// Copyright 2012 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef POLO_ENCODING_SECRETENCODER_H_ #define POLO_ENCODING_SECRETENCODER_H_ #include <stdint.h> #include <string> #include <vector> namespace polo { namespace encoding { // Encodes and decodes secret challenges. The decoded secret is displayed to the // user on the display device, and entered by the user on the input device. The // secret is encoded for transmission on the wire and used for computing pairing // keys. class SecretEncoder { public: virtual ~SecretEncoder() {} // Encodes a byte array representation of a secret to a string. // @param secret the secret bytes // @return a string representation of the given secret virtual std::string EncodeToString( const std::vector<uint8_t>& secret) const = 0; // Decodes the string representation of the secret to a byte array. // @param secret a string representation of the secret // @return the decoded secret as a byte array virtual std::vector<uint8_t> DecodeToBytes( const std::string& secret) const = 0; // The number of symbols contained in each byte of data. For example, a // hexadecimal encoding has 4 bytes per symbol and therefore 2 symbols per // byte. virtual size_t symbols_per_byte() const = 0; }; } // namespace encoding } // namespace polo #endif // POLO_ENCODING_SECRETENCODER_H_