 1 %vecinit4 = insertelement <4 x i32> %vecinit2, i32 %vecext1, i32 2 %vecinit5 = insertelement <4 x i32> %vecinit4, i32 0, i32 3 ret <4 x i32> %vecinit5 } define <4 x i32> @i32_shuf_XYW0(<4 x i32> %x, <4 x i32> %a) { ; X32-LABEL: i32_shuf_XYW0: ; X32: ## BB#0: ; X32-NEXT: pshufd {{.*#+}} xmm1 = xmm0[0,1,3,3] ; X32-NEXT: pxor %xmm0, %xmm0 ; X32-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3,4,5],xmm0[6,7] ; X32-NEXT: retl ; ; X64-LABEL: i32_shuf_XYW0: ; X64: ## BB#0: ; X64-NEXT: pshufd {{.*#+}} xmm1 = xmm0[0,1,3,3] ; X64-NEXT: pxor %xmm0, %xmm0 ; X64-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3,4,5],xmm0[6,7] ; X64-NEXT: retq %vecext = extractelement <4 x i32> %x, i32 0 %vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0 %vecext1 = extractelement <4 x i32> %x, i32 1 %vecinit2 = insertelement <4 x i32> %vecinit, i32 %vecext1, i32 1 %vecext2 = extractelement <4 x i32> %x, i32 3 %vecinit3 = insertelement <4 x i32> %vecinit2, i32 %vecext2, i32 2 %vecinit4 = insertelement <4 x i32> %vecinit3, i32 0, i32 3 ret <4 x i32> %vecinit4 } define <4 x i32> @i32_shuf_W00W(<4 x i32> %x, <4 x i32> %a) { ; X32-LABEL: i32_shuf_W00W: ; X32: ## BB#0: ; X32-NEXT: pshufd {{.*#+}} xmm1 = xmm0[3,1,2,3] ; X32-NEXT: pxor %xmm0, %xmm0 ; X32-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5],xmm1[6,7] ; X32-NEXT: retl ; ; X64-LABEL: i32_shuf_W00W: ; X64: ## BB#0: ; X64-NEXT: pshufd {{.*#+}} xmm1 = xmm0[3,1,2,3] ; X64-NEXT: pxor %xmm0, %xmm0 ; X64-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5],xmm1[6,7] ; X64-NEXT: retq %vecext = extractelement <4 x i32> %x, i32 3 %vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0 %vecinit2 = insertelement <4 x i32> %vecinit, i32 0, i32 1 %vecinit3 = insertelement <4 x i32> %vecinit2, i32 0, i32 2 %vecinit4 = insertelement <4 x i32> %vecinit3, i32 %vecext, i32 3 ret <4 x i32> %vecinit4 } define <4 x i32> @i32_shuf_X00A(<4 x i32> %x, <4 x i32> %a) { ; X32-LABEL: i32_shuf_X00A: ; X32: ## BB#0: ; X32-NEXT: pxor %xmm2, %xmm2 ; X32-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm2[2,3,4,5,6,7] ; X32-NEXT: pshufd {{.*#+}} xmm1 = xmm1[0,1,2,0] ; X32-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7] ; X32-NEXT: retl ; ; X64-LABEL: i32_shuf_X00A: ; X64: ## BB#0: ; X64-NEXT: pxor %xmm2, %xmm2 ; X64-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm2[2,3,4,5,6,7] ; X64-NEXT: pshufd {{.*#+}} xmm1 = xmm1[0,1,2,0] ; X64-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3,4,5],xmm1[6,7] ; X64-NEXT: retq %vecext = extractelement <4 x i32> %x, i32 0 %vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0 %vecinit1 = insertelement <4 x i32> %vecinit, i32 0, i32 1 %vecinit2 = insertelement <4 x i32> %vecinit1, i32 0, i32 2 %vecinit4 = shufflevector <4 x i32> %vecinit2, <4 x i32> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 4> ret <4 x i32> %vecinit4 } define <4 x i32> @i32_shuf_X00X(<4 x i32> %x, <4 x i32> %a) { ; X32-LABEL: i32_shuf_X00X: ; X32: ## BB#0: ; X32-NEXT: pshufd {{.*#+}} xmm1 = xmm0[0,1,2,0] ; X32-NEXT: pxor %xmm0, %xmm0 ; X32-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5],xmm1[6,7] ; X32-NEXT: retl ; ; X64-LABEL: i32_shuf_X00X: ; X64: ## BB#0: ; X64-NEXT: pshufd {{.*#+}} xmm1 = xmm0[0,1,2,0] ; X64-NEXT: pxor %xmm0, %xmm0 ; X64-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5],xmm1[6,7] ; X64-NEXT: retq %vecext = extractelement <4 x i32> %x, i32 0 %vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0 %vecinit1 = insertelement <4 x i32> %vecinit, i32 0, i32 1 %vecinit2 = insertelement <4 x i32> %vecinit1, i32 0, i32 2 %vecinit4 = shufflevector <4 x i32> %vecinit2, <4 x i32> %x, <4 x i32> <i32 0, i32 1, i32 2, i32 4> ret <4 x i32> %vecinit4 } define <4 x i32> @i32_shuf_X0YC(<4 x i32> %x, <4 x i32> %a) { ; X32-LABEL: i32_shuf_X0YC: ; X32: ## BB#0: ; X32-NEXT: pmovzxdq {{.*#+}} xmm2 = xmm0[0],zero,xmm0[1],zero ; X32-NEXT: pshufd {{.*#+}} xmm0 = xmm1[0,1,2,2] ; X32-NEXT: pblendw {{.*#+}} xmm0 = xmm2[0,1,2,3,4,5],xmm0[6,7] ; X32-NEXT: retl ; ; X64-LABEL: i32_shuf_X0YC: ; X64: ## BB#0: ; X64-NEXT: pmovzxdq {{.*#+}} xmm2 = xmm0[0],zero,xmm0[1],zero ; X64-NEXT: pshufd {{.*#+}} xmm0 = xmm1[0,1,2,2] ; X64-NEXT: pblendw {{.*#+}} xmm0 = xmm2[0,1,2,3,4,5],xmm0[6,7] ; X64-NEXT: retq %vecext = extractelement <4 x i32> %x, i32 0 %vecinit = insertelement <4 x i32> undef, i32 %vecext, i32 0 %vecinit1 = insertelement <4 x i32> %vecinit, i32 0, i32 1 %vecinit3 = shufflevector <4 x i32> %vecinit1, <4 x i32> %x, <4 x i32> <i32 0, i32 1, i32 5, i32 undef> %vecinit5 = shufflevector <4 x i32> %vecinit3, <4 x i32> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 6> ret <4 x i32> %vecinit5 } ;; Test for a bug in the first implementation of LowerBuildVectorv4x32 define < 4 x float> @test_insertps_no_undef(<4 x float> %x) { ; X32-LABEL: test_insertps_no_undef: ; X32: ## BB#0: ; X32-NEXT: xorps %xmm1, %xmm1 ; X32-NEXT: blendps {{.*#+}} xmm1 = xmm0[0,1,2],xmm1[3] ; X32-NEXT: maxps %xmm1, %xmm0 ; X32-NEXT: retl ; ; X64-LABEL: test_insertps_no_undef: ; X64: ## BB#0: ; X64-NEXT: xorps %xmm1, %xmm1 ; X64-NEXT: blendps {{.*#+}} xmm1 = xmm0[0,1,2],xmm1[3] ; X64-NEXT: maxps %xmm1, %xmm0 ; X64-NEXT: retq %vecext = extractelement <4 x float> %x, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecext1 = extractelement <4 x float> %x, i32 1 %vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1 %vecext3 = extractelement <4 x float> %x, i32 2 %vecinit4 = insertelement <4 x float> %vecinit2, float %vecext3, i32 2 %vecinit5 = insertelement <4 x float> %vecinit4, float 0.0, i32 3 %mask = fcmp olt <4 x float> %vecinit5, %x %res = select <4 x i1> %mask, <4 x float> %x, <4 x float>%vecinit5 ret <4 x float> %res } define <8 x i16> @blendvb_fallback(<8 x i1> %mask, <8 x i16> %x, <8 x i16> %y) { ; X32-LABEL: blendvb_fallback: ; X32: ## BB#0: ; X32-NEXT: psllw $15, %xmm0 ; X32-NEXT: psraw $15, %xmm0 ; X32-NEXT: pblendvb %xmm1, %xmm2 ; X32-NEXT: movdqa %xmm2, %xmm0 ; X32-NEXT: retl ; ; X64-LABEL: blendvb_fallback: ; X64: ## BB#0: ; X64-NEXT: psllw $15, %xmm0 ; X64-NEXT: psraw $15, %xmm0 ; X64-NEXT: pblendvb %xmm1, %xmm2 ; X64-NEXT: movdqa %xmm2, %xmm0 ; X64-NEXT: retq %ret = select <8 x i1> %mask, <8 x i16> %x, <8 x i16> %y ret <8 x i16> %ret } ; On X32, account for the argument's move to registers define <4 x float> @insertps_from_vector_load(<4 x float> %a, <4 x float>* nocapture readonly %pb) { ; X32-LABEL: insertps_from_vector_load: ; X32: ## BB#0: ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0] ; X32-NEXT: retl ; ; X64-LABEL: insertps_from_vector_load: ; X64: ## BB#0: ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0] ; X64-NEXT: retq %1 = load <4 x float>, <4 x float>* %pb, align 16 %2 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %1, i32 48) ret <4 x float> %2 } ;; Use a non-zero CountS for insertps ;; Try to match a bit more of the instr, since we need the load's offset. define <4 x float> @insertps_from_vector_load_offset(<4 x float> %a, <4 x float>* nocapture readonly %pb) { ; X32-LABEL: insertps_from_vector_load_offset: ; X32: ## BB#0: ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1],mem[1],xmm0[3] ; X32-NEXT: retl ; ; X64-LABEL: insertps_from_vector_load_offset: ; X64: ## BB#0: ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1],mem[1],xmm0[3] ; X64-NEXT: retq %1 = load <4 x float>, <4 x float>* %pb, align 16 %2 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %1, i32 96) ret <4 x float> %2 } ;; Try to match a bit more of the instr, since we need the load's offset. define <4 x float> @insertps_from_vector_load_offset_2(<4 x float> %a, <4 x float>* nocapture readonly %pb, i64 %index) { ; X32-LABEL: insertps_from_vector_load_offset_2: ; X32: ## BB#0: ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: movl {{[0-9]+}}(%esp), %ecx ; X32-NEXT: shll $4, %ecx ; X32-NEXT: insertps {{.*#+}} xmm0 = mem[3],xmm0[1,2,3] ; X32-NEXT: retl ; ; X64-LABEL: insertps_from_vector_load_offset_2: ; X64: ## BB#0: ; X64-NEXT: shlq $4, %rsi ; X64-NEXT: insertps {{.*#+}} xmm0 = mem[3],xmm0[1,2,3] ; X64-NEXT: retq %1 = getelementptr inbounds <4 x float>, <4 x float>* %pb, i64 %index %2 = load <4 x float>, <4 x float>* %1, align 16 %3 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %2, i32 192) ret <4 x float> %3 } define <4 x float> @insertps_from_broadcast_loadf32(<4 x float> %a, float* nocapture readonly %fb, i64 %index) { ; X32-LABEL: insertps_from_broadcast_loadf32: ; X32: ## BB#0: ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: movl {{[0-9]+}}(%esp), %ecx ; X32-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero ; X32-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0,0,0] ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] ; X32-NEXT: retl ; ; X64-LABEL: insertps_from_broadcast_loadf32: ; X64: ## BB#0: ; X64-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero ; X64-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0,0,0] ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] ; X64-NEXT: retq %1 = getelementptr inbounds float, float* %fb, i64 %index %2 = load float, float* %1, align 4 %3 = insertelement <4 x float> undef, float %2, i32 0 %4 = insertelement <4 x float> %3, float %2, i32 1 %5 = insertelement <4 x float> %4, float %2, i32 2 %6 = insertelement <4 x float> %5, float %2, i32 3 %7 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %6, i32 48) ret <4 x float> %7 } define <4 x float> @insertps_from_broadcast_loadv4f32(<4 x float> %a, <4 x float>* nocapture readonly %b) { ; X32-LABEL: insertps_from_broadcast_loadv4f32: ; X32: ## BB#0: ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: movups (%eax), %xmm1 ; X32-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0,0,0] ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] ; X32-NEXT: retl ; ; X64-LABEL: insertps_from_broadcast_loadv4f32: ; X64: ## BB#0: ; X64-NEXT: movups (%rdi), %xmm1 ; X64-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0,0,0] ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] ; X64-NEXT: retq %1 = load <4 x float>, <4 x float>* %b, align 4 %2 = extractelement <4 x float> %1, i32 0 %3 = insertelement <4 x float> undef, float %2, i32 0 %4 = insertelement <4 x float> %3, float %2, i32 1 %5 = insertelement <4 x float> %4, float %2, i32 2 %6 = insertelement <4 x float> %5, float %2, i32 3 %7 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %6, i32 48) ret <4 x float> %7 } ;; FIXME: We're emitting an extraneous pshufd/vbroadcast. define <4 x float> @insertps_from_broadcast_multiple_use(<4 x float> %a, <4 x float> %b, <4 x float> %c, <4 x float> %d, float* nocapture readonly %fb, i64 %index) { ; X32-LABEL: insertps_from_broadcast_multiple_use: ; X32: ## BB#0: ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: movl {{[0-9]+}}(%esp), %ecx ; X32-NEXT: movss {{.*#+}} xmm4 = mem[0],zero,zero,zero ; X32-NEXT: shufps {{.*#+}} xmm4 = xmm4[0,0,0,0] ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm4[0] ; X32-NEXT: insertps {{.*#+}} xmm1 = xmm1[0,1,2],xmm4[0] ; X32-NEXT: insertps {{.*#+}} xmm2 = xmm2[0,1,2],xmm4[0] ; X32-NEXT: insertps {{.*#+}} xmm3 = xmm3[0,1,2],xmm4[0] ; X32-NEXT: addps %xmm1, %xmm0 ; X32-NEXT: addps %xmm2, %xmm3 ; X32-NEXT: addps %xmm3, %xmm0 ; X32-NEXT: retl ; ; X64-LABEL: insertps_from_broadcast_multiple_use: ; X64: ## BB#0: ; X64-NEXT: movss {{.*#+}} xmm4 = mem[0],zero,zero,zero ; X64-NEXT: shufps {{.*#+}} xmm4 = xmm4[0,0,0,0] ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm4[0] ; X64-NEXT: insertps {{.*#+}} xmm1 = xmm1[0,1,2],xmm4[0] ; X64-NEXT: insertps {{.*#+}} xmm2 = xmm2[0,1,2],xmm4[0] ; X64-NEXT: insertps {{.*#+}} xmm3 = xmm3[0,1,2],xmm4[0] ; X64-NEXT: addps %xmm1, %xmm0 ; X64-NEXT: addps %xmm2, %xmm3 ; X64-NEXT: addps %xmm3, %xmm0 ; X64-NEXT: retq %1 = getelementptr inbounds float, float* %fb, i64 %index %2 = load float, float* %1, align 4 %3 = insertelement <4 x float> undef, float %2, i32 0 %4 = insertelement <4 x float> %3, float %2, i32 1 %5 = insertelement <4 x float> %4, float %2, i32 2 %6 = insertelement <4 x float> %5, float %2, i32 3 %7 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %6, i32 48) %8 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %b, <4 x float> %6, i32 48) %9 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %c, <4 x float> %6, i32 48) %10 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %d, <4 x float> %6, i32 48) %11 = fadd <4 x float> %7, %8 %12 = fadd <4 x float> %9, %10 %13 = fadd <4 x float> %11, %12 ret <4 x float> %13 } define <4 x float> @insertps_with_undefs(<4 x float> %a, float* %b) { ; X32-LABEL: insertps_with_undefs: ; X32: ## BB#0: ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero ; X32-NEXT: unpcklpd {{.*#+}} xmm1 = xmm1[0],xmm0[0] ; X32-NEXT: movapd %xmm1, %xmm0 ; X32-NEXT: retl ; ; X64-LABEL: insertps_with_undefs: ; X64: ## BB#0: ; X64-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero ; X64-NEXT: unpcklpd {{.*#+}} xmm1 = xmm1[0],xmm0[0] ; X64-NEXT: movapd %xmm1, %xmm0 ; X64-NEXT: retq %1 = load float, float* %b, align 4 %2 = insertelement <4 x float> undef, float %1, i32 0 %result = shufflevector <4 x float> %a, <4 x float> %2, <4 x i32> <i32 4, i32 undef, i32 0, i32 7> ret <4 x float> %result } ; Test for a bug in X86ISelLowering.cpp:getINSERTPS where we were using ; the destination index to change the load, instead of the source index. define <4 x float> @pr20087(<4 x float> %a, <4 x float> *%ptr) { ; X32-LABEL: pr20087: ; X32: ## BB#0: ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],mem[2] ; X32-NEXT: retl ; ; X64-LABEL: pr20087: ; X64: ## BB#0: ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],mem[2] ; X64-NEXT: retq %load = load <4 x float> , <4 x float> *%ptr %ret = shufflevector <4 x float> %load, <4 x float> %a, <4 x i32> <i32 4, i32 undef, i32 6, i32 2> ret <4 x float> %ret } ; Edge case for insertps where we end up with a shuffle with mask=<0, 7, -1, -1> define void @insertps_pr20411(<4 x i32> %shuffle109, <4 x i32> %shuffle116, i32* noalias nocapture %RET) #1 { ; X32-LABEL: insertps_pr20411: ; X32: ## BB#0: ; X32-NEXT: movl {{[0-9]+}}(%esp), %eax ; X32-NEXT: pshufd {{.*#+}} xmm1 = xmm1[2,3,0,1] ; X32-NEXT: pblendw {{.*#+}} xmm1 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7] ; X32-NEXT: movdqu %xmm1, (%eax) ; X32-NEXT: retl ; ; X64-LABEL: insertps_pr20411: ; X64: ## BB#0: ; X64-NEXT: pshufd {{.*#+}} xmm1 = xmm1[2,3,0,1] ; X64-NEXT: pblendw {{.*#+}} xmm1 = xmm0[0,1],xmm1[2,3],xmm0[4,5,6,7] ; X64-NEXT: movdqu %xmm1, (%rdi) ; X64-NEXT: retq %shuffle117 = shufflevector <4 x i32> %shuffle109, <4 x i32> %shuffle116, <4 x i32> <i32 0, i32 7, i32 undef, i32 undef> %ptrcast = bitcast i32* %RET to <4 x i32>* store <4 x i32> %shuffle117, <4 x i32>* %ptrcast, align 4 ret void } define <4 x float> @insertps_4(<4 x float> %A, <4 x float> %B) { ; X32-LABEL: insertps_4: ; X32: ## BB#0: ## %entry ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero ; X32-NEXT: retl ; ; X64-LABEL: insertps_4: ; X64: ## BB#0: ## %entry ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero ; X64-NEXT: retq entry: %vecext = extractelement <4 x float> %A, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 %vecext2 = extractelement <4 x float> %B, i32 2 %vecinit3 = insertelement <4 x float> %vecinit1, float %vecext2, i32 2 %vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3 ret <4 x float> %vecinit4 } define <4 x float> @insertps_5(<4 x float> %A, <4 x float> %B) { ; X32-LABEL: insertps_5: ; X32: ## BB#0: ## %entry ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm1[1],zero,zero ; X32-NEXT: retl ; ; X64-LABEL: insertps_5: ; X64: ## BB#0: ## %entry ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm1[1],zero,zero ; X64-NEXT: retq entry: %vecext = extractelement <4 x float> %A, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecext1 = extractelement <4 x float> %B, i32 1 %vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1 %vecinit3 = insertelement <4 x float> %vecinit2, float 0.000000e+00, i32 2 %vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3 ret <4 x float> %vecinit4 } define <4 x float> @insertps_6(<4 x float> %A, <4 x float> %B) { ; X32-LABEL: insertps_6: ; X32: ## BB#0: ## %entry ; X32-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[1],xmm1[2],zero ; X32-NEXT: retl ; ; X64-LABEL: insertps_6: ; X64: ## BB#0: ## %entry ; X64-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[1],xmm1[2],zero ; X64-NEXT: retq entry: %vecext = extractelement <4 x float> %A, i32 1 %vecinit = insertelement <4 x float> <float 0.000000e+00, float undef, float undef, float undef>, float %vecext, i32 1 %vecext1 = extractelement <4 x float> %B, i32 2 %vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 2 %vecinit3 = insertelement <4 x float> %vecinit2, float 0.000000e+00, i32 3 ret <4 x float> %vecinit3 } define <4 x float> @insertps_7(<4 x float> %A, <4 x float> %B) { ; X32-LABEL: insertps_7: ; X32: ## BB#0: ## %entry ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[1],zero ; X32-NEXT: retl ; ; X64-LABEL: insertps_7: ; X64: ## BB#0: ## %entry ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[1],zero ; X64-NEXT: retq entry: %vecext = extractelement <4 x float> %A, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 %vecext2 = extractelement <4 x float> %B, i32 1 %vecinit3 = insertelement <4 x float> %vecinit1, float %vecext2, i32 2 %vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3 ret <4 x float> %vecinit4 } define <4 x float> @insertps_8(<4 x float> %A, <4 x float> %B) { ; X32-LABEL: insertps_8: ; X32: ## BB#0: ## %entry ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm1[0],zero,zero ; X32-NEXT: retl ; ; X64-LABEL: insertps_8: ; X64: ## BB#0: ## %entry ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm1[0],zero,zero ; X64-NEXT: retq entry: %vecext = extractelement <4 x float> %A, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecext1 = extractelement <4 x float> %B, i32 0 %vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 1 %vecinit3 = insertelement <4 x float> %vecinit2, float 0.000000e+00, i32 2 %vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3 ret <4 x float> %vecinit4 } define <4 x float> @insertps_9(<4 x float> %A, <4 x float> %B) { ; X32-LABEL: insertps_9: ; X32: ## BB#0: ## %entry ; X32-NEXT: insertps {{.*#+}} xmm1 = zero,xmm0[0],xmm1[2],zero ; X32-NEXT: movaps %xmm1, %xmm0 ; X32-NEXT: retl ; ; X64-LABEL: insertps_9: ; X64: ## BB#0: ## %entry ; X64-NEXT: insertps {{.*#+}} xmm1 = zero,xmm0[0],xmm1[2],zero ; X64-NEXT: movaps %xmm1, %xmm0 ; X64-NEXT: retq entry: %vecext = extractelement <4 x float> %A, i32 0 %vecinit = insertelement <4 x float> <float 0.000000e+00, float undef, float undef, float undef>, float %vecext, i32 1 %vecext1 = extractelement <4 x float> %B, i32 2 %vecinit2 = insertelement <4 x float> %vecinit, float %vecext1, i32 2 %vecinit3 = insertelement <4 x float> %vecinit2, float 0.000000e+00, i32 3 ret <4 x float> %vecinit3 } define <4 x float> @insertps_10(<4 x float> %A) ; X32-LABEL: insertps_10: ; X32: ## BB#0: ; X32-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[0],zero ; X32-NEXT: retl ; ; X64-LABEL: insertps_10: ; X64: ## BB#0: ; X64-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[0],zero ; X64-NEXT: retq { %vecext = extractelement <4 x float> %A, i32 0 %vecbuild1 = insertelement <4 x float> <float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00>, float %vecext, i32 0 %vecbuild2 = insertelement <4 x float> %vecbuild1, float %vecext, i32 2 ret <4 x float> %vecbuild2 } define <4 x float> @build_vector_to_shuffle_1(<4 x float> %A) { ; X32-LABEL: build_vector_to_shuffle_1: ; X32: ## BB#0: ## %entry ; X32-NEXT: xorps %xmm1, %xmm1 ; X32-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2],xmm0[3] ; X32-NEXT: retl ; ; X64-LABEL: build_vector_to_shuffle_1: ; X64: ## BB#0: ## %entry ; X64-NEXT: xorps %xmm1, %xmm1 ; X64-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2],xmm0[3] ; X64-NEXT: retq entry: %vecext = extractelement <4 x float> %A, i32 1 %vecinit = insertelement <4 x float> zeroinitializer, float %vecext, i32 1 %vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 2 %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %A, <4 x i32> <i32 0, i32 1, i32 2, i32 7> ret <4 x float> %vecinit3 } define <4 x float> @build_vector_to_shuffle_2(<4 x float> %A) { ; X32-LABEL: build_vector_to_shuffle_2: ; X32: ## BB#0: ## %entry ; X32-NEXT: xorps %xmm1, %xmm1 ; X32-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2,3] ; X32-NEXT: retl ; ; X64-LABEL: build_vector_to_shuffle_2: ; X64: ## BB#0: ## %entry ; X64-NEXT: xorps %xmm1, %xmm1 ; X64-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2,3] ; X64-NEXT: retq entry: %vecext = extractelement <4 x float> %A, i32 1 %vecinit = insertelement <4 x float> zeroinitializer, float %vecext, i32 1 %vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 2 ret <4 x float> %vecinit1 }