/* r128_drm.h -- Public header for the r128 driver -*- linux-c -*- * Created: Wed Apr 5 19:24:19 2000 by kevin@precisioninsight.com */ /* * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas. * Copyright 2000 VA Linux Systems, Inc., Sunnyvale, California. * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Gareth Hughes <gareth@valinux.com> * Kevin E. Martin <martin@valinux.com> */ #ifndef __R128_DRM_H__ #define __R128_DRM_H__ /* WARNING: If you change any of these defines, make sure to change the * defines in the X server file (r128_sarea.h) */ #ifndef __R128_SAREA_DEFINES__ #define __R128_SAREA_DEFINES__ /* What needs to be changed for the current vertex buffer? */ #define R128_UPLOAD_CONTEXT 0x001 #define R128_UPLOAD_SETUP 0x002 #define R128_UPLOAD_TEX0 0x004 #define R128_UPLOAD_TEX1 0x008 #define R128_UPLOAD_TEX0IMAGES 0x010 #define R128_UPLOAD_TEX1IMAGES 0x020 #define R128_UPLOAD_CORE 0x040 #define R128_UPLOAD_MASKS 0x080 #define R128_UPLOAD_WINDOW 0x100 #define R128_UPLOAD_CLIPRECTS 0x200 /* handled client-side */ #define R128_REQUIRE_QUIESCENCE 0x400 #define R128_UPLOAD_ALL 0x7ff #define R128_FRONT 0x1 #define R128_BACK 0x2 #define R128_DEPTH 0x4 /* Primitive types */ #define R128_POINTS 0x1 #define R128_LINES 0x2 #define R128_LINE_STRIP 0x3 #define R128_TRIANGLES 0x4 #define R128_TRIANGLE_FAN 0x5 #define R128_TRIANGLE_STRIP 0x6 /* Vertex/indirect buffer size */ #define R128_BUFFER_SIZE 16384 /* Byte offsets for indirect buffer data */ #define R128_INDEX_PRIM_OFFSET 20 #define R128_HOSTDATA_BLIT_OFFSET 32 /* Keep these small for testing. */ #define R128_NR_SAREA_CLIPRECTS 12 /* There are 2 heaps (local/AGP). Each region within a heap is a * minimum of 64k, and there are at most 64 of them per heap. */ #define R128_LOCAL_TEX_HEAP 0 #define R128_AGP_TEX_HEAP 1 #define R128_NR_TEX_HEAPS 2 #define R128_NR_TEX_REGIONS 64 #define R128_LOG_TEX_GRANULARITY 16 #define R128_NR_CONTEXT_REGS 12 #define R128_MAX_TEXTURE_LEVELS 11 #define R128_MAX_TEXTURE_UNITS 2 #endif /* __R128_SAREA_DEFINES__ */ typedef struct { /* Context state - can be written in one large chunk */ unsigned int dst_pitch_offset_c; unsigned int dp_gui_master_cntl_c; unsigned int sc_top_left_c; unsigned int sc_bottom_right_c; unsigned int z_offset_c; unsigned int z_pitch_c; unsigned int z_sten_cntl_c; unsigned int tex_cntl_c; unsigned int misc_3d_state_cntl_reg; unsigned int texture_clr_cmp_clr_c; unsigned int texture_clr_cmp_msk_c; unsigned int fog_color_c; /* Texture state */ unsigned int tex_size_pitch_c; unsigned int constant_color_c; /* Setup state */ unsigned int pm4_vc_fpu_setup; unsigned int setup_cntl; /* Mask state */ unsigned int dp_write_mask; unsigned int sten_ref_mask_c; unsigned int plane_3d_mask_c; /* Window state */ unsigned int window_xy_offset; /* Core state */ unsigned int scale_3d_cntl; } drm_r128_context_regs_t; /* Setup registers for each texture unit */ typedef struct { unsigned int tex_cntl; unsigned int tex_combine_cntl; unsigned int tex_size_pitch; unsigned int tex_offset[R128_MAX_TEXTURE_LEVELS]; unsigned int tex_border_color; } drm_r128_texture_regs_t; typedef struct drm_r128_sarea { /* The channel for communication of state information to the kernel * on firing a vertex buffer. */ drm_r128_context_regs_t context_state; drm_r128_texture_regs_t tex_state[R128_MAX_TEXTURE_UNITS]; unsigned int dirty; unsigned int vertsize; unsigned int vc_format; /* The current cliprects, or a subset thereof. */ struct drm_clip_rect boxes[R128_NR_SAREA_CLIPRECTS]; unsigned int nbox; /* Counters for client-side throttling of rendering clients. */ unsigned int last_frame; unsigned int last_dispatch; struct drm_tex_region tex_list[R128_NR_TEX_HEAPS][R128_NR_TEX_REGIONS + 1]; unsigned int tex_age[R128_NR_TEX_HEAPS]; int ctx_owner; int pfAllowPageFlip; /* number of 3d windows (0,1,2 or more) */ int pfCurrentPage; /* which buffer is being displayed? */ } drm_r128_sarea_t; /* WARNING: If you change any of these defines, make sure to change the * defines in the Xserver file (xf86drmR128.h) */ /* Rage 128 specific ioctls * The device specific ioctl range is 0x40 to 0x79. */ #define DRM_R128_INIT 0x00 #define DRM_R128_CCE_START 0x01 #define DRM_R128_CCE_STOP 0x02 #define DRM_R128_CCE_RESET 0x03 #define DRM_R128_CCE_IDLE 0x04 /* 0x05 not used */ #define DRM_R128_RESET 0x06 #define DRM_R128_SWAP 0x07 #define DRM_R128_CLEAR 0x08 #define DRM_R128_VERTEX 0x09 #define DRM_R128_INDICES 0x0a #define DRM_R128_BLIT 0x0b #define DRM_R128_DEPTH 0x0c #define DRM_R128_STIPPLE 0x0d /* 0x0e not used */ #define DRM_R128_INDIRECT 0x0f #define DRM_R128_FULLSCREEN 0x10 #define DRM_R128_CLEAR2 0x11 #define DRM_R128_GETPARAM 0x12 #define DRM_R128_FLIP 0x13 #define DRM_IOCTL_R128_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_R128_INIT, drm_r128_init_t) #define DRM_IOCTL_R128_CCE_START DRM_IO( DRM_COMMAND_BASE + DRM_R128_CCE_START) #define DRM_IOCTL_R128_CCE_STOP DRM_IOW( DRM_COMMAND_BASE + DRM_R128_CCE_STOP, drm_r128_cce_stop_t) #define DRM_IOCTL_R128_CCE_RESET DRM_IO( DRM_COMMAND_BASE + DRM_R128_CCE_RESET) #define DRM_IOCTL_R128_CCE_IDLE DRM_IO( DRM_COMMAND_BASE + DRM_R128_CCE_IDLE) /* 0x05 not used */ #define DRM_IOCTL_R128_RESET DRM_IO( DRM_COMMAND_BASE + DRM_R128_RESET) #define DRM_IOCTL_R128_SWAP DRM_IO( DRM_COMMAND_BASE + DRM_R128_SWAP) #define DRM_IOCTL_R128_CLEAR DRM_IOW( DRM_COMMAND_BASE + DRM_R128_CLEAR, drm_r128_clear_t) #define DRM_IOCTL_R128_VERTEX DRM_IOW( DRM_COMMAND_BASE + DRM_R128_VERTEX, drm_r128_vertex_t) #define DRM_IOCTL_R128_INDICES DRM_IOW( DRM_COMMAND_BASE + DRM_R128_INDICES, drm_r128_indices_t) #define DRM_IOCTL_R128_BLIT DRM_IOW( DRM_COMMAND_BASE + DRM_R128_BLIT, drm_r128_blit_t) #define DRM_IOCTL_R128_DEPTH DRM_IOW( DRM_COMMAND_BASE + DRM_R128_DEPTH, drm_r128_depth_t) #define DRM_IOCTL_R128_STIPPLE DRM_IOW( DRM_COMMAND_BASE + DRM_R128_STIPPLE, drm_r128_stipple_t) /* 0x0e not used */ #define DRM_IOCTL_R128_INDIRECT DRM_IOWR(DRM_COMMAND_BASE + DRM_R128_INDIRECT, drm_r128_indirect_t) #define DRM_IOCTL_R128_FULLSCREEN DRM_IOW( DRM_COMMAND_BASE + DRM_R128_FULLSCREEN, drm_r128_fullscreen_t) #define DRM_IOCTL_R128_CLEAR2 DRM_IOW( DRM_COMMAND_BASE + DRM_R128_CLEAR2, drm_r128_clear2_t) #define DRM_IOCTL_R128_GETPARAM DRM_IOWR( DRM_COMMAND_BASE + DRM_R128_GETPARAM, drm_r128_getparam_t) #define DRM_IOCTL_R128_FLIP DRM_IO( DRM_COMMAND_BASE + DRM_R128_FLIP) typedef struct drm_r128_init { enum { R128_INIT_CCE = 0x01, R128_CLEANUP_CCE = 0x02 } func; unsigned long sarea_priv_offset; int is_pci; int cce_mode; int cce_secure; int ring_size; int usec_timeout; unsigned int fb_bpp; unsigned int front_offset, front_pitch; unsigned int back_offset, back_pitch; unsigned int depth_bpp; unsigned int depth_offset, depth_pitch; unsigned int span_offset; unsigned long fb_offset; unsigned long mmio_offset; unsigned long ring_offset; unsigned long ring_rptr_offset; unsigned long buffers_offset; unsigned long agp_textures_offset; } drm_r128_init_t; typedef struct drm_r128_cce_stop { int flush; int idle; } drm_r128_cce_stop_t; typedef struct drm_r128_clear { unsigned int flags; unsigned int clear_color; unsigned int clear_depth; unsigned int color_mask; unsigned int depth_mask; } drm_r128_clear_t; typedef struct drm_r128_vertex { int prim; int idx; /* Index of vertex buffer */ int count; /* Number of vertices in buffer */ int discard; /* Client finished with buffer? */ } drm_r128_vertex_t; typedef struct drm_r128_indices { int prim; int idx; int start; int end; int discard; /* Client finished with buffer? */ } drm_r128_indices_t; typedef struct drm_r128_blit { int idx; int pitch; int offset; int format; unsigned short x, y; unsigned short width, height; } drm_r128_blit_t; typedef struct drm_r128_depth { enum { R128_WRITE_SPAN = 0x01, R128_WRITE_PIXELS = 0x02, R128_READ_SPAN = 0x03, R128_READ_PIXELS = 0x04 } func; int n; int *x; int *y; unsigned int *buffer; unsigned char *mask; } drm_r128_depth_t; typedef struct drm_r128_stipple { unsigned int *mask; } drm_r128_stipple_t; typedef struct drm_r128_indirect { int idx; int start; int end; int discard; } drm_r128_indirect_t; typedef struct drm_r128_fullscreen { enum { R128_INIT_FULLSCREEN = 0x01, R128_CLEANUP_FULLSCREEN = 0x02 } func; } drm_r128_fullscreen_t; /* 2.3: An ioctl to get parameters that aren't available to the 3d * client any other way. */ #define R128_PARAM_IRQ_NR 1 typedef struct drm_r128_getparam { int param; void *value; } drm_r128_getparam_t; #endif