/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.bullet.joints; import com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint; import com.bulletphysics.linearmath.Transform; import com.jme3.bullet.objects.PhysicsRigidBody; import com.jme3.bullet.util.Converter; import com.jme3.export.InputCapsule; import com.jme3.export.JmeExporter; import com.jme3.export.JmeImporter; import com.jme3.export.OutputCapsule; import com.jme3.math.Matrix3f; import com.jme3.math.Vector3f; import java.io.IOException; /** * <i>From bullet manual:</i><br> * To create ragdolls, the conve twist constraint is very useful for limbs like the upper arm. * It is a special point to point constraint that adds cone and twist axis limits. * The x-axis serves as twist axis. * @author normenhansen */ public class ConeJoint extends PhysicsJoint { protected Matrix3f rotA, rotB; protected float swingSpan1 = 1e30f; protected float swingSpan2 = 1e30f; protected float twistSpan = 1e30f; protected boolean angularOnly = false; public ConeJoint() { } /** * @param pivotA local translation of the joint connection point in node A * @param pivotB local translation of the joint connection point in node B */ public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) { super(nodeA, nodeB, pivotA, pivotB); this.rotA = new Matrix3f(); this.rotB = new Matrix3f(); createJoint(); } /** * @param pivotA local translation of the joint connection point in node A * @param pivotB local translation of the joint connection point in node B */ public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB) { super(nodeA, nodeB, pivotA, pivotB); this.rotA = rotA; this.rotB = rotB; createJoint(); } public void setLimit(float swingSpan1, float swingSpan2, float twistSpan) { this.swingSpan1 = swingSpan1; this.swingSpan2 = swingSpan2; this.twistSpan = twistSpan; ((ConeTwistConstraint) constraint).setLimit(swingSpan1, swingSpan2, twistSpan); } public void setAngularOnly(boolean value) { angularOnly = value; ((ConeTwistConstraint) constraint).setAngularOnly(value); } @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule capsule = ex.getCapsule(this); capsule.write(rotA, "rotA", new Matrix3f()); capsule.write(rotB, "rotB", new Matrix3f()); capsule.write(angularOnly, "angularOnly", false); capsule.write(swingSpan1, "swingSpan1", 1e30f); capsule.write(swingSpan2, "swingSpan2", 1e30f); capsule.write(twistSpan, "twistSpan", 1e30f); } @Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule capsule = im.getCapsule(this); this.rotA = (Matrix3f) capsule.readSavable("rotA", new Matrix3f()); this.rotB = (Matrix3f) capsule.readSavable("rotB", new Matrix3f()); this.angularOnly = capsule.readBoolean("angularOnly", false); this.swingSpan1 = capsule.readFloat("swingSpan1", 1e30f); this.swingSpan2 = capsule.readFloat("swingSpan2", 1e30f); this.twistSpan = capsule.readFloat("twistSpan", 1e30f); createJoint(); } protected void createJoint() { Transform transA = new Transform(Converter.convert(rotA)); Converter.convert(pivotA, transA.origin); Converter.convert(rotA, transA.basis); Transform transB = new Transform(Converter.convert(rotB)); Converter.convert(pivotB, transB.origin); Converter.convert(rotB, transB.basis); constraint = new ConeTwistConstraint(nodeA.getObjectId(), nodeB.getObjectId(), transA, transB); ((ConeTwistConstraint) constraint).setLimit(swingSpan1, swingSpan2, twistSpan); ((ConeTwistConstraint) constraint).setAngularOnly(angularOnly); } }