MaterialDef Default GUI {

    MaterialParameters {
        Texture2D Texture
        Vector4 Color (Color)
    }

    Technique {
        VertexShader GLSL100:   Common/MatDefs/Nifty/NiftyTex.vert
        FragmentShader GLSL100: Common/MatDefs/Nifty/NiftyTex.frag

        WorldParameters {
            WorldViewProjectionMatrix
        }
    }

    Technique FixedFunc {
    }

}