/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.jme3.bullet.control; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.collision.shapes.CollisionShape; import com.jme3.bullet.objects.PhysicsVehicle; import com.jme3.bullet.objects.VehicleWheel; import com.jme3.export.InputCapsule; import com.jme3.export.JmeExporter; import com.jme3.export.JmeImporter; import com.jme3.export.OutputCapsule; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.renderer.ViewPort; import com.jme3.scene.Geometry; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.control.Control; import com.jme3.scene.debug.Arrow; import java.io.IOException; import java.util.Iterator; /** * * @author normenhansen */ public class VehicleControl extends PhysicsVehicle implements PhysicsControl { protected Spatial spatial; protected boolean enabled = true; protected PhysicsSpace space = null; protected boolean added = false; public VehicleControl() { } /** * Creates a new PhysicsNode with the supplied collision shape * @param shape */ public VehicleControl(CollisionShape shape) { super(shape); } public VehicleControl(CollisionShape shape, float mass) { super(shape, mass); } public boolean isApplyPhysicsLocal() { return motionState.isApplyPhysicsLocal(); } /** * When set to true, the physics coordinates will be applied to the local * translation of the Spatial * @param applyPhysicsLocal */ public void setApplyPhysicsLocal(boolean applyPhysicsLocal) { motionState.setApplyPhysicsLocal(applyPhysicsLocal); for (Iterator<VehicleWheel> it = wheels.iterator(); it.hasNext();) { VehicleWheel vehicleWheel = it.next(); vehicleWheel.setApplyLocal(applyPhysicsLocal); } } private Vector3f getSpatialTranslation(){ if(motionState.isApplyPhysicsLocal()){ return spatial.getLocalTranslation(); } return spatial.getWorldTranslation(); } private Quaternion getSpatialRotation(){ if(motionState.isApplyPhysicsLocal()){ return spatial.getLocalRotation(); } return spatial.getWorldRotation(); } public Control cloneForSpatial(Spatial spatial) { VehicleControl control = new VehicleControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold()); control.setAngularVelocity(getAngularVelocity()); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setDamping(getLinearDamping(), getAngularDamping()); control.setFriction(getFriction()); control.setGravity(getGravity()); control.setKinematic(isKinematic()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setLinearVelocity(getLinearVelocity()); control.setPhysicsLocation(getPhysicsLocation()); control.setPhysicsRotation(getPhysicsRotationMatrix()); control.setRestitution(getRestitution()); control.setFrictionSlip(getFrictionSlip()); control.setMaxSuspensionTravelCm(getMaxSuspensionTravelCm()); control.setSuspensionStiffness(getSuspensionStiffness()); control.setSuspensionCompression(tuning.suspensionCompression); control.setSuspensionDamping(tuning.suspensionDamping); control.setMaxSuspensionForce(getMaxSuspensionForce()); for (Iterator<VehicleWheel> it = wheels.iterator(); it.hasNext();) { VehicleWheel wheel = it.next(); VehicleWheel newWheel = control.addWheel(wheel.getLocation(), wheel.getDirection(), wheel.getAxle(), wheel.getRestLength(), wheel.getRadius(), wheel.isFrontWheel()); newWheel.setFrictionSlip(wheel.getFrictionSlip()); newWheel.setMaxSuspensionTravelCm(wheel.getMaxSuspensionTravelCm()); newWheel.setSuspensionStiffness(wheel.getSuspensionStiffness()); newWheel.setWheelsDampingCompression(wheel.getWheelsDampingCompression()); newWheel.setWheelsDampingRelaxation(wheel.getWheelsDampingRelaxation()); newWheel.setMaxSuspensionForce(wheel.getMaxSuspensionForce()); //TODO: bad way finding children! if (spatial instanceof Node) { Node node = (Node) spatial; Spatial wheelSpat = node.getChild(wheel.getWheelSpatial().getName()); if (wheelSpat != null) { newWheel.setWheelSpatial(wheelSpat); } } } control.setApplyPhysicsLocal(isApplyPhysicsLocal()); control.setSpatial(spatial); return control; } public void setSpatial(Spatial spatial) { if (getUserObject() == null || getUserObject() == this.spatial) { setUserObject(spatial); } this.spatial = spatial; if (spatial == null) { if (getUserObject() == spatial) { setUserObject(null); } this.spatial = null; this.collisionShape = null; return; } setPhysicsLocation(getSpatialTranslation()); setPhysicsRotation(getSpatialRotation()); } public void setEnabled(boolean enabled) { this.enabled = enabled; if (space != null) { if (enabled && !added) { if(spatial!=null){ setPhysicsLocation(getSpatialTranslation()); setPhysicsRotation(getSpatialRotation()); } space.addCollisionObject(this); added = true; } else if (!enabled && added) { space.removeCollisionObject(this); added = false; } } } public boolean isEnabled() { return enabled; } public void update(float tpf) { if (enabled && spatial != null) { if (getMotionState().applyTransform(spatial)) { spatial.getWorldTransform(); applyWheelTransforms(); } } else if (enabled) { applyWheelTransforms(); } } @Override protected Spatial getDebugShape() { return super.getDebugShape(); } public void render(RenderManager rm, ViewPort vp) { if (enabled && space != null && space.getDebugManager() != null) { if (debugShape == null) { attachDebugShape(space.getDebugManager()); } Node debugNode = (Node) debugShape; debugShape.setLocalTranslation(spatial.getWorldTranslation()); debugShape.setLocalRotation(spatial.getWorldRotation()); int i = 0; for (Iterator<VehicleWheel> it = wheels.iterator(); it.hasNext();) { VehicleWheel physicsVehicleWheel = it.next(); Vector3f location = physicsVehicleWheel.getLocation().clone(); Vector3f direction = physicsVehicleWheel.getDirection().clone(); Vector3f axle = physicsVehicleWheel.getAxle().clone(); float restLength = physicsVehicleWheel.getRestLength(); float radius = physicsVehicleWheel.getRadius(); Geometry locGeom = (Geometry) debugNode.getChild("WheelLocationDebugShape" + i); Geometry dirGeom = (Geometry) debugNode.getChild("WheelDirectionDebugShape" + i); Geometry axleGeom = (Geometry) debugNode.getChild("WheelAxleDebugShape" + i); Geometry wheelGeom = (Geometry) debugNode.getChild("WheelRadiusDebugShape" + i); Arrow locArrow = (Arrow) locGeom.getMesh(); locArrow.setArrowExtent(location); Arrow axleArrow = (Arrow) axleGeom.getMesh(); axleArrow.setArrowExtent(axle.normalizeLocal().multLocal(0.3f)); Arrow wheelArrow = (Arrow) wheelGeom.getMesh(); wheelArrow.setArrowExtent(direction.normalizeLocal().multLocal(radius)); Arrow dirArrow = (Arrow) dirGeom.getMesh(); dirArrow.setArrowExtent(direction.normalizeLocal().multLocal(restLength)); dirGeom.setLocalTranslation(location); axleGeom.setLocalTranslation(location.addLocal(direction)); wheelGeom.setLocalTranslation(location); i++; } debugShape.updateLogicalState(0); debugShape.updateGeometricState(); rm.renderScene(debugShape, vp); } } public void setPhysicsSpace(PhysicsSpace space) { createVehicle(space); if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); added = false; } } else { if(this.space==space) return; space.addCollisionObject(this); added = true; } this.space = space; } public PhysicsSpace getPhysicsSpace() { return space; } @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule oc = ex.getCapsule(this); oc.write(enabled, "enabled", true); oc.write(motionState.isApplyPhysicsLocal(), "applyLocalPhysics", false); oc.write(spatial, "spatial", null); } @Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule ic = im.getCapsule(this); enabled = ic.readBoolean("enabled", true); spatial = (Spatial) ic.readSavable("spatial", null); motionState.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false)); setUserObject(spatial); } }