/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.jme3.bullet.control; import com.jme3.bullet.PhysicsSpace; import com.jme3.bullet.collision.shapes.BoxCollisionShape; import com.jme3.bullet.collision.shapes.CollisionShape; import com.jme3.bullet.collision.shapes.SphereCollisionShape; import com.jme3.bullet.objects.PhysicsRigidBody; import com.jme3.bullet.util.CollisionShapeFactory; import com.jme3.export.InputCapsule; import com.jme3.export.JmeExporter; import com.jme3.export.JmeImporter; import com.jme3.export.OutputCapsule; import com.jme3.math.Quaternion; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.renderer.ViewPort; import com.jme3.scene.Geometry; import com.jme3.scene.Mesh; import com.jme3.scene.Spatial; import com.jme3.scene.control.Control; import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Sphere; import java.io.IOException; /** * * @author normenhansen */ public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl { protected Spatial spatial; protected boolean enabled = true; protected boolean added = false; protected PhysicsSpace space = null; protected boolean kinematicSpatial = true; public RigidBodyControl() { } /** * When using this constructor, the CollisionShape for the RigidBody is generated * automatically when the Control is added to a Spatial. * @param mass When not 0, a HullCollisionShape is generated, otherwise a MeshCollisionShape is used. For geometries with box or sphere meshes the proper box or sphere collision shape is used. */ public RigidBodyControl(float mass) { this.mass = mass; } /** * Creates a new PhysicsNode with the supplied collision shape and mass 1 * @param shape */ public RigidBodyControl(CollisionShape shape) { super(shape); } public RigidBodyControl(CollisionShape shape, float mass) { super(shape, mass); } public Control cloneForSpatial(Spatial spatial) { RigidBodyControl control = new RigidBodyControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold()); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setDamping(getLinearDamping(), getAngularDamping()); control.setFriction(getFriction()); control.setGravity(getGravity()); control.setKinematic(isKinematic()); control.setKinematicSpatial(isKinematicSpatial()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setPhysicsLocation(getPhysicsLocation(null)); control.setPhysicsRotation(getPhysicsRotationMatrix(null)); control.setRestitution(getRestitution()); if (mass > 0) { control.setAngularVelocity(getAngularVelocity()); control.setLinearVelocity(getLinearVelocity()); } control.setApplyPhysicsLocal(isApplyPhysicsLocal()); control.setSpatial(spatial); return control; } public void setSpatial(Spatial spatial) { if (getUserObject() == null || getUserObject() == this.spatial) { setUserObject(spatial); } this.spatial = spatial; if (spatial == null) { if (getUserObject() == spatial) { setUserObject(null); } spatial = null; collisionShape = null; return; } if (collisionShape == null) { createCollisionShape(); rebuildRigidBody(); } setPhysicsLocation(getSpatialTranslation()); setPhysicsRotation(getSpatialRotation()); } protected void createCollisionShape() { if (spatial == null) { return; } if (spatial instanceof Geometry) { Geometry geom = (Geometry) spatial; Mesh mesh = geom.getMesh(); if (mesh instanceof Sphere) { collisionShape = new SphereCollisionShape(((Sphere) mesh).getRadius()); return; } else if (mesh instanceof Box) { collisionShape = new BoxCollisionShape(new Vector3f(((Box) mesh).getXExtent(), ((Box) mesh).getYExtent(), ((Box) mesh).getZExtent())); return; } } if (mass > 0) { collisionShape = CollisionShapeFactory.createDynamicMeshShape(spatial); } else { collisionShape = CollisionShapeFactory.createMeshShape(spatial); } } public void setEnabled(boolean enabled) { this.enabled = enabled; if (space != null) { if (enabled && !added) { if (spatial != null) { setPhysicsLocation(getSpatialTranslation()); setPhysicsRotation(getSpatialRotation()); } space.addCollisionObject(this); added = true; } else if (!enabled && added) { space.removeCollisionObject(this); added = false; } } } public boolean isEnabled() { return enabled; } /** * Checks if this control is in kinematic spatial mode. * @return true if the spatial location is applied to this kinematic rigidbody */ public boolean isKinematicSpatial() { return kinematicSpatial; } /** * Sets this control to kinematic spatial mode so that the spatials transform will * be applied to the rigidbody in kinematic mode, defaults to true. * @param kinematicSpatial */ public void setKinematicSpatial(boolean kinematicSpatial) { this.kinematicSpatial = kinematicSpatial; } public boolean isApplyPhysicsLocal() { return motionState.isApplyPhysicsLocal(); } /** * When set to true, the physics coordinates will be applied to the local * translation of the Spatial instead of the world traslation. * @param applyPhysicsLocal */ public void setApplyPhysicsLocal(boolean applyPhysicsLocal) { motionState.setApplyPhysicsLocal(applyPhysicsLocal); } private Vector3f getSpatialTranslation(){ if(motionState.isApplyPhysicsLocal()){ return spatial.getLocalTranslation(); } return spatial.getWorldTranslation(); } private Quaternion getSpatialRotation(){ if(motionState.isApplyPhysicsLocal()){ return spatial.getLocalRotation(); } return spatial.getWorldRotation(); } public void update(float tpf) { if (enabled && spatial != null) { if (isKinematic() && kinematicSpatial) { super.setPhysicsLocation(getSpatialTranslation()); super.setPhysicsRotation(getSpatialRotation()); } else { getMotionState().applyTransform(spatial); } } } public void render(RenderManager rm, ViewPort vp) { if (enabled && space != null && space.getDebugManager() != null) { if (debugShape == null) { attachDebugShape(space.getDebugManager()); } //TODO: using spatial traslation/rotation.. debugShape.setLocalTranslation(spatial.getWorldTranslation()); debugShape.setLocalRotation(spatial.getWorldRotation()); debugShape.updateLogicalState(0); debugShape.updateGeometricState(); rm.renderScene(debugShape, vp); } } public void setPhysicsSpace(PhysicsSpace space) { if (space == null) { if (this.space != null) { this.space.removeCollisionObject(this); added = false; } } else { if(this.space==space) return; space.addCollisionObject(this); added = true; } this.space = space; } public PhysicsSpace getPhysicsSpace() { return space; } @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule oc = ex.getCapsule(this); oc.write(enabled, "enabled", true); oc.write(motionState.isApplyPhysicsLocal(), "applyLocalPhysics", false); oc.write(kinematicSpatial, "kinematicSpatial", true); oc.write(spatial, "spatial", null); } @Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule ic = im.getCapsule(this); enabled = ic.readBoolean("enabled", true); kinematicSpatial = ic.readBoolean("kinematicSpatial", true); spatial = (Spatial) ic.readSavable("spatial", null); motionState.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false)); setUserObject(spatial); } }