/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Sampler object testcases. *//*--------------------------------------------------------------------*/ #include "glsSamplerObjectTest.hpp" #include "tcuTexture.hpp" #include "tcuSurface.hpp" #include "tcuTextureUtil.hpp" #include "tcuImageCompare.hpp" #include "tcuTestLog.hpp" #include "tcuRGBA.hpp" #include "tcuRenderTarget.hpp" #include "tcuStringTemplate.hpp" #include "gluShaderProgram.hpp" #include "gluPixelTransfer.hpp" #include "gluDrawUtil.hpp" #include "gluRenderContext.hpp" #include "gluTextureUtil.hpp" #include "glwFunctions.hpp" #include "deRandom.hpp" #include "deString.h" #include "deString.h" #include <map> namespace deqp { namespace gls { namespace { const int VIEWPORT_WIDTH = 128; const int VIEWPORT_HEIGHT = 128; const int TEXTURE2D_WIDTH = 32; const int TEXTURE2D_HEIGHT = 32; const int TEXTURE3D_WIDTH = 32; const int TEXTURE3D_HEIGHT = 32; const int TEXTURE3D_DEPTH = 32; const int CUBEMAP_SIZE = 32; } // anonymous TextureSamplerTest::TextureSamplerTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const TestSpec& spec) : tcu::TestCase (testCtx, spec.name, spec.desc) , m_renderCtx (renderCtx) , m_program (NULL) , m_target (spec.target) , m_textureState (spec.textureState) , m_samplerState (spec.samplerState) , m_random (deStringHash(spec.name)) { } void TextureSamplerTest::setTextureState (const glw::Functions& gl, GLenum target, SamplingState state) { gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter)"); gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter)"); gl.texParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS)"); gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT)"); gl.texParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR)"); gl.texParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod)"); gl.texParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod)"); } void TextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler) { gl.samplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter)"); gl.samplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter)"); gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS)"); gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT)"); gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR)"); gl.samplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod)"); gl.samplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod)"); } const char* TextureSamplerTest::selectVertexShader (GLenum target) { switch (target) { case GL_TEXTURE_2D: return "${VTX_HDR}" "${VTX_IN} ${HIGHP} vec2 a_position;\n" "uniform ${HIGHP} float u_posScale;\n" "${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n" "void main (void)\n" "{\n" "\tv_texCoord = a_position;\n" "\tgl_Position = vec4(u_posScale * a_position, 0.0, 1.0);\n" "}"; case GL_TEXTURE_3D: return "${VTX_HDR}" "${VTX_IN} ${HIGHP} vec3 a_position;\n" "uniform ${HIGHP} float u_posScale;\n" "${VTX_OUT} ${MEDIUMP} vec3 v_texCoord;\n" "void main (void)\n" "{\n" "\tv_texCoord = a_position;\n" "\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n" "}"; case GL_TEXTURE_CUBE_MAP: return "${VTX_HDR}" "${VTX_IN} ${HIGHP} vec4 a_position;\n" "uniform ${HIGHP} float u_posScale;\n" "${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n" "void main (void)\n" "{\n" "\tv_texCoord = a_position.zw;\n" "\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n" "}"; default: DE_ASSERT(false); return NULL; } } const char* TextureSamplerTest::selectFragmentShader (GLenum target) { switch (target) { case GL_TEXTURE_2D: return "${FRAG_HDR}" "uniform ${LOWP} sampler2D u_sampler;\n" "${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n" "void main (void)\n" "{\n" "\t${FRAG_COLOR} = texture(u_sampler, v_texCoord);\n" "}"; case GL_TEXTURE_3D: return "${FRAG_HDR}" "uniform ${LOWP} sampler3D u_sampler;\n" "${FRAG_IN} ${MEDIUMP} vec3 v_texCoord;\n" "void main (void)\n" "{\n" "\t${FRAG_COLOR} = texture(u_sampler, v_texCoord);\n" "}"; case GL_TEXTURE_CUBE_MAP: return "${FRAG_HDR}" "uniform ${LOWP} samplerCube u_sampler;\n" "${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n" "void main (void)\n" "{\n" "\t${FRAG_COLOR} = texture(u_sampler, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x)));\n" "}"; default: DE_ASSERT(false); return NULL; } } void TextureSamplerTest::init (void) { const char* vertexShaderTemplate = selectVertexShader(m_target); const char* fragmentShaderTemplate = selectFragmentShader(m_target); std::map<std::string, std::string> params; if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_300_ES)) { params["VTX_HDR"] = "#version 300 es\n"; params["FRAG_HDR"] = "#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n"; params["VTX_IN"] = "in"; params["VTX_OUT"] = "out"; params["FRAG_IN"] = "in"; params["FRAG_COLOR"] = "o_color"; params["HIGHP"] = "highp"; params["LOWP"] = "lowp"; params["MEDIUMP"] = "mediump"; } else if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_330)) { params["VTX_HDR"] = "#version 330\n"; params["FRAG_HDR"] = "#version 330\nlayout(location = 0) out mediump vec4 o_color;\n"; params["VTX_IN"] = "in"; params["VTX_OUT"] = "out"; params["FRAG_IN"] = "in"; params["FRAG_COLOR"] = "o_color"; params["HIGHP"] = "highp"; params["LOWP"] = "lowp"; params["MEDIUMP"] = "mediump"; } else DE_ASSERT(false); DE_ASSERT(!m_program); m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), tcu::StringTemplate(fragmentShaderTemplate).specialize(params))); if (!m_program->isOk()) { tcu::TestLog& log = m_testCtx.getLog(); log << *m_program; TCU_FAIL("Failed to compile shaders"); } } void TextureSamplerTest::deinit (void) { delete m_program; m_program = NULL; } TextureSamplerTest::~TextureSamplerTest (void) { deinit(); } const float s_positions[] = { -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0 }; const float s_positions3D[] = { -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f }; const float s_positionsCube[] = { -1.0f, -1.0f, -1.0f, -0.5f, 1.0f, -1.0f, 1.0f, -0.5f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, -1.0f, 1.0f, -1.0f, 0.5f, -1.0f, -1.0f, -1.0f, -0.5f }; void TextureSamplerTest::render (void) { const glw::Functions& gl = m_renderCtx.getFunctions(); GLuint samplerLoc = (GLuint)-1; GLuint scaleLoc = (GLuint)-1; gl.useProgram(m_program->getProgram()); GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram(m_program->getProgram())"); samplerLoc = gl.getUniformLocation(m_program->getProgram(), "u_sampler"); TCU_CHECK(samplerLoc != (GLuint)-1); scaleLoc = gl.getUniformLocation(m_program->getProgram(), "u_posScale"); TCU_CHECK(scaleLoc != (GLuint)-1); gl.clearColor(0.5f, 0.5f, 0.5f, 1.0f); GLU_EXPECT_NO_ERROR(gl.getError(), "glClearColor(0.5f, 0.5f, 0.5f, 1.0f)"); gl.clear(GL_COLOR_BUFFER_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "glClear(GL_COLOR_BUFFER_BIT)"); gl.uniform1i(samplerLoc, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i(samplerLoc, 0)"); gl.uniform1f(scaleLoc, 1.0f); GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 1.0f)"); switch (m_target) { case GL_TEXTURE_2D: { glu::VertexArrayBinding vertexArrays[] = { glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) }; glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); gl.uniform1f(scaleLoc, 0.25f); GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); break; } case GL_TEXTURE_3D: { glu::VertexArrayBinding vertexArrays[] = { glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D)) }; glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); gl.uniform1f(scaleLoc, 0.25f); GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); break; } case GL_TEXTURE_CUBE_MAP: { glu::VertexArrayBinding vertexArrays[] = { glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube)) }; glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); gl.uniform1f(scaleLoc, 0.25f); GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); break; } default: DE_ASSERT(false); } } GLuint TextureSamplerTest::createTexture2D (const glw::Functions& gl) { GLuint texture = (GLuint)-1; tcu::Texture2D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE2D_WIDTH, TEXTURE2D_HEIGHT); refTexture.allocLevel(0); tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); gl.genTextures(1, &texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); gl.bindTexture(GL_TEXTURE_2D, texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)"); gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); gl.generateMipmap(GL_TEXTURE_2D); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_2D)"); gl.bindTexture(GL_TEXTURE_2D, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)"); return texture; } GLuint TextureSamplerTest::createTexture3D (const glw::Functions& gl) { GLuint texture = (GLuint)-1; tcu::Texture3D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE3D_WIDTH, TEXTURE3D_HEIGHT, TEXTURE3D_DEPTH); refTexture.allocLevel(0); tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); gl.genTextures(1, &texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); gl.bindTexture(GL_TEXTURE_3D, texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, texture)"); gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); gl.generateMipmap(GL_TEXTURE_3D); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_3D)"); gl.bindTexture(GL_TEXTURE_3D, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, 0)"); return texture; } GLuint TextureSamplerTest::createTextureCube (const glw::Functions& gl) { GLuint texture = (GLuint)-1; tcu::TextureCube refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), CUBEMAP_SIZE); refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_X, 0); refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Y, 0); refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Z, 0); refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_X, 0); refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Y, 0); refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Z, 0); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)"); for (int face = 0; face < tcu::CUBEFACE_LAST; face++) { const deUint32 target = glu::getGLCubeFace((tcu::CubeFace)face); gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevelFace(0, (tcu::CubeFace)face).getDataPtr()); } GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_CUBE_MAP_...) failed"); gl.generateMipmap(GL_TEXTURE_CUBE_MAP); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_CUBE_MAP)"); gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)"); return texture; } GLuint TextureSamplerTest::createTexture (const glw::Functions& gl, GLenum target) { switch (target) { case GL_TEXTURE_2D: return createTexture2D(gl); case GL_TEXTURE_3D: return createTexture3D(gl); case GL_TEXTURE_CUBE_MAP: return createTextureCube(gl); default: DE_ASSERT(false); return (GLuint)-1; } } void TextureSamplerTest::renderReferences (tcu::Surface& textureRef, tcu::Surface& samplerRef, int x, int y) { const glw::Functions& gl = m_renderCtx.getFunctions(); GLuint texture = createTexture(gl, m_target); gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT); GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)"); gl.bindTexture(m_target, texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture)"); setTextureState(gl, m_target, m_textureState); render(); glu::readPixels(m_renderCtx, x, y, textureRef.getAccess()); setTextureState(gl, m_target, m_samplerState); render(); glu::readPixels(m_renderCtx, x, y, samplerRef.getAccess()); gl.deleteTextures(1, &texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture)"); } void TextureSamplerTest::renderResults (tcu::Surface& textureResult, tcu::Surface& samplerResult, int x, int y) { const glw::Functions& gl = m_renderCtx.getFunctions(); GLuint texture = createTexture(gl, m_target); GLuint sampler = -1; gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT); GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)"); gl.genSamplers(1, &sampler); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenSamplers(1, &sampler)"); TCU_CHECK(sampler != (GLuint)-1); gl.bindSampler(0, sampler); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, sampler)"); // First set sampler state setSamplerState(gl, m_samplerState, sampler); // Set texture state gl.bindTexture(m_target, texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture)"); setTextureState(gl, m_target, m_textureState); // Render using sampler render(); glu::readPixels(m_renderCtx, x, y, samplerResult.getAccess()); // Render without sampler gl.bindSampler(0, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, 0)"); render(); glu::readPixels(m_renderCtx, x, y, textureResult.getAccess()); gl.deleteSamplers(1, &sampler); GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteSamplers(1, &sampler)"); gl.deleteTextures(1, &texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture)"); } tcu::TestCase::IterateResult TextureSamplerTest::iterate (void) { tcu::TestLog& log = m_testCtx.getLog(); tcu::Surface textureRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); tcu::Surface samplerRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); tcu::Surface textureResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); tcu::Surface samplerResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); int x = m_random.getInt(0, m_renderCtx.getRenderTarget().getWidth() - VIEWPORT_WIDTH); int y = m_random.getInt(0, m_renderCtx.getRenderTarget().getHeight() - VIEWPORT_HEIGHT); renderReferences(textureRef, samplerRef, x, y); renderResults(textureResult, samplerResult, x, y); bool isOk = pixelThresholdCompare (log, "Sampler render result", "Result from rendering with sampler", samplerRef, samplerResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT); if (!pixelThresholdCompare (log, "Texture render result", "Result from rendering with texture state", textureRef, textureResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT)) isOk = false; if (!isOk) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); return STOP; } m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } MultiTextureSamplerTest::MultiTextureSamplerTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const TestSpec& spec) : TestCase (testCtx, spec.name, spec.desc) , m_renderCtx (renderCtx) , m_program (NULL) , m_target (spec.target) , m_textureState1 (spec.textureState1) , m_textureState2 (spec.textureState2) , m_samplerState (spec.samplerState) , m_random (deStringHash(spec.name)) { } void MultiTextureSamplerTest::setTextureState (const glw::Functions& gl, GLenum target, SamplingState state) { gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter)"); gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter)"); gl.texParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS)"); gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT)"); gl.texParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR)"); gl.texParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod)"); gl.texParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod)"); } void MultiTextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler) { gl.samplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter)"); gl.samplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter)"); gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS)"); gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT)"); gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR)"); gl.samplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod)"); gl.samplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod); GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod)"); } const char* MultiTextureSamplerTest::selectVertexShader (GLenum target) { switch (target) { case GL_TEXTURE_2D: return "${VTX_HDR}" "${VTX_IN} ${HIGHP} vec2 a_position;\n" "uniform ${HIGHP} float u_posScale;\n" "${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n" "void main (void)\n" "{\n" "\tv_texCoord = a_position;\n" "\tgl_Position = vec4(u_posScale * a_position, 0.0, 1.0);\n" "}"; case GL_TEXTURE_3D: return "${VTX_HDR}" "${VTX_IN} ${HIGHP} vec3 a_position;\n" "uniform ${HIGHP} float u_posScale;\n" "${VTX_OUT} ${MEDIUMP} vec3 v_texCoord;\n" "void main (void)\n" "{\n" "\tv_texCoord = a_position;\n" "\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n" "}"; case GL_TEXTURE_CUBE_MAP: return "${VTX_HDR}" "${VTX_IN} ${HIGHP} vec4 a_position;\n" "uniform ${HIGHP} float u_posScale;\n" "${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n" "void main (void)\n" "{\n" "\tv_texCoord = a_position.zw;\n" "\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n" "}"; default: DE_ASSERT(false); return NULL; } } const char* MultiTextureSamplerTest::selectFragmentShader (GLenum target) { switch (target) { case GL_TEXTURE_2D: return "${FRAG_HDR}" "uniform ${LOWP} sampler2D u_sampler1;\n" "uniform ${LOWP} sampler2D u_sampler2;\n" "${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n" "void main (void)\n" "{\n" "\t${FRAG_COLOR} = vec4(0.75, 0.75, 0.75, 1.0) * (texture(u_sampler1, v_texCoord) + texture(u_sampler2, v_texCoord));\n" "}"; break; case GL_TEXTURE_3D: return "${FRAG_HDR}" "uniform ${LOWP} sampler3D u_sampler1;\n" "uniform ${LOWP} sampler3D u_sampler2;\n" "${FRAG_IN} ${MEDIUMP} vec3 v_texCoord;\n" "void main (void)\n" "{\n" "\t${FRAG_COLOR} = vec4(0.75, 0.75, 0.75, 1.0) * (texture(u_sampler1, v_texCoord) + texture(u_sampler2, v_texCoord));\n" "}"; case GL_TEXTURE_CUBE_MAP: return "${FRAG_HDR}" "uniform ${LOWP} samplerCube u_sampler1;\n" "uniform ${LOWP} samplerCube u_sampler2;\n" "${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n" "void main (void)\n" "{\n" "\t${FRAG_COLOR} = vec4(0.5, 0.5, 0.5, 1.0) * (texture(u_sampler1, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x)))" "+ texture(u_sampler2, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x))));\n" "}"; default: DE_ASSERT(false); return NULL; } } void MultiTextureSamplerTest::init (void) { const char* vertexShaderTemplate = selectVertexShader(m_target); const char* fragmentShaderTemplate = selectFragmentShader(m_target); std::map<std::string, std::string> params; if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_300_ES)) { params["VTX_HDR"] = "#version 300 es\n"; params["FRAG_HDR"] = "#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n"; params["VTX_IN"] = "in"; params["VTX_OUT"] = "out"; params["FRAG_IN"] = "in"; params["FRAG_COLOR"] = "o_color"; params["HIGHP"] = "highp"; params["LOWP"] = "lowp"; params["MEDIUMP"] = "mediump"; } else if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_330)) { params["VTX_HDR"] = "#version 330\n"; params["FRAG_HDR"] = "#version 330\nlayout(location = 0) out mediump vec4 o_color;\n"; params["VTX_IN"] = "in"; params["VTX_OUT"] = "out"; params["FRAG_IN"] = "in"; params["FRAG_COLOR"] = "o_color"; params["HIGHP"] = "highp"; params["LOWP"] = "lowp"; params["MEDIUMP"] = "mediump"; } else DE_ASSERT(false); DE_ASSERT(!m_program); m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), tcu::StringTemplate(fragmentShaderTemplate).specialize(params))); if (!m_program->isOk()) { tcu::TestLog& log = m_testCtx.getLog(); log << *m_program; TCU_FAIL("Failed to compile shaders"); } } void MultiTextureSamplerTest::deinit (void) { delete m_program; m_program = NULL; } MultiTextureSamplerTest::~MultiTextureSamplerTest (void) { deinit(); } void MultiTextureSamplerTest::render (void) { const glw::Functions& gl = m_renderCtx.getFunctions(); GLuint samplerLoc1 = (GLuint)-1; GLuint samplerLoc2 = (GLuint)-1; GLuint scaleLoc = (GLuint)-1; gl.useProgram(m_program->getProgram()); GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram(m_program->getProgram())"); samplerLoc1 = glGetUniformLocation(m_program->getProgram(), "u_sampler1"); TCU_CHECK(samplerLoc1 != (GLuint)-1); samplerLoc2 = glGetUniformLocation(m_program->getProgram(), "u_sampler2"); TCU_CHECK(samplerLoc2 != (GLuint)-1); scaleLoc = glGetUniformLocation(m_program->getProgram(), "u_posScale"); TCU_CHECK(scaleLoc != (GLuint)-1); gl.clearColor(0.5f, 0.5f, 0.5f, 1.0f); GLU_EXPECT_NO_ERROR(gl.getError(), "glClearColor(0.5f, 0.5f, 0.5f, 1.0f)"); gl.clear(GL_COLOR_BUFFER_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "glClear(GL_COLOR_BUFFER_BIT)"); gl.uniform1i(samplerLoc1, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i(samplerLoc1, 0)"); gl.uniform1i(samplerLoc2, 1); GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i(samplerLoc2, 1)"); gl.uniform1f(scaleLoc, 1.0f); GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 1.0f)"); switch (m_target) { case GL_TEXTURE_2D: { glu::VertexArrayBinding vertexArrays[] = { glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) }; glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); gl.uniform1f(scaleLoc, 0.25f); GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); break; } case GL_TEXTURE_3D: { glu::VertexArrayBinding vertexArrays[] = { glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D)) }; glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); gl.uniform1f(scaleLoc, 0.25f); GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); break; } case GL_TEXTURE_CUBE_MAP: { glu::VertexArrayBinding vertexArrays[] = { glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube)) }; glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); gl.uniform1f(scaleLoc, 0.25f); GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); break; } default: DE_ASSERT(false); } } GLuint MultiTextureSamplerTest::createTexture2D (const glw::Functions& gl, int id) { GLuint texture = (GLuint)-1; tcu::Texture2D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE2D_WIDTH, TEXTURE2D_HEIGHT); refTexture.allocLevel(0); gl.genTextures(1, &texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); switch (id) { case 0: tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 0.5f, 0.5f)); break; case 1: tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f)); break; default: DE_ASSERT(false); } gl.bindTexture(GL_TEXTURE_2D, texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)"); gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); gl.generateMipmap(GL_TEXTURE_2D); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_2D)"); gl.bindTexture(GL_TEXTURE_2D, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, 0)"); return texture; } GLuint MultiTextureSamplerTest::createTexture3D (const glw::Functions& gl, int id) { GLuint texture = (GLuint)-1; tcu::Texture3D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE3D_WIDTH, TEXTURE3D_HEIGHT, TEXTURE3D_DEPTH); refTexture.allocLevel(0); gl.genTextures(1, &texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); switch (id) { case 0: tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 0.5f, 0.5f)); break; case 1: tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f)); break; default: DE_ASSERT(false); } gl.bindTexture(GL_TEXTURE_3D, texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, texture)"); gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); gl.generateMipmap(GL_TEXTURE_3D); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_3D)"); gl.bindTexture(GL_TEXTURE_3D, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, 0)"); return texture; } GLuint MultiTextureSamplerTest::createTextureCube (const glw::Functions& gl, int id) { GLuint texture = (GLuint)-1; tcu::TextureCube refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), CUBEMAP_SIZE); gl.genTextures(1, &texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_X, 0); refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Y, 0); refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Z, 0); refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_X, 0); refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Y, 0); refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Z, 0); switch (id) { case 0: tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); break; case 1: tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Z), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_X), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Y), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Z), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); break; default: DE_ASSERT(false); } gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)"); for (int face = 0; face < tcu::CUBEFACE_LAST; face++) { const deUint32 target = glu::getGLCubeFace((tcu::CubeFace)face); gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevelFace(0, (tcu::CubeFace)face).getDataPtr()); } GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_CUBE_MAP_...) failed"); gl.generateMipmap(GL_TEXTURE_CUBE_MAP); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_CUBE_MAP)"); gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, 0)"); return texture; } GLuint MultiTextureSamplerTest::createTexture (const glw::Functions& gl, GLenum target, int id) { switch (target) { case GL_TEXTURE_2D: return createTexture2D(gl, id); case GL_TEXTURE_3D: return createTexture3D(gl, id); case GL_TEXTURE_CUBE_MAP: return createTextureCube(gl, id); default: DE_ASSERT(false); return (GLuint)-1; } } void MultiTextureSamplerTest::renderReferences (tcu::Surface& textureRef, tcu::Surface& samplerRef, int x, int y) { const glw::Functions& gl = m_renderCtx.getFunctions(); GLuint texture1 = createTexture(gl, m_target, 0); GLuint texture2 = createTexture(gl, m_target, 1); gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT); GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)"); // Generate texture rendering reference gl.activeTexture(GL_TEXTURE0); GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)"); gl.bindTexture(m_target, texture1); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)"); setTextureState(gl, m_target, m_textureState1); gl.activeTexture(GL_TEXTURE1); GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)"); gl.bindTexture(m_target, texture2); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)"); setTextureState(gl, m_target, m_textureState2); render(); glu::readPixels(m_renderCtx, x, y, textureRef.getAccess()); // Generate sampler rendering reference gl.activeTexture(GL_TEXTURE0); GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)"); gl.bindTexture(m_target, texture1); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)"); setTextureState(gl, m_target, m_samplerState); gl.activeTexture(GL_TEXTURE1); GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)"); gl.bindTexture(m_target, texture2); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)"); setTextureState(gl, m_target, m_samplerState); render(); glu::readPixels(m_renderCtx, x, y, samplerRef.getAccess()); } void MultiTextureSamplerTest::renderResults (tcu::Surface& textureResult, tcu::Surface& samplerResult, int x, int y) { const glw::Functions& gl = m_renderCtx.getFunctions(); GLuint texture1 = createTexture(gl, m_target, 0); GLuint texture2 = createTexture(gl, m_target, 1); GLuint sampler = -1; gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT); GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)"); gl.genSamplers(1, &sampler); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenSamplers(1, &sampler)"); TCU_CHECK(sampler != (GLuint)-1); gl.bindSampler(0, sampler); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, sampler)"); gl.bindSampler(1, sampler); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(1, sampler)"); // First set sampler state setSamplerState(gl, m_samplerState, sampler); // Set texture state gl.bindTexture(m_target, texture1); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)"); setTextureState(gl, m_target, m_textureState1); gl.bindTexture(m_target, texture2); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)"); setTextureState(gl, m_target, m_textureState2); gl.activeTexture(GL_TEXTURE0); GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)"); gl.bindTexture(m_target, texture1); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)"); gl.activeTexture(GL_TEXTURE1); GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)"); gl.bindTexture(m_target, texture2); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)"); // Render using sampler render(); glu::readPixels(m_renderCtx, x, y, samplerResult.getAccess()); gl.bindSampler(0, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, 0)"); gl.bindSampler(1, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(1, 0)"); render(); glu::readPixels(m_renderCtx, x, y, textureResult.getAccess()); gl.activeTexture(GL_TEXTURE0); GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)"); gl.bindTexture(m_target, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, 0)"); gl.activeTexture(GL_TEXTURE1); GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)"); gl.bindTexture(m_target, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, 0)"); gl.deleteSamplers(1, &sampler); GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteSamplers(1, &sampler)"); gl.deleteTextures(1, &texture1); GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture1)"); gl.deleteTextures(1, &texture2); GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture2)"); } tcu::TestCase::IterateResult MultiTextureSamplerTest::iterate (void) { tcu::TestLog& log = m_testCtx.getLog(); tcu::Surface textureRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); tcu::Surface samplerRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); tcu::Surface textureResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); tcu::Surface samplerResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); int x = m_random.getInt(0, m_renderCtx.getRenderTarget().getWidth() - VIEWPORT_WIDTH); int y = m_random.getInt(0, m_renderCtx.getRenderTarget().getHeight() - VIEWPORT_HEIGHT); renderReferences(textureRef, samplerRef, x, y); renderResults(textureResult, samplerResult, x, y); bool isOk = pixelThresholdCompare (log, "Sampler render result", "Result from rendering with sampler", samplerRef, samplerResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT); if (!pixelThresholdCompare (log, "Texture render result", "Result from rendering with texture state", textureRef, textureResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT)) isOk = false; if (!isOk) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); return STOP; } m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } } // gls } // deqp