MaterialDef Default GUI {

    MaterialParameters {              
    }

    Technique {
        VertexShader GLSL100:   Common/MatDefs/Nifty/NiftyQuadGrad.vert
        FragmentShader GLSL100: Common/MatDefs/Nifty/NiftyQuadGrad.frag

        WorldParameters {
            WorldViewProjectionMatrix
        }   
    }

    Technique FixedFunc {
    }

}