/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_DRM_FRAMEBUFFER_ #define ANDROID_DRM_FRAMEBUFFER_ #include <stdint.h> #include <sync/sync.h> #include <ui/GraphicBuffer.h> namespace android { struct DrmFramebuffer { DrmFramebuffer() : release_fence_fd_(-1) { } ~DrmFramebuffer() { if (release_fence_fd() >= 0) close(release_fence_fd()); } bool is_valid() { return buffer_ != NULL; } sp<GraphicBuffer> buffer() { return buffer_; } int release_fence_fd() { return release_fence_fd_; } void set_release_fence_fd(int fd) { if (release_fence_fd_ >= 0) close(release_fence_fd_); release_fence_fd_ = fd; } bool Allocate(uint32_t w, uint32_t h) { if (is_valid()) { if (buffer_->getWidth() == w && buffer_->getHeight() == h) return true; if (release_fence_fd_ >= 0) { if (sync_wait(release_fence_fd_, kReleaseWaitTimeoutMs) != 0) { ALOGE("Wait for release fence failed\n"); return false; } } Clear(); } buffer_ = new GraphicBuffer(w, h, PIXEL_FORMAT_RGBA_8888, GRALLOC_USAGE_HW_FB | GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER); release_fence_fd_ = -1; return is_valid(); } void Clear() { if (!is_valid()) return; if (release_fence_fd_ >= 0) { close(release_fence_fd_); release_fence_fd_ = -1; } buffer_.clear(); } int WaitReleased(int timeout_milliseconds) { if (!is_valid()) return 0; if (release_fence_fd_ < 0) return 0; int ret = sync_wait(release_fence_fd_, timeout_milliseconds); return ret; } // Somewhat arbitrarily chosen, but wanted to stay below 3000ms, which is the // system timeout static const int kReleaseWaitTimeoutMs = 1500; private: sp<GraphicBuffer> buffer_; int release_fence_fd_; }; } #endif // ANDROID_DRM_FRAMEBUFFER_